Sorry to hear it BD, and I hope you feel better soon.
Just take the time to rest, and allow your body to do its work!
No worries, and no apologies required at all for putting this one in cryosleep. I am slowly arriving at the conclusion that running a PbP is way more taxing than it should be, for some reason :P
For me it was the very first time creating a WFRP character, so I learned something, and that is a plus!
"I think we would like to start with some drinks - I feel like my throat is filled with smog and grime" - Tark grunted - "Find us a table?" . he nodded at the innkeep.
"Agreed - let us check it out" - Tark huffs - "If it is a double-cross, then we make whomever they are regret it"
Games Meister Black Dow wrote:
"Eh Voila - De Terugkeer van de Reaver! Our journey's end for today... I am known to the innkeeper, Rudolph Grasser... his place does not look like much, but it is safe an' warm. So I bid you all a good nacht and shall return on the morrow yes?"
"Sure, come back in the morrow - if the place is fine, you might get just get an easy second shilling. Otherwise... We'll have words" - the dwarf nodded with a wink.
Tark crosses his arms over his chest, and taps his foot impatiently - "So you are just offering to find us a place tosay out of the kindness of your heart, is that it?" - he adds to Temenoa's words with a raised eyebrow.
"We may live to regret that - the functionary will wake up and realise that no matter what caused him to sleep, his purse is still light the 4 Crowns he believes he is owed, and that a pair of humans and their dwarf and elf companion are at large..." she whispers generally to her new companions.
"Meh. I regret I did not take his purse" - Tark grunted.
Ulrich Kirchweger wrote:
Looking back at the bargemaster, Ulrich nods his thanks and quick gathers up his gear.
"I don't know about the rest of you, but I am heading out of here and finding someplace to spend the night lying low...and you are all welcome to join me!"
The fledgling wizard heads away from the docks and into the city, looking for an Inn for the night.
"If you mean lying low AND having a drink, I'm your dwarf!"
Games Meister Black Dow wrote:
Your collective gaze falls upon the lights of the first inn you've noted - a rickety establishment named Barrel of Laughs; its battered sign depicting a Nuln cannon blasting forth a laughing goblin. Upon its threshold a burly man stands with coat, studded club and wide brimmed hat.
He chuckles gruffly as you approach;
"Huh. Newcomers."
It comes across as neither a question nor a challenge, just a blunt statement of fact.
"Perceptive fellow I see" - Tark chuckled back - "What gave us away?" - he added with a shrug - "We're looking for a place to grab a drink and spend the night. Is this the place we are looking for?" - the dwarf asked the man.
As he sees the ogres approaching, Tark pulls out his shield and places a hand on his weapon - "This trip may turn out shorter than I was expecting" - he grunted.
"Boy and lass have done nothin' wrong, and ye're just tryin' to squeeze some coins out of us" - the dwarf growled at the 'official'- "You can call your ogres all you want, but I will chop off both your hands as soon as you set them on us" - he calmly threatened - "And I will throw them to sea. So we may die, but you will live crippled for the rest of your days - should be a good life in Nuln without hands"
Tark has already decided he does not like officer Klaar, so he is not interested in striking up a conversation, plus his diplomatic skills are not his strongest suit. He usually leaves those endeavors for others.
"Don't forget the mulled wine my good friend Josef" - Tark added with a smile.
Then he bid his farewells to the crew of The Berebeli, offering particular thanks to Josef - "If ye ever need an extra crewman, just let me know" - and to Wolmarand, Gilda and little Elsa - "Hope to see you again!"
Ashore he turned to the others - "I have a friend to pay a visit to, but you are all welcome to join me. I can introduce you, and afterwards we go look for some local ale. What do you think?"
Tark listened closely to the tales - "I am inclined to think demonic monstrosities like Nurgle, whom I know nothing about, usually busy themselves with some larger plots than poisoning and diseasing villages in the middle of nowhere" - he offered - "The followers of that blotched chaotic monster though... They are just idiot mortals, doing what idiots do and trying to praise their 'Master' with the most heinous of deeds - and that is why they should be put down" - he retrieved his spear, inspecting its tip to punctuate the opinion.
Temenoa wrote:
Temenoa nods and smiles in recognition of Keterlyn's folkways. She is temporarily buoyed, and listens intently as Josef and Wolmar detail what they have heard.
"I wonder if any in Nuln are aware of what is happening on the outskirts of their proud Empire. Unless the canker is already so abundant it can be found everywhere."
The sudden urge to return to her beloved forest of trees and beasts forces a brief skip of Temenoa's heart, but she masters herself and breathes deeply, closing her eyes to the world. Then rushes to the side of the barge and projects her peppermint tea.
"Gah..."
As Temenoa ran to the side of the barge, the dwarf seemed like he was about to go help, but he caught himself - "Nuln yeah, that reminds me - I know nothing of the place. Anything worth visiting? Anything making the place different from so many others in the whole wide world?"
"You will have to get me some of this mulled wine before we part ways Josef" - the dwarf smiled at the man - "That'll keep the very forces of Chaos at bay!"
Noticing Ulrich and Temenoa gathering, he moves to join them - "How is it then Miss? You feeling better? Usually throwing it all up eases things. At least for a while"
Tark - as mentioned there are Dwarves in the city involved in the School of Gunnery etc. One may be an old comrade or relative? Perhaps they heard of some mercenary work you might be interested in?
And as long as WFRP keeps being the "Elf-game" I'll be trying to come across an Elf Bow. ;)
As a curious fact, I just recently found out that all this time I was incorrectly thinking Elves from 'older' D&D rulesets could not cast in armor. But they actually CAN! Only realized it after joining a game based on OSE/BX. Elves are definitely the teacher's pet :P
@Tark... Alrighty then... answers to questions below:
Attacks: Number of attacks as designated by your A characteristic only applies to melee attacks. However ranged attacks go ahead of melee in the initiative order in combat. Repeating Crossbows are the exception to the rule as they can fire twice in a round.
Hand Weapons: No distinction is made between these wether they are axe, mace or sword. There's no difference on damage type unlike say Pathfinder. In the Old World it's all just damage.
Spear: Is a very, very versatile weapon... For one it grants +10 Initiative in combat (first round and on subsequent rounds when you are winning (did more damage the previous round). Against Mounted opponents this bonus increases to +20 Initiative (first round and rounds where you are winning). It also provides +10 bonus to attacks (WS) vs aerial combatants. To top it off you can also throw it as a ranged attack (BS) with your S as the damage.
Crossbow vs Bow: Normal Bow has range of Short 24 (-) | Long 48 (-10) | Extreme 250 (-20) with an EF (Effective Strength) of 3 and a load/fire time of 1 round. Crossbow has range of Short 32 (-) | Long 64 (-10) | Extreme 300 (-20) with an EF of 4 but load time of 1 round, fire of 1 round. Bows are quicker, but crossbows hit harder, further so unlike most OSG's the old crossbow is a better weapon in WFRP... unless its an Elf Bow - which mirror crossbow stats but can load and fire every round... in the hands of a Wood Elf only... (paging OSW)
Armour: Every AP of protection armour provides is essentially that value of damage absorbed against the damage of the attack against you. Your helmet provides 1 AP on your head, your Mail Shirt grants 1 AP on your Body. Shields grant 1 AP to all areas but you have to be carrying it actively (sword and board). At present your arms and legs are physically unarmored but additional armour is beyond your current financial situation. Mail Leggings would cost...
Thank you Sir!
That being said:
Free Advance: Extra Attack, let's go!
On trappings:
Warriors are equipped with:
- a suit of sturdy, practical clothing, including hooded cloak and boots.
- They carry a sling bag, backpack, or sack containing:
- a pewter tankard and cutlery,
- a tinderbox,
- and a blanket.
- Warriors carry some sort of hand weapon, usually a sword, but players may choose an axe or a mace if they prefer (Getting a Warhammer if that is ok?)
- A knife is also carried, tucked into the belt or boot.
- A helmet is worn for protection.
- The character also has a purse containing 3D6 Gold Crowns.
As a Militiaman, I get:
- Crossbow and ammunition
- Mail Shirt (Sticking with it for now)
- Shield
- Spear
Free Advance: I have taken the extra attack - lets see if I do not regret it. Does it also work with ranged weapons?
On trappings:
Warriors are equipped with:
- a suit of sturdy, practical clothing, including hooded cloak and boots.
- They carry a sling bag, backpack, or sack containing:
- a pewter tankard and cutlery,
- a tinderbox,
- and a blanket.
- Warriors carry some sort of hand weapon, usually a sword, but players may choose an axe or a mace if they prefer.
- A knife is also carried, tucked into the belt or boot.
- A helmet is worn for protection.
- The character also has a purse containing 3D6 Gold Crowns.
As a Militiaman, I get:
- Bow or Crossbow and ammunition
- Mail Shirt
- Shield
- Spear
Questions:
1. Is it different to have a bludgeoning or piercing, or slahing weapon? Asking since I have a spear, want to decide on the second weapon.
2. Bow vs Crossbow. Anything particular we should know. Am inclined to the crossbow of course, but I've seen some old school games in which the crossbow is just flat out worse than a bow. Seen houserules modifying damage or rate of fire to address this in those cases.
3. We have 10 crowns, right?
4. Should I buy a better armor? :D
And I think I am almost done with the character :O
Tark grumbles something about not having a path to charge at the 'durned cat', and moves across the field towards the one attacking Senna - "Leave the girl alone ya overgrown cat! How's about ya try ta bite on me" - he starts, fuming.
Free: Rage
Move: To X:17 (I'm sure I'll eat some AoO, less if one cat goes down) -> AC is 29. DR is 6
Standard: Attack the one on Y:15
Apologies for the delayed posting guys - work picked up a notch (or two), and today I'll be at the company's Christmas party - posting may lag a tad ;)
"Well, I'm no... Ratatosk..." - he throws a wink at the creature - "But if ye'd let me choose between beer and trail rations. Well... there would be no choosin" - he adds to his companion.
Tark almost bursts into laughter as the creature pops into view, but he manages to restrain himself, simply shaking his head, and whispering - "Somone said anythin' bout hamsters?" - and remains close to Perblentious, ready to jump to his defense if needed "A shame we didn't bring some beer"
Guys, apologies for the absent posting - my youngest scared the s+*~ out of me yesterday, and we ended up spending the day in the hospital. I swear I must have aged at least 10 years... Geeeez... Kids. She's bouncing back though.
"So... We're trying to decide what's more dangerous - a hamster or an oversized frog - an' one that will tear a soul from our body no less. T'seems to me that frog might be a tad harder to deal with" - he carries on.
"Wouldn't mind takin' a look at that - a hamster the size of a whale... Whew! Me wonders where he will find his nuts?" - he laughs raucously, then looks at the tree they are climbing, and shuts up.
"Just tell'em that tha Dwarf smacked the bad guys over the head - it'll make it all that much serious" - Tark continues on a good mood - "Imma not even gonna tell ya what me brethren would think if I told'em I'd been chasing hamsters up... Or is it down a tree?"
Climb:1d20 + 8 ⇒ (18) + 8 = 26
"Anyone needs a hand with tha climbin' and all o'that?" - the sturdy dwarf offers.
"Why are we followin' tracks lad? Shouldn't we be lookin' fer that Hive Ward or whatever they callin' it?" - Tark laughs - "Couldn't we be askin' someone?"
"Talk about bein' arrested for havin' a dog, and bein' arrested for NOT havin' a dog" - Tark rumbles after the Archons move away - "I'm startin' to find it will be hard not bashing a few heads in sooner or later"
I'm here, and Tark would pipe in (as always) - just having a crazy busy week's end - on the way to my youngest Christmas school presentation right now ;)
Tark grips the handle of his weapon tight, knuckles going white - "I'm not likin' this..." - he grumbles - "We wanna know hot ta blind tha Spider Queen!" - he roars.