Knight of Ozem

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Good luck to everyone and I hope whoever is picked have a blast.


I am throwing my hat in the ring as Kingmaker was my favourite game GM'ing that I never got to play myself.

My character is a human paladin, noble born, which I made to explore the depth of chaos and turmoil inside an apparently black and white character like a LG paladin.

Stats:

Male Human Paladin (Defender)
N Medium Humanoid (Human)
Init +5, Perception -1
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Defense
AC 19, Touch 10, Flat-Footed 19
HP 12/12
Fort +4, Ref +1, Will +1
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Offense
Speed 30ft
Melee: Scimitar +5 (1d6+3, 18-20/x2)
Dagger +4 (1d4+3, 19-20/x2)
Ranged: Dagger +2 (1d4+3, 19-20/x2)
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Statistics
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Att +1; CMB +4; CMD 15
Traits: Axe to Grind, Noble-born (Surtova)

Skills: Bluff +3, Diplomacy +7, Disguise 3, Intimidate +4, Knowledge Religion +4, Perform +3, Sense Motive +3

Feats: Imp. Initiative, Weapon Focus (Scimitar)

Special Abilities: Detect Evil, Smite Evil, Aura of Good

Combat Gear: Peasant's Outfit, Dagger, Splint Mail, Scimitar, Heavy Steel Shield
Other Gear: Rope, Torches, Bedroll, Caltrops, Rations, Flint/steel, candles, prayer book, holy symbol (flavor), Potion of CLW.

Background:

Jain presents himself as the typical no-nonsense, honorable, loyal and devoted paladin, yet his past makes this calling a struggle to maintain every day as his inner demons fight with the angels of his better nature. He has been cast out from his house of Surtova and taken up service with a temple to Iomedae, his chosen deity, in the city of New Stetven.

While his armor shields his body from the blows of evil beings, there is very little protecting his fragile mind from the memories of his violent and cruel childhood. He tries to find peace in the protection of the innocent and upholding his deities moral codex, however, it might just be a matter of time before he has no armor left.


Okey, so one Udine Arcanist coming up. This is something I have been toying with for a while (he actually has quite a deep connection to Sandpoint, not touching on any story-threads though) but never had a chance to play.

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (5, 1) + 6 = 12

Gold: 2d6 ⇒ (6, 5) = 11

How much information do you want before you make your picks? Anything from a one-paragraph summary to a couple of pages:-p

Have to say, after those rolls, I'd be happy to roll again. That was just ridiculous.