Harrowed Summoning

Tamrel's page

11 posts. Alias of Sbodd.


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Just wanted to note that Tamrel still has a little gold unspent...I figure that can be spent once the party's been picked and we see if there are any obvious gaps in our collected gear.


Just checking - I didn't see an audit post go by for me. Did I miss it?

Also, how does ABP work for everyone, animal companions, etc? I don't see anything in the rule about it directly.


Alright, updated crunch for this campaign, and backstory answers are below. Still have a little bit of gold to spend, but otherwise I'm all set.

Questions:
Will loot be tuned for the party, or would it be a risky choice to, say, invest feats in a particular weapon type?
Is crafting allowed, and will there be enough downtime for it to be useful?

Personality and Description: Tamrel is an unlikely pick for an adventurer. He's average height for a human, but fairly scrawny, and usually has a vaguely startled look about him. His dark hair is kept fairly short, but rarely neat. Deeply insecure, he's always wished for a chance to Make A Difference like a hero in a story, but now that that opportunity seems like it's staring him in the face, he's swinging between giddy enthusiasm and total panic. When not overwhelmed by the task before him, he's bookish, quiet, and considerate.

Oh, and there's a glowing rune on his forehead now, at least when Derna's around. That's new.

What your character was doing when they heard the call for adventurers from Ravensmoor:
Helping rebuild Ravensmoor. More accurately, Derna was helping to rebuild; Tamrel's frail build left him unsuitable for most of the manual labor involved, but he could direct the eidolon and contribute that way. He knew the call was coming.

Why your character would be interested in responding to this call:
Tamrel always loved the heroic stories growing up, but never thought he could be one. When the quakes struck, and Derna appeared and made it clear he needed to go, he knew this was his Big Chance.


Ah, whoops. I'll add that. It's an Ancestor Eidolon... I'm thinking the spirit of a great-to-the-nth grandparent who fought against whatever our evil force is the last time it made an appearance.


Alright, this is Sbodd's summoner. I'll need to do some updates (crunch is from a previous game that died almost immediately).

The basic crunchy goal is for the Eidolon to be a weapon user, focusing on Vital Strike, while Tamrel is a support caster.

Basic backstory/motivation is that he was a local of Ravenmoor. The Eidolon manifested shortly after the quakes, and has made it clear to Tamrel that he needs to go with the investigators.


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

Alas. Thanks for running it!


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

As the snake dies, Tamrel lowers his crossbow and approaches the party, catching his breath. Closer, there's an obvious glowing rune on his forehead. "Well met. I'm Tamrel, and this is Dernan," he gestures at the glowing figure next to him. "from Camlon Castle. May I ask where you're from?"


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

Don't have an icon for the Eidolon yet, I'll hunt one up.

Tamrel and his eidolon continue their attack.

Crossbow: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d20 ⇒ 7
Spear, +2 flanking: 1d20 + 8 ⇒ (20) + 8 = 28, damage: 1d8 + 7 ⇒ (3) + 7 = 10
Crit confirm: 1d20 + 8 ⇒ (11) + 8 = 19, damage: 1d8 + 7 ⇒ (3) + 7 = 10

Well, that ought to do it!


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

I don't see markers for Tamrel or Dernan (the Eidolon); I'm assuming we're within distance for a charge or crossbow bolt.

Tamrel nods at the glowing figure, and then pulls a crossbow and fires it, somewhat awkwardly, as the other raises a spear and charges.

Attacking the blue one. Depending on where we start, the Eidolon may gain flanking on the attack; not including that in the roll.

Crossbow: 1d20 + 2 ⇒ (10) + 2 = 12, Damage: 1d8 ⇒ 3
Spear, +2 charge: 1d20 + 8 ⇒ (2) + 8 = 10, damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

initiative: 1d20 + 4 ⇒ (1) + 4 = 5

A pair of slender human figures crest the next rise, one of them oddly glowing and vaguely indistinct. The more normal looking of the two spots the battle and calls out, "Hey! Hang in there, we'll help!" as they both break into a run.


Male NG human Summoner 1 | HP 10/10, AC 14 (12T, 12FF) | Init +4, Perception +5, low light vision | Ref +2, Fort +3, Will +3 |
Eidolon:
HP 11/11, AC 15 (11T, 14FF) | Init +1, Perception +4, Darkvision | Ref +3, Fort +1, Will +2

Alright, here's Tamrel. Apprenticed under a local witch until the recent events. At one point during the attack, this glowing figure appeared just in time to save Tamrel from an enemy blow, and now he's kind of following him around. It's very strange. The figure claims to be Talren's great-great-great grandfather, but Talren's not sure he believes that.

Still got some cleanup to do on the sheet, but everything should be there.