Valeros

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My party and I need some advice on our current situation.
Our current campaign is a dual party campaign where there is an evil party and a good party, which will culminate in a final pvp session. Party make up is, good (ranger, OoV paladin (me), paladin, fighter, blood rager) and evil (rogue/assassin, fighter, ranger, cleric (very experienced player)). Right now we are at level 10 and seems like the final fight will happen somewhere around level 13-15.

However, today the gm told me that 3/4 members of the evil party have acquired the half-fiend template. Which is no doubt due to the cleric of Asmodeus in the party and his dealing with devils.

Now I normally wouldn't ask for advice outside the game but right now its going to be an absolute curb stomping for our party. I've spoken to the gm and he said we need to 'lift our game' but I don't really know what to do.. So any advice would be appreciated.


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Well my advice would be sit down as a group and talk like the adults about what you all want out of the game. Secondly make a character that isn't vastly more powerful than the rest of the party, what you have created seriously sounds like something a 15 year old would do. You could have easily added wolf like attributes to your character by roleplaying and description alone without having make your character overpower the rest of the party.

From what you have said your group consists of people who want an immersive role playing experience, along side people who want to play a game with their buddies. Both of which are fine but they rarely work together in the long run.

Also I'm guessing you have never had to dig before, because as people above me have pointed the party would be ready to move at first light well before you had got any useful progress done.


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Playing shadowrun, I'm playing a hacker.
Group is pinned down inside a store front by a well armed gang.
I hack into the computer of the car they left out the front and reverse it up. Just before the car slams through the front of the store and kills them I yell out "hey a**holes you left your lights on".


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A good way to bring the town to like (and the game in general) is to use audio. My group uses a program called syrinscape which is an ambient sound program for RPGs. It's a nice but subtle touch for when you are in the town. You can hear the hustle and bustle of people going about their business, dog barking and morning birds.


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Gilfalas wrote:

Try reflavoring the necromancer as a caller of ancient fallen hero's. His brand of Necromancy is a non evil pact with forfathers, ancient tribesmen, dead Paladins, etc. These would be souls that WANT to come back and aid the living in a just cause to continue their heroic deeds past even death.

Or they could be souls on the very edge of damnation or salvation who want to try one more good deed to assure their eternal bliss in the heavens.

Of course your necromancer would have to be good and act with respect towards the dead but he would still be able to use the Necromantic powers.

How about that idea?

I like this idea a lot actually. The bodies could be merely vessels for the souls of fallen heroes who wish to still help. Or maybe the character's previous party had been all killed apart from him and he summons their souls into the bodies with their permission.