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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() I do not appreciate the use of my name in this context. Therefore I will be bringing this up with the Powers that Be. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() Yes, it does, foul beast. the half elf says as he channels his magical energy into his blade and attempts to smite the creature, with a power attack
2d10 + 7 + 1 + 4 ⇒ (4, 2) + 7 + 1 + 4 = 18 ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will cast true strike on himself and then move up to engage the caster. His fire Dr should keep him safe Can someone move him past the gunslinger please? ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will concentrate and focus on his connection to the fire in his golden dragon's blood and cast burning sands around the serprent folk You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt). damage 1d4 + 1 ⇒ (4) + 1 = 5 ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() Spellcraft 1d20 + 7 ⇒ (18) + 7 = 25\ to see what the serpent folk cast, the charm effect ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() perception 1d20 + 13 ⇒ (11) + 13 = 24 The half elf's sharp eyes pick out a secret door, which is points out. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will power attack the serpent folk that bit him and then attempt to bite it back, using his arcane strike ability
Bite 1d20 + 4 ⇒ (20) + 4 = 24 possible crit
1d6 + 5 ⇒ (5) + 5 = 10 if not confirmed
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will move up to yellow if red is down, if not he will attack red, and slice with an arcane strike
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The dragon man moves into the room and attempts to slash the creature, using his arcane strike ability 1d20 + 12 ⇒ (9) + 12 = 21
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will look around as they enter into the new room
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will swing at red, using power attack and arcane striek
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The paladin will move up and attack the red trog, charging his sword with arcane might
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() The half elf will move in and cast acid spray at the red trog
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Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() know religion 1d20 + 5 ⇒ (10) + 5 = 15 These creatures are infused with the power of demons he warns his compatriots. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() Talondreal wrote: The half elf also enters and looks around, 1d20+8 Actually is is a 13 not an 8 to the modifier, I guess I didnt update it for a bit ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() FYI: The Easter Triduum has begun. I may or may not be around that much this weekend. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() You are doing a good job. I remember how busy this time is from my time in the seminary as well as working in a parish. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() Palm Sunday commemorates the day that Jesus entered into Jerusalem riding on a donkey, being proclaimed king, and cleansing the Temple. This event according to Matthew, Mark, and Luke is what gets him in trouble with the power of be of Judaism at the time and will culminate in his death on Friday. ![]()
Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13
![]() Reflex 1d20 + 6 ⇒ (14) + 6 = 20 He also has Fire Resistance 5 for having the gold dragon blood type.
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