Wight

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feel free to move if in the wrong section...

Ok, been thinking on this for a few hours and it hit me, has anyone ever thought of doing a write-up or book on basically Fantasy Herbology? Things that natural herbs, plants, roots and fungi can do in this fantasy world.

This question came about due to my pondering a random table in the "Curse of the Kobold King" starter adventure, where one of the items you can find is a natural growing moss that will bio-luminesce, and if cut and bottled will last for up to 3 days. a simple vial's worth will shed light equal to a torch. was this ever listed or displayed elsewhere?

So what other plants show possible utility like these? Does anyone else think there might be a book or booklet in on this subject?


Feel free to move, if I've posted in the wrong forum...

Ok, I was disapointed with the failure of "Sailing the Starlit Sea," which had been MORE than kick funded. But that's old news. So advance the time over an year, and not seeing any posts on the subject I bring the question back:

Is anyone currently working on a Fantasyspace game ala Spelljammer or similar? (and yes, I have "It came from Beyond" and "Between chains and starlight.")

I ask because I'd always liked the setting and the idea of putting a scifi and space games on their ear. Probably why I like Steampunk some. Even if just someone's doing a conversion of Spelljammer into Pathfinder I'd like to know. All I have is the pdf of a Dragon mag article I scanned of a 3.x conversion, and it still doesn't feel quite right.

Discussion is freely encouraged. Thanks in advanced. =)


Ok, this is a magic item question... For some reason as I was pondering a game story for the Dragonstar variant game ( http://en.wikipedia.org/wiki/Dragonstar ), I was strangely drawn to the idea of the classic "Looking Glass" two-way communications mirror (Look in the mirror, and see and hear the person holding the other one). Now for some reason I am convinced that it exists in some edition of DnD (Possibly going as far back as to 1st ed). So the question is, if I'm just having a senior moment, what might one list as the spells needed to create this little gem of an item?

For those interested, in the story I'm working on a character form a more modern day world (not unlike our little piece of Heaven) had the bright idea to use such a set of devices to get past the light-speed communication problem they seem to have. Pair a set of these little babies and imbed them into an optical network communication system. Since light and sound seem to pass in one mirror and out the other, this seems to be viable way to pass high-speed information from one star system to another.

Any takers? Find us the mirrors or suggest construction... Let's rock here.


Ok, with the complete demise of "Sailing the Starlit Sea," does anyone know if the there's any products in the works that may come close to what it had been expected to be or other similar game supplements? I've always thought the Starjammer idea was pretty cool, so I'm still hopeful of a suitable upgrade on the idea compatible with Pathfinder.

And for those who know of it, I loved Dragonstar as well.


Ok, got an interesting discussion piece here... Has anyone else spotted the actual SLING-SHOT that was pictured in the GM's Guide on page 122?

So given that the real world characteristics of the sling and the sling-shot are a bit differing, what do you guys say would be the mechanical information on a Sling shot?

Personally, I would think increased range and/or lighter ammunition for same effect... But with a Sling-shot, you'd have to build them specifically for greater strength to get the strength bonus, like a composite bow.

So what do you guys say on this one? The hotline is open, so let's sound off.


Ok, I was excited on the concept of this one last year when I heard about it. But now I feel like I need more. The kickstarter completely cleared its minimum by $900, and I remember them mentioning that it wouldn’t be till around now that they’d be able to actually get to it. And that’s where the info stops.

So for the guys at Clockwork Gnome or anyone else in the know… What’s the word? How’s the project actually coming? Do we have a release date actually planned yet? Come one, give us something to actually work with here.


Howdy all, first post, though I've bought the books and lurked for years.

On to the point now... Just picked up the Distant Worlds campaign book, and while I love it, I've noticed that it's not covering a few things... Most notably spell and artifact information, as well as additional info on the mechanics of stellar travel.

so my question is, have I missed something?

Spells were mentioned in DW as being available in the Inner Sea book, but I'm wondering what other information has been printed by Piazo,and what books they might be in. I know about Sailing the Starlit Sea, so we don't need to cover that one. As it is, i don't own the GM's guide or the Inner Sea campaign book.

Info and suggestions would be appreciated... As all I have for dealing with Space Fantasy is the article from Dungeon (or was it Polyhedron)which printed an update for 3.0 on both Spelljammer and Dark Sun. (I converted them to PDF for easy viewing a while ago)