Anevia Tirablade

Talia Burrows's page

496 posts. Alias of DBH.


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Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

As the only surviving original character I'm happy to shift to discord if we get a GM.

Seemed like every time we got moving a player would vanish. Or a Gm. :)


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry, this didn't show up on my campaigns page.

If we get a new GM I'm happy to keep going.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Waiting patiently.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

My Father is back in hospital just now. He had a bad case of Pneumonia about 10 years ago. Now when he gets a cold it goes straight to pneumonia and he goes to hospital. Add that to the several heart attacks he's had and we know it's only a matter of time.

Luckily my mother was a nurse for 50 years and knows what to do. Plus she's in great health.

So I'm a little distracted myself. Family comes first always. Take all the time you need.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

When she and Arc are in position Talia fires at the Goblin holding the Seagull tethered.

crossbow + PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage + PBS: 1d8 + 1 + 2d6 ⇒ (7) + 1 + (3, 2) = 13


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

I believe you're waiting back across the bridge Grulyn. With the other heavyfoots. :)

stealth: 1d20 + 9 ⇒ (12) + 9 = 21

Talia lines her crossbow on the Goblin hold the Seagulls line. When everyone is set she will fire.

What's the range? Are we within 30'?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Making sure she shows the others the expensive dagger she's found, Talia also takes a moment to disable the locking bar on the door. So that it can't be used against the party.

disable device to sabotage the lock: 1d20 + 12 ⇒ (5) + 12 = 17

"Hows about those of us who can be sneaky use that and creep up on the noisy pests. If we can get the drop on them and take them out before they raise the alarm it gets us in and weakens them!"

She glances at Arcallius, "You can be sneaky can't you?"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry to hear of your problems Bluedove. Take all the time you need. Real life comes first.

Talia reports what she has found back with the rest of the party.

After she examines the gleaming dagger, and takes it of course.

"Plans? I'd suggest taking out anyone outside first."


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia is still here.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

I'd say give the ring to Simflay. It pays to keep your healer safe. :)

"Let me sneak ahead and see if there is anyone waiting for us?"

Talia will stealth ahead by 20' and signal if she sees anyone needing dealing with.

She slips across the bridge and approaches the gate with her ears pricked for any sound.

stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

"Ok folks, the bridge is rigged to drop if too many cross on it. Give me a moment and I'll make it steady enough for a Dwarf to walk on."

Disable device: 1d20 + 12 ⇒ (1) + 12 = 13 My big mouth!
Disable device: 1d20 + 12 ⇒ (2) + 12 = 14
Disable device: 1d20 + 12 ⇒ (14) + 12 = 26 What the hell is going on with the dice roller? It's been hammering me for days!

Pretending her first attempts were just her testing the workings Talia eventually gets the bridge stable.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia will put her hand up for the Cloak of resistance.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia gives Simflay a grateful smile as healing floods through her.

"The incestuous creep said the bridge was rigged, plus it's Goblin made anyway so it will most likely collapse if someone farts on it. Let me check it out first."

She slips as stealthily as she can up to the rope bridge, avoiding the view of any guards.

stealth: 1d20 + 9 ⇒ (13) + 9 = 22
perception trap finding on the bridge: 1d20 + 12 ⇒ (13) + 12 = 25


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia will check herself for any problematic wounds, looking around carefully to see if the sounds of battle had bought any more Goblins towards the party?

"That was nasty!" Is her opinion of the fray.

perception: 1d20 + 11 ⇒ (8) + 11 = 19


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry, didn't know I was up. My poor comprehension skills.

Crossbow into melee: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

Entangled & trying not to hit her own party Talia's shot is a poor one. "That bush was definitely threatening!" She excuses herself dryly.


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Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Hello again. Sorry for going MIA. The Cookie problem had me locked out for a time. I'm back and once I've caught up with everything will resume normal posting.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry to hear that. I hope you can feel better with some downtime.

I've been hectically busy the last week but am now back to my regular schedule.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia gets to her feet. And then stumbles towards Simflay with a hopeful look for some healing.

ref save: 1d20 + 7 ⇒ (5) + 7 = 12 Goodbye 2020. I won't miss you or what you did to my dice!


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Merry Seasonal holidays all.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

dagger - Prone - entangled + Bless: 1d20 + 5 - 4 - 2 + 1 ⇒ (2) + 5 - 4 - 2 + 1 = 2 Yay.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia hisses in pain and draws her dagger, lashing out from on the ground. She tries to keep any noise down for fear of alerting other enemies.

dagger - Prone: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia or Masdok 1st to check for traps. With Grulyn just behind for muscle. Arcallius at the back to watch for ambush. Casters in the middle.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia makes sure all her gear is packed and then strolls along with the others. Humming a half-remembered song while keeping an eye out.

No survival. :(


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Take some time for yourself, everyone needs it.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia nods as the others tell what they do. When Cade starts antagonizing Simflay she sighs. "Don't mind Cade. He gets twitchy if he hasn't annoyed someone recently."

She gives Cade a meaningful look, but remembering the arguments he'd had with previous party members doubts it will penetrate.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia pauses from eating a meal for two and looks over the newcomers. ""We've been blundering about fixing various problems around here. Then we were going to set off for the Gobbo hole when we had a big breakup. Arguments over who gets the children, and who gets the tea service and all that."

She drains her mug of tea and continues her not very serious recounting, "So that left me and Cade to do it all and he's not big enough to hide behind. He hits things and has a wonderful dog. I pick locks and find traps. Going to learn some magic soon though."

She stops and looks at you all curiously. "So what do you do?"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia grabbed the MW Thieves tools when they came up. Nothing else I can see there that she took.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Our party didn't encounter Shayliss. At the time we were all female aside from the Wizard, who was a bit too Gnomish for her it seems.

Our major party breakup was just after defeating Ripnugget. So we entered to dungeon with a mostly new group and stumbled our way through.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia has Disable device and has been handling all the trap spotting and disarming for her old group. She is another one heading for a Prestige class. Arcane trickster in her case.

I'm sad our old campaign died on us. It was enjoyable for a long time, then player turnover hit us and we never really got going smoothly again.

So thanks to Blue dove for picking the survivors up. :)

One question for your party. did the Shayliss Vinder encounter happen?


Sorry for being quiet. It's been busy the last few days.

Here is the rolled back Talia.

Talia Burrows:

TALIA BURROWS II

Female Half-Elf (Varisian) rogue 3, CG medium humanoid (elf, human)

Init +7; Senses Low-Light Vision, Perception +11,

Languages Common, Cyclops, Draconic, Elven, Giant, Goblin, Osiriani, Thassilonian, Varisian

AC 16, touch 13, flat-footed 13

hp 27 (3HD), Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects

Defensive Abilities Danger Sense +1, Evasion,
Speed 30 ft. (4 squares)

Ranged light crossbow +5 (1d8/19-20)
Melee silver dagger +5 (1d4+2/19-20)
Ranged silver dagger (thrown) +5 (1d4+2/19-20)
Melee cold iron dagger +5 (1d4+3/19-20)
Ranged cold iron dagger (thrown) +5 (1d4+3/19-20)

Base Atk +2; CMB +2; CMD 15

Atk Options Sneak Attack 3d6,

Special Actions

Abilities Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 13

Special Qualities Adaptability, Elf Blood, Elven Immunities, Finesse Training, Keen Senses, Low-Light Vision, Multitalented, Trapfinding, Trap Spotter, Weapon Choice (Dagger),
Feats Accomplished Sneak Attacker, Improved Initiative, Skill Focus (Perception), Weapon Finesse

Skills Acrobatics +6, Acrobatics (When Jumping) +2,
Appraise +7, Bluff +5,
Climb +1,
Craft (Paintings) +7,
Diplomacy +1,
Disable Device +9,
Disguise +1,
Escape Artist +5,
Intimidate +5,
Knowledge (Dungeoneering) +7,
Knowledge (History) +8,
Knowledge (Local) +9,
Linguistics(Giant, Goblin) +8,
Perception +11, Perception (Avoid Surprise) +12, Perception (Trapfinding) +12,
Sense Motive +6,
Sleight of Hand +6,
Stealth +6,
Swim +1,
Use Magic Device +5,

Possessions studded leather armor; thieves' tools (masterwork); cold iron bolt; silver bolt; crossbow bolts (10) (x2); Light Crossbow ; Backpack, Masterwork [ Survival Kit (Common); Grooming Kit; Gear Maintenance Kit; Winter Blanket; Mess Kit; ]; Belt Pouch [ Wire Saw (Common); ]; Wrist Sheath, Spring Loaded [ Cold Iron Dagger; ]; Wrist Sheath, Spring Loaded [ Silver Dagger; ]; Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.

Danger Sense (Ex) You gain a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, you gain a +1 bonus on Perception checks to avoid being surprised by a foe. This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. The bonuses gained from this ability stack with those gained from trap sense (if you have trap sense from another class).

Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.

Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.

Language Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Scholar of the Ancients Growing up with your nose in books, you've had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you've pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

Scholar of the Great Beyond (Knowledge (History)) Your greatest interests as a child did not lie with current events or the mundane- you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (your choice) is always a class skill for you.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 3d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Trap Spotter (Ex) Whenever you come within 10 feet of a trap, you receive an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Weapon Choice (Dagger) (Ex) Dexterity to Damage with Dagger

She will still be going to Wizard the next level and then to Arcane Trickster.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Thanks for your hard work GM. I hope things improve for you in future.


Talia here. That sounds workable. I can wait while your other party catches up. We've had a number of delays as real life hit our GM. So another won't hurt.

You could run the absent players as GMNPC's until you reach Cade and my level.

Talia is a Rogue 3/Wizard 1 going to Arcane trickster. What is the makeup of your group?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Ok. I'm running too many games myself at the moment. Aside from putting up a 'looking for new GM' in the recruitment thread I can't see much else to do?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Cade. Yes I'm interested. I'll look over Myth-weavers and see what is needed to play there.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

dagger + flanking: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
dagger + flanking Crit?: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 nope. :(

damage + SA: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (1, 3) = 11

Talia gives Riori a grateful look, "Bless you!" she gaps. Gritting her teeth as she is again shredded and fighting back with grim fatalism.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia is now on 3 hp. :(

Feeling her life draining away Talia grits her teeth and tries her best to take Malfeshnekor with her.

Dagger + Flanking: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
dagger + SA: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (2, 1) = 7 F$#* you dice roller!


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

silver dagger + flanking: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
silver dagger + flanking Critical?: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

damage + SA: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (1, 5) = 11
silver dagger critical damage: 1d4 + 3 ⇒ (3) + 3 = 6

If it's a crit then 17 damage

Feeling very angry Talia tries to pin the pest to the floor. "Laugh that one off you ponce!"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sorry, I've been checking but didn't realize it was my action.

Hope everything goes well for your wife GM.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia draws her silver dagger from her wrist sheath and tries to hurt the thing.

If that's a hit?
Silver dagger: 1d20 + 5 ⇒ (13) + 5 = 18
damage + SA: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (3, 1) = 8

Next she will hunt down and kill the dice roller.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Encouraged by her success Talia slashes again.

cold iron dagger[/dice: 1d20 + 5 ⇒ (14) + 5 = 19

If it hits?

damage: 1d4 + 3 ⇒ (4) + 3 = 7


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

AOO With cold Iron dagger: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 3 ⇒ (3) + 3 = 6

As he rudely pushes her Talia slashes at him, feeling some joy as her blade hits him.

Saying politely, "Excuse me. Would you mind dying painfully you pompous toad!"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

cold iron dagger: 1d20 + 5 ⇒ (1) + 5 = 6

Talia just screams. :(


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Praying that someone will give her flanking Talia keeps attacking.

cold iron dagger: 1d20 + 5 ⇒ (7) + 5 = 12 F@#%!


"If you're that wonderful stand still and take it!"
She hisses in frustration.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Still here. I was wondering if the GM had dropped out?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia moves to the side of the creature and attacks with her cold iron dagger.

dagger: 1d20 + 5 ⇒ (11) + 5 = 16
damage?: 1d4 + 3 ⇒ (1) + 3 = 4

"Howabout we cut you to shreds instead of watching?"


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia carefully scans the room, nodding her thanks to Riori for the spell.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18 19 for traps.

She also wracks her brain to see if she can discover any significance to the room?

knowledge History: 1d20 + 9 ⇒ (1) + 9 = 10 Motherf#**er!


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

It's her job. Talia will do it.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

apprise: 1d20 + 3 ⇒ (19) + 3 = 22

"Some Surgeon will be happy." Talia remarks as she packs the surgical tools away for later profit.

"We can only try." She adds. looking at the sihedron that Riori holds.

On to the last door?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia moves to the unlocked door and when everyone is ready opens it.

Commenting to Riori as she does so. "Helping Archeologist's deal with the traps in ruins was my first job. I picked up a lot of knowledge, and a love of history from them."


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

She sighs, answering Cade. "I can get through this lock, but it will take time. Should we search the other room first?"

She then turns to Riori, and her love for hsitory shows through as she gives a leacture. "It's a Sihedron amulet. The Sihedron Rune is a seven-pointed star that symbolized the seven virtues of rule of early Thassilon. With the decline of the empire, the rune became more closely associated with the seven vices, the seven runelords, the seven schools and Thassilonian magic, the seven skymetals, and the power of magic."

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