Tal begins bolstering his allies as he enters the room. "Brave Pathfinders...the game is afoot. Let Mannak's sword strike true as Xavier's magic confounds the evil ones. Magni, Zartina, Umrallon...write the words that will be sung of our victory this day!" Inspire Courage: +1 competence bonus on attack and weapon damage rolls and +1 morale bonus on saving throws against charm and fear effects.
"Well now only a fool would agree to conditions before they've heard them and, despite what the former Grandmaster may say about Pathfinder agents, fools we are not. Well, most of us aren't anyway. I once adventured with a fellow of Ulfen descent. He could certainly be foolish at times although I suspect anyone who would accuse him of such behavior lost use of an appendage or two for some time. But that's a tale for another day..and it will cost you a mug of ale to hear it. For now...what are these conditions?" Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
"Ancient Osiriani...a scholarly language for sure but not one that is often spoken aloud these days. She's putting much emphaisis on the words for words "seek", "she", "spiral" and "death". Tal cautiously approaches Mauta. "It is alright..we know you are not yourself and we are here to help." Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22
Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21 ”The day we’ve had, sir? You’d be surprised what we would believe. Disembodied voices seem very possible...but what seems impossible is you accomplishing such things without aid or detailed instruction. So which is it, friend? We can not bring this to an end without the whole truth.”
Tal has a look around the shop as he walks in the shop. Perception: 1d20 + 7 ⇒ (9) + 7 = 16 "As I’m sure you know an ancient tomb was recently excavated and...some odd things have happened as a result. We have been tasked with looking into these events. We were told that you had some misfortune occur that may have been the result of this excavation. We would like to hear your tale as the information you provide combined with that which we’ve gathered from other sources could help us solve this mystery. If we can manage to get things back to normal perhaps you’ll be able to rebuild your business."
”Please accept our apologies...it’s been a very trying day fighting our way through skeletons and animated statues and only one of us bothered to pack a suitable weapon for such things. We have some questions and we’re told you may have some answers. May we step inside for a few moments to talk?” Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
"Our apologies for disturbing your prayers but no, we are not here to pray at this time. We were tasked with ridding the nearby ruins of evil spirits and, as it would turn out, we wound up in for more than we bargained for! Someday soon the tales of our heroics will reach your ears but, for the time being, our business remains unfinished." Tal describes his vision and encourages the others to share their own experiences when touching the horns. "Seeing as the Lady of the Graves were no small part of these visions your expertise in the interpretation of these visions would be greatly appreciated."
Tal wanders over to Umrallon and heals him before examining the area. Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
K: History: 1d20 + 6 ⇒ (9) + 6 = 15 "See this horrific figure here? This is a depiction of Ahriman, Lord of All Divs." K: History: 1d20 + 6 ⇒ (4) + 6 = 10 "These items are a mystery to me. They look familiar but I can't place their age or origin."
With bow in hand Tal slinks into the room carefully avoiding the skeletal creature. He begins speaking in an attempt to bolster his allies. "Brave Pathfinders entering a darkened tomb of horrors. The mighty Mannack; his sword will surely strike true. Umrallorn, stout warrior and keeper of strange magic..." Inspired Courage: An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
K:Religion: 1d20 + 6 ⇒ (17) + 6 = 23 ”These bones... Tal thinks out loud as he tends to do. ”These people suffered from multiple diseases...’twould be impossible for them to have remained alive long enough to contract so many deadly diseases unless they were being kept alive by magical means. That’s likely the reason these bones are so well preserved and are able to tell us their story. Fascinating!”
”As a student of all things ancient, including languages, these phrases make sense to me. This one reads “I will seek the Dungeons, find the screams, remember your name, KILL YOU”. Well that seems a bit dark! Now what have we here...” Tal pieces together several pieces of parchment and makes a series of low, guttural noises. ”Sorry...just clearing my throat.” Perception: 1d20 + 7 ⇒ (14) + 7 = 21 ”These writings date back to the Age of Destiny, around seven millennia ago. Fascinating!”
"Looks like that well has gone dry...though not much water was there to begin with. Still knowing what you're not facing can sometimes be valuable in ruling things out. Best move on and see what Kehl knows." "Good day...may I assume that you are the very Kehl of which the others have spoken so highly of? My name is Talhaearn Tad Awen; though I'd be pleased if you would call me Tal. Might I have a word with you regarding your experiences in the ruins?" Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15
Gather Info: 1d20 + 8 ⇒ (11) + 8 = 19
"I'm afraid my knowledge falls short as far as what lies beneath Merab; however the people who currently reside on the surface are often quite religious and observe a number of superstitions. Citizens may be reluctant to speak of evil creatures...particularly with a group of strangers."
After finishing his tale of the misplaced heiress Tal recognizes a familiar face as he collects his tankard full of coins. ”Agon my good friend! And here I thought I was going to have to drink alone! Come help me spend some of this coin! Say...did I ever tell you about the time I battled giant ape I found in a museum? It was about three years ago...”
”Thalia...I’m afraid you have an important decision to make. Seems unfair considering the ordeal you’ve already gone through; but then again being born into a powerful family does have its challenges as well as its privileges.” Tal spares a look at Koriana before continuing. ”While I may not know if this woman speaks the truth, I am confident that she believes it to be true. Should you wish to remain here with her we will not prevent it; after all that would make us kidnappers and hypocrites. However should you wish to leave we will ensure your safety.” Tal makes a show of putting his hand on the hilt of his rapier. ”Whatever it takes.”
Sense Motive: 1d20 + 7 ⇒ (12) + 7 = 19 Tal refuses the offer of refreshment. ”Thanks just the same my lady; but without fermentation juice is just, well, juice. As for leaving Ms. Andares with you? I’m afraid I don’t traffic in humans. She can speak for herself and is free to remain with you if that is her choice. Should her choice be to leave I intend to see that she does so without impediment.”
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