M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Thwip-thwip-thwip 1d20 + 16 ⇒ (6) + 16 = 22, Damage on Hit:2d6 + 3 ⇒ (2, 4) + 3 = 9
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
PB Shot! 1d20 + 16 ⇒ (4) + 16 = 20, Damage On Hit:: 2d6 + 3 ⇒ (5, 5) + 3 = 13
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Talborel's face darkens, and the Elf closes his eyes in concentration. Elf Lore:1d20 + 15 ⇒ (6) + 15 = 21 Be this a monster or curse of some kind? My have walked Golarion long before these whelps around me. I'll also try Arcane Lore, as nobody else seems to have. 1d20 + 11 ⇒ (13) + 11 = 24 If you only allow one check, use the Elf Lore. More in-character.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Fortitude Save:1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12 Is Tal paralyzed? If so, SO BE IT. If not, Arrows fly... 1d20 + 15 ⇒ (10) + 15 = 25, Damage on Hit:2d6 + 3 ⇒ (5, 6) + 3 = 14
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
"Let us take a short rest and collect ourselves. Elena, would you please examine the items and determine the powers and potency of them? I have some basic skills in this regard and can assist you to save time." Arcana, if Needed: 1d20 + 11 ⇒ (18) + 11 = 29
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal looks to the halfling. His voice is cold and focused. "Bibi... Get behind me. Gut that bug. I'll hold the door." Stepping right, Tal fires at the gaunt looking monster in the room. 1d20 + 16 ⇒ (11) + 16 = 27, Damage On Hit:2d6 + 3 ⇒ (4, 6) + 3 = 13
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Closest THING to me gets arrows. 1d20 + 16 ⇒ (6) + 16 = 22, Damage on Hit:2d6 + 3 ⇒ (4, 5) + 3 = 12
If it's still alive, It is my prey. Hunt it. If not, next closest target is prey.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Guided by gnomes... 1d20 + 17 ⇒ (11) + 17 = 28, Damage on Hit:2d6 + 3 ⇒ (5, 5) + 3 = 13
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal sniffs. We must be cursed--this shouldn't be this hard. 1d20 + 16 ⇒ (20) + 16 = 36, Damage On Hit:2d6 + 3 ⇒ (2, 1) + 3 = 6
My weapon is Deadly, so add another 1d10 ⇒ 8 to that!
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal remembers what he can about this creature... Does it have a weakness? Recall Knowledge, Elf Lore: 1d20 + 17 ⇒ (1) + 17 = 18 If you don't take Elf Lore for this, Occult is +11 Then a couple more arrows... 1d20 + 16 ⇒ (10) + 16 = 26, 2d6 + 5 ⇒ (6, 3) + 5 = 14 Damage on hit.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Aw sweet! Is this a Pathfinder Branded Lochlol? Occult:1d20 + 11 ⇒ (5) + 11 = 16 Can I get Elf Lore at a higher DC? 1d20 + 15 ⇒ (9) + 15 = 24 Tal is quick to respond to the reverse dungeon anus... 1d20 + 16 ⇒ (3) + 16 = 19, Damage on Hit:2d6 + 5 ⇒ (2, 1) + 5 = 8 1d20 + 11 ⇒ (2) + 11 = 13, Damage on Hit:2d6 + 5 ⇒ (1, 6) + 5 = 12 Hunt prey for my third action.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal narrows his eyes and walks to the bar. He taps a couple times on the surface and (if my GM allows) is served a drink of something mid-range and little rough. He drops two coppers on the bar and hoists the tankard. "To absent friends, and the unexpected. To Augrael." Tal chins the tankard and finishes it, slamming the cup on the bar. He sidles over to the Drider and regards her with an even stare. "I don't know if I'm scared or aroused. At my age, that's impressive."
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal readies an arrow and motions with his head to the double doors. "Into The West" Bibi will attempt to work her magic. Bibi: 1d20 + 5 ⇒ (19) + 5 = 24 (E, +1 v. Traps)
Pogs in position
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal's head is still spinning from the unholy touch, but the bow is all instinct... Strike! 1d20 + 16 ⇒ (7) + 16 = 23, Damage on Hit:2d6 + 5 ⇒ (1, 1) + 5 = 7
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
1d20 + 14 ⇒ (14) + 14 = 28 Tal bites down the painful cold but manages to counter-attack. He draws his bow, steps back and shoots magical arrows at the shade. 1d20 + 16 ⇒ (11) + 16 = 27, Damage on Hit:2d6 + 5 ⇒ (6, 1) + 5 = 12
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Will 1:1d20 + 14 ⇒ (20) + 14 = 34
Talborel has seen horrors unimagined in his long life... This shade is nothing! But will physical arrows do anything measurable against this remnant of a sad life? He opts for another tactic. He draws a thin, small blade and mimes, "going to work", on the grimlock corpse. He locks his intimidating glare on the creature, trying to get at the soul underneath all the fear and anger. "Depart this plane and your pain ends. Stay... And you will know no rest. Ever." Intimidation: 1d20 + 11 ⇒ (1) + 11 = 12... HERO POINT... 1d20 + 11 ⇒ (20) + 11 = 31
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal grimaces. "Charming." Strolling over to the dead morlock, Tal searches the body. "Poor bastard." Assuming nothing jumps out at us: -Are there any tools or furniture about? -Can the magical lanterns be taken? Does it retain it's magic?
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
"Fleshwarpers. They were keeping test subjects", Tal states with disgust. "Let's backtrack to those double doors in the northwest. We left those rooms unexplored. Maybe our new friend will be finished packing when we get back." Tal ushers the party to those doors, on the lookout for fresh surprises.
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Prisoners can be resourceful. Tal will make a careful search of the two rooms on the sides. He looks for hidden compartments in the footlockers, loose stones and tiles in the floors and walls, and anything hidden in the mattresses. Perception is 17
M Elf Ranger 7 HP 83/83 AC: 25| F: +11 R: +17, W: +14| Perc: +16 (E) | Hero Points: 3 |
Tal rolls his eyes a *little* at the mummy. "Ok, let's head south. We have some more to explore down that way, and we'll leave the Administrator to his work." Moved Tal's pog to where I think we should head next.
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