The Eidolon is an outsider but still a living creature and can be healed by cure spells or channeled energy.
I play an Elven Ranger (Guide) with a keen ECB. I pushed Dex and picked Two-Handed Weapon as Combat Style to get Power Attack. Casting Lead Blades gives a nice 2d8 + Power Attack (15-20x2). A critical Improved Vital Strike can realy hurt (12d8). Using Ranger’s Focus, I can deal more damage than our Barabarian :D Build:
If you choose Strength instead of Dex, you can deal way more damage.
Lord_Malkov wrote:
If you are not a a Half-Orc, you can't take Surprise Follow Through or Improved Surprise Follow Through. ARG says (page 9): Quote:
I don't see how this build works: (Lord Malkov 3: The Snipening)
Lord_Malkov wrote:
If you use bludgening arrows, you can deal nonlethal damage. Still, enemies are not flat-footed. Enforcer was not picked as a feat and Enforcer works only with melee weapons.
Another Rogue (Scout) build, using a whip (very specialised this time) Half-Orc Fighter 1, Rogue (Scout) X
1 Fighter Power Attack, Cleave
Focus on Strength and start with a two-handed weapon. As soon as you're level 5, switch to whip and shield. The whip gives you a nice range for your attacks. Use Power Attack only against foes with low AC. Starting with level 9, move 10ft and try to use Great Cleave to sneak two foes. When you reach level 11, try to use Great Cleave to sneak as many foes as possible. Gear: get a mithral breastplate and a shield to negate the -2 AC while using Cleave/Great Cleave. You can still use Evasion.
My build for a Rogue (Scout) with a bow 1 Improved Initiative
Gear: longbow, wand (gravity bow), greater bracers of archery, greater sniper goggles Start with a shortbow, as soon as you get the bracers switch to a longbow. Use UMD to buff yourself with gravity bow. Focus on dex to push your initiave and catch foes flatfooted in the first round. As soon as you're level 8, move at least 10ft during combat and stay away from enemies. You get only one shot each round, but you still do a lot of d6's damage (+deadly aim +goggles).
If you want to use a metamagic rod in combat, you need one hand to hold it and one free hand to cast the spell. How can a cleric use a rod in combat without dropping his weapon (and shield) first? A metamagic rod can function as a light mace or club. Does a metamagic rod bypass DR/magic ? Can you cast (greater) magic weapon on a metamagic rod or create a metamagic rod +1? |
