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12 posts. Organized Play character for Zordan77.


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Liberty's Edge

I recently bought the blister pack "Pathfinder Deep Cuts: Elf Male Paladin". The blister contains two miniatures, first one looks like a paladin of Sarenrae. I can't identify the symbol on the breastplate of the second paladin.
Here is a picture: https://imgur.com/a/4iTXMC5
It looks like a spider, but i haven't found a (LG, NG, LN) god whose symbol is a spider. It looks a bit like the symbol of Rovagug, so the elf is an antipaladin?

Any ideas what god/goddess this paladin follows?

Liberty's Edge

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Antiplaque
Antitoxin
Bladeguard
Holy Water
Alchemist's Fire

Potion: Remove Fear
Potion: Remove Paralysis
Potion: Lesser Restoration
Potion: Remove Blindness

Liberty's Edge

Oracle of Lore seems to be the best choice. I suggest:

Race: Human
Str 14+2, Dex 8, Con 14, Int 12, Wis 10, Cha 16

Lvl 1 Oracle of Lore
Revelation: Lore Keeper
Feats: Extra Revelation: Focused Trance; Extra Revelation: Sidestep Secret
Lvl 2 Paladin

Paladin/Bard might also work.

Liberty's Edge

The Eidolon is an outsider but still a living creature and can be healed by cure spells or channeled energy.
-> Healing the Eidolon

Liberty's Edge

I play an elven ranger (guide) with high dexterity. My build

Liberty's Edge

I play an Elven Ranger (Guide) with a keen ECB. I pushed Dex and picked Two-Handed Weapon as Combat Style to get Power Attack. Casting Lead Blades gives a nice 2d8 + Power Attack (15-20x2). A critical Improved Vital Strike can realy hurt (12d8). Using Ranger’s Focus, I can deal more damage than our Barabarian :D

Build:
1 Weapon Finesse
2 (Bonus) Power Attack
3 Toughness
5 Blind Fight
6 (Bonus) Great Cleave
7 Vital Strike
9 Critical Focus
10 (Bonus) Furious Focus
11 Improved Vital Strike

If you choose Strength instead of Dex, you can deal way more damage.

Liberty's Edge

It is not listed in the description. The section "New Racial Rules" (p.9 ARG) still says "cannot be taken by members of other races".

Liberty's Edge

Lord_Malkov wrote:

Okay on to Build number.... what am I up to #5?

The Dwarven Whipmaster

Dwarf Fighter 2, Rogue (Scout) 10

Str:22 (+2 belt, +3 levels)
Dex:14 (+2 belt)
Con:18 (+2 race, +2 belt)
Int:10
Wis:10 (+2 race)
Cha:8 (-2 race)

Feats/Talents:
1: Exotic Weapon Proficiency (Whip), Power Attack
2: Cleave
3: Great Cleave
4: Offensive Defense
5: Goblin Cleaver
6: Combat Trick(Surprise Follow Through)
7: Orc Hewer
8: Weapon Training (Focus:Whip)
9: Improved Surprise Follow Through
10: Entanglement of Blades
11: Lunge
12: Feat Whip Mastery

Gear:
+3 Scorpion Whip
+3 Full Plate
+3 Heavy Steel Shield
Ring of Protection +1
Amulet of Natural Armor +1
Belt of Physical Perfection +2
Headband of Ninjitsu
+3 cloak of resistance
Whatever else you want

DEFENSES
HP: 120
AC: 31
Fort:+12(14sp) Ref:+12(14sp) Will:+6(8sp)

OFFENSE
BAB: +9/+4

Whip Cleave Attack: +19 (+9 BAB, +6 str, +1 focus, +3 weapon)

Tactics, move to get scout bonus, lunge and cleave. This gives you a reach of 20ft and with a whip you can attack ANY targets inside that reach.

Orc Hewer and great cleave will let you make secondary attacks against any medium or smaller targets within reach, which is a 20ft burst around you. You keep mobility by being able to move before cleaving. Your AC is still a 27 even with lunge and cleave (32 if you land a Sneak).

If you move, your first attack will be +21 vs. dexless AC, for 1d4+9+5d6
If you hit, use improved surprise follow through and keep on cleaving +21 for 1d4+9+5d6

If you are not a a Half-Orc, you can't take Surprise Follow Through or Improved Surprise Follow Through. ARG says (page 9):

Quote:

Feats: All of these feats have the race in their prerequisites, so members of other races cannot take them.

Liberty's Edge

I don't see how this build works: (Lord Malkov 3: The Snipening)

Lord_Malkov wrote:

Build #3

The Ranged Enforcer:

Human Rogue (Sniper) level 12

Full Round of Combat all non-lethal:
1) Manyshot attack +20 1d6+4/1d6+4
2) Activate Enforcer: Intimidate +18 (12 ranks, 3 trained, 3 circlet)
3) Rapid Shot: +20 1d6+4 - shatters defenses
4) Third Shot: +17 1d6+4+12d6+48 (98 avg.)

If you use bludgening arrows, you can deal nonlethal damage. Still, enemies are not flat-footed. Enforcer was not picked as a feat and Enforcer works only with melee weapons.

Liberty's Edge

Another Rogue (Scout) build, using a whip (very specialised this time)

Half-Orc Fighter 1, Rogue (Scout) X
pick the racial trait: city-raised or beastmaster for weapon proficiency (whips)

1 Fighter Power Attack, Cleave
2 Rogue
3 Rogue Great Cleave, Weapon Training: Weapon Focus (Whip)
4 Rogue
5 Rogue Whip Mastery, Combat Trick: Surprise Follow-Through
...
11 Rogue Improved Suprise Follow Through

Focus on Strength and start with a two-handed weapon. As soon as you're level 5, switch to whip and shield. The whip gives you a nice range for your attacks. Use Power Attack only against foes with low AC. Starting with level 9, move 10ft and try to use Great Cleave to sneak two foes. When you reach level 11, try to use Great Cleave to sneak as many foes as possible.

Gear: get a mithral breastplate and a shield to negate the -2 AC while using Cleave/Great Cleave. You can still use Evasion.

Liberty's Edge

My build for a Rogue (Scout) with a bow

1 Improved Initiative
2 (Combat Trick) Point Blank Shot
3 Precise Shot
5 Deadly Aim
9 Vital Strike
15 Improved Vital Strike
17 Improved Precise Shot

Gear: longbow, wand (gravity bow), greater bracers of archery, greater sniper goggles

Start with a shortbow, as soon as you get the bracers switch to a longbow. Use UMD to buff yourself with gravity bow. Focus on dex to push your initiave and catch foes flatfooted in the first round. As soon as you're level 8, move at least 10ft during combat and stay away from enemies. You get only one shot each round, but you still do a lot of d6's damage (+deadly aim +goggles).

Liberty's Edge

If you want to use a metamagic rod in combat, you need one hand to hold it and one free hand to cast the spell. How can a cleric use a rod in combat without dropping his weapon (and shield) first?

A metamagic rod can function as a light mace or club. Does a metamagic rod bypass DR/magic ? Can you cast (greater) magic weapon on a metamagic rod or create a metamagic rod +1?