m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal takes the hat and the rope that is offered once the path is cleared. At the top when Jonas and non Jonas are gone he asks Richard, What was that all about? How did you know about the hat?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
I love the background that the writers put into some of the characters/creatures. Unfortunately you never know some of these as the player as it doesn't pertain to the story arc or you fail some skill check that would give you the details.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
As Richard turns away from the creature to resume searching the room Tal quietly raises a finger to Acheh to keep him quiet. He then uses his sword to sever the tongue and flip it at Richard. Here Richard, a souvenir for you! touch attack 1d20 + 12 ⇒ (2) + 12 = 14 After the lighthearted moment Tal gets serious. This history is important but does it gives us any guidance on what to do about the Drovenges?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
As Richard flips out of the way Tal will step up to take his place and keep Manus at bay.I got you Richard but next time I recommend being more selective in your partners.Then again you might like this aggressive style. Sword attacks
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal swings his sword at the undead knowing that it will likely reduce some of the damage but hoping that he can power through it. +1 keen power inspired 1d20 + 18 ⇒ (19) + 18 = 37 for 1d8 + 19 ⇒ (6) + 19 = 25
Richard will you stop disturbing all the creatures in every place we go?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
As the tongue lashes out at Richard Tal lets out a groan of frustration. Every. Single. Time. He punctuates each word with blows from his sword. Next time I am just attacking first and we can search afterwards.When it’s his init of course
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal lets Richard do his thing as Richard exams everything looking for clues as to who this may be and what’s this may mean for them. He keeps nearby in case the skeleton reanimates and starts attacking like everything else seems to do in these situations. What do you think Richard? Is any of this useful to us and our mission here? Would this be one of the Drovenges?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Perception 1d20 + 15 ⇒ (14) + 15 = 29 for anything out of the ordinary Based on the amount of dust I would say that no one has been here for ages. Either they don’t use this location anymore or have just forgotten it exists. Either way it looks like a safe spot if we need to recuperate. It seems that we may have went through most of this floor by now. We will likely need to head downstairs though to find what we need as to the Drovenge’s plans. However Let’s go back and find the stairs leading upwards. That way we can clear everything out before we get pincered by foes above and below.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
If the coast is clear he gives the thumbs up and then moves about the room allowing the others to come in.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
He tries to right himself as quickly as possible should an enemy attack. Only once he gets to his feet with shield set does he look around at the new room. Perception 1d20 + 15 ⇒ (20) + 15 = 35
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
I have always run it as the burst check against the door as normal but you with a minus 5 modifier. It is an ad hoc rule we have adopted locally. Run with it as you want to. Failure just means you fall prone and are there prone when whatever bad thing happens to you.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Leaping burst check on the door? 1d20 + 7 ⇒ (15) + 7 = 22 If the burst fails then Tal just lands in the square with the uneven floor…
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal takes the lead as he removes the stone and steps over the uneven floor to hopefully a safe spot beyond it. If he doesn’t think he can step over it then he straps his shield on his back to jump over with a running start. Acrobatics 1d20 + 8 ⇒ (19) + 8 = 27
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
With no sense of how to disable traps Tal goes with the mundane approach with Richard. If we throw something hard enough at it maybe it will trigger it? Tal will look around for said stone with Richard and if he doesn't find one will hew a leg off a table and use the longer piece of wood to apply pressure. str check 1d20 + 7 ⇒ (1) + 7 = 8 Of course. Failing to apply much leverage he takes 10.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal follows Richard’s directions and leads with shield raised ready for anything.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal Has a swarmbane scarab so full damage to swarms Tal follows along as they move along the rooms. Stepping into the bunk room Tal thinks it is empty until the rats appear. Trusting in his brooch Tal steps up confidently swinging his sword in broad strokes. all the usual magic attack using lunge though to get reach
aoo as they enter his space
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Sorry for the abscence.I didn't realize I was logged off of my account and then had trouble getting back in as I think I got hacked. Everything associated with my email I had to reset. I am back now and again apologize.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal continues his assault on the remaining 2 Dark Creepers using lunge if necessary to get a full attack in. All the usual
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Unless I am missing something Tal's AC is 30 when flat-footed and 32 against crit confirmations. Just let me know... Tal delays hoping someone has the power to shine a light to dispel the darkness. then once he can see he unleashes on the creatures. +1 Power attack inspired keen haste 1d20 + 20 ⇒ (16) + 20 = 36 for 1d8 + 20 ⇒ (5) + 20 = 25
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Sounds like as good of a plan as any. I will lead the way but keep 10ft behind me in case I trigger another trap. Tal marches on… Perception 1d20 + 15 ⇒ (17) + 15 = 32
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal will lead on to the next door way and proceed to pen that one with shield raised hoping to block any traps that may reside there.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
That note does not sound promising. Perhaps we should board up this area and move back to the previous room and look for other pathways. This just seems too obvious and like they are prepared to ambush us.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Amities the others in as he isn’t attacked. While waiting for them to come in he looks at all of the places reading who the guests of honor are. He also keeps an eye out for other exits or entrances.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
With the trap tripped and no longer a threat Tal enters the room to see what he can find. Perception 25
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal rushes forward to help Sherix back after the blade almost cut her in 2. Sherix! You ok? I am sorry that you got caught by the trap. Let me go first from now on and hopefully my shield and armor can hold up if and when we find any more traps. Richard or Acheh do you have a way to boost my defenses further to hold up to any traps that we come across? Already have deflection +3 and armor and shield are at +1. Sacred, luck, or natural armor would work
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal stands there as well waiting to rush forward should it sound like Sherix needs backup.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal keeps moving on through the rooms stopping only to give each room a quick look for foes, hidden doors, or information on the enemy. Otherwise he keeps moving closer to the interior and other foes. Perception passive take 10 is 25
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Bah, they have nothing of use at the moment. Better to leave them here and grab the rapiers to sell on the way out if needed. Now then let’s find that most mage and finish our fight from earlier. Tal heads to the nearest door and tries to open it.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal quickly searches the thieves for valuables mainly potions that he hopes Richard or Achehcan identify that they can use before piling up the bodies next to the doo. Hopefully this will prevent anyone else from following us this way and protects our backs. How you holding up Richard? Any damage that needs attending to before we continue on? Perception 1d20 + 15 ⇒ (16) + 15 = 31
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal steps up to engage with the rogues that are swarming around Richard. Hoping to keep him from getting surrounded Tal swings mightily twice. power attack +1 keen inspired 1d20 + 18 ⇒ (17) + 18 = 35 for 1d8 + 19 ⇒ (8) + 19 = 27
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Know local 1d20 + 13 ⇒ (18) + 13 = 31 Tal points to the body on the table. Well we now know what has happen to the elder Drovenge. Vassidio’s death leaves the door open for other select few to take his grisly place. Tal is about to say more when Richard points out the curtains as the 4 rogues come crashing out of hiding.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal moves to the wall and starts pushing on it in different positions and angles trying to find a secret door or way in. perception 1d20 + 15 ⇒ (19) + 15 = 34
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Any magic you can use to get past the bricks? Any fancy way to bore through it or tunnel around or beside it? With that hag fleeing I am pretty sure that the place has been alerted already.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Standees the stairs to the door and pauses looking at the others. Seems like as good of an entrance as any others and no one else is around. You want to take a look Richard for any traps or alarms before we enter?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
With the rats disposed of and nothing threatening them Tal follows the other 2 out looking for the next avenue to pursue to enter the building.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal starts swinging his blade into the rats as fast as they can pour out of the walls hoping g to keep his party protected from the swarm. Thankfully his clasp holding his cloak on was able to aid him currently as he had no trouble dealing the rats damage with his enchanted blade. Swarm bane scarab
Aoo 11d20 + 17 ⇒ (15) + 17 = 32 for 1d8 + 18 ⇒ (3) + 18 = 21
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Lets search the room quickly to see if we can find any clue as to who she was or hints about what is inside. Then we sweep the floor for enemies and move onward. Perception 1d20 + 15 ⇒ (20) + 15 = 35
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal uses a move action to move about the room until he bumps into something that shouldn’t be there. Once he does he attacks again with power. Power attack 1d20 + 18 ⇒ (10) + 18 = 28 for 1d8 + 19 ⇒ (4) + 19 = 23
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal holds as he sees Richard back out of the darkness hoping that Acheh can illuminate the area. If Acheh is able to then Tal moves in to bring his style of keeping the peace. Power attack 1d20 + 18 ⇒ (1) + 18 = 19 for 1d8 + 19 ⇒ (8) + 19 = 27 Anticlimatic
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal will use his hat of disguise to likewise appear as a guard but stays just outside the door as Richard uses his golden tongue to smooth talk the old woman. He is ready at a moments notice though should Richard need more forceful backup.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal gently draws back his sword as he steps back away from the window. Whispering to the others, Looks like 1 old woman sitting to eat her meal. Why would she be here of all places by herself?
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal passes by the cesspool and quickly hurries along after the first whiff from it. Holding his hand over his mouth and nose Tal forces himself to keep from retching and giving their position away. Upon arriving at the 2-story structure he uses his sword point to part a curtain and peer inside. perception 1d20 + 15 ⇒ (7) + 15 = 22
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Yeah let’s explore that side building first and hopefully clear that out before we tackle the main building. Sound thinking Sherix that if need be we can always fall back to there once it is cleared out. Thinking the north door of the 2 that we can see? As for climbing the walls if that is what we must do then I should be able to handle that. I have a grappling hook and rope if we need it.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Tal holds back until Sherix and Richard get a look at what they may be going against for enemies. He remembered the Pathfinder Lodge though so whispered to Richard be fire he left. Done get caught in a magic trap while invisible as I won’t be able to help you out. Stay safe and keep sharp.
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Nothing like direct intelligence to help us out. I was just going to spend some time with Lily if others were casing the place. I will have tonight and tomorrow night though to be with her at home. and then hopefully the next night we will have the ability to spend the night out without threat of the shadow demon night stalkers!
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Profile updated…need to add loot to spreadsheet but otherwise good to go
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Yes taking another level of fighter. Hp 12
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Working on leveling g up. Should have fear decision done tomorrow for level 10 fighter…at least thinking level 10 fighter
m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet
Areal’s excitement is contagious as Tal quickly agrees. I mean we would still have to worry about thugs and bandits but could you imagine being able to actually go out and see the stars from the bay? It will be a dream come true for Lily. The question though is how are we able to go about this the right way. The longer we wait the less likely we are to catch them unawares. However I think we need to have 3 people go scout the area first so we at least know what the outside of the building is like, how many entrances, guards, nearby buildings, etc. As for when we go in I am not sure. At night we would be able to sneak in easier but then the shadow night beasts would be free as well. Perhaps it would be best to recon tomorrow as I said and plan our attack to happen in 2 days time at dawn. With luck the night beasts are gone and we have a full day before we would encounter them. Depending on what is discovered tomorrow morning we can make discreet purchases tomorrow afternoon.
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