Primal Companion Hunter

Tak and Nail's page

214 posts. Organized Play character for Grandlounge.


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Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

I'm not set on that spell selection. I will make some changes tomorrow morning.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

It looks like we have a front line so I will bring a shaman at level 8 with a mix of cleric shaman and wizard spells. I hope that works for everyone.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Thank you and thanks for the game.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Agreed that was a great game thank you all.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

No rush it's on me that I did not get the info up

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

SR: 1d20 + 15 ⇒ (9) + 15 = 24

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Accursed hex Misfortune.

Redirect spiritual weapon.

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damge: 1d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

I PM if a mistake is big enough to talk about most of the time I ignore them. If something comes up that I find my players get confused a lot I take opportunities to post rules. It is a great part of PBP.

You are on point about the problem with conveying tone.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Misfortune wraps around the vrock DC 21 will to see if it take hold.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Yep. The part that had originally taken me a while to find was the ghost touch weapons crit becuase it is neither in incorpoeal rules nor the ghost touch rules. It's in the subtype rules.

There are still lots of fights about in 'affect normally' covers crits when I'm a player I assume force does not crit. It's usually safest to assume the most conservative rules.

Also I should ma“e it clear that this was not me trying to correct you in any way. I just like when rules are posted. It has helped me learn a lot in a past. I hope it did not come off as me correcting. And, apologies if it did.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Just for everyone's knowledge, the incorporeal rules are in a few different places. I know a lot of my PFS players miss aspects of them.

Quote:

Incorporeal Subtype

An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

The rest of the rules are here. In which I believe it is still unclear what normally means in, 'Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.'

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Spiritual weapon attack: 1d20 + 15 ⇒ (1) + 15 = 16

Damage: 1d8 + 4 ⇒ (1) + 4 = 5

-----------------------------------------
Spiritual weapon attack: 1d20 + 10 ⇒ (16) + 10 = 26

Damage : 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will cast daylight.

"I banish the darkness.'

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak creates a magical Kukri to attack the Shadow.

Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
SR: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will evil eye AC (-4) on green (DC 21 will one round on a failed save).

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

If you are with 30ft of Tak you have a +2 morale to will

Will: 1d20 + 17 ⇒ (14) + 17 = 31

"Wo, now. Stop that." Slumber DC 22: Will vs RED

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Ignore that. I thought I was climbing the rubble but its difficult terrain so just a double move until he can see the enemies.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Climb: 1d20 ⇒ 20 Tak is out of haste spells.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Demons

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak starts a low droning chant to maintain the poor luck. He then releases an explosion of light at the creature.

Burst of Radiance DC 19 Ref vs blind.

Damage: 5d4 ⇒ (2, 3, 4, 1, 1) = 11 No save on the damage only applicable to evil targets.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Yep as soon as it is close enough. I moved a little more to make it more likely. I had move to spare.b

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Forgot DC 21 will save.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will move and misfortune the creature.

"Today will not be a fortunate day for you."

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

"Let's do this."

Haste goes up.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Agreed!

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak runs up and attempts to slumber (DC: 22 Will) the Marauder.

"There is no need to fight anymore. Lay down."

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

I moved and the attack is against yellow. Spiritual weapon is medium range.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak casts spiritual weapon and moves.

"Let the night's blade strike true."

Spiritual Weapon: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Confirm: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Tak's spiritual weapon is a Kukri

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

We have a bunch of bonus we earn from the skills portion at the beginning.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Stealth: 1d20 - 3 ⇒ (6) - 3 = 3

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

The blood golem was not dead and not misfortuned (different target than last round) when I tried to misfortune it, but if I get a retcon.

Tak hits the creature with a blast of stardust.

Quote:
This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –3 penalty on attack rolls and sight-based Perception checks. Last for 4 rounds

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will stay with his plan and Misfortune the Blood golem and chant. DC=21.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will ready misfortune against orange as soon as it moves, while hoping his allies will get between he and it.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will move up and misfortune the flesh golem (red).

DC 21 will

Su so magical immunity and Sr don't effect it

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will have Nail bless the group and he will delay.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Heightened awareness

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will follow the group. Though it's worth noting he has more choices of hexes if the enemies are not mindless.

Tak reloads Nail's ioun stone with bless again.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Sorry hex slumber, single target.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will try to put red to sleep. Will DC 22

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.
Quote:

Spoiler:
(Knowledge History or Local)- You can attempt to remember stories that shed light to what Gulgamodh was.

(Knowledge [arcana], Spellcraft, or Use Magic Device)- You can realign the glowing sigils and schematics.
(Appraise, Craft [sculptures or stonemasonry], Perception, or Sleight of Hand) You can find hidden buttons and mechanisms that can free Gulgamodh.
(Bluff, Diplomacy, Intimidate, Linguistics, or Perform [oratory or sing] You can improvise a phrase that encourages Gulgamodh to activate —be sure to roleplay this encouragement)
(Disable Device, Knowledge [engineering], or combat maneuver check) Or you can remove parts of the fountain that aren’t part of the original construction.

Local: 1d20 + 14 ⇒ (15) + 14 = 29 Some other aeon at some other time witness acts by Gulgamodh shedding light on to who he was.

Spellcraft : 1d20 + 14 ⇒ (9) + 14 = 23 Tak begins repairing some runes that have worn.

Perception : 10 + 24 = 34 Tak searches for the botton.

Nail Helps look: 1d20 + 7 ⇒ (3) + 7 = 10

Diplomacy: 1d20 + 18 ⇒ (13) + 18 = 31

Tak sees smart people calling out demanding help, people trying the magical command words, or rationalizing. He tries something different.

Tak places his head against the giant guardian and whisper quietly,
Your city is dying. A city I love. Do you remember your purpose? We are all putting our lives on the line to protect it. Please join us.

Engineering: 1d20 + 14 ⇒ (4) + 14 = 18 Nail guides the group to restore Gulgamodh by showing the team images of it in its prime.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak is down.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Diplomat not a bard. Anyone can jump in after the ellipsis with more drama.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will read it.

"On the behest of the Siege Lord all slaves who serve to fight the impending hoards will earn their freedom...."

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

"It will all be presented to you at the city gurads and then again at trial. But, I hear there are judges that like it want the accused cooperate. I also have the sworn testimony of a expert tracker that places you leaving the scene at the time of the crime. That last one was a fun freebie for your records."

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

"Well those are fresh wounds on your hands. I have sketches of your boot prints from the scene. I'm betting that mud matches too. The impressions suggest a weight of 200lb. I bet you come in what 203-204?. I have more but why should I over play my hand. Would you like to come quietly?"

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak confirms the assessment and is preparing to slumber the person if he makes a move.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak softens his voice.

"It's going to be ok. We can help. But, we need you. Is there anything you saw you know that can help us. We are team you, I, them. Please work with me."

Diplomacy: 1d20 + 19 ⇒ (9) + 19 = 28 with a litte guidance from my god

Perception : 10 + 24 = 34

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak slumps against a wall and starts healing himself.

"I'm a diplomate why am I jumping of walls and playing hero."

8d8 + 8 ⇒ (7, 1, 4, 7, 4, 6, 1, 7) + 8 = 45

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak will use accursed hex to target purple again. 5ft step away and chant if the misfortune lands.

Grand Lodge

Half Orc Shaman | AC20 T11 F19 | HP 61/61 | CMD:15 | F:+7 R:+6 W:+15 | Init:+6 | Perception: +24, Darkvision 60ft.

Tak 5ft step out of flank and misfortunes purple. DC: 21 Will

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