Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Fort DC 25: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27 Tabil raises his bow to take aim. Stratagem: 1d20 ⇒ 6 He sees no shot, so he decides to charge towards Jarlgrum instead. On the way to the dwarf, he already has some smelling salts in his hand. He rubs them into his moustache. "Wake up, yeshranah. We're not done yet." Treat Wounds, Assurance DC 20: 2d8 + 10 + 6 ⇒ (7, 3) + 10 + 6 = 26 ◆ Devise a Stratagem, ◆ Stride, ◆ Battle Medicine, Bleed -4HP AC 23, HP 31/62, Drained 1 Flat 15 vs Bleed: 1d20 ⇒ 4
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Happy Holidays, everybody.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Fort vs Drianed: 1d20 + 10 ⇒ (18) + 10 = 28
Pulled back to the creature, Tabil seems momentarily set aback. He steps away from the creature once more to distance himself from the fray, then turns around and fires at it. Strike: 12 + 16 = 28
Shared Stratagem to make the creature off-guard vs Merlin's first strike if it hits. Fort vs Aura: 1d20 + 10 ⇒ (15) + 10 = 25
◆ Stride, ◆ Devise a Stratagem, ◆ Strategic strike AC 23, HP 35/62, Drained 1
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Fort: 1d20 + 10 ⇒ (9) + 10 = 19 Give me some of that that drained 1 action. So I should lower max hp by 6 and then take 6 damage. HP 39/62, AC 23, Drained 1
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Fort: 1d20 + 10 ⇒ (17) + 10 = 27 So close. Tabil goes into his mind palace to recall information on the creature, but is interrupted by a burst of pure darkness. He grunts in pain and considers his next move. In a burst of preternatural speed, he dashes across the courtyard to scatter the formation. ◆ Recall Knowledge, ◆◆ Warp Step AC 23, HP 45, persistent bleed 4
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor GM, I will also use one of my actions to Recall Knowledge. +15. In case you want to get ready for that.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor "The undead were performing some sort of ritual. Perhaps we should consecrate the place?" Tabil looks at Jarlgrum. "I mean, if you want to. I am not a temple man."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor I mean both Krakas and Tabil are good at crafting. Just ask. But only ask Krakas if you want to spend quality time after fights. Tabil is an older gentleman.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor "Probably the belfry." Tabil thinks out loud when he sees the rope and Avenger inspecting it. "If you want to ring it, I would suggest not standing there. Who knows whether it's structurally sound." If anyone wants to inspect the rooms, Tabil will sit down and look at some of the interesting items the group found here. Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (1) + 15 = 16 Knave's Standard
Please let me know which ones we can consider identified, and I will mark them in the inventory. TY!
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Religion: 1d20 + 10 ⇒ (4) + 10 = 14 Once things have settled down, Tabil walks into the room to inspect whatever he can and find out what actually happened here. Once Tavos is done with it, he reaches for the thing. He inspects the light-swallowing properties. Although he is unable to determine the iconography, the light-altering properties obviously intrigue the man."Curious. I have never seen something act like this." He covers and uncovers it a few times. "It could be useful for moving around undetected. Though I must say I am not sure what the symbol represents." He looks at the other items in the room once his curiosity is satisfied. "Should we carry on? I can look at these later for any interesting properties, but I feel like we should explore the rest of this complex to make sure nothing wants to slice our throats."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Anyone in contact with Perla/fatmanspencer? It's been a while, in case someone has an option to ping them in any way.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor It's probably 29. From my position, at least. But yeah. Dice giveth, dice taketh.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Again, Tabil just leans over the corner to fire an arrow at the demon-like creature. Eldritch Shot: 1d20 + 15 ⇒ (12) + 15 = 27
He curses under his breath, but offers support for his companions. "You're doing great, guys. Keep it up!"
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Strike: 1d20 + 15 ⇒ (13) + 15 = 28
Tabil continues in his onslaught on the room inhabitants. Another set of runes appear and he lets loose at the winged creature. ◆◆◆ Eldritch Shot
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil sees that another undead has decided to stand in the same place. He shrugs, thankful for the opportunity, and does the same thing. "Not too smart, are they?", he chuckles softly as the arrow fires. ES: 1d20 + 15 ⇒ (18) + 15 = 33
Attacking B ◆◆◆ Eldritch Shot, Piercing, Cold Iron
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil takes aim from his position of cover, attempting to strike the nearest ghoul in sight. Again, runes appear around the arrow as it's accompanied by five needles in its flight. Eldritch Shot: 1d20 + 15 ⇒ (10) + 15 = 25
Attacking C, ◆◆◆ Eldritch Shot, Piercing, Cold Iron
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Once Merlin and Jarlgrum clear some space, Tabil steps forward to take cover behind the wall. "The undead can hex you. Don't let them get in your head." ◆ Stride
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil observes the scene carefully, trying to establish what exactly is happening here. Okay, it seems like a lot of ghouls are here, so I might as well try to figure out what makes them tick. Could I get a RK on the ghouls and another RK on the not-sleeping-anymore fiend? That would be two actions, both RK rolls at +15. Thank you!
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil looks at the door a for a while. "Seems safe. Someone wants to...", he gestures towards the door. "I wouldn't want to be in the vanguard. Not built for it." If the door is locked, I will try to open it, but if not, I would prefer someone with more meat on their bones to be the first to enter. If it IS locked... Thievery: 1d20 + 14 ⇒ (3) + 14 = 17
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor "We'll see when we see." Tabil pulls out his tools and gets to work on the lock. I will roll a few, just in case. Thievery: 1d20 + 14 ⇒ (3) + 14 = 17
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Looking at the set of doors, Tabil pulls out a piece of chalk. "Well, I may have an idea. Hand on the wall, go room by room?" He gestures towards the northernmost door on the east wall.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil almost soils himself when he sees a chestnut horse appear in the hallway. With unprecedented speed, he runs into the church just to stay away from the thing. He sees nothing in the fireball Krakas has made but after it dissipates, he immediately aims his arrow and fires at the ghoulish back rank. Devise a Stratagem, Ilzek: 1d20 ⇒ 14 Strategic Strike: 14 + 16 = 30
◆ Stride, ◆ Devise a Stratagem, ◆ Strategic Strike Shared Stratagem - Ilzek will be off-guard to Perla's first attack.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil picks up the shield, and studies it for a moment. "Oh." He looks to Jarlgrum. "Would you like to perform any rites? This seems like a shrine to Thrudd." He offers the shield, symbol up, to Jarlgrum.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil nods, still looking about. Any religuous symbolism in the building? Or other halls to check out? Unless it was a single-room altar or something like that.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil looks over the weapons, noting the runes etched into them. "These could be useful in the right soldiers' hands. They seem like simple enhancements, but it's better than nothing." He looks around. Do the weapons seem like they've been just sitting here for 5 years (covered in dust?), or does the cache seem fresh? I have That's Odd if it applies. That's Odd: When you enter a new location, such as a room or corridor, you immediately notice one thing out of the ordinary. The GM determines what it is, or whether there's nothing reasonable to pick up, skipping obvious clues that can be easily noticed without a check or specifically looking for them. You learn only that an area or object is suspicious, but not why it's suspicious. For example, if you entered a study with a large bloodstain on the ground, the bloodstain is so obviously suspicious it's evident to you already, so the GM might note that there's something suspicious about the desk drawer instead. You would then need to investigate the drawer further to find out what specifically is out of the ordinary. If you wish, you can Pursue a Lead concerning this detail even if you have Pursued a Lead less than 10 minutes ago. That's Odd doesn't reveal whether creatures are suspicious. You don't typically get any benefit when you leave and come back to a place, though if a major change has happened there and time has passed, the GM might determine that you do.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil sees the frontliners ganging up on the southernmost gargoyle. He decides to instead help Tavos with the other target. He takes aim and fires. Stratagem: 1d20 ⇒ 13 Strategic Strike: 13 + 16 = 29 vs B
◆ Devise a Stratagem, ◆ Strategic Strike + Shared Stratagem Shared Stratagem - if the strike hits, B will be off-guard to Perla's first attack until the start of my next turn.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Would I know of any weaknesses?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil looks at the creatures to figure out what they are. Could I get a ◆ RK check to identify and figure out what makes them tick? Keen Lore +15
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil gets stuck on the rock. Considering his options, he decides to sit on a nearby convenient protruding rock to catch his breath. Athletics: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor "All right." Tabil sighs. "Let's get vertical, I suppose." Tabil is not a climber. But he tries to imitate Avenger's path... until he realises he has 5 fingers on each hand, not a series of root-like appendages. Athletics: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Hopefully the upgrade includes the forums, not just the shop. But it's not mentioned in the blog.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor No news on this, then? Army marches on?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor GM: Perception: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 Perception: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 Perception: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil notes the environment changing suddenly, and he furrows his brow. "I hope we are passing through this, not it expanding over our position.", he notes as he is observing the odd colouration of the sky and clouds. Not much later, during the rain of eyeballs, Tabil starts collecting the ones that did not pop on impact. Whoever is watching him do this can see him cheerfully collecting the eyes and putting them into jars of some sterile-smelling liquid, then placing them around his tent as decoration. When he finally emerges from his tent, he recalls Nurah sneaking away. Curiosity takes over, and Tabil decides to find the woman and see what the sneaky business is all about. I would like to try to locate Nurah and see what she has been up to when sneaking away. Preferably without her seeing me. I don't know what kind of rolls do you want here. Let me know. I would also like to make this one of my cases temporarily, if possible. Spending 10 minutes pondering the situation will do it. I will replace the banner retrieval case for now.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor After the fight, Tabil ignored the battlefield spoils. Instead, he moves directly into the medical tents to help with the wounded and attempts to find out how much of the force was lost so far. He might sneak a question about Nurah and her usual behaviours, see whether it matches the current situation. Skill bonuses - I am not sure what would apply for that kind of poking about: +15 Arcana, Crafting, Keen Lore | +14 Stealth, Thievery | +13 Occultism, Society | +12 Acrobatics, Medicine | +10 Religion, Survival | +8 Athletics, Diplomacy | +2 Nature | +0 Deception, Intimidation, Performance
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Stratagem: 1d20 ⇒ 20 Seeing the demon approach, Tabil nocks an arrow. "Graceful face, hideous mind. Shame." He mumbles as he studies the demon's movements for a short moment. Runes surround his arm again and he fires his bow. Eldritch Shot, Strategic Strike: 2d6 + 2d6 + 5d4 ⇒ (1, 1) + (4, 5) + (2, 3, 1, 1, 1) = 19
Cold Iron, Piercing ◇ Devise a Stratagem, ◆◆◆ Eldritch Shot I would like to give shared stratagem to Merlin, making it off-guard against his next attack.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor So, guys and gals, I don't have dailies to provide to the troops. Anyone want to take one for the team?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil seems in thought after Merlin shares his observations. "Well, we shouldn't assume anything. It could be something as negligible as a bad case of flatulence. Perhaps we should check on the woman."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Yes, 2d6 from the striking rune. 2d6 from Strategic Strike, 5d4 from Needle Darts. Quote:
Assuming it hits.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Stratagemdice: 1d20 ⇒ 14 Tabil takes aim at Umestil, calculating the trajectory of the arrow to not strike his companions. Runes appear around the wrist of his arrow hand and around one of the plates strapped to his arm. Small bits of material separate from the plate and form five needles around the bow before Tabil takes the shot, and they all fly with the arrow towards Umestil. Eldritch Shot: 14 + 16 = 30
◇ Devise a Stratagem, ◆◆◆ Eldritch Shot I am using an Eldritch Shot here, with Needle Darts and the plate of cold iron for the Needle Darts spell. Captain Crunch: Quote:
Needle Darts wrote:
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor When you say the shards can be used like talismans, it means it's a one-time use daily?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Reflex: 1d20 + 14 ⇒ (20) + 14 = 34 Tabil sees the blazing inferno coming. The fight or flight instinct kicks in, and he does a surprisingly agile evasive maneuver for a man of his age. He comes out unscathed. He follows that up with extra fast movement to the cliff face, showing his unharmed form to the demon and his cohorts. "Is that the best you can do, Shoe?" Stratagem: 1d20 ⇒ 2 He does some quick maths, and realises the place is too cluttered to strike the demon directly. He instead aims at the nearest cambion (C). Strike: 1d20 + 15 ⇒ (6) + 15 = 21
◆◆ Warp Step, ◇ Stratagem, ◆ Strike
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor I assume Tabil would enhance his gakgung with the wardstone shard every morning as part of his daily preparations. Stratagem: 1d20 ⇒ 9 "Don't bother. We have the high ground." Tabil shouts at the demon and his cambions. Without missing a beat, he pulls out his bow and fires at the horned creature. Gakgung, Strategic Strike: 9 + 16 = 25
◆ Devise a Stratagem, ◆ Manipulate, ◆ Strategic Strike Shared Stratagem - If that hits, I would like the demon to be off-guard to Perla's next attack. GM, would any of the following count as relevant cases for the investigator mini-game? "Reach and infiltrate Drezen" and/or "Retrieve the Sword of Valor". I did the first round as if not to not stall, so I am double checking for the next rounds. Thank you.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Running the math, we need AT LEAST 9 days (4.5 to Drezen, 4.5 back from Drezen, and whatever happens at the walls of the city) worth of food. We are currently on that amount (45 units total over 5 units per day is 9 exactly. I assume we will spend 1 day to find supplies, so we need to get 10 units, whatever that denotes, just to have 1 extra day of food for the journey only. Tabil is a well-read man, branching his studies into many various topics. And while that does include military logistics, Tabil understands the difference between articles and experience. Theory and practice. He walks through the camp to discuss the potential problem with the officers. When he appears to discuss the food supply later, he speaks. "I've been told every army is but a few meals away from an open rebellion. We can not count on having the option to acquire food easily on the way to our destination, given the terrain. This town used to be Kenabres' breadbasket. We should take advantage of it. Perhaps they had something stored that was not burned or taken." He pauses briefly before continuing. "Another option is to leave a small auxiliary force here with wagons, have them gather supplies and catch up to us later. Assuming nothing goes awry, of course." Tabil votes we forage. 10 Survival here. I assume something like society/lore can also be used to figure out where the locals stored their grain and other supplies. Assuming not all of it is destroyed. (Society/Mercantile Lore both +13)
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Wait, did we actually get knighted? As in got titles and land? WHADAFUG
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil bids Irabeth and the rest of the Eagle Watch his goodbyes, wishing them luck in fortifying, holding, and rebuilding Kenabres. Stating the ransacking and destruction of the Tower of Estrod being a horrible tragedy, he expresses hope of Kenabres having a similar institution functioning in the near future. His exact words being that the city "should prepare an appropriate spot for Sword of Valor", as they would be "bringing it back soon." He delivers the words with a reassuring smile and a pat on the shoulder, though doubt is creeping into his mind as he does so. As he heads for the door of the Defender's Heart, he takes one last look at the place and shouts, "We should be back for a glass of wine in a few months. Keep a bottle corked for me." He turns and waves as he leaves. ~~~~~~~~~~ After the introduction to the Aron, Sosiel, and Nurah, Tabil nods to Galfrey, and turns to the new faces with a slight bow of the head. "Tabil Inwafi ibn Yazid al-Hawah, scholar and tinkerer. It's a mouthful, so a simple "Tabil" will do. Pleasure to make your acquaintance. I must say that I am the newest member of this group", he gestures towards the rest of the freshly designated knights, "but it was a very potent, if brief, sequence of events that brought us together. I understand we are to cooperate in the acquisition of Iomedae's banner and uh... retaking of Drezen? Do I have that right?" He offers handshakes to the trio and raises an eyebrow at the end of the last question, as if to confirm that it is truly the case.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor It's the scout bonus from Perla. Scout wrote:
Never mind. I see you already put the status bonus down in the table. Ignore meeee....
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Formula search if possible: Private Workshop and Ring of Sustenance, both uncommon. Since you said 3 weeks, 1 per. 1d20 ⇒ 20
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor Tabil lowers his head to bow when Galfrey speaks. When she is done and everyone has their say, he speaks up as well. "Timanah Galfrey, I am but a humble scholar and a stranger in this land. I understand you have no reason to trust a man from the far south, but I appreciate the confidence." He pauses and sighs before continuing. "I have doubts, however. What can a small detachment like this do to capture a fortress-city like Drezen? Is this what we are to do? Even the process of reaching the shard was quite straining. I will go, but is there a contingency plan?" |