Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Hah! Have you seen my social skills? That said, I'm game.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source I would like to add this to my cases list. For now. "While it is bad news, if I may speak frankly, the army being influenced by substances seems like a lesser concern." Tabil shares his thoughts on the matter. "It seems someone or something deliberately planted the substance for Mister Kir to find. Both issues are problems, but one of them is a deliberate, thought-out act. The targeting of Aron indicates both intent and a familiarity with his past life. He mentioned Sosiel, you say? We should speak with the two of them. And to Madam Dendiwhar as well. We may as well speak of her own odd behaviours, while we are at it."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Waiting for others to chip in as well.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Sighing softly, Tabil considers the situation in silent contemplation for a few moments. "I agree. This should be addressed at once. We clean up our own house before venturing into the city. Again, I suggest we build a camp in the meantime." Who is in the meeting with us?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Meanwhile, in the planning committee, Tabil stares at the map. His eyes focus on the problematic open tracts of land. "Perhaps a tunnel? Something else to hide our presence? Like a set of boxes painted to blend with the environment."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Looking at the city and taking in Krakas' plan, Tabil seems pensive. "I like it, but if we want to do that, the army needs to set up a defensible position. Build a ditch and a camp. In case of an attack. But I don't know that much about strategy. Does anyone want to share some other insights? Aron should be our man in this, but he seemed... off."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Pulling a few dozen stingers out of his skin, Tabil nods. "Agreed. We should deal with this as soon as possible and march towards Drezen. I would imagine soldiers idling in a place like this will not help morale."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil is surprised by the onslaught of vermin, but it doesn't stop him from calculating the shot he is about to make. He mumbles something under his breath, and runes light up around his forearm while he draws his bow. He releases the arrow... Shared Stragatem - Off-guard vs Jarlgrum's first strike ◇ Devise a Stratagem, ◆◆◆ Eldritch Shot A lot of rolls below. Tabil AC 23: Basic Reflex Save DC 28 vs 9 poison
Stratagem: 1d20 ⇒ 20
Fort Save DC 28 vs 2d8 Poison damage and Clumsy 1
Flat 15 vs poison: 1d20 ⇒ 16 AC 23, HP 42/68, Clumsy 1? Does the persistent poison apply after the flat 15 to end the persistent damage, or at the end of the next turn?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil ponders, searching his mind palace for details on the thing that appeared in the portal. "If you got things that go boom or things that are hallowed, those things will do best." Then he takes aim and lets loose before relocating. Stratagem: 1d20 ⇒ 18
"If you have holy hand grenades, that will take it right out." ◆ Recall Knowledge, ◇ Devise a Stratagem, ◆ Strategic Strike, ◆ Stride Shared Stratagem - Off-guard against Merlin's next strike.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source GM: Weaknesses and Resistances, please. If just one, weaknesses. Given the track record, probably cold iron / holy, but one can never be too sure.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Okay, I would like to RK this creature. +15 Keen Lore. Thank you.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source I'm sure we can -afford- the cost. But do we have the actual silver required on hand? I guess I am asking whether we will handwave it or head back to camp to pick up the necessary supplies.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source I thought we studied it in some kind of fashion.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Raising an eyebrow, Tabil turns to Tavos. "Alright, mystic man.", he chuckles. "Teach me this ritual. I am curious." Here's what I can offer. +12 Acrobatics
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Do we have resources for the rite?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source After some deliberation with Tavos, Tabil turns to the group. "Should we go in? Cave it in? I don't know how to close such a portal."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil looks at the pulsing light. He approaches the opening and sniffs at the air. "Saltpetre and potash burn with this hue. Maybe there is a deposit." Is there smoke in the air? Heat? Or does this seem like a magical light of some kind? Does it remind Tabil of anything? 15 arcana
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil aims his gakgung, and takes a shot at the monstrosity. Runes flash on his wrists just before he fires the arrow, and the plates on his forearm splinter into small needles that launch in tandem with the projectile. "Stay behind me, Treeman!" Stratagem: 1d20 ⇒ 15 Eldritch Shot, Strategic Strike, Inspiring Marshal: 15 + 16 + 1 = 32
◇ Devise a Stratagem, ◆◆◆ Eldritch Shot Shared Stratagem - I would like to make the creature off-guard vs Merlin's next attack.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Oh, there's a "your" in the text. I somehow never realised. Fair enough. Forget I said anything.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Hate to be the guy, Tavos, but Avenger is immune to BM for 1 hr. Unless you are healing someone else or have the option to ignore that immunity?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil drops the gakgung, pulls out a flask from his belt and uncorks it to pour it down Avenger's... well - whatever they use for a mouth. "Wake up, Mr. Treeman. Wake up and smell the ashes." Once that is done, he picks up his bow again and faces the vescator. Minor Healing Potion: 1d8 ⇒ 5
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "I got him. You take care of the bug.", Tabil shoults as the monster almost turns Avenger into splinters. He grabs the leshy to pull him away. "Hold on, buddy. We'll figure this out.", he speaks reassuringly, not sure if Avenger can hear him or not. Athletics Reposition: 1d20 + 8 ⇒ (19) + 8 = 27 I don't know the DC here, or if one applies, since he is unconscious. I didn't move either token, since I do not know how far I can move them.
◆ Reposition, ◆◆ First Aid
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil rushes towards the melee with preternatural speed, and sticks moss into some of the leshy's wounds. "Get off him, you slimeball! Someone help him!" Treat Wounds, Avenger: 2d8 + 10 + 6 ⇒ (5, 4) + 10 + 6 = 25 ◆◆ Warp Step, ◆ Battle Medicine Avenger is immune to battle medicine for
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Devise a Stratagem: 1d20 ⇒ 6 Tabil takes aim, but sees no shot. Instead, he decices to split the group up a bit more, just in case. As he is moving, he shouts at the others. "It's weak-willed and susceptible to cold iron and blessed blades. It doesn't mind caustic materials." ◆ RK, ◇ Devise a Stratagem, ◆◆ Warp Step
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source TechoWrath wrote:
Does it possess intelligence? Can it communicate with the host at Drezen?
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil raises his head from the floor when he hears the queen rumbles (?) to its feet. "I think we found our mark...", he announces quietly, as if attempting not to draw attention to the group. First of all, can I get a RK check on this creature? Keen Lore +15. Thank you.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "I suggest..." Tabil walks over to the wall. "Hand on a wall and follow it. At least we will go around the entire perimeter." He also makes sure to take out a piece of chalk and mark sections the party had already visited.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "Let's go one by one, I guess. Start from south?", Tabil looks at the nearest cavern.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "Well, that was...", Tabil notes, puzzled. "surprisingly fast. Perhaps we should have just poured oil down this ravine and set it on fire."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source When the buzzing intensifies, Tabil pulls out his gakgung. With the creatures actually appearing in view, he ponders how falcons hunt pigeons out of the air. Probably very sparsely. But he tries anyway. Devise a Stratagem: 1d20 ⇒ 7 Eldritch Shot + Strategic Strike: 7 + 16 = 23
Can swarms be off-guard? If they can, and if my attack hits, I would like to make them off-guard to Merlin's next hit. ◇ Devise a Stratagem, ◆◆◆ Eldritch Shot
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil takes a look at Perla's potential injuries. "Well, it doesn't seem like anything is broken, but let me just..." He pull out some infused rubbing alcohol. "Rub that on whatever hurts. If nothing else, it will numb the pain locally and clean up the wounds. We don't want whatever spores floating here to get in your body." While Perla is rubbing, he pulls out some bandages to cover the larger wounds. Just in case. Treat Wounds, 10 min: 2d8 + 10 ⇒ (2, 4) + 10 = 16 Since that is what I am doing for 10 minutes, I will let others decide on the route.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil chuckles softly, responding with, "Honestly, I am hoping it's just something like a secret lover she is sneaking to, but..." THUD! He is interrupted by Perla slamming into the floor. "Gods, are you okay, Perla? That looked nasty."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Once everyone has descended, Tabil looks up the hole, tugs the rope a few times to make sure it's secure, and relaxes. "To be quite honest, I am not actually sure. But there is something going on with Ms. Dendiwhar. She is sneaking away, and I can't help but be suspicious. I've been keeping an eye out, but wasn't able to find anything conclusive. We seem to always be preoccupied with...", he gestures around. "this kind of business, and I can't really look into the problem. Perhaps it's just my paranoid side, a constant search for an interior motive. But I fear this time, it may be justified." He sighs. Looking around. "Just keep an eye out. Speaking of which..." He looks around the place. What are we seeing? I would also like to change one of my current cases to "Cleanse Ahari gorge".
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source When the party approaches the hole, Tabil chuckles at Merlin's strange mosquito-net hat. "I hope that will not impair you in some way." He looks down the hole and fishes out a rope from his backpack, looking for something to tie it around. Hoping there is a tree trunk or stable rock to tie the rope around before descending, in case we need to backtrack and climb out. Before descending, he thinks for a moment, but looks around, just in case. "There is some camp business we should all discuss. But that will wait once we're out of earshot. See you at the bottom." He lowers himself into the hole. Athletics: 1d20 + 8 ⇒ (16) + 8 = 24
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil wrinkles as he watches the scene surrounding the Gorge, then snaps his fingers when Tavos shares his notes on the swarms. "That's it. Was at the back of my mind. Thank you." "We maybe could go around, wasting a few days. Or clear the place up so that the army has a place to hide and potentially retreat into. If necessary." He attempts to figure out Nurah Dendiwhar's deal as the army marches, asking around discreetly, and observing her from a distance for now. In case she decides to sneak away, he would follow from a distance. Let me know if you need any rolls for this. I am trying to figure the situation out without being confrontational.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "Perhaps the troops could use some time to rest from the marching. But if we are to spend a few days here, we should at least have them try to gather supplies in the area." Tabil suggests. "And a handful of troops helping us here would speed up the cleanup as well. Preferably, madam Dendiwhar could be here with us. Merlin's recent observations do raise some questions, and we might have an opportunity to find out what is it about."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source The Qadiran chuckles. "The whole army? The place is not that spatious, Avenger." He looks around. "That said, making this into a haven for... well, not the undead and demons... That could prove useful. If nothing else, at least for messengers and scouts."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Tabil lets out a shadow of a relieved sigh once the creature falls. He looks around for signs of other potential threats. While doing that, he does walk up to the group. "Friends, that was... I am not sure how to describe it, but I feel weak. Like early signs of a cold that is just around the corner, but I don't think that is the case." He looks at the others. "Is everyone okay? Jarlgrum? You had me worried there for a moment. Perhaps we can take a few moments, and then figure out the details of the ritual in the northern rooms?" Whoever is willing, I would like to do some treat wound rolls to get us back to shape. Spoiler to save space: Krakas 56/56 HP Drained 1 Perla 41/68 HP Drained 2 Shadow Drained 2 Jarlgrum 47/88 HP Drained 1 Shilly Drained 1 Tabil 27/62 HP Drained 1 Merlin Brokencrown 78/78 HP Drained 2 Avenger of the Green 70/88 HP 10 min
20 min
30 min
40 min
I can not do anything about the drained status. You'll have to sleep on that, unless this is a special case.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Devise a Stratagem: 1d20 ⇒ 11 Tabil attempts to find a striking trajectory for this shot as he raises his bow, but the chaotic battle prevents him from doing so. Instead, he looks at the expanding crimson stain on his robes. He quickly applies some pressure and bandages to his side. "Keep at it!", he loudly grunts some words of encouragement during the process. ◆ Devise a Stratagem, ◆◆ Assisted Recovery, Persistent Bleed -4 HP AC 23, HP 27/62, Drained 1 Flat 10 vs Bleeding: 1d20 ⇒ 11
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Best wishes in the new year, everyone.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Fort DC 25: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27 Tabil raises his bow to take aim. Stratagem: 1d20 ⇒ 6 He sees no shot, so he decides to charge towards Jarlgrum instead. On the way to the dwarf, he already has some smelling salts in his hand. He rubs them into his moustache. "Wake up, yeshranah. We're not done yet." Treat Wounds, Assurance DC 20: 2d8 + 10 + 6 ⇒ (7, 3) + 10 + 6 = 26 ◆ Devise a Stratagem, ◆ Stride, ◆ Battle Medicine, Bleed -4HP AC 23, HP 31/62, Drained 1 Flat 15 vs Bleed: 1d20 ⇒ 4
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Happy Holidays, everybody.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Fort vs Drianed: 1d20 + 10 ⇒ (18) + 10 = 28
Pulled back to the creature, Tabil seems momentarily set aback. He steps away from the creature once more to distance himself from the fray, then turns around and fires at it. Strike: 12 + 16 = 28
Shared Stratagem to make the creature off-guard vs Merlin's first strike if it hits. Fort vs Aura: 1d20 + 10 ⇒ (15) + 10 = 25
◆ Stride, ◆ Devise a Stratagem, ◆ Strategic strike AC 23, HP 35/62, Drained 1
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Fort: 1d20 + 10 ⇒ (9) + 10 = 19 Give me some of that that drained 1 action. So I should lower max hp by 6 and then take 6 damage. HP 39/62, AC 23, Drained 1
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source Fort: 1d20 + 10 ⇒ (17) + 10 = 27 So close. Tabil goes into his mind palace to recall information on the creature, but is interrupted by a burst of pure darkness. He grunts in pain and considers his next move. In a burst of preternatural speed, he dashes across the courtyard to scatter the formation. ◆ Recall Knowledge, ◆◆ Warp Step AC 23, HP 45, persistent bleed 4
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source GM, I will also use one of my actions to Recall Knowledge. +15. In case you want to get ready for that.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "The undead were performing some sort of ritual. Perhaps we should consecrate the place?" Tabil looks at Jarlgrum. "I mean, if you want to. I am not a temple man."
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source I mean both Krakas and Tabil are good at crafting. Just ask. But only ask Krakas if you want to spend quality time after fights. Tabil is an older gentleman.
Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Identify substance source "Probably the belfry." Tabil thinks out loud when he sees the rope and Avenger inspecting it. "If you want to ring it, I would suggest not standing there. Who knows whether it's structurally sound." If anyone wants to inspect the rooms, Tabil will sit down and look at some of the interesting items the group found here. Crafting, Identify Magic 1 minute: 1d20 + 15 ⇒ (1) + 15 = 16 Knave's Standard
Please let me know which ones we can consider identified, and I will mark them in the inventory. TY!
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