Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.

Dimensional Lock Ritual:

Cast: 4 hours

Cost: Silver that has a total cost of 100 gp. Or 1 bulk of silver manacles or locks.

Secondary casters: 2

Primary check: Arcana or Religion

Secondary checks: Arcana Nature, Occultism, Religion, or Thievery

Target: Planar portal or rift

------------------------

You close a planar portal or rift.

-----------------------

Critical Success: The portal closes permanently or the rift closes for 1d12 weeks.

Success: The portal closes for 1d12 weeks or the rift closes for 1d10 days:

Failure: No effect

Critical Failure: The portal or rift increases in size (increasing the DC by 2) and draws attention from the other side.


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Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

"I suggest..." Tabil walks over to the wall. "Hand on a wall and follow it. At least we will go around the entire perimeter."

He also makes sure to take out a piece of chalk and mark sections the party had already visited.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Survival check to help figure out a proper path?: 1d20 + 12 ⇒ (13) + 12 = 25

Perla tries her best to figure out not just a safe path but the best pathway forward for the group.

" I... I think I may know a way? Maybe. I.. I'll look ahead first though to be safe."

She was a bit quiet, as there was part of her that seemed to be relaxed around such... evil. Part of her even craved it.


Artifacts | Macros | Inv | Slides | Map |

Considering the mission you are on is to find (and destroy) the Vescavor queen, Perla is pretty sure that Tabil's suggestion might also avoid the main concentration of swarms -- not that you'd avoid them all, but, at least avoid the main concentration.


Human Duskwalker Animist (6) | MP: 2 MR: 1|Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +11, Med + 12, Nat + 12, Occult +12, Religion +14, Soc +10, Surv +12, Lore +10, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor, Aura Sight

Tavos lets the healing fade and shifts his focus once more. The emerald light at his brow darkens, turning to molten amber as the heavier spirits return and settle into place.

stand firm… press forward… stone and fire ready…

He adjusts his grip on the staff and steps back into formation, eyes forward and posture set.

“The spirits are drawing us in,” he says quietly. “Let us move with them.”

With that, Tavos steadies himself, prepared to advance alongside the others as they press along the parimeter of the caverns.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla shares her thoughts, including the feeling it may take them around most of the swarms, and she would say " I think when we avoid most, we may also miss the queen as well, but knowing a safer path is always wise."


Artifacts | Macros | Inv | Slides | Map |

GM:

1d4 ⇒ 21d4 ⇒ 2
, : 1d20 ⇒ 4
Merlin Brokencrown , Defend: 1d20 + 12 ⇒ (15) + 12 = 27
Tabil, Investigate: 1d20 + 13 ⇒ (12) + 13 = 25
Jarlgrum, Defend: 1d20 + 12 ⇒ (8) + 12 = 20
Perla Hidlkid, Scout: 1d20 + 15 ⇒ (5) + 15 = 20
Krakas Grimbane, Detect Magic: 1d20 + 10 ⇒ (7) + 10 = 17
Avenger of the Green, Search: 1d20 + 12 ⇒ (9) + 12 = 21
Tavos, Search: 1d20 + 16 ⇒ (10) + 16 = 26

In each of the caverns the buzz from the vescavors becomes louder, but, you are able to avoid attracting their attention.

Multiple passageways within the walls and ceiling provide access to a large cavern. Its resin-encrusted surfaces gleam with slick layers of translucent slime, reflecting a pulsating purple glow from the southeast tunnel.

To the north, is a Vescavor Queen. It hears you enter the cavern and rouses itself from the floor of the cavern.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration not on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-0 HP)0 < AC <= ♾️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1215 Sunday


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

Tabil raises his head from the floor when he hears the queen rumbles (?) to its feet. "I think we found our mark...", he announces quietly, as if attempting not to draw attention to the group.

First of all, can I get a RK check on this creature? Keen Lore +15. Thank you.


Artifacts | Macros | Inv | Slides | Map |

1d20 ⇒ 20

You know everything about it. Including what it had for breakfast yesterday <<grin>>

It's lowest save is Will
It is immune to Acid and has weaknesses to cold iron and holy.

You may have one more piece of information.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Blue eyes warily watching the weirdness of colors to his right, Merlin Raises his Shield and begins to Inspire the troops!
Diplomacy(E) DC easy: 1d20 + 13 ⇒ (19) + 13 = 32
+1 to Attack and Mental

The Fighter then advances 30' in the Queen's general direction....
If only we knew what she had for breakfast...


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge
TechoWrath wrote:

1d20

You know everything about it. Including what it had for breakfast yesterday <<grin>>

It's lowest save is Will
It is immune to Acid and has weaknesses to cold iron and holy.

You may have one more piece of information.

Does it possess intelligence? Can it communicate with the host at Drezen?

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

I pull out my weapon and move towards it and raise my shield.


Human Duskwalker Animist (6) | MP: 2 MR: 1|Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +11, Med + 12, Nat + 12, Occult +12, Religion +14, Soc +10, Surv +12, Lore +10, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor, Aura Sight

Tavos shifts his weight and tenses against and the heavier spirits swirling about him. The gem on his mask burns a molten amber as he draws the power of his spirits inward to strength his resolve

gather and release… gather and release…

He plants his staff firmly on the ground, and then pulls the ambient heat inward into a glowing and pulsing mass- which he sends outward in a tight arc. The spell leaves his hand and detonates right in from of the Vescavor queen.

Tavos holds his stance after the release, eyes fixed forward, ready to follow through.

* Channeler's Stance
** Fireball

Fire+Stance, DC 23 Reflex : 6d6 + 3 ⇒ (6, 5, 6, 3, 1, 5) + 3 = 29

Status:

HP: 74/74
Focus: 3/3
Hero Points: 1
Mythic Point: 1
Active Apparitions: Custodian of Groves, *Steward of Stone*
Spell DC 22 (standard) + Charges (apparition DC)
Mask Charges: 1/1

Animist Spells
Cantrip: Divine Lance (+12 vs AC), Shield
1st: Bless , Command
2nd: Blood Vendetta, Faerie Fire
3rd: Circle of Protection, Fear (heightened)

Apparition Spells:
1st: (1/1), 2nd: (1/1) 3rd: (1/1)

Staff of Control:
1/3 charges

Garden + Steward:

Apparitions (all signature spells)
Cantrip: Ignition, Tangle Vine
1st: Heal, Harm, Interposing earth, Protector Tree
2nd : Exploding Earth, Gentle Breeze
3rd : Fireball, Safe Passage

Focus Spells:
Steward of Stone: Earth’s Bile
Garden: Garden of Healing


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

"This is why we're here. Damn fiendish bug."

As soon as the fire clears, Avenger moves up and slashes at the queen.

2 moves
elemental blast, 1A, reach, melee: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 2d8 + 4 ⇒ (2, 7) + 4 = 13


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 2/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 1/1 | Mythic points 2/2

Krakas runs 50 feet to the left, toward the tunnels, watchful of anything coming out of the two next to him and then launches a tiny, insignificant force dart at the queen.

force dart: 2d4 + 2 ⇒ (4, 4) + 2 = 10


Artifacts | Macros | Inv | Slides | Map |

I seem to have lost the post I made yesterday. Here goes...

It is an instinctual creature. It may have simple animal intelligence. But, less than a dog or cat.

Merlin raises their shield, inspires everyone, and advances toward the queen.

Jarlgrum draws his weapon and advances.

Tavos channels and drops a fireball on the queen.

GM: 1d20 ⇒ 8

The queen is unable to avoid all the fire damage.

Avenger of the Green gets closer to the queen and blasts it.

Krakas moves in and sends a small barrage of force at the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 1
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (88/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-37 HP)20 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1215 Sunday


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

Devise a Stratagem: 1d20 ⇒ 6

Tabil takes aim, but sees no shot. Instead, he decices to split the group up a bit more, just in case.

As he is moving, he shouts at the others. "It's weak-willed and susceptible to cold iron and blessed blades. It doesn't mind caustic materials."

◆ RK, ◇ Devise a Stratagem, ◆◆ Warp Step


Artifacts | Macros | Inv | Slides | Map |

Tabil learns more about it, and moves away.

GM: 1d4 ⇒ 3

◆ The queen claws at Avenger of the Green: 1d20 + 20 ⇒ (17) + 20 = 37for: 2d10 + 8 ⇒ (2, 9) + 8 = 19 slashing damage and an attempt to grab: 1d20 + 18 ⇒ (11) + 18 = 29.

◆ The queen then draws Avenger of the Green closer and bites: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24for: 1d10 + 13 ⇒ (6) + 13 = 19 slashing and: 1d10 ⇒ 6 acid damage.

◆ The stinger comes from the end of the queen and stings: 1d20 + 10 ⇒ (7) + 10 = 17.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-37 HP)20 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday


Human Duskwalker Animist (6) | MP: 2 MR: 1|Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +11, Med + 12, Nat + 12, Occult +12, Religion +14, Soc +10, Surv +12, Lore +10, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor, Aura Sight

Tavos presses forward, covering ground quickly as the cavern opens around him. The molten amber glow at his brow stays steady as he pushes into position, boots skidding slightly on the resin-slick stone.

press in… closer… now…

He plants his feet and drives his staff down, releasing the spell. The stone beneath the queen fractures and heats, molten earth pushing up in a slow, churning surge as Earth’s Bile takes hold beneath her.

* Stride
* Stride
* Earth's Bile

Fire: 2d4 + 3 ⇒ (3, 1) + 3 = 7 Bludgeoning: 2d4 ⇒ (2, 4) = 6 DC 23, Basic Reflex + Persistent Fire:2


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Reminder about my hardness 6

Avenger will Launch splinters at the queen, then follow up with another slash.

Hail of Splinters 2A 30' cone, 3d6P + 3d6 persistent bleed, basic reflex DC 23 Overflow ***+5 THP***
damage: 3d6 ⇒ (6, 4, 1) = 11
reactivate my aura with a 1 action blast
elemental blast, 1a melee: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d8 + 4 ⇒ (6, 4) + 4 = 14


Artifacts | Macros | Inv | Slides | Map |

Tavos warps the fabric of time and space as they glide into the room. Resin, rock, rubble, and red hot lava explode under the queen.

Reflex: 1d20 ⇒ 9

The queen takes about half the damage you were expecting.

Avenger of the green sprays wooden darts into the queen. Reflex: 1d20 ⇒ 11
The queen takes about half the damage you were expecting.

Avenger then blasts the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Grabbed. 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-62 HP)21 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises his Shield, Strides to the Queen and Strikes!
Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 272d8 + 4 ⇒ (7, 1) + 4 = 12 S Traits Versatile P, magic


Artifacts | Macros | Inv | Slides | Map |

Merlin raises his shield, moves close, and attempts to hit the queen, but his sword glances off her chitinous shell.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 2
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (42/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Grabbed. 5 THP,
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (Delayed 1) (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-62 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2127 Wednesday

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Jarlgrum approaches the creature and strikes.

Radiance Holy Bludgeoning: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 192d8 + 5 + 1 ⇒ (3, 1) + 5 + 1 = 10


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To arrow thye creature: 1d20 + 15 ⇒ (7) + 15 = 22
Damage too the creature: 2d8 ⇒ (2, 7) = 9
To arrow thyne creature: 1d20 + 10 ⇒ (17) + 10 = 27
Damage 2 the creature: 2d8 ⇒ (5, 6) = 11

Perla takes the time to shoot her bow at the creature, and then moves up 10 feet closer, using all of her turn and actions for the round


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

Tabil rushes towards the melee with preternatural speed, and sticks moss into some of the leshy's wounds. "Get off him, you slimeball! Someone help him!"

Treat Wounds, Avenger: 2d8 + 10 + 6 ⇒ (5, 4) + 10 + 6 = 25

◆◆ Warp Step, ◆ Battle Medicine

Avenger is immune to battle medicine for 10 min 1 hr


Artifacts | Macros | Inv | Slides | Map |

Jarlgrum approaches the queen, and strikes ineffectively.

Perla moves and shoots, the second shot barely missing.

Tabil warps time and space and patches up Avenger of the Green

GM:

1d4 ⇒ 3
Tabil, Jarlgrum, Merlin: 1d3 ⇒ 1

The queen bites Avenger of the Green: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38for: 1d10 + 13 + 1d10 + 13 ⇒ (5) + 13 + (2) + 13 = 33 piercing and: 1d10 + 1d10 ⇒ (5) + (2) = 7 acid damage less 5 THP and 6 hardness

The queen bites Avenger of the Green again: 1d20 + 20 + 2 - 5 ⇒ (17) + 20 + 2 - 5 = 34for: 1d10 + 13 + 1d10 + 13 ⇒ (6) + 13 + (9) + 13 = 41 piercing and: 1d10 + 1d10 ⇒ (9) + (10) = 19 acid damage less 6 hardness

-5+38-6+19+6-6-25-5+33-6+7+41-6+19, where the -5s are THP and the -6s are the hardness

As Avenger of the Green collapses, the queen releases them.

The queen then claws at Tabil: 1d20 + 13 - 8 ⇒ (4) + 13 - 8 = 9

Persistent bleed: 3d6 ⇒ (3, 6, 6) = 151d20 ⇒ 7 / 2 = 7

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Dying 2, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (Delayed 1) (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-69 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Avenger of the Green AC 23/25: Recovery check Flat 12
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 2/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 1/1 | Mythic points 2/2

whoops, we posted within seconds of each other, GM. I'll add my round 3 actions too

Krakas moves forward, continuing to stay up with the group but avoiding bunching up, dangerous as it may be to be on his own and looks for some debris to through at the queen.

Telekinetic projectile: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 4d6 ⇒ (1, 1, 1, 5) = 8

Round 3 -

He continues to move forward, peering down the cave tunnel next to him, before looking for more rocks to throw at the creature.

Telekinetic projectile: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 4d6 ⇒ (2, 6, 6, 1) = 15

lovely rolls


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

"I got him. You take care of the bug.", Tabil shoults as the monster almost turns Avenger into splinters. He grabs the leshy to pull him away. "Hold on, buddy. We'll figure this out.", he speaks reassuringly, not sure if Avenger can hear him or not.

Athletics Reposition: 1d20 + 8 ⇒ (19) + 8 = 27 I don't know the DC here, or if one applies, since he is unconscious. I didn't move either token, since I do not know how far I can move them.
First aid: 10 + 10 = 20

◆ Reposition, ◆◆ First Aid


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin Raises his Shield and delivers a Vicious Swing!

Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 333d8 + 4 ⇒ (4, 4, 3) + 4 = 15 S Traits Versatile P, magic


Human Duskwalker Animist (6) | MP: 2 MR: 1|Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +11, Med + 12, Nat + 12, Occult +12, Religion +14, Soc +10, Surv +12, Lore +10, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor, Aura Sight

Tavos holds his footing as the molten amber glow pulses with magical energies. The cracked ground beneath the queen cracks again with heat as Earth’s Bile continues to churn where he set it.

hold the burn… hold it tight… the fires of earth cleanse...

He lifts his gaze and draws some of the ambient light inward. The gemstone set into the ivory mask brightens, focusing to a sharp point of bright white light before releasing.

"Be judged."

A clean lance of divine energy flashes from the gem toward the queen as Tavos steadies himself, ready to continue the pressure.

* Sustain: Fire: 2d4 + 3 ⇒ (3, 2) + 3 = 8 Bludgeoning: 2d4 ⇒ (4, 2) = 6 DC 22, Basic Reflex
** Divine Lance Spell Attack: 1d20 + 14 ⇒ (6) + 14 = 20 Spirit: 4d4 ⇒ (4, 3, 4, 1) = 12


Artifacts | Macros | Inv | Slides | Map |

Krakas moves in, misses, moves in more, and misses again.

Tabil moves Avenger of the Green ten feet I moved Avenger behind Tabil. I hope that's okay.

Tabil uses his medical kit, and stops Avenger of the Green from bleeding to death.

Marlin raises his shield, and cuts the queen. It appears to do more damage than you were expecting.

Tavos sustains the lava beneath the queen. Reflex: 1d20 + 19 ⇒ (15) + 19 = 34

The queen avoids the lava and Tavos' holy lance.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up, inspiration on (H 8, 73/73), Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield not up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-94 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Jarlgrum will Glimpse of Redemption the first hit on Avenger of The Green to have them do no damage or 8 less and enfeebled 2.

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Then I will strike at the creature twice.
First strike
Perception: 1d20 + 16 + 1 + 1 ⇒ (4) + 16 + 1 + 1 = 222d8 + 5 + 2 ⇒ (7, 5) + 5 + 2 = 19

Second strike
Perception: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 192d8 + 5 + 2 ⇒ (8, 4) + 5 + 2 = 19

Then I raise my shield.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

Perla really hates bugs: 1d20 + 15 ⇒ (4) + 15 = 19
Damage from arrow: 2d8 ⇒ (4, 3) = 7
Perla really hates bugs redux: 1d20 + 10 ⇒ (13) + 10 = 23
Damage from arrow: 2d8 ⇒ (1, 7) = 8
Perla really hates bugs menge twiox or sumthin I'm not French: 1d20 + 5 ⇒ (20) + 5 = 25
Damage from arrow: 2d8 ⇒ (6, 7) = 13

Perla really tries to kill this bug, she is tired of these Desna blessed bugs in these Desna blessed burrows


Artifacts | Macros | Inv | Slides | Map |

***** RETCON WITH JARLGRUM's Glimpse *****

Avenger damage = -5+38-6+19+6-6-25-5 = 16

The queen bites Avenger of the Green: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38for: 1d10 + 13 + 1d10 + 13 ⇒ (5) + 13 + (2) + 13 = 33 piercing and: 1d10 + 1d10 ⇒ (5) + (2) = 7 acid damage less 5 THP and 6 hardness

Glimpse: 16 + 33 - 6 - 8 + 7 = 42

The queen bites Avenger of the Green again: 1d20 + 20 + 2 - 5 *-2 from enfeebled*⇒ (17) + 20 + 2 - 5 = 34 **-2 from enfeebled** = 32 (still crits) for: 1d10 + 13 + 1d10 + 13 ⇒ (6) + 13 + (9) + 13 = 41 - 4 from enfeebled = 37 ** piercing and: 1d10 + 1d10 ⇒ (9) + (10) = 19 acid damage less 6 hardness

42+37-6+19 = 92

********************************************

Jarlgrum will strike at the queen and raise their shield.

Perla sends three arrows at the queen.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 3
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-94 HP)27 < AC <= 30

──────────
AFTER YOUR TURN:
──────────
Vescavor Queen: 3d6/2 Persistent bleed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
2206 Saturday


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

We already cleared Merlin turn above.


Artifacts | Macros | Inv | Slides | Map |

Whoops!

1d4 ⇒ 3

Tabil, Jarlgrum, Merlin: 1d3 ⇒ 1

The queen will claw at Tabil: 1d20 + 20 - 2 ⇒ (2) + 20 - 2 = 20

Jarlgrum, Merlin: 1d2 ⇒ 2

The queen will claw at Merlin: 1d20 + 20 - 2 - 4 ⇒ (20) + 20 - 2 - 4 = 34for: 2d10 + 8 ⇒ (2, 3) + 8 = 13and a chance to grab: 1d20 + 18 - 2 - 4 ⇒ (5) + 18 - 2 - 4 = 17

Merlin will shield block, and Jarlgrum will glimpse the damage.
Not a critical, because 34 < 10 + Merlin's raised shield AC
Glimpse prevents 8, so 5 damage, and shield block prevents the rest

Persistent bleed/2: 3d6 ⇒ (6, 5, 6) = 171d20 ⇒ 20

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (0/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, unconscious, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-102 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The Fighter winks at the Champion!

Merlin Raises his Shield and delivers a Vicious Swing!
Melee(M) +1 Striking Cold-iron Longsword, inspired : 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 223d8 + 4 ⇒ (6, 1, 3) + 4 = 14 S Traits Versatile P, magic


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

Tabil drops the gakgung, pulls out a flask from his belt and uncorks it to pour it down Avenger's... well - whatever they use for a mouth. "Wake up, Mr. Treeman. Wake up and smell the ashes."

Once that is done, he picks up his bow again and faces the vescator.

Minor Healing Potion: 1d8 ⇒ 5


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Avenger looks up at the blurry form above him and watches it come into focus, [b]"Thank you... Tabil."

He considers getting up, but quickly decides he needs another moment before facing the bug. He calls on the Green and eats an apple.

Gather elements (without taking an associated action), Fresh Produce, and eat it
fresh produce healing: 3d4 + 11 ⇒ (2, 4, 2) + 11 = 19


Artifacts | Macros | Inv | Slides | Map |

Merlin continues to miss.

Tabil pours a healing potion over Avenger of the Green's feet roots.

Avenger of the Green gathers elements and eats a healing apple.

❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-102 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday


HP: 62/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5, | Spells Prepared 1st 2/4 2nd 4/4|3rd 4/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 1/1 | Mythic points 2/2

Krakas preps him self, activating his mythical drained rod to empower his spells and then launches a slew of force darts.

Force Barrage: 3d4 + 3 + 1 ⇒ (3, 3, 1) + 3 + 1 = 11

"Are we doing anything to this thing?"

Vigilant Seal

male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16

Jarlgrum will step 5 feet to the side and strike.

Radiance Holy Bludgeoning: 1d20 + 16 + 1 + 1 ⇒ (1) + 16 + 1 + 1 = 192d8 + 5 + 2 ⇒ (7, 3) + 5 + 2 = 17

Then I raise my shield.


Female Tiefling Ranger 6 | HP 80/80 | AC 23 | Fort +12; Ref +14; Will +14 | Perc +14 | +15 Initiative Speed: 25 ft | Ranger DC 21 | Conditions: | Hero Points: 1/3 Striking Longbow +15 2d8 Shadow Bite +12 2d8+3

To hit the Queen harder: 1d20 + 15 ⇒ (11) + 15 = 26
more damage: 2d8 ⇒ (2, 3) = 5
To hit the Queen hardest: 1d20 + 10 ⇒ (9) + 10 = 19
more damage: 2d8 ⇒ (6, 4) = 10
To hit the Queen more hardest: 1d20 + 5 ⇒ (18) + 5 = 23
more damage: 2d8 ⇒ (2, 6) = 8

Keeping up the push of arrows against the Queen, Perla is attempting her best to ensure it goes down.


Artifacts | Macros | Inv | Slides | Map |

Krakas send more force bolts into the queen.

Jarlgrum swings Radiance wildly, then raises his shield.

Perla sends arrow after arrow, which, unfortunately merely clatter of the queen's carapace.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
Jarlgrum AC 24/26 (94/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., ,
Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-113 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
1042 Monday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Human Duskwalker Animist (6) | MP: 2 MR: 1|Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +11, Med + 12, Nat + 12, Occult +12, Religion +14, Soc +10, Surv +12, Lore +10, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor, Aura Sight

Tavos shifts his position, stepping quickly to reach the wounded ally. The molten amber glow at his brow holds steady as the heavier spirits remain bound to the ground beneath the queen.

hold the burn… hold the burn… do not loosen…

He drops to one knee and works quickly, practiced hands applying pressure and binding where needed. The intervention is brief and efficient — enough to steady breathing and keep the ally in the fight.

Straightening, Tavos turns his focus back to the cavern floor. He sustains the spell, and the fractured stone beneath the queen pulses again with heat as Earth’s Bile continues to churn.

* Stride
* Battle Medicine DC 15: 1d20 + 12 ⇒ (4) + 12 = 16 Healing: 2d8 ⇒ (8, 8) = 16
* Sustain Earth's Bile Fire: 2d4 + 3 ⇒ (4, 4) + 3 = 11 Bludgeoning: 2d4 ⇒ (2, 1) = 3 DC 22, Basic Reflex + Pers Fire 2


Artifacts | Macros | Inv | Slides | Map |

Reflex: 1d20 + 19 ⇒ (16) + 19 = 35

The queen twists and turns, and avoids any damage from the burning earth beneath it.

Tabil, Jarlgrum, Merlin: 1d3 ⇒ 2

1d4 ⇒ 2

The queen bites at Jarlgrum: 1d20 + 20 ⇒ (1) + 20 = 21

Then, it bites again: 1d20 + 20 - 5 ⇒ (20) + 20 - 5 = 35for: 2d10 + 8 + 2d10 + 8 ⇒ (3, 9) + 8 + (4, 1) + 8 = 33and it tries to grab Jarlgrum: 1d20 + 18 - 5 ⇒ (14) + 18 - 5 = 27

I'm gonna assume Jarlgrum will Shield Block, since the queen will not be doing more attacks.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
➤ Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (24/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (69/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., Grabbed
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-113 HP)27 < AC <= 30

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0830 Wednesday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


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Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Investigator DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Cleanse Ahari Gorge

Tabil aims his gakgung, and takes a shot at the monstrosity. Runes flash on his wrists just before he fires the arrow, and the plates on his forearm splinter into small needles that launch in tandem with the projectile. "Stay behind me, Treeman!"

Stratagem: 1d20 ⇒ 15

Eldritch Shot, Strategic Strike, Inspiring Marshal: 15 + 16 + 1 = 32
Damage, Piercing, Cold Iron: 2d6 + 2d6 + 5d4 ⇒ (2, 2) + (2, 6) + (2, 1, 4, 2, 4) = 25

◇ Devise a Stratagem, ◆◆◆ Eldritch Shot

Shared Stratagem - I would like to make the creature off-guard vs Merlin's next attack.


Artifacts | Macros | Inv | Slides | Map |

Tabil considers weaknesses in the confrontation with the vescavor queen, hurting the queen.

"❖❖❖❖❖❖❖❖❖❖
Vescavor Hatchery, Round 4
Party Conditions: 3 pm, ☘️ = Hero Points | ☼=Mythic Points, +1 to Attack and Mental
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Merlin Brokencrown AC 24/26 (84/84 HP)☘️ ☼ ☼ Shield up (H 8, 73/73), inspiration on, Drained 1 6 HP
➤ Tavos AC 22 (74/74 HP)☘️☘️ ☼ ☼ , -- Darkvision ,
Tabil AC 23 (68/68 HP)☘️ ☼ ☼ , , Low light vision,
➤ Avenger of the Green AC 23/25 (40/88 HP)☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , Wounded 1, prone
➤ Jarlgrum AC 24/26 (69/94 HP)☘️☘️ ☼ ☼ Darkvision --- Shield up., Grabbed
➤ Perla AC 23 (74/74 HP)☘️☘️ ☼ ☼ Darkvision --- Drained 1., ,
➤ Krakas AC21 (62/62 HP)☘️ ☼ ☼ ==== .,
Vescavor Queen (-148 HP)27 < AC <= 30, Off Guard to Merlin

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Goods :
5

Current Food Supply :
41

Current Quests :
  • Drezen
  • Current Army strength 99 %

Known Places :
  • Blackwing
  • Loumis Fine Fittings
  • Horgus Gwerm's Mansion
  • Anevia's Home
  • Defender's Heart
  • Tower of Estrod
  • Topaz Solutions

Posted Time :
0830 Wednesday

TechoWrath Mythic Rules:

1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.

2) While a PC has Mythic Points, then:

2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.

2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.

2c) Decrease the DC of any flat check by the Mythic Rank.

3) A player may spend a Mythic Point to do the following:

3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.

3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.

3c) After a roll which critically fails, change the critical failure to a simple failure.

3d) Change the dying condition to unconscious.


Male Hero Points 3/1 Conditions Drained 1 Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 84/(84)90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

The Fighter winks at Tabil!

Merlin Raises his Shield and delivers a Strike!
Melee(M) +1 Striking Cold-iron Longsword, inspired, Off-Guard : 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 374d8 + 4 + 1 ⇒ (4, 1, 2, 8) + 4 + 1 = 20 S Traits Versatile P, magic

And, because twice is nice!
Melee(M) +1 Striking Cold-iron Longsword, inspired, map: 1d20 + 17 + 1 - 5 ⇒ (2) + 17 + 1 - 5 = 153d8 + 4 + 1 ⇒ (4, 1, 1) + 4 + 1 = 11 S Traits Versatile P, magic

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