Zon-Kuthon

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I'm playing a cleric in a campaign right now and I really don't see it as pointless. In fact, I find that I tend to have the most options both in and out of combat.

Need a spell cast to either buff or heal the party? Got it covered.

Need someone to step up and tank? Got it covered.

Need someone with decent martial abilities to fill in when the fighter needs a breather? Got it covered.

Need a tactical mind in battle? Good thing Wisdom is one of my primary stats.

Need someone to talk in social situations? Good thing Charisma is one of my primary stats.

Need some magical items made? Spellcraft is a class skill.

All of this is ignoring the flavor of the class, which is a lot of fun to roleplay, and the the domain abilities, which can come into play a lot if you're creative with them and can spot situations where they can come in handy. If you don't enjoy that sort of play, you probably won't enjoy the cleric. If you do, its got a lot going for it.


I'd say that you can find somewhere in Golarion that caters to your tastes. The strength of the setting is in its variety.

If you're looking for high-adventure, Taldor might fit you very nicely. It is a kingdom that is built on extravagance, yet has been in decline for some time. The cities there can provide the backdrop for urbane adventures, while the coast can bring in swashbuckling pirates and give access to other areas.

The truth is that you can get just about any kind of campaign out of Golarion. Some areas lend themselves more easily to certain play styles than others, but its really just what your DM makes it into.


Got it. Love it. Can't wait for the look on my players' faces when they're face to face with some new and exciting NPCs.

The beauty of the book, I think? None of the new builds obsolete the core classes. Balance is paramount. Players are not at a disadvantage if they do not spend the money on this book, nor do they get a serious advantage for the purchase. Instead, they are rewarded with options to create nearly any kind of character they can imagine.

Great work, Paizo.


My dice are inconsistent, but at least they are consistently inconsistent. When I play, they roll low. So low that other players have bought me new dice to use. When I DM, they roll high. So high that my players ask me to switch dice.

The lesson: My dice hate players.


When they managed to storm the castle of Cheliax and retreat again with only 3 deaths out of a party of 10. Granted, they had a really good plan and I -did- force the party leader to kill his own parents, so it wasn't a total loss.


I can't think of another company I'd rather give my money to. Since being introduced to Pathfinder during Beta, I've converted a group of friends in the States to it, who have in turn converted their respective gaming groups to it. I've also started up two campaigns in England, spreading the Pathfinder love.

I haven't seen a company put so much care and effort into everything they do. I love the Campaign Setting and the way it plants seeds of ideas in a GMs head without spoiling things for players who pick it up. I love the fact that every time I start looking at the different classes, I realize how much I want to play all of them. I love the adventure paths and how they do a lot of heavy lifting when I run them while still giving me some room to add my own flavor.

My only regret is being a penniless student and not having more money to spend on Paizo products.


During Beta, I played a cleric who was an absolute coward. He had to prepare Remove Fear every morning in order to go into battle. In fact, the only reason he really went adventuring was his monk escort from the temple kept dragging him around. He was still very good at healing, though, and breaking the stereotype of the devote cleric while roleplaying was great. Made for some classic moments for our group.