| TPKiller |
I'm playing a cleric in a campaign right now and I really don't see it as pointless. In fact, I find that I tend to have the most options both in and out of combat.
Need a spell cast to either buff or heal the party? Got it covered.
Need someone to step up and tank? Got it covered.
Need someone with decent martial abilities to fill in when the fighter needs a breather? Got it covered.
Need a tactical mind in battle? Good thing Wisdom is one of my primary stats.
Need someone to talk in social situations? Good thing Charisma is one of my primary stats.
Need some magical items made? Spellcraft is a class skill.
All of this is ignoring the flavor of the class, which is a lot of fun to roleplay, and the the domain abilities, which can come into play a lot if you're creative with them and can spot situations where they can come in handy. If you don't enjoy that sort of play, you probably won't enjoy the cleric. If you do, its got a lot going for it.