Character Name: Sybil Surefoot
Biography: Sybil grew up with her grandmother who was a former member of the Starfinder Society who lived on Absalom Station. She had lost both her parents at a young age. They were deep space explorers and there ship just did not come back. Several ships were sent and only half of them ever returned so any further search was called off. She had a comfortable life on the Station listening to the many tales of her grandmother's days with as a Starfinder. Looking and and watching the coming and goings of the many peoples on the station, Sybil knew she wanted a life out there within the stars. Sybil found Desna at a young age, longer before she took to the life as a Mystic devoted to her. When she came of age she did join up as an initiate of the Starfinder Society but after a few missions it just did not take. Having differing opinions with others of the Society she left and continued her adventures on her own. She had her abilities as a Mystic and skills as a pilot among others. Her new life found her on the edge, in all aspects... the law, known space, society. It did not matter to her, she was on a starship living her dream. She came to be smuggling of goods that people needed, medicines relief goods, and the like. She was not in for the profit, though she worked with definitely were, but to help others when there was no one else to do. Of course this put her on the wrong side law and she accepted the risks for doing what she thought was for the greater good. Stewards caught up with her and those she worked with. And while their mission was to get goods to a group of refugees, the other part was to bring in weapons to some of the rebel fighters as well. Gotta take the good you do with part of the bad. So she brought in tried and sentenced to several months aboard the Steadfast. Sybil did not give up her colleagues or anything else they had done. She plead guilty, she did know and she was a willing part of the crew, took her sentence in stride and was going to just server her time but after many of her stories a young Steward Xegas Xervanas, who was already disenchanted with his work, broke her out and fled the ship with her. When the pair parted Xegas said he was going try the smuggling thing that Sybil was leaving. They gave one another their bests and went their own way. Sybil now had to find a place out of the way and get herself back to the stars... maybe working on a cargo ship for a time, let the heat die down. Personality: Sybil is a free spirit. She goes where the spacelanes' take her and for the adventures along the way. Quick to trust, loyal to those she considers friends and family, and you better watch out if you cross her... No judgment of people, you do you, as long as it does not hurt others and you do not force it on me and mine, we are good. She is that person that stays happy and positive in most situations even when everything around sucks.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil looks to the others and says as a matter of fact, "Well... we know we are going in there. Myth or not, we have to check this out and see if we can help Ahri more than we are now..."' "So lets be careful and do this smart like... move in slow and watch for any sign of trouble... and casts a gaze over at Zhelaeuss, "And let's not piss off the locals this time. With that she starts up with the others... Stealth: 1d20 + 5 ⇒ (12) + 5 = 17
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "If we got closer, Dee or myself could tell if there was magic still within the statue... but we risk whatever is around this place. Or we move on." Sybil says making her own observations. The halfling tries to tell if there is anything of note about from this distance... Perception: 1d20 + 14 ⇒ (1) + 14 = 15 And... moving on... ;)
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfing moves along with the others helping Ahri out as much as she is able. Once they finally stop for the evening she looks at helping the female Lashunta get some needed rest for the night. Medicine: 1d20 + 6 ⇒ (14) + 6 = 20 After she prays to the Lady of Fates and casts a spell and than passes a special pill out to each of her companions, "Eat this and you will be provided with enough food for an entire day." Cast MegaVitamin 2d4 ⇒ (2, 4) = 6 One of these supplements meets its eater’s food needs for 24 hours and causes the eater to regain 1 Hit Point. The woman looks to Tylur... "We will be able to check it out and see at this point it would be very helpful." She will take the time to also cast another spell trying to locate the good Dr, from the information provided by the University and the Authorities. before looking to the heavens as the stars appear to know what she is in relation to that location... Cast Know Coordinates on the Dr they are trying to find her.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day At finding the woman dead, Sybil takes a moment to say a brief prayer for her... she does her daily casting to renew spells for those of which day it is... Survival: 1d20 + 10 ⇒ (3) + 10 = 13 +2 aid from = 15 (need 3 more?)
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil's summons are updated. I hope. There a google doc link to pictures of them as well., if anyone is interested. With 4 rounds now, you may start to see them appear now any again. There are three names, because if she uses the level 1 creature you can summon three of that summons. Enjoy.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Mysticism: 1d20 + 11 ⇒ (11) + 11 = 22 Sybil considers s moment and look s from Dee to the woman and back to Dee, "Ahhh... she looks to Dee in confusion... She is acting very un-cult-of-the-devourer-like of anything. If she is a part of said cult, she is not as devout as one should be..." She looks to the woman and points at Tylur, "What he said." And gives a shrug. "Let us move away from here... I am sure we will attract something if we remain by a fresh kill, even if it is plant based... is Sybil's suggest at moving on. Survival: 1d20 + 10 ⇒ (11) + 10 = 21
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil has as a Mystic Ability Mindlink (SP) 2nd Level: You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual. Or change out Know Coordinates if needs be...
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Woot! new Level.... • Mystic 4th level
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil joins the two men in an attempt to aid their new companion and one of the kidnappers from the infection of the plant spores. Aid another Medicine Ahri: 1d20 + 6 ⇒ (10) + 6 = 16 Aid another Medicine kinapper: 1d20 + 6 ⇒ (20) + 6 = 26
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil moves forward... "It appears you have forgotten once again, Zhelaeuss..." she moves to Tylur's side... Taking short of time in prayer and preparation before the human, she places a hand, bits of blue and purple swirl about his most nasty of wound caused by the creature, "By the Lady of Fate's will..." Healing Touch 15 hp healed. "That should help, for a majority of your wounds." She turns to look at the creature a moment before looking at the victim they have happened upon.. and whispers to the others, "Can she be saved or is she lost?"
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Seeing Tylur take another brutal attack and knowing that she needs to end this creature quickly and precicely she calls upon the aid of her Goddess. Gathering up energies, mostes of purlple starts surrounded in almost black appear, "May the Lady of Fates end you this day!" Three of the motes shoot out towards the ctraure swirling about and around Tylur to strike the creature solidly on three fronts. Cast Shooting Star Shooting Star: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil adjusts just a little and fires off another shot. Attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 for Fire Damage: 1d8 ⇒ 3 "Hang in there Tylur!" the halfling calls hope her healing skills will not be needed.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling comes up along from the rear seeing real trouble at the present time... she keeps watch for the creature that likely did this to the woman... Sybil looks at the woman wondering how far gone she is and is it worth trying or save, or doing as she wishes and helping her with a more dignified way of ding than by plant spores... Medicine: 1d20 + 6 ⇒ (12) + 6 = 18 Sybil moves to a better vantage and than raises her rifle and and lines takes a shot at the creature, "C'mon Lady Luck... " and pills the trigger... Attack: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 for Fire Damage: 1d8 ⇒ 8
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Not sure if the condition is gone, she did fail two checks before succeeding. The halfling is unusually quiet, but she continues to push along with the others trying to keep watch for trouble, the creature, any traps or the like left in the baddies' wake. At the new sound of some moans she attempts to be alert.
She looks to Tylur and shrugs, "Not sure... but we got your back."
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling is still not feeling herself but noticed that Tylur has looked over Ahri and there was little to do with out a medkit that no one had presently. "I guess we will have to invest in a medkit at sometime or see if the bad guys have one when we catch up with them." she comments to the medkit question. She nods to Tylur, "Sounds like a plan..." She watches for any trouble, and with the darkness falling, switches to her infrared sensors... Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day As one of the newest members of the team is attacked at a distance from a strange plant the halfling kneels as she takes up her Azimuth Rifle. She is taking aim at the creature as she replies to Zhelaeuss, "Yes, being attacked is usually a good sign." She lines up her shot and fires on the creature... Attack the Plant: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14 ( 120 ft range with the rifle ) Damage: 1d8 ⇒ 4
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Survival for insight into such creatures before them: 1d20 + 9 ⇒ (18) + 9 = 27 "I am not sure what that is... but from my experience in the wilds if it colourful, it is usually not friendly... Meaning they are to draw creatures to it for some reason or another."[/b] the halfling says with some warning as she backs away from the creature.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Perception: 1d20 + 12 ⇒ (3) + 12 = 15 The halfling was looking to the stars when something off to one side caught her attention. It made her stop a moment and she slowly made her way to Tylur and she taps the warrior, she whispers to him and anyone else near by, "To my at five o'clock,100 feet or so out, there is some sort of creature there... it is watching us..."
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling also sat for a short time resting after dealing with some angry native creatures and a man-eating plant, 'All in the day of being a Starfinder, apparently." Sybil takes up the Frostbite-class Zero rifle for now. Her own laser rifle is adequate but, you never know when you might need to change tactics. "I will use the rifle for now." she mentioned the the group as no one else has spoken up. "Only a few left," She answers Dee, "But I should be good for what the rest of the day will leave for us." If we are heading out," The small being rises from where she was sitting, "We should be on our way sooner rather than later.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The best to everyone for the festive season and the coming New Year.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day She merely eyes Zhelaeuss as he moves to embrace her... not forgeting the whole incident that has here feeling like she was tossed down some garbage chute... At his words though she tries to remember anything of use from her own teachings and travels... ""Let me think..." Mysticism re Loskialua, monastery of starsong, embassy of the spheres, and Temple of the Twelve using the priest theme to reduce the DC by 5: 1d20 + 10 ⇒ (16) + 10 = 26
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling nods and moves up to Tylur examines the man's wounds... "Those look nasty..." And says and starts to pray to her Goddess. "May the Lady Luck grants me the power to heal these..." she pauses the incantation as Tylur moves several times and works it in, "wounds... and that this warrior will stop fidgeting while I tend to his injury... we will be on our way soon... And give us your blessing..." Mystic healing: 15 hit points restored "If everyone else is, good?" Sybil asks to the others. If there are no takers she joins Dee in looking over the plant and obelisk... Perception: 1d20 + 12 ⇒ (20) + 12 = 32 Mysticism: 1d20 + 10 ⇒ (5) + 10 = 15
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "Frell me!" The halfling holds out a hand and mutters a few devine words... after several moments three purple-black stars move from her hand and swirl about to strike the plant-like creature not attacking Tylur. Cast Shooting Stars (full round) Force Damage: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6 - Yahtzee?
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling moves forward just a little, raises her rifle... and fires at the on coming plant creature. "Okay... we shoot this thing..." Fire on plant: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 Her shot goes wide again... Or... we at least try... Those with any medical training can probably tell Sybil is trying to compensate from the poison from moments before.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling then, without word to anyone, pushes away from the rock and moves towards the obelisk... Double Move taken. Will Save: 1d20 + 7 ⇒ (16) + 7 = 23
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil looks to Dee and she seems to be considering a reply for several moment, "Urrr... maybe... I feel all stiff, but maybe with some rest it will pass." "I just got a bad feeling about this place... and as much as I am in for exploring and getting into trouble, we have a daunting task ahead of us." The halfling states to the others hoping they head her warning, "We can always come back..." Looking over to Tylur, "I think we can easily get our bearings as it were another way... once I see the stars, I will know where we are."
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "Not feeling so well here." the halfling mutter out to ansswer DeeV8's query. "Yeah... I am thinking we move on... we can always check back on this place once the doctor is found." She suggests leaning against a rock and not moving so well. If Zhelaeuss happens to look in Sybil's direction with his detect thoughts active 'What the f@&% was he thinking..." Will Save: 1d20 + 7 ⇒ (5) + 7 = 12
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling attempts to line up a shot to help out the Lashunta who got them into this mess. The shot unfortunately goes wide. Attack K1: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 miss
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Poison save if needed: 1d20 + 2 ⇒ (14) + 2 = 16 the halfling makes her way in around the large boulder to come around behind Tylur.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9 (fail... move me on down the track... lots of fun here...) Feeling unwell even more than before the halfing withdraws from the fight... Withdraw... she would move around this large boulder and try to come back around with the others... Use her full movement remaining is 20 ft
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Roll20 is good.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day One not-so-happy halfing for some impulsiveness.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "Oooooowwwwwwwweeeeeee!" Sybil lets out... She draws out her blade and looks quite angrily over at Lefty, "ZHELAEUSS! You and I are going to have a conversation about poking the monkey after this!" She swipes at the creature before her with the sword cane Attack K1: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 (miss)
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "Yeah... I am not looking at getting too close. Yet!" Sybil replies back to Tyur and the others. She is trying to see what they are being lured in to.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day "No idea what these are... not my thing, sorry." the halfling answers back to the others. "As much as well all like things thrown at us, let us not provoke them with anything... like shooting them or the like." Sybil cautions. She does move over more than towards the obelisk to get a better look without getting to close. She does check to see that her own rifle is ready in case of some ambush. Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil starts over a little ways from the large Luashunta peering towards the spire. "Yeah.... we can see what there is to see..." Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day I am on Roll20 but only see the starmap from the last battle. Is that correct for now?
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling turns and looks at the others and gives a shrug, "I have no idea what they are or how they will react... sooo... do we go around or go through them?" Dee has life sciences...
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day 1 day per level... so presently 3 days.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day DM Nex: To your question: If you want to make the rolls to speed the boring part along, please feel free. Sybil has a Survival of 9 + 2 bonus from maps Life Bubble schedule now is Day 1 sybil/dee/Ahri. Day 2 sybil/Zhel/Tylur. Day 3 none. Repeat Day 1, 2, 3
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Day 2 Sybil takes the time to call upon Desna's blessings to give herself, Tylur and Zhealaeuss Life Bubble. The boys now no longer feel the ill affects of the environment. It is in the evenings and mornings that Sybil can take a good note of exactly where she is and gets a good bearing on where she should be heading. Survival DC 18: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 +2 from Zhelaeuss's Aid for a 17... one more and we are good.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Thanks for that Zhelaeuss!
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Sybil stows her own gear making sure everything is in a secured place and sling on her small pack. She gathers her female companions around and asks them to join hands. She beings a small chant and those in the know of magical things know she is casting a spell. She calls upon the aid of Desna and it is not long before an energy flows from her and surrounds all three women. The trio immediately feel the effects of the stifling hot place diminish to a more pleasant level. "There we go, may the blessing of Desna serve us in these extreme times." She picks up her rifle and looks back at the others, "Shall we get this show on the road, as it were?" Sybil Casts Life Bubble on herself, Dee, Ahri. Survival roll Suruval vs DC 18: 1d20 + 11 ⇒ (15) + 11 = 26
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day A reminder that Sybil will be casting Life Bubble on Herself, Dee and Ahri first... so we will have protections from the heat. Tylur and Zahaeuss will have to hydrate and that sort of thing very well the first day.
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day She got a high capacity one... For the survival roll. I see two options: 1) Tylur has +5+2= +7 but can roll twice
What does everyone think? I am leaning towards the roll twice... but with a few successful aids 18 is not too hard to reach. On the other side if she is tracking, 12 DC is an auto reach for Sybil
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day Everyone got what they wanted, Sybil got a battery and sword cane upgrade. so the reaming credits of the 2500 is now 865 cr
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling, perhaps more suspicious of others than the rest of the group would not have shared the information they had so readily. She does shrug her shoulders though, 'What is done is done' "Thank you Doctor," She moves over to the goods that Dr Khair al-Nuaf mentioned as available. "Medical supplies should be divided up with that can use them, The armor," She looks to Tylur and Zhelaeuss, "Either of you want this or the blade?"
Ongoing Conditions: Life Bubble 3 days Daily Uses: Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day The halfling nods to Zhelaeuss, "Sure thing." Sybil looks to Tylur and Dee, "Either of you need anything?" She looks to the newest member of the group, "How about you Ahri? |