Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet kneels down and takes out her thieves tools. Let's see if I can get these doors open. If this doesn't work, Norjan will need to get his picks ready! Sweet takes a tool in each hand and starts fiddling with the locks. Disable Device: 1d20 + 19 ⇒ (10) + 19 = 29
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet heads out infront of the group. Time to earn my keep. Someone please check for magic while I look for traps. Perception: 1d20 + 12 ⇒ (15) + 12 = 27 +30 versus traps Heading up the stairs to the left if you are looking at the front of the house.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
After the light is cast, Sweet goes to the shadowy front edges and begins to lead the group through the tunnel. Stealth: 1d20 + 18 ⇒ (5) + 18 = 23 Perception: 1d20 + 12 ⇒ (15) + 12 = 27 +30 vs traps
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet, much more bubbly than she should be chimes in. Hey new guy! You don't have a weird melting disease like the last guy I sneaked around with do you? I'd love to scout ahead! Hey that thingy of yours bites? What is it? Everyone ready?
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet arrives at the group. The way is clear up ahead.. She looks through the fire at the liquid remains of Varrel. Yuck! I hope I never get that bubbly disease! Is he going to be ok?
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet stops at the light's end and turns back toward the group. Mouthing so the group can hear her through the message spell: Did you guys get lost or are you heading back to town? I've got a tunnel turning to the right up here. It would be nice if I could get some light. That elf had something wrong...like some kind of disease. He fell in that puddle and his skin started bubbling...I ain't touching him...I think he had the cooties.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
baldwin the merciful wrote:
Agreed!!
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Yep! I figured you guys would take care of that while I make sure we are safe on our flank! I can't do much against the ooze. I think we still need someone to knowledge it.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet starts sneaking down the East hallway looking around for further traps. Stealth: 1d20 + 18 ⇒ (11) + 18 = 29
wow...needed that check on the pit trap!
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Acrobatics: 1d20 + 16 ⇒ (9) + 16 = 25 Sweet cheers as the warrior slams his picks into the bat. She suddenly realizes she is in a precarious position and dives out of the way. Well...like I said before...we found an easy way in!
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
baldwin the merciful wrote: ** spoiler omitted ** Updated last post. I should have used my readied attack first when the bat got in range. I forgot and thought the round 3 attack was the ready.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Battle Below: Round Five: Sweet sees the fighter drop into the pit and giggles in excitement. We found a quicker way in! then tumbles to E5 and pokes at the abdomen again. Acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22 w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
Crit Confirm: w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
Sry. This will be round 5. I got confused. My round 3 attack should have been my readied action.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Battle Below: Have the map up. Just wanted to make sure of its coordinates. Sweet steps under the bat to G3 and then extends her arm to stab the bat in the soft part of it's abdomen. w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
Crap Rolls!!
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Battle Below: As a free action, Sweet lets go of Varrel as he flies away from the bat. Sweet, still in melee with the large bat and now being able to see, draws her short sword and attacks. 1st: w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
2nd: w/ Pirhana Strike Attack:
w/ Pirhana Strike Damage:
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
baldwin the merciful wrote:
Roger.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Battle Below: HP: 58-12-3=43 Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. Will: 1d20 + 5 ⇒ (2) + 5 = 7
Sweet pulls herself off of the spikes causing sharp pain. Flank it with me warrior.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet takes the lead as the group approaches the mansion. She moves ahead about 10 feet and begins checking the stairs and porch for traps. From what we have encountered, I would expect some traps. Let me look ahead. I am wary of the faces on the door. Perception: 1d20 + 12 ⇒ (7) + 12 = 19 22 versus traps
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
OK. Sorry for the confusion earlier. My wife was dictating for me on my IPhone while I was driving. Since my weapon took no damage due to hardness, I would like to use the second round attack as my AOO. The weapon shouldn't take damage due to the hardness again (only 12 damage). Is this all correct? Round 2:
Sweet readies to attack the worm if it reappears.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
baldwin the merciful wrote:
You are correct. If I saw significant dmg the 1st attack, I wouldn't have attacked again. If I can't retro react, the weapon is destroyed.
Init +11, Perception +12 (+15 vs. traps), Disable Device: +19 (+22 vs traps), AC 21/16/16, CMD: 15, HP 58/58, Fort: 6, Ref: 12, Will: 5
Sweet moves to J18 and attacks the worm: +1 Short Sword Attack:
w/ Pirhana Strike Damage:
2nd Round: (5 foot step to flank) +1 Short Sword Attack:
w/ Pirhana Strike Damage:
Sneak Attack:
Sorry I am on vacation and was at a concert last night. Just saw the updates.
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