Hex Magus wrote: At 4th level, the hexcrafter magus gains access to a small number of witch's hexes. The hexcrafter magus picks one hex from the witch's hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. This feature replaces spell recall. Quote:
Fyi, for the flight hex, nothing past the base effect (feather fall), shows up in Herolab.
Paradozen wrote:
I made a oozemorph 2/unchained monk 5 as a backup character for a campaign I'm in, designed to fight in oozemorph form. It has Vanara as its race, to give it a climb speed. Unchained monk instead of regular monk as it works better (flurry works off of BAB). It needs Weapon Focus and Feral Combat Training for its natural attacks to work in the flurry. A Ioun stone (gold nodule, Common) will let it speak.
Hmm, sounds like this is ripe for abuse in a one-off game. It would indeed seem to give level 1 characters a constant 15 hp temporary buffer, without any penalties depending on the interpretation of the conflicting addiction rules. Note that pesh is a black market item, so you could use the black market rules to limit access, requiring a successful diplomacy check. However, if you were to say give open access to anything in a first level mod, and some canny player used that to his advantage, I would consider that player to be exceedingly brilliant. And handsome too. If I were his GM, I would also bring some good beer to the next game at his house, as I have started to run low.
I'm having a lot of fun playing through Way of the Wicked - it's a great AP. I decided on a support/healing character, and wound up playing a Life Oracle. Healing during combat is difficult in an evil campaign, mass healing is even harder. Life Oracle can let you do that, although Fiendish Vessel would probably be good as well. I chose a half-elf (half-drow for flavor) to get the +1/2 effective revelation level on Channel, which makes it very effective in combat (a 5d6 channel at level 6, for example, is awesome). Half-elf also opens up Paragon Surge, which gets you the entire cleric spell list when needed. Half-elf gets you a free Skill Focus, which set you up for Eldritch Heritage, which in turn with an Arcane bloodline can get you the wizard spell list too. Divine Protection adds your your charisma bonus to saves. You are the party face with a high charisma. and having someone with a good bluff is VERY important. When trying to infiltrate normal society, a life oracle is great - you can pretend to be a cleric of Mitra by channeling positive energy (and can pretend to use a Mitran holy symbol to boot - as oracles don't need a divine focus you can use another god's holy symbol as a prop). For offensive capability, you can choose the Ancient Lorekeeper archetype to add some arcane spells to your spell list, and/or focus on Summons.
lantzkev wrote:
It's been FAQ'ed.
You can't cast spells in a Controlled Rag, so Urban Barb/Witch Doctor is not ideal. Controlled Rage:
Rage:
cartmanbeck wrote:
You can't cast spells in a Controlled Rage. Controlled Rage:
Rage:
Controlled rage doesn't say anything about ignoring the part of regular rage that restricts the use of "any ability that requires patience or concentration".
Quote:
Note that the APG FAQ has since changed this: Quote:
Seems to me a Human is a better choice for a Scarred Witch Doctor than an Orc; better Con and the skill bonus helps make up for the loss of skills when you swap out Int for Con.
The question I have is for "reactive" skills like Perception. For example, I thought of having something similar to a snuff box, holding a mild stimulant (whatever the Golarian version of coffee is, for example). Theocrat Issac pointed out (rightly, I think) that it was fine to use before you had a roll for a check, but it wouldn't be in force all day long, just in case you had a reactive perception check. Anyone have any ideas what would work for this? A good example of an "all day" MW tool would be like that mask in one mod that worked for intimidate.
thenorthman wrote:
Note I wasn't talking about storage flash memory - I was talking about the internal RAM. The Ipad 1 has 256megs, the Ipad 2 twice that. Unfortunately the new IOS seems built for 512, not 256. I seldom have less than 10% free RAM available. It slows down everything, and leads to frequent crashes.
LazarX wrote: They're not simmilar in what they DO. Clockspeed isn't everything. you posted this before the new nook was even released. Have you actually tried the new nook or the fire? If not, how do you know how paizo pdfs perform? Can't be much worse than my iPad 1 after the new IOS left it with almost no free memory. Oh, and you don't needed an external USB drive on a rooted nook. I have no idea where you got that idea.
LazarX wrote:
The A5 and the Fire's OMAP 4430 processor's are similar in performance. That said, I also want to know how the Fire deals with Paizo pdfs. And how the new Nook Color performs.
Dragnmoon wrote:
he did make them both legal. paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderSociety/ general/newSubdomainsLegalForPFS&page=1&source=search#1 On phone or I would make the link pretty.
Kyle Pratt wrote: However I still haven't seen a very good explanation for a reactive social skill like sense motive. At best it would be a book that you might be able to reference later to get an "aha" moment. But who knows maybe some intrepid PC will come up wih a wonderful tool! Perception is usually reactive - perhaps a little container of a mild stimulate. Is there a Golarian version of coffee?
Fozzy Hammer wrote:
"Whoops, well the DC is 20, and I failed by 10 or more, so it looks like I take 2d6 damage! Well, good thing I have a potion... oh, I guess I should have poured that down the cleric's throat instead."
KrispyXIV wrote:
Correct - "If the synthesist applies the Increased Ability Score evolution to the eidolon's mental ability score, it has no effect on the synthesist because he uses his own mental ability scores." The Ultimate Magic FAQ is here:
If the faction mission calls for another skill he can sweet talk the other party members for help. In any case, the difference between 1 (2 if you use your favored class bonus for skills) and 3(4) skill points is 30 percent of your build points, a big deal with a MAD class. Something has to give. There is a good argument either way. While having more skills certainly helps your missions, you are always going to hit mods that require something weird that you don't have anyway. mike, he is going to have a hard time keeping perception, escape artist and umd jacked since he will need a trait to even get these as class skulls or to use umd. Percep is hard even with a trait as the only ones require particular faction memberships. For melee, Point Blank Master gets him into melee range and he can still use his good Dex instead of a so so str mod. If he doesn't mind the cheese, he can take the adopted trait and get that orc fang one so he can threaten in melee while using a bow.
I agree a con of 14 should be the minimum, but he could easily get away with an 8 wis, especially if he takes a trait that give a +1 will save. Palys have a full will save progression, aura of courage and divine grace, so they aren't exactly hurting on the will front. If he is going to deal with just one skill point/level, he can take diplomacy which is probably the most important skill for faction missions anyway. And if you are going to drop int you may as well drop it all the way to 7 since you still get the same 1 skill point. Personally I would drop the cha/dex, one to 16 and one to 17 (the one he will be putting points into). And up the Str to 14 - another +1 to all damage dice on the composite bow is invaluable. Palys are going to have at least one bad stat, especially archer palys, since they are so MAD.
Jaryn Wildmane wrote: You should take the Divine Hunter Archetype for Paladins. You will give up Heavy Armor Prof, which as an archer and being small you probably wouldn't be using anyways, for Precise Shot without having to meet the pre-reqs. That way you can get point blank shot as well at first level, or even another feat like iron will to shore up those will saves from your low wisdom. My theory is that Paizo created Divine Hunter because they realized the standard Paladin was too powerful and wanted to trick paladin archers into giving up their best powers. You give up aura of courage for a crappy power, you give up mercy to avoid having the paly walk 10 feet to lay on hands, and you neuter Aura of Justice, probably the most powerful Paly ability of all.
Caineach wrote:
Sure I do. I just want to have a thrifty Paladin of Shelyn. In any case, he is not going to be lawful stupid; he would know most people are going to fight.
So, I was thinking of creating a paladin of Shelyn, but was wondering how to interpret part of Shelyn's paladin code. Specifically, the part that states: "I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms." Now, at first I thought this was metaphorical, but the picture next to it actually has a (very stylishly dressed) paladin holding a damn rose. So, do I really have to find roses somewhere? What about a dry, wilted rose when I can't find a fresh rose supplier (e.g. the desert). Do flower merchants in Golarian sell roses by the dozen? Would I need an atonement if all I can find are carnations? Also, what do I do if I am a ranged Paladin? Do I have to saunder on up to the evil drow noble or whatever and present a rose, then run back to shoot my bow after she takes a swipe at me? Can I tie a rose to the shaft of an arrow and shoot it into the ground in front of the potential opponent? Now, shooting a rose arrow into the drow I concede would be bad form, although that could be a potential loophole. |