With a 'CRUNCH-SKREEEEEE, CRUNCH-SKREEEEEE...' the 'Pile-o-Crap-Trap' scrapes its bulk across the stained floor of the slaughterhouse towards the Div, reaching out with a blood-stained scythe on a heavy chain and a wooden beam-arm with pitchfork welded to its end! NOTE: A creature of its size I think it normally has about a 15 foot reach? But I'll leave that up to the GM to decide... Melee Slashing Attack with +5ft reach: 1d20 + 15 ⇒ (11) + 15 = 26
78 HPs left; 13 rounds animation duration left!
Animated Object:Initiative!: 1d20 - 2 ⇒ (17) - 2 = 15 Huge Crap-tastic, Broke-ass-pile-of-Trap!(Animated Object!)
Slam Attack! w/Metal Mastery!: 1d20 + 5 + 3 ⇒ (6) + 5 + 3 = 14
Slam Attack! w/Metal Mastery!: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Slam Attack! w/Metal Mastery!: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 23
Keldor's 3x Lightning Elementals are fanning out and attacking cameras on the three corners designated on the map. NE Corner Camera
SE Corner Camera
SW Corner Camera
This could take a while!
Three small dark clouds, streaking with electrical flashes, begin to form in the hall before the approaching miasma of poison. Small Lightning Elemental: CR 1 XP 400
DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
OFFENSE Speed fly 100 ft. (perfect)
STATISTICS Str 10, Dex 15, Con 10, Int 4, Wis 11, Cha 11
SPECIAL ABILITIES
*Spark Leap (Ex)
*Elemental Traits
The dinosaur is almost going crazy trying to harm this large human! Bite w/Smite and Flank: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Talon 1 w/Smite+Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Talon 2 w/Smite+Flank: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
The dinosaur continues his attacks! Bite w/Smite and Flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Talon 1 w/Smite+Flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Talon 2 w/Smite+Flank: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Looks like a bunch of nothing there.
@GM: Please add a token for the Velociraptor in Roll 20? Assuming he will be there long enough to matter... With a flash of blue light, the scaled predator hisses and leaps at the large figure's unsuspecting back! Swift action to activate Smite Evil! Leap Charge! -Note I'm assuming here that the guy is evil. Now let's hope his AC sucks because he charged me. Bite w/Smite and Charge: 1d20 + 6 + 2 + 2 ⇒ (13) + 6 + 2 + 2 = 23 Damage w/Smite and Charge: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Talon 1 w/Smite: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17
Talon 2 w/Smite: 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21
Its considered a CR2 creature, but it has 3d8 'Dice' for its hit points. If its 'official' HD is 3 then add an additional +1 to hit for it on all the smite attacks.
Giant Ant Workers move along the walls and to the nearest spaces to attack the strange creatures! Melee bite + Grab: 1d20 + 3 ⇒ (17) + 3 = 20
Melee bite + Grab + Flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
"ARRRgguuugggluuummmm...." Earth Elemental Slam w/Power Attack!+Elemental Mastery: 1d20 + 6 - 1 + 1 ⇒ (20) + 6 - 1 + 1 = 26
Crit?
NOTE: Water Mastery = add +1 to hit and damage when elemental and enemy are both touching the ground!
Fire Elemental Slam!: 1d20 + 4 ⇒ (17) + 4 = 21
Burn (Reflex DC:11):
A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire (see Burn universal monster ability for complete details. Feel free to add +2 to hit if he can charge her! |