Warforged

Summoned Gr Earth Elemental's page

12 posts. Alias of andreww.


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HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

The elementals again prepare to attack.

Attacks:

No power attac this time.

Slam 1: 1d20 + 25 ⇒ (11) + 25 = 36
Damage: 2d10 + 13 ⇒ (6, 7) + 13 = 26

Slam 2: 1d20 + 25 ⇒ (8) + 25 = 33
Damage: 2d10 + 13 ⇒ (3, 2) + 13 = 18

Slam 3: 1d20 + 25 ⇒ (6) + 25 = 31
Damage: 2d10 + 13 ⇒ (6, 10) + 13 = 29

Slam 4: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 2d10 + 13 ⇒ (7, 2) + 13 = 22


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

The elementals spread out and again ready to beat the thing to a pulp if it reappears.

Attack olls:

Haste, power attack, earth mastery

Slam 1: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d10 + 21 ⇒ (8, 8) + 21 = 37

Slam 2: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 2d10 + 21 ⇒ (8, 5) + 21 = 34

Slam 3: 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d10 + 21 ⇒ (7, 4) + 21 = 32

Slam 4: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 2d10 + 21 ⇒ (5, 1) + 21 = 27


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Yellow and green earth glide under the wall and attack once each. Red moves to a.more central.location. Blue doubles moves.

Includes flank, haste and power attack.

slam: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 2d10 + 21 ⇒ (9, 10) + 21 = 40

slam: 1d20 + 23 ⇒ (9) + 23 = 32
damage: 2d10 + 21 ⇒ (9, 9) + 21 = 39


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Will Red: 1d20 + 8 ⇒ (6) + 8 = 14
Will Blue: 1d20 + 8 ⇒ (17) + 8 = 25

The elementals once again ready to attack it if it emerges. They point out where it is currently buried.

Readied attack:

Each power attacks for -4/+8 and gets +1/1 for earth mastery and +1 for Haste. These are included in the numbers.

Slam : 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d10 + 21 ⇒ (10, 9) + 21 = 40

Slam : 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 2d10 + 21 ⇒ (5, 8) + 21 = 34

Slam : 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d10 + 21 ⇒ (10, 8) + 21 = 39

Slam : 1d20 + 21 ⇒ (11) + 21 = 32
Damage: 2d10 + 21 ⇒ (10, 2) + 21 = 33


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

The elementals spread out, each readies an action to slam the plant should it appear.

Readied attacks:

Power attack, haste and earth mastery included, they hve 15' reach

Slam: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 2d10 + 21 ⇒ (1, 7) + 21 = 29

Slam: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 2d10 + 21 ⇒ (2, 6) + 21 = 29

Slam: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d10 + 21 ⇒ (6, 1) + 21 = 28

Slam: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 2d10 + 21 ⇒ (6, 3) + 21 = 30


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Just looking to see if there was a space down there I could dimension door someone down to. If they are near the surface instead each of the remaining elementals will move into range and try to grapple the thing to drag it out of the ground adjacent to it

Grapple 1, haste, earth mastery: 1d20 + 27 + 1 + 1 ⇒ (11) + 27 + 1 + 1 = 40

If that pulls it out the second will move and slam, if not the second will try and grapple again.

Slam 1: 1d20 + 25 ⇒ (11) + 25 = 36 if it is out
Damage: 2d10 + 13 ⇒ (8, 9) + 13 = 30

Or a second grab if it isnt out
Grapple 2, haste, earth mastery: 1d20 + 27 + 1 + 1 ⇒ (1) + 27 + 1 + 1 = 30


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Green will pound the bonethorn senseless.

How far underground is it? can the elementals tell me what the space if like down there with tremorsense?


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Blue elemental takes a step and attacks the Bonethorn. Green then takes a step and slams with flank.

Attacks:

Haste for +1 and Earth Mastery for +1/1

Blue Elemental
Slam 1: 1d20 + 25 ⇒ (12) + 25 = 37
Damage: 2d10 + 13 ⇒ (9, 8) + 13 = 30

Slam 2: 1d20 + 25 ⇒ (20) + 25 = 45
Damage: 2d10 + 13 ⇒ (4, 4) + 13 = 21

Slam 3: 1d20 + 25 ⇒ (18) + 25 = 43
Damage: 2d10 + 13 ⇒ (6, 9) + 13 = 28

Green Elemental: Green power attacks with flank

Slam 1: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d10 + 21 ⇒ (10, 9) + 21 = 40

Slam 2: 1d20 + 23 ⇒ (15) + 23 = 38
Damage: 2d10 + 21 ⇒ (1, 6) + 21 = 28

Slam 3: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 2d10 + 21 ⇒ (2, 9) + 21 = 32

Confirm blue Slam 2: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 2d10 + 13 ⇒ (9, 5) + 13 = 27


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

If reds first attack flattened the yellow bonethirn then he would move down towards the larger tree. Yellow just double moves to the big tree in that case.

Disease save: 1d20 + 15 ⇒ (17) + 15 = 32


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

The elementals, unperturbed by the wall continue their work. Blue and green readjust slightly and strike at the blue skeleton.

They dont appear to be in difficult terrain there and have earth glide in any event. If they cannot 5' step they will stay where they were.

Red pounds on the yellow enemy while yellow moves up and makes a single swing at it.

Attacks:

No power attack this turn

Red Elemental
Slam 1: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 2d10 + 13 ⇒ (5, 8) + 13 = 26

Slam 2: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 2d10 + 13 ⇒ (5, 8) + 13 = 26

Yellow Elemental
Slam 1: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 2d10 + 13 ⇒ (4, 10) + 13 = 27

Green Elemental

Slam 1: 1d20 + 24 ⇒ (12) + 24 = 36
Damage: 2d10 + 13 ⇒ (2, 2) + 13 = 17

Slam 2: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 2d10 + 13 ⇒ (7, 1) + 13 = 21

Blue Elemental

Slam 1: 1d20 + 24 ⇒ (9) + 24 = 33
Damage: 2d10 + 13 ⇒ (6, 7) + 13 = 26

Slam 2: 1d20 + 24 ⇒ (18) + 24 = 42
Damage: 2d10 + 13 ⇒ (4, 10) + 13 = 27

Again I leave concealment rols to you as defender rolls and I am not certain what does and doesnt have it.


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

Fort save vs disease: 1d20 + 15 ⇒ (14) + 15 = 29

The elemental looks down at the creature that hit it in confusion.

How many did the second one provoke from? Each would take an opportunity attack.


HP 162, DR10/- | AC 21, T7, FF21 | Fort +15, Ref +3. Will +8; CMD 36
Attacks:
[dice=Slam]1d20+24[/dice] [dice=Damage]2d10+13[/dice]. includes earth mastery, pa is -4/+8

The elementals give vent to a deep rumbling roar and each attacks yellow.

Attacks:

Each power attacks for -4/+8 and gets +1/1 for each mastery. These are included in the numbers. The benefit of augment summons is also included.

Red Elemental

Slam 1: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 2d10 + 21 ⇒ (7, 2) + 21 = 30

Slam 2: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 2d10 + 21 ⇒ (10, 2) + 21 = 33

Yellow Elemental

Slam 1: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 2d10 + 21 ⇒ (2, 4) + 21 = 27

Slam 2: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 2d10 + 21 ⇒ (7, 9) + 21 = 37

Green Elemental

Slam 1: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d10 + 21 ⇒ (6, 6) + 21 = 33

Slam 2: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d10 + 21 ⇒ (9, 10) + 21 = 40

Blue Elemental

Slam 1: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 2d10 + 21 ⇒ (7, 6) + 21 = 34

Slam 2: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d10 + 21 ⇒ (6, 8) + 21 = 35

Blue Slam 1 confirm: 1d20 + 20 ⇒ (1) + 20 = 21
Damage: 2d10 + 21 ⇒ (7, 1) + 21 = 29

I havent rolled any miss chances for concealment as normally the defender rolls

They have 15' reach, if an enemy provokes from movement they will try and trip (CMB+24 currently). If they provoke for any other reason they will try and slam