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11 posts. Alias of Wilmannator.


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Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

The shadow dog appears to blink out of and back into existence, as it is dismissed an instant before another identical dog appears in exactly the same place. The only clue that the dogs differ is that the livid snake bite mark has miraculously disappeared.

Shadow dog bite, flank, left snake: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 --If the left snake fell to the previous attack, this shadow dog will 5-ft step to the right and bite the right snake instead, no flank.
Bite damage: 1d6 + 4 ⇒ (3) + 4 = 7


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

The shadow dog likes the taste of reconstructed bones. It snarls deeply and bites at the creature again.

Shadow dog bite, flank vs left snake: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Bite damage: 1d6 + 4 ⇒ (6) + 4 = 10


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

The shadow wolf disappears and a new shadow wolf appears, but on the other side of the battle lines.

It appears just north of the left-hand skeleton snake. If I don't miss my mark, this wolf should be getting a flank from Tolenn, assuming she moves up to attack.

Shadow wolf bite, flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Bite damage: 1d6 + 4 ⇒ (1) + 4 = 5


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

Growling in a disturbingly deep baritone, the shadowy wolf snaps at the bony serpent menacing Gaius (square immediately north of Gaius)

Shadow wolf bite: 1d20 + 4 ⇒ (17) + 4 = 21
Bite damage: 1d6 + 4 ⇒ (2) + 4 = 6


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

Wolfy time!

A shadow wolf appears above the skeletal snake just north of Gaius Daud, and chows down.

Shadow wolf bite, flank: 1d20 + 4 ⇒ (18) + 4 = 22 +2
Damage if successful: 1d6 + 4 ⇒ (5) + 4 = 9

**EDIT** Just realised when I did Zart's post that Gaius won't be providing a flank. Please have it appear north of Daud's skeleton instead.

**EDIT EDIT** Daud won't provide a flank either!


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

Zart places the shadow wolf as close to a flank as he can. If it needs to, it will take a 5-ft step or a move action to get into flank (with Gaius if it can).

The shadow wolf snarls at the skeletal vipers, picks its target and lunges with its dark and shadowy jaws. Even shadow canines just love bones!

Shadow wolf bite, flank: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 -- Double checked, bites do B/P/S, so all good vs the DR.
Damage if successful: 1d6 + 4 ⇒ (3) + 4 = 7

When attacking the shadow wolf, please remember that Zart's shadow summons have a 25% miss chance against them due to concealment.


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

"மீண்டும் அங்கு இயக்கவும் மற்றும் நீ அவளை ஒரு நடத்த பெற முடியும் என்று பார்க்க அவள் எங்கே அவளை வைத்து!*" Zart yells to the Zoog.

* Aklo:
"Run back there and see if you can get ahold of her and keep her where she is!*"

The Zoog rushes back to where Trinia stands (not sure if I'd need to roll to move back two, but I'm assuming I can do the usual "move action to move one" in reverse).

The Zoog then attempts to grapple Trinia.

Zoog grapple vs Trinia: 1d20 + 2 ⇒ (19) + 2 = 21 -- If this is a "free" grapple, and it succeeds, then the Zoog will also try to pin this round.


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

Since I'll be kinda out of action this afternoon and for almost all of tomorrow, I'm just going to quickly post some actions. Sorry to clutter things up.

On the Zoog's turn in Round 2:

Following commands from Zart, the Zoog bounds ahead as far as it can to allow for the best tactic. Relying on its keen eyes and tiny frame to help it through the narrow gap and further along besides.

Perception DC 15: 1d20 + 5 ⇒ (20) + 5 = 25
Escape artist DC 20: 1d20 + 2 ⇒ (19) + 2 = 21 --> Not sure if I should include some kind of size bonus for this, since the Zoog is a tiny creature. **EDIT** Wow, didn't need it! Again, when did my PCs start rolling well?


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

Zart turns to the Zoog and barks a short command, "ਮੇਰੇ ਪ੍ਰਾਣੀ, ਮੈਨੂੰ ਰਸਤਾ ਦਿਖਾ ਅਤੇ ਜਾਓ ਉਸ ਨੂੰ ਲੱਭਣ ਅਤੇ ਤੁਹਾਨੂੰ ਉਸ ਦੇ ਫੜ ਸਕਦਾ ਹੈ, ਜੇਕਰ ਵੇਖੋ. ਕੋਈ ਹੱਤਿਆ!"

It bounds off, leaping from the bridge to clear the gap to land on a safer part of the roof, bypassing that challenge and the next one entirely to stand before the narrow gap, its beady eyes glowing.

* Aklo:
"Go, my creature, show me the way and catch up to her with all haste and see if you can grab ahold of her. No killing!"

Acrobatics (DC 15): 1d20 + 11 ⇒ (9) + 11 = 20
Perception (DC 15): 1d20 + 5 ⇒ (20) + 5 = 25


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

The zoog nods its assent and heads up the side of the building, faster even than a monkey could manage. Once at the top, it finds the best vantage point it can and keeps its glowing eyes peeled.


Shadow Wolf | HP: 17/17 | AC: 14 (12 Tch, 12 Fl) | CMB: +4, CMD: 16 | F: 7, R: 5, W: 1 | Init: +2 | Perc: +8, SM: +1 | Speed: 50ft | Active conditions: None.

The Zoog scampers up the wall of the nearest building as though the wall were just flat ground and continues along the rooftops in the direction indicated by Zart.

"அடாவடியான அழைப்பாளர்களை*," it grumbles as soon as it is out of earshot.

* Aklo:
"Pushy summoners."