Watcher wrote: Ironically, if you place in a round, you won't have time to chit chat and dwell on the boards too much.. except for a figurative smoke break for a few moments. You'll be crafting your next entry! I've taken my blog posting from "once every few weeks or months" to 17 articles so far for 2010. In part because I knew if I *did* get in the top 32 I'd need to be a lot better at producing content more quickly. :)
One more week to go! :) The suspense was killing me, so I arranged my own "Design A..." contest on my site. Anyone else waiting for the 19th should stop by and check out our "Design A Dungeon Room" contest. We've got some fun Judges and Prizes and the entries have already started to come in. Meanwhile, I'm really looking forward to next week and seeing all the entries the made the top-32 for this year's RPG Superstar. :)
Sean K Reynolds wrote: I don't believe we've eliminated anyone based on UK vs. US spelling. That's good to hear, although if I were writing for a UK publisher I'd expect they'd want different spellings from a US one. When I'm writing for my own blog I'm always debating Armor/Armour and Color/Colour. :)
If I don't make it past round-one I might still follow along with the competition and create my own entries based on the sekrit challenges. I entered because it sounded fun and I wanted the challenge to refine my game design writing, and that's not dependent on "winning" (although I wouldn't get the great professional feedback). So I'm not feeling too stressed about January, looking forward to seeing the variety of submissions, and wondering what's next. :) If you haven't submitted something - why not go for it? It'll be fun. :)
Thanks Clark. I'm really looking forward to giving this a shot and seeing everyone else's submissions. Thod wrote: followed by a sleepless night (my son wasn't feeling well and had to visit our bed) - and come the morning an idea was born. I was up a lot last night with my kids as well, and then I couldn't get back to sleep so I was reading some of the threads here from previous year's competitions.
I think this is an excellent idea and I'm happy to see Paizo moving in this direction. I'd really like to see this project be successful, and wanted to offer some (hopefully) helpful advice. The three things that would make the game better would be: 1) Streamline / simplify whenever possible and avoid scope creep with skills, feats and powers. It's good to see you start this with the skills. Don't stop. 2) Focus on Improving Player Choices. Avoid hollow, obvious or uninformed decisions in the game and game supplements. 3) Avoid skills, feats and powers that lead to a Wuxia / Superhero style Epic Fantasy. Other people are already doing that. At the very least, make sure the game can support a wide range of gaming styles. Again -- this is a great idea. :) Stuart Robertson
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