AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down GM : Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.
Rationale goes like this, it is a 0 range spell. Ok so you cast it on yourself. Then you get a range touch attack from a spell. The section of the rules covering spells with a range of touch is called "touch spells in combat." The section defeines the spells as "Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject." The problem with produce flame is it only becomes a spell with a touch range once you cast it unlike say frostbite. So no free attack but then it's is a spell with a range of touch. If it is a problem we can just say he cast frost bite last turn. Drop the second d6 and the creature is fatigued. If that works better. Or just do the produce flame damage.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat pops up fists bathed in pale flame and he starts swinging at the flanked opponent. Flurry 1 : 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Flurry 2 : 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 Damage + Pale flame: 1d4 + 8 ⇒ (1) + 8 = 92d6 + 5 ⇒ (6, 2) + 5 = 13
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Will Dat: 1d20 + 12 ⇒ (19) + 12 = 31
Dat case pale flame then dives underground and moves in a position to be able to 5ft into a flank next round. I highly considered an aqueous orb to quite the gibbering or the creature would possible drown a die.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat double-checks for traps to warn Spackle. Then take up his position at the front. Percpetion: 1d20 + 21 ⇒ (7) + 21 = 28 GM could you dm me the DC of the chains? There is no official break dc for chains made of special materials but I can back-calculate one from the number.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat points at the sword and then points at the wall. "Here" Stone has a hardness of 8. At least the chains will not be attached to the wall. Can no one roll over 20 on damage? Dat can change int hippo and eventually get through the chains but it's going to take some time.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down "Target you and touched objects or other touched willing creatures" It's 'you and' not 'you or.' The caster has to be part of the spell.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down "hmmmm. You no danger." Dat walks over and starts inspecting them, but realizes he can't to enough damage in single hit to damage them.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down "Magic stick." Dat hands the wand over to Xilt. Then once everyone is ready he will go and checkout the next room to the east.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat gives a thumbs up. "Yes!" If the group thinks the item is safe to retrieve Dat will earth glide under, check for traps and retrieve the item. Perception: 10 + 21 = 31
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down https://paizo.com/threads/rzs2p5og?Archmage-Path-Powers-Questions#7 If people are interested here is the form post. It is worth noting that form post are not official rules anymore so they don't actually hold weight like they used to but as this is one that clarifies existing rules and is not interpreting them it a good one from my perspective. It's generally best to clairifcations directly and most on them (this is an exception) are not legal ruling in pfs and it is still the gms call.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat starts healing himself before continuing with the inspection. CLW: 6d8 + 6 ⇒ (1, 7, 3, 8, 4, 5) + 6 = 34 "Huh." Guidance on Xilt. Offers him a book (arcane family workbook). And tries to help. Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18 +5 total to your roll Xilt.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat will use his spirit sight to see if it if there is a creature it is a creature he can detect (undead; fey; outsiders; and astral, ethereal, or incorporeal).
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat try to make his one punch count. Right fist: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 201d4 + 9 ⇒ (1) + 9 = 10 Stunning fist DC 19 Fort Save. Likely it's best save but let's see.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Just saw 3 Nat 20s in another game last week followed by a 19 and two more 20s. Some how my PC is alive. Well done GM! I will have post up in the morning.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Just to be clearer on my end. Dat is not running ahead looking for fight's. I just posting the next thing he want to do, to keep the game moving. He still waits for people to get into position, heal and finish searching etc. ¡efore he moves ahead. Give that there is beetle in his face he will strike it twice. Right fist: 1d20 + 15 ⇒ (19) + 15 = 341d4 + 9 ⇒ (2) + 9 = 11
Dat leans back to the group and says in a soft gravelly voice, "Danger."
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat earth glides up and looks through into the north rooms down the double staircase. Poking his head half out of the floor he scans for danger.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat takes a new stance. Making himself look as lard as his small body can entering Dragon style. Then he runs up and goes for a superman punch. Charge Superman punch: 1d20 + 15 ⇒ (5) + 15 = 201d4 + 9 ⇒ (3) + 9 = 12
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat goes to the unopened door and waits for someone with skills to unlock it. If that does not happen he will earth guild his hand through the wall and unlock the door.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat will check the doors. Perception Both Doors : 10 + 22 = 32 Spirit Sense (Sp) You can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures.
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Poke poke. UAS: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
UAS: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat points his flingers like spears trying to strike the jelly like body of the creature. UAS: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
UAS: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Dat moves forward a little to open up space and attacks. Dat points his flinger like spears trying to strike the foe. UAS: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
UAS: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down Ya I love useful familiars, chosen on paladins, bonded investigators, eldrich guardians, skalds can all do so fun stuff. |
