Duergar Hammer

Stop Dat's page

91 posts. Organized Play character for Grandlounge.


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Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Thanks GM! it was a fun one.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"No danger, bad magic, Dat help." Dat looks satisfied with the report he gave.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

That a 30 for Dat. 21 is the proper mod.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat brings the blade over to Deldri. Looking at it as he goes.

Perception: 1d20 + 221 ⇒ (9) + 221 = 230

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Yes."

Dat goes to get it. He checks for any danger. Casting guidance before he goes.

Perception: 10 + 22 = 32

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat just smiles and waves at the group and watches people sort thing out.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

GM :
Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

Rationale goes like this, it is a 0 range spell. Ok so you cast it on yourself. Then you get a range touch attack from a spell. The section of the rules covering spells with a range of touch is called "touch spells in combat." The section defeines the spells as "Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject." The problem with produce flame is it only becomes a spell with a touch range once you cast it unlike say frostbite. So no free attack but then it's is a spell with a range of touch.

If it is a problem we can just say he cast frost bite last turn. Drop the second d6 and the creature is fatigued. If that works better. Or just do the produce flame damage.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat pops up fists bathed in pale flame and he starts swinging at the flanked opponent.

Flurry 1 : 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Flurry 2 : 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

Damage + Pale flame: 1d4 + 8 ⇒ (1) + 8 = 92d6 + 5 ⇒ (6, 2) + 5 = 13
Damage + Pale flame: 1d4 + 8 ⇒ (4) + 8 = 122d6 + 5 ⇒ (5, 1) + 5 = 11

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Will Dat: 1d20 + 12 ⇒ (19) + 12 = 31
Will Ears: 1d20 + 12 ⇒ (12) + 12 = 24

Dat case pale flame then dives underground and moves in a position to be able to 5ft into a flank next round.

I highly considered an aqueous orb to quite the gibbering or the creature would possible drown a die.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat double-checks for traps to warn Spackle. Then take up his position at the front.

Percpetion: 1d20 + 21 ⇒ (7) + 21 = 28

GM could you dm me the DC of the chains? There is no official break dc for chains made of special materials but I can back-calculate one from the number.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat applauds the heroic move, "Good, Good. Yes! Good."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat points at the sword and then points at the wall. "Here"

Stone has a hardness of 8. At least the chains will not be attached to the wall. Can no one roll over 20 on damage? Dat can change int hippo and eventually get through the chains but it's going to take some time.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Target you and touched objects or other touched willing creatures"

It's 'you and' not 'you or.' The caster has to be part of the spell.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"hmmmm. You no danger."

Dat walks over and starts inspecting them, but realizes he can't to enough damage in single hit to damage them.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"You no danger?"

Ok Dat will go for the reactive vs bluff if it tries to lie. He will take ten.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Sense Motive: 1d20 + 24 ⇒ (9) + 24 = 33

Dat reads the creatures face to determin if it is trust worthy.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Magic stick."

Dat hands the wand over to Xilt. Then once everyone is ready he will go and checkout the next room to the east.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat gives a thumbs up. "Yes!"

If the group thinks the item is safe to retrieve Dat will earth glide under, check for traps and retrieve the item.

Perception: 10 + 21 = 31

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Apologies, I did not mean to bog things down. I'm also fine with keeping the 10s for the sake of speed.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

https://paizo.com/threads/rzs2p5og?Archmage-Path-Powers-Questions#7

If people are interested here is the form post. It is worth noting that form post are not official rules anymore so they don't actually hold weight like they used to but as this is one that clarifies existing rules and is not interpreting them it a good one from my perspective. It's generally best to clairifcations directly and most on them (this is an exception) are not legal ruling in pfs and it is still the gms call.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat starts healing himself before continuing with the inspection.

CLW: 6d8 + 6 ⇒ (1, 7, 3, 8, 4, 5) + 6 = 34

"Huh."

Guidance on Xilt. Offers him a book (arcane family workbook). And tries to help.

Spellcraft: 1d20 + 6 ⇒ (12) + 6 = 18

+5 total to your roll Xilt.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat could likely earth glide under the spring and grab the stuff and earth glide back.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat will use his spirit sight to see if it if there is a creature it is a creature he can detect (undead; fey; outsiders; and astral, ethereal, or incorporeal).

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat try to make his one punch count.

Right fist: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 201d4 + 9 ⇒ (1) + 9 = 10 Stunning fist DC 19 Fort Save.

Likely it's best save but let's see.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Date can only muster one punch.

Right fist: 1d20 + 15 ⇒ (5) + 15 = 201d4 + 9 ⇒ (2) + 9 = 11

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat earth glides to a flank.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Just saw 3 Nat 20s in another game last week followed by a 19 and two more 20s. Some how my PC is alive.

Well done GM! I will have post up in the morning.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat can earth guild behind next round so some can flank with him.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Just to be clearer on my end. Dat is not running ahead looking for fight's. I just posting the next thing he want to do, to keep the game moving. He still waits for people to get into position, heal and finish searching etc. ¡efore he moves ahead.

Give that there is beetle in his face he will strike it twice.

Right fist: 1d20 + 15 ⇒ (19) + 15 = 341d4 + 9 ⇒ (2) + 9 = 11
Left fist: 1d20 + 15 ⇒ (4) + 15 = 191d4 + 9 ⇒ (2) + 9 = 11

Dat leans back to the group and says in a soft gravelly voice, "Danger."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat earth glides up and looks through into the north rooms down the double staircase. Poking his head half out of the floor he scans for danger.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat takes a new stance. Making himself look as lard as his small body can entering Dragon style. Then he runs up and goes for a superman punch.

Charge Superman punch: 1d20 + 15 ⇒ (5) + 15 = 201d4 + 9 ⇒ (3) + 9 = 12

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

North door off the hallway is good I moved Dat back.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat goes to the unopened door and waits for someone with skills to unlock it. If that does not happen he will earth guild his hand through the wall and unlock the door.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat just pointed out the boots to every one. "There."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat casts detect magic.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat will check for traps and sounds behind the doors.

Perception: 10 + 22 = 32

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Yes!" Dat will move to the front of the group.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Sorry Deldri. Did not see you up there. Glad that door was locked.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat returns the thumbs up.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat points to his ear and says, "Danger."

He waits for any spells to be cast then opens the western door.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat will check the doors.

Perception Both Doors : 10 + 22 = 32

Spirit Sense (Sp) You can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Poke poke.

UAS: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12

UAS: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Damage: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Grand Lodge

Same question? I'm having a lot of fun on the current floor.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat points his flingers like spears trying to strike the jelly like body of the creature.

UAS: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Damage: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12

UAS: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Damage: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Dat punch, Dat punch a lot."

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

"Yes."

I think Dat should be able to earth glide over and punch the creatures from the wall.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Dat moves forward a little to open up space and attacks. Dat points his flinger like spears trying to strike the foe.

UAS: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage: 1d4 + 8 + 2 ⇒ (4) + 8 + 2 = 14

UAS: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
Damage: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Ya I love useful familiars, chosen on paladins, bonded investigators, eldrich guardians, skalds can all do so fun stuff.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

If the first attack is in effective Dat would switch into snake style and pierce the water.

Grand Lodge

AC:30 T:19 F:29| HP 66/66 | CMD:27 | F:+11 R:+5 W:+12 | Init:+1 | Perc: +21, |
Vocab:
Yes,no,big,stick,ears,truth,magic,here,good,bad,go,ok,danger,person,stop,he lp,5w's,maybe,up,down

Ya the dip allowd me to make a melee druid with caster stats.