The only class that is inherently evil is the antipaladin. Everything else comes down to the choices a character might make in terms of abilities and how he uses them. Some abilities are evil. Some spells are evil. But the inclusion of a sinister-seeming option doesn't make a class evil at all. I can make a very effective lawful good witch right now. The existence of child scent or cook people doesn't make the witch class evil any more than the existence of unhallow and create undead makes cleric and evil class.
All I wanna know is if a witch can take a shaman hex. Since some spirit hexes seem more powerful than regular witch hexes, and no language specifically says they can, I guess the answer is no. Sad face.
As unofficial Herald of my friends at Playground Adventures, I just wanna say I'm excited about this. I listened to a mentor recently describe how his mother ran a game for he and his friends, tying homework and research into the story and making education fun. So I think this line of products is brilliant and way overdue!
Looks like Victoria Jackzo's dhampir paladin archetype got axed at some point in development.
Yeah..over the course of putting this massive book together, we weren't able to keep everything we liked. It'a a sad truth of publishing that sometimes space, art, or other requirements forced quality content out of final versions. Usually we just hang onto those (especially if we've paid for them already) to use later on in a more focused product. In this case, my friend Jazz broke off several cool archetypes and the paladin went onto the self. It's not her fault (she turned over a fine bit of design). Just didn't make this cut this time.
When you've had things left out of a book because too many things started with the same letter, you start to understand Marc's job is a tough one.
So...there was design space available for some badass to tinker with the basic chassis of the game like you're talking about.
Until Stephen Rowe and the Four Horsemen got ahold of it. Now it's written and waiting for a certain event to get out there to the public.
Human Fighter wrote:
What does the Rogue lose for being an Eldritch scoundrel?
The scoundrel onlt gets 5d6 sneak attack over his progression, and half the normal rogue talents. In addition, he only gains uncanny and improved uncanny dodge if he spends a rogue talent slot on them. He loses armor proficiency and only gets 4 skill ranks per level.
In exchanges, he gets decent spellcasting and replace trap sense with a n internal alarm that registers nearby magical traps.
Hehe. That isn't the most consistent thing, and I know that so I should have been clear. Sorry.
Yeah..the scoundrel casts spells on the same progression as a magus, including cantrips. But he draws spells from the wizard list.
I really dig that dude. He gets things done.
Hope you're all enjoying the book!
I absolutely think you can accomplish the adventure in the time allotted, or maybe even a little less. Just remember: Tristeza House is an intentional meat grinder. There are a lot of combats, but they run one after another and can even bleed into each other if the PCs are anything less than super efficient and clever. It might be easy for the party to explore the whole house in half the time ypou've allotted, but it will hurt.
If you have any questions about the adventure, feel free to drop me a PM and let your players know you're conspiring against them with the author!
This adventure is a great debut for an exciting new company. Written by a designer I hired for a project earlier this year, developed by my friend and fellow Horseman Stephen Rowe, and published by my friends at Playground Adventures!
Full disclosure: I received a copy of this product for free as part of a portfolio so I can evaluate a designer's work for future freelance hiring.
I have to tell you, I will be hiring Kelly Pawlik for design work soon. The writing is smooth. The product fills a need in a professional way. You can immerse your players in different tavern scenes, roleplay locals to give the players favorite hangouts, and of course have those all important meetings with contacts, employers, or desperate townsfolk in need of a hero. Trio of Taverns makes your job as GM easier. Also, if you are a player with a business in mind, pick up this supplement and get to know the new front for your adventuring career!
Silver Griffin wrote:
The talented bestiary you mentioned sounds interesting. I don’t think I have heard about it before so can you tell us a bit about it?
Good to see you again, Griffin!
We are really proud of the Talented Bestiary. The book presents a system for creature design that allows GMs and players to craft new races and monsters from the ground up.
Suppose you wanted to play a PC that has a few racial HD, like building one from the ARG but a little more meatier with racial HD? Or suppose you want your dragons to be unique, or you want to build a mind flayer or beholder for Pathfinder for your home game? By declaring a role and key combat abilities for the creature, you can swiftly build anything you want, and even mix and match types or subtypes to get the flavor you need for your encounter or PC.
That's the Talented Bestiary. We cast aside assumptions about creature types and static abilities, and give you the power to make absolutely anything. And once you know the system, it's actually wicked fast.
That book isn't quite ready for layout, but we anticipate a final turnover within the next few weeks and then we'll begin marketing in advance of its release. It's a big book, featuring a re-imagined version of almost every creature in the Pathfinder Bestiary.
Keep an eye on it!
My friend and RPG Superstar Top 16, BJ Hensley, is a total polymath. In addition to fun Pathfinder design, she does web design, cartography, editing, and is a well-connected marketer. She also acts as herald to my writing group, the Four Horsemen.
It is my great pleasure to herald her for a change. BJ's new line of adventures falls under the brand Playground Adventures, and she's launched a new web site to bring us family-friendly adventuring suitable for roleplayers of all ages.
Please drop by and check out her site. Also, come back here and bump the thread. Tell her how much you need family adventures in your life and thank her for making that vision happen!
The Four Horsemen design team (Tim Hitchcock, Steven T. Helt, Stephen Rowe, and Dan Dillon) has had a great year. We've individually and jointly worked with a lot of companies, including Paizo, Rogue Genius Games, Legendary Games, Kobold Press, and more!
Today, we partnered with our friends at Rogue Genius Games and d20pfsrd.com to launch the Four Horsemen Blog. Every week, we'll bring you advice and tips regarding your home game. Available topics include current events that might inspire homebrewed adventures, ongoing campaigns and how to keep them alive, treatments for your PCs, advice for those behind the screen, and more.
It's October, so we kick off the blog with a horror theme! This week Stephen Rowe (Pestilence) discusses strategies for making monsters scary for even seasoned adventurers! Check it out, and then come back and talk it over!
A good map makes you want to role up characters and get your hands dirty. Dayum! I don't think I have seen a map that made me want to get into an adventure so fast. When a map elicits an emotional response, like Return to the Tomb of Horror's city of Moil or the Fanes and tunnel maps from Return to the Temple of Elemental Evil, or (to get away from adventure with "Return to" in the title) the cyclops stronghold map from...last year?
So...you just let me know what level, how many mythic tiers, and when we're playing whatever adventure Paizo decides to use this for.
And uh...let me write some encounters for it, too.
You should drop the mic. Most exciting map I've seen in this contest in any round of any year. Go make monsters.
My keep list has never made it to 32 in any year, so I am pleased to say this item was in my top 24.
I was impressed with it's cinema. I think majestic hero standing in the snow. I think about mammoth lords snarling at aggressors and getting ready to get their hands dirty.
Good luck and congratulations!
I am sure BJ is working her map now, and it's generally frowned on for contestants to remark about their entries during the contest. EVen though votes were cast and such, it's a good policy to refrain from more than "Thank You" until the whole contest is over.
I can't answer for her, but I can speculate that the nausea is a reference to the distraction ability of swarms. If you think of it as a swarm, then the effort to not breath in or swallow a bunch of butterflies (or termites or spiders) simulates nausea. Most swarms I know of have this exact same effect.
Anyhoo..congrats, BJ! Looking forward to your map!
I have had a pretty good track record of predicting the Top 32 over the years, and I posted my personal keep list of 24 items that are pretty likely to make it in over at our Facebook page (facebook.com/fourhorsemenofficial)
Nah. I didn't really. I was just joining Neil in the vague taunting.
Thanks so much for your support! I have already done some monster design and outlined the adventure. Now I'm off to expand my plans and give you the very best I can. I think the tough choices and tough encounters will please you all. Unless you reeeally love that PC who just died. Sorry about that*.
Please tell your friends, split up the cost of increasing your pledge with your gaming group, or whatever you can to help unlock my good friend Tim Hitchcock's adventure. Everyone knows Tim's adventures are unique and rich in story, and you don't want to miss it!
I am not remotely sorry. You bought an adventure from a guy nicknamed Famine. You knew what you were getting into. But...I still love you. Roll up a new character. This time it'll be different, I promise. I've changed.....
Hey, folks! Just dropping in to say it's exciting to see a game gearing up for the adventure path!
As author for one of the adventures, I was invited to run the special kickoff event at PaizoCon so I could get a taste and it was a blast. It was not easy and the players were great sports about the AWFUL AWFUL things I did to them, but it was a great time and set the stage for a fantastic adventure.
Please reach out if we can help you prepare for your game, and please go back us if you haven't already. In the next week or so the KS will start to pick up as time starts to run out, and about that time we'll be funding my adventure The Depths of Desperation.
...for which I want you all to know..it's truly nothing personal. : )
You folks are always welcome to send me messages here or on Facebook. I'd be happy to help with ideas that with help bridge the game for your table or find a way to improve a bit that just didn't quite get there.
A couple of bits from this thread (and be patient with me on minute details, it's been a while since I write it):
Hope's Hollow is utterly broken. There's no going to the authorities. In fact the previous leadership is dead and now everyone hates and suspects one another. The nurses don't care because they suffer the same miasma as everyone else. Everything sucks. Nothing is fair. This job is doomed. They personify the jaded nonchalance that should permeate Hope's Hollow and Cassomir.
The use of the lacridaemons to slow the party is right on. The text says the harry the PCs and they should be able make their life difficult until the PCs pull a pretty boss move, or the game starts to drag and its time for the next encounter.
In the adventure's beginning, the two members of the Watch are infirm and old and happy to send the PCs to look in on Dern. But when Flinn sends the missive to let them know where he is, it's an emergency. They care for their friend, can't reach the PCs, and behave rashly.
Hopefully that explains some of the thinking or helps move the game forward. I wish I'd sen this thread before just now.
Please let me know if you want to talk about the game!
I wanted to remind everyone that the gnoll book gets a lot of revision, including pages and pages of new mechanical crunch in the Advanced Races Compendium Kickstarter!
Go here and back us to get a .pdf (or a 300-page hardcover!) for the Compendium, including at least 17 chapters of new traits, archetypes, feats, spells, favored class options, racial equipment and more!
Go check out the project and its many teases at https://www.kickstarter.com/projects/350683997/advanced-races-compendium-fo r-pathfinder-roleplayi/posts/1228878
Specifically, I wanted to point out the gnoll chapter has been revised to include slightly different background, and a whooole lot of mechanical crunch to make playing a ghoul fun and unique. My favorite new archetype is the gnoll sycophant!
OSW—I apologize your question went unanswered as long as it did. I imagine that some folks assumed I'd dive in here, since I generally jump in manically and answer, particularly about marketing and crunch design. I had a rough day in the day job yesterday, so I didn't se your posts until this morning.
So..the podcast was a lot of fun, and it was a great honor to hang out with a long-time icon (and my reluctant mentor) Wolfgang, as well as meeting James.
Our part of the podcast starts at about 28 minutes (give or take a couple) and includes the following thoughts from Wolfgang and myself:
—In an environment chock full or rules and options, the Advanced Races Compendium is still important and unique. No other publication gives the depth of options for these previously ignored races. Where else can you find rules for a gnoll sycophant or drow arcanist?
—The books are fairly evenly divided between fluff and crunch, with a lot of great history and culture as background material, and information specific to Midgard to fit the races in properly.
—The book is useful for any campaign, whether for PCs or GMs. The material brings antagonists to life and helps describe the setting if you're visiting minotaurs or gnolls or whatnot. obviously for PCs or key NPCs, the rules options give a lot of race-specific flavor.
—I know some of it has been released by not, but two Paizo staffers (Owen and Stephen) are doing chapters and 2014 RPG Superstar Victoria Jaczko is doing the dhampir chapter.
—James asked about our personal favorites among all featured races for theme and crunch. I said thematically I love the darakhul theme (I paused awkwardly here because I kept thinking about how cool an un-announced stretch goal race is, but couldn't say anything) because I love crafty undead (and hello, "Famine"), and my favoritete book in terms of crunch was the lizardfolk, mostly because of the archetypes. Wolfgang said kobold over and over until the interview ended. Actually, he said aside from kobolds and darakhul, he really liked gearforged, who have been evolving since before Pathfinder came on the scene.
—A few other fun details: the Four Horsemen finished their Southlands responsibilities along with the other designers and the Southlands book is off to print! Also, I am designing the crunch for a cool resource for part of the Midgard setting: the Grand Duchy of Dornig.
I hope that helps highlights the podcast. It was a lot of fun. I'm actually doing the Gamer to Gamer podcast with James this weekend, and it should be out during or just after PaizoCon. We'll specifically talk about cool things coming from the Four Horsemen.
I am declaring the "Official Number of the Apocalypse" to be 19.
It's prime. If you subtract the first digit from the second and turn it on its side, you get infinity. It's more than TWICE what you get from the sacred number of Tzeentch!
Most importantly, it gets us at least one more stretch goal beyond those that have already been released.
So let's get another 19 likes for darakhul, and tell all our friends about the Advanced Races Compendium! No other book in Pathfinder lets you play ghoul or minotaur PCs at level 1!
For everyone paying attention to this project, I have some simple instructions for you to get in on the fun for free!
Step One: Go to the Kobold Press Facebook page.
Step Two: Scroll until you see the banner with the darakhul art (ghoul looking dude with the scepter).
Step Three: COMMENT "Famine rules!" in the comments. You know. Because Famine and ghouls.....
Step Four: LIKE and SHARE that post because ghouls rock and pansy breathing creatures are merely food.
Do these things and I promise great things in your (soon to be undead) character's future!
Since I signed on to this project, I have been impressed with the folk I've been blessed to work with. I can promise every project for the stretch goals will make you all very happy, and will feature a designer or developer with an instantly recognizable name. Maybe even some extra Superstar champions.
Tell your friends! And somebody with a little extra cheddar get your gaming group to back for the leather printed copy and the customized game run by Kobolds! Or Horsemen! Or both!
Well...I guess I meant the royal you....those races typically fill antagonistc roles. But it's not an unfair fix.
If asked to do a grippli book, I'd enthusiastically work to make frog people fun and interesting, but I am still surprised at their popularity.
Maybe we'll see some tongue monks and hope everyone who gets the book is over 12.
Ambrosia Slaad wrote:
Thanks, but definitely, absolutely, no thanks.
So....I was inviting OCW because I've known him on here for a while, and because his specific comments in this thread show some misconceptions about what Christianity teaches.
I didn't say atheists don't study or don't understand the beliefs they reject. I made my comment specifically because of OCW's post and addressed him specifically.
Please don't misconstrue my comments as anything other than a specific friendly invitation to a friendly guy.
I invite you to study Christianity, or to ask a few of us about the things you say. Your representation mischaracterizes a lot. If that's because you prefer a hostile, maybe even caustic position, then that's your choice of course. But if that's because you don't really understand Christianity and just see the worst possible presentation of the faith, let's have a beverage and talk about it.
I'm sure this point has been made, but the original complaint is a little absurd. How can the guy who wants you to worship his god play in a game with different fictional deities?
I'm very vocal about being what some call a fundamentalist Christian. I believe in the deity and resurrection of Christ, part of the Trinity that we know as God. And it is fun, and easy, and not remotely harmful, for me to play a game in a world where the fictional pantheons are nothing like the religion that I am persuaded is truth.
I'm bugged when people think that roleplaying is somehow a meaningful commentary on daily life. It's a hobby. It's fun. Play it with good people. If I play an excelent villain, I am not secretly a murdering psychopath. If I powergame, I am not indulging my inner murder hobo.
I believe the Bible speaks clearly, some things are bigger stumbling blocks for me than other things. There probably are people who shouldn't play roleplaying games. Either because their faith can't justify the pretend nature of the game, or their addictive personality enables them to suspend actual living in favor of escapism. Those are valid issues for those people.
"How can you have pretend gods in your game as an atheist", particularly when "I believe in a god besides those pretend gods" just really seems an absurd conversation to have.
If you have friends who struggle as Christians to enjoy the game, or they ask bizarre questions like this, feel free to pass my name a long and invite them to send me a message. I'm no one special, but I care about the topic and am maybe a friendly fellow believer with a perspective.
Y'all come play my events at PaizoCon. : )
A Pathfinder GM had this to say about his print copy of The Construct Companion:
"I got my copy (pod from DriveThru) about a week ago and I have to say it's a blast. I used the Animated Traps rules that very night in our game, and the PCs were going in circles trying to figure out what was happening to them. The Record Keeper fits perfectly into a crystalline based civilization that I'm planning to add to the campaign, and scaled down version of the Steel Butcher is waiting for my players on the other side of the door. Congrats on a great project; you deserve all the success you're having with it."
But remember...there's as much in this great book for players as there is for the wicked GMs we've equipped to brutalize your PCs. Get your options for playing, building, or fighting constructs today!
You can get the print on demand copy at RPGNow.com, plus the .pdf, for only $24.99, plus a link to our free content document!
Owen K. C. Stephens wrote:
So if anyone is more comfortable using my full name, that's totally fine. But I'm also perfectly happy with being called by my first name here.
Also...you may refer to him as the "Owenadaemon", as frequently happens when the Four Horsemen mention him.
You know, in hushed whispers, lest his wrath be great.
Seriously..I have always loved this contest and will faithfully remain a fan as long as Paizo does it. I'm grateful for the opportunity to judge this year and hope I can come back next year. Remember: you never stop learning. Design greats who were a part of the contest before, design great who host the contest today, and young designers just getting started: they all have a unique voice and have something to offer. Never stop learning from the people in this community.
My vote will be for this or Monica's adventure. I think your pitch excited me the most..maybe my favorite archetype of adventure is when the Good Guys Have Had Enough of Your Crap and are busting a move. That just excites me and had this epic drama surrounding it.
The cinema of mass combat in the background while the PCs struggle for specific objectives is also very compelling.
The detractors are the poor planning in putting the PCs in a sandbox AND on a clock. That rush makes the adventure functionally linear. Linear isn't bad when everyone is on the same page and the encounters are exciting, but you're trying to do both. Kudos for the big swing, but you have to connect when you swing for the fences, or the errors glare.
I will say that giving the PCs more time alleviates a lot of that without having to redevelop. Maybe if you win you can give them some urgency by having two sandbox objectives being time sensitive (that is, if they don't come together near the same time, they don't work), and plenty of time for the others.
Really great work, Chris. Good luck in the voting.