Lizardfolk

Ssithinelor's page

79 posts. Alias of Almonihah.


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HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Work still really busy?


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor growls softly in annoyance, but he is interrupted by the arrival of the strange creature before he can reply.

"I will come," he says, warily, standing to follow the floating being.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor growls softly. "Then the drums should continue, for danger is still close. Where may we get weapons and armor to prepare ourselves?" He flexes one clawed hand. "I will fight for my life with nothing but scale and claw if I must, but I will be better armed."


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Understandable. Thank you for the update!


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Hopefully everything is okay, GM?


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I take it things came up, DM? Everything okay?


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Well now we've certainly showered our host with questions. :D


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I suspect our stint in somewhere safe and civilized will be short.

I'd say the only issue is that, if it's been quiet for two or three days, you should probably just move on, or at least poke the discussion.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Anyone else have something to say right now, or are we waiting for the next shoe to drop?


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssitinelor stiffens slightly at the reminder of the army. The thought of being caught in an unfamiliar cave when a horde of enemies broke in was far from comforting.

"Will we be asked to fight?" he questions, warily.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I figure Ssithinelor would be rather hungry after yesterday. :D

It's kind of funny thinking about what it would be like not to be able to remember the surface.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

"Water," Ssithinelor says, shortly. He does not like being indebted to these unscaled for food and shelter... but neither does he refuse it.

He takes his food to a table alone and wolfs it down as if starving, and indeed he *is* quite hungry. It is only after he is finished that it occurs to him that such food seems odd, here... was there not something about sunlight being needed for meat like this? He could not remember, but it felt so.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor wakes early, warily taking in the changes he notices--the lack of drums, the scents, the change in light. He cannot remember his past, but feels certain it was nothing like this.

Still, the smell is one of food, so he warily picks up his sack and spear and makes his way downstairs again.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Likewise!


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Well, it all went very well. :) Hope everyone had some good times over the holidays!


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I'm getting married this Friday, so it's quite possible I'll be somewhat... distracted for the next while. So if I disappear for a bit feel free to have my character do all of the smart things I haven't thought of.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor takes a key without a word of thanks and stalks up the stairs. He doesn't remember what his home looked like, but feels certain it was nothing like this.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

As I understand it, though, we're going to be stuck together for at least one night... which is plenty of time for things to go horribly wrong. :D


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I love how cohesive our group is. XD

To be a bit more serious, I think it's much more realistic for us to not really feel any need to stick together now that we think we've reached safety. A few hours of shared danger *can* forge bonds of friendship... but it doesn't have too.

Especially since 'Xenophobic' is Ssithinelor's drawback. :D


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor eyes the others distrustfully. "No. I would be alone as soon as I may."


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Apparently we're all full of questions. :D


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor tenses after he goes through the door, not liking the feeling of being moved somewhere with no clear way to tell where it was in relation to where he had been.

"What is this Backdoor?" he asks, warily. "And must we stay in this room?"


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor is a bit less wary of this new group on seeing there are Lizardfolk among them. He tries to approach them as the group sets off, but says nothing to them for the time being. For now, it is time to focus on survival.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor doesn't need to be told twice. As soon as a back door is mentioned, he is sprinting for it.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor hesitantly goes last, wary of any duplicity. He steps back as soon as Dark is done, making no comment about the experience. His thoughts mostly centered around whether or not Dark or creatures like him could search his mind without his permission.

"I would know, if we cannot remember, how can you find it?" he asks, suspiciously.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor watches warily, trying to gauge whether or not he should risk going through this himself.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Earlier:

"Does it follow prey?" Ssithinelor asks, thinking of his encounter with it.

Now:

Ssithinelor trusts this not at all. He waits for some of the soft-skins to risk themselves before accepting.

If the others take the offer and don't go mad or anything he'll go with it.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

(I was realizing this would have happened earlier on)

Ssithinelor looks at Derik and asks, "What is this darkness?"


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor eyes Dark suspiciously. "What do you mean?" he asks.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor nods curtly, but of course gives no description of what his was. "Let us keep moving," he says.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

"What was your symbol?" Ssithinelor asks, giving the halfling a suspicious look.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Greetings, and welcome! Don't mind when Ssithinelor eyes you suspiciously and calls you a soft-skin. He does that to everyone.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

"The one who had that is dead," Ssithinelor states, simply, when Derik points to the dagger.

Ssithinelor doesn't have the dagger, he has a spear. I'd assume one of the casters who didn't come with a melee weapon got it.

"Do they always seek to kill those who appear?"


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor hisses quietly at the hooded figure's voice. He does not like nor trust the feel of a voice in his mind.

"What goblins?" he asks, tersely.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor hisses in surprise. "So many?" he asks, warily. The idea of being trapped in a village of so many soft-skins makes the lizardfolk nervous... but there doesn't seems to be a lot of choice just now.

"So what is this way around?" he asks, looking around cautiously.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

To be clear, Ssithinelor is running towards the dwarf now.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Not the way I was intending to run, but oh well.

Ssithinelor little trusted these other soft-skins, but they were better than being eaten by slime.

"What is ahead?" he shouts to them as he keeps running.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

I'm confused, are we going down the tunnel towards the Deep Well, or back to the room we woke up in?


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Hopefully the issues with boards are solved now and we can get back to playing. :D


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor little trusts the voices down the other tunnel, and instead keeps running down the tunnel that leads back to the room they awakened in.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

My impression was the torches aren't lit


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

"Back to the first room, where we wake," is all Ssithinelor answers, turning down that passageway as he reaches it.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

How far is the T junction where we turned?

Not having a weapon he's willing to throw away, Ssithinelor keeps running, keeping an eye out for where the passageway they came from split off from this passageway.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor doesn't think a wall of slime is a good thing to stab. But if it's slow to react...

He turns and starts running back the way they came, glancing back to see if it follows... and how fast it does so.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Or you could PM one of the players that didn't get in, if there were any other submissions you thought were interesting. Up to you, really.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

It's early enough it probably wouldn't be hard to add in someone else, if there's a way they could be fit into the story. Or we could continue on with three and just be even more cautious than we already are.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor hisses and freezes, then slowly begins to back up. "Slime across the hall," he states, gesturing towards it with his spear. "We do not go this way."


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Good luck with everything! I hope you can find a good balance point for your life.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Ssithinelor freezes as the drumming starts, then starts moving quickly as soon as it stops. He looks around warily and notes the slime when Adrion points it out.

Perhaps it is left behind by that creature in the dark? he thinks to himself, but says nothing aloud. Instead, he just stays on the opposite side of the corridor from the slime and keeps moving.


HP 13/13 | AC: 14 T: 13 Fl: 11 | CMB: +5 CMD: 16 | F +4 R +4 W +1 | Init -5 | Perc: +5 Animal Focus 1/1
Current Effects:

Perception: 1d20 + 5 ⇒ (18) + 5 = 23 Can Ssithinelor see it, too?

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