Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Been having lotsa problems to connect with Paizo -related to Paizo and outside ones-, solved them all and will post tonight after the "Star Rain". I'm really sorry for the delay, let's get this back on tracks!
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Yay for Paizo eating my dots! The lizardfolk listened to the elf in front of him. There was something about his person that made him convincing... and his were words of wisdom and offering. With a nod, Ssekhith drove his own hand to his heart and answered "I will anssswer the call, Ardoniss. Ssekhith the White will help Atlantiss."
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
"The thanksss are not needed, Ardanisss, it was my pleasssure to help othersss against the bloodthirsty sssahuagin. They almost drove my kin to extinction centuriesss ago, and only with the blessing of the Ssserpent we overcame the odds and sssurvived... even if we ssseem to be destined to disappear anyway. I musst be honest, I wass exiled when I sspoke of the wondersss your kind hass and propossed learning from you. Sso being here iss ass much an opportunity ass my only option." says Ssekhith, who tended to be straightforward. "I am not hungry now, but my friend iss." he finishes, as he petss Jawshsh
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
After biding farewell to the kind priest, Ssekhith was once again marvelled by the sea-elves city. The building semt ostentatious, but it also showed pride and calm... a monument to the glory of a civilization. It was this glory and pride what Ssekhith was looking for, and so the lizardfolk advanced to meet the High Priest, both filled with curiosity and determination.
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Ssekhith drinks the scholar's words, having always been fascinated by knowledge and legends. After the elf stop, Jawshsh bumps into the lizardfolk's leg to remind him of their date. "You sseem to know much, sscholar. I'd like to learn more, but I sshould vissit the High Priest now. Maybe later we could sshare food around furniture, ass your kind likess to, and we could continue the converssation?" says Ssekhith as he extends his clawed hand in an offering manner.
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Is this... the high shaman? He doesssn't look so imposssing... And he doessn't has a hat... For a good ten awkward seconds Ssekhith eyes the sea elf before handing him the letter and trying to smile as he has seen the sea elves do in a gesture of friendship and good intentions, which isn't easy when you have a long maw with sharp teeth. "I have come to meet Ardonisss, but I want to know more of the Silver Serpent that Flows Above. Is it brother of The Serpent that Flows Below?"
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
The lizardfolk folds the letter after reading it and puts it in his bag. With a whistle he commands Jawshsh to follow him and walks through the barracks to the outside. Exchanging nods and greetings with the elves there, Ssekhith feels a strange sense of brotherhood that he thought was only found among his kind. Intrigued by the letter, the lizardfolk decided to visit Ardonis Ventes, High Priest of the Church of Prismire.
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
I'm real sorry guys! I was so oblivious because I posted to dot the campaign but the post never appeared... I was idiotly waiting on you while you were waiting on me. Ssekith eyes the elven child as he drops the letter and runs, wondering if this could be an initiation rite. The lizardfolk moves to the letter and inspects it without touching it, remembering the hidden poisonius fishes some other lizardfolk had tried to use against him as a joke before. Knowl. Religion: 1d20 + 2 ⇒ (12) + 2 = 14
"Come here Jawshsh... we have newss." says Ssekhith as he picks the letter and opens it.
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
I will gladly accept the bonus! Ssekith's one is flavourful and appropiate, while Jawshsh' is a much needed one: to my surprise, shark companions start small and advance to meeium at 4th.
That said, fast and bitey man-size shark is still superb, so no real complaint.
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Sshekhith is finally done! Only remaining thing would be spend 1000 gp, but as a noble savage lizardfolk without knowledge of such fine details as trading, bartering and the value of money I say Ssekhith has a thousand gold pieces worth of assorted stuff: trophies from hunted creatures, trinckets, food, toys and mementos. And shiny rocks! And small gems!
Male Lizardfolk, Mad Dog Unchained Barbarian 2 / Dervish Defender Warder 1 HP:47 / 47 || AC 20/ 14 / 18 || F: 9 R: 4 W: 5 || Init: +2 ; Perc: +8 || Maneuvers Readied 3/3
Last question before I finish everything and copy it to the profile! Would you rather have me using Vanilla or Unchained Barbarian? Both are valid options for Mad Dog archetype, so this is a matter of preference.
Here comes Emissary!
Raelyn's background:
The five pillars •Despite being born with clouded blue eyes, Raelyn's wasn't blind and she would spend hour upon hour contemplating the Sun, which always fascinated her. •As a young child she lost her parents to disease, but she endured the tragedy and studied under a scholar's tutelage. •She manifested her gift after entering puberty, discovering that her touch could heal the wounded... and she could harness the searing light of the Sun •Decided to put her blessings to work, she kept playing the part of a healer but trained to also defend the weak under her first love, a rugged mercenary that later betrayed her trust and left. •While fighting alongside other folk heroes of Tasuc Cer she suffered a grievous wound that left her scared: she survived but average magic couldn't fully heal it, and she is unable to bear children. This and her will to keep protecting others motivated her decission to move away from Tasuc Cer to adventure. The Goals
Two Secrets
Three People
Three Memories
Description & Personality:
Raelyn is a tall, muscled woman of great beauty. Her clouded bluish eyes seem not to focus on anything and everything at the same time, but her piercing glare can both melt others' hearts... or wills. She keeps her hair, of a hazelnut brown tonality, short. She usually wears her engraved full-plate, comolete with a hand-made tabard, but when she is out of her armor she favours long dresses of light colours and simple shirts with plain trousers. Even though she isn't a trained diplomancer, she always speaks with honesty and her soothing voice penetrates even the densest heads.
Character Progression Plan: I intend to keep focusing her magical talents in healing and radiant blasting, afterall she is a chosen of the Sun! I will as well keep picking TWF feats, and most probably disarm or sunder ones as well as empowering her lay on hands and healing abilities. Oh, and saving throws, I will pick the Iron Will et al feats, she's gonna be impervious! As how will I play Raylen: in combat she is a melee frontliner, better paired with another melee character but capable on her own. A killing machine against evildoers and backup healer. Out of combat she would be the backbone of the team. The one that knows a bit of different things, can heal efficiently and can even convince an NPC or two. She is more of a second in command than a leader, but could be the party face if need be.
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