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Spyboy's page
Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.
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Thanks for all the help guys, there have been a few viable ideas. Even the ideas you guys provided that are not viable have given me some ideas. As derk-lord and slim Jim have pointed out, I do not care at all about crit fishing, yes I know damage per round is higher that way, but not damage per attack, and that is what I am aiming for. Calagnar actually pointed out that the light pick was... well... light. Not sure how that escaped me, but that could also be quite the viable weapon.
I think I have it pretty narrowed down with either magus or warpriest. I dont know much about the medium but that could also bear looking into. However I just found out that some 3rd party content will be allowed so I know have that to consider. Are there any suggestions on good third party content for a dex based front line fighter aiming to get high damage and a high crit modifier?
I suppose I should add that I have an ally building a character with butterfly sting to feed me confirmed crits. So my part of the duo is to hit like a truck while her part is to generate crits. We will also be using outflank to bounce more attacks back and forth.
Warpriest has definitely come to mind for the scaling damage, just not a fan of 3/4BAB. But I suppose spells make for it. Would there be any feats you guys would suggest for this?
Paladin will not be that effective as we are playing iron gods and there are a lot of neutral enemies. Cavalier or samurai both sound decent though. We will be starting out at level 1.
Custom weapons do indeed sound cool, but not sure the GM will allow that. Although the fortuitous enchant sounds pretty good.
I will definelty look into magus. The android stats are perfect for them.
Butterfly sting is a key part of my allies build. Probably not in mine as I should be doing more damage per hit then her.
I am looking at building a dex based front line combat character of some sort. Initially looking at the two bladed Katar but that is not set in stone. I do want a x4 crit on my weapon though. Anyone have suggestions on how to get my damage up a lot. Damage that can be affected by crits that is. Just so you guys know, I do not care at all what the crit range of the weapon I get is, just the modifier. This character will be an android, but that is the only other thing set in stone. Class choice is still fairly open.
@Gray Warden, unfortunately I can't shift stats. Otherwise that build looks promising. I was originally planning on going with an itimitadte theme but I kept finding other feats that I wanted that are into my feat allotment.
@Slim Jim, Effortless Lace let's me use piranha strike so I don't need to go through too many hoops for that feat to work for me.
So apparently I can't read, for some reason i thought evasive only gave uncanny dodge and improved uncanny dodge... just 1 level of monk is needed now.
While the waveblade is cool, I am sticking with the scimitar for flavour purposes. Yes I know that requires two extra feats two work.
I have four traits, unscathed, omen, foul brand, and ex-asmodean.
We use a party fund system and buy/make stuff for those with less, currently I have a bit more as I have been retraining to get max hit points every level.
Another way is to use a scimitar a put effortless lace on it.
Dragon style could definitely be useful, I will see if I can get that into my build.
@Slim Jim, Sacred fist has already been approved by my GM for use with unchained monk.
I posted my stats and race up a half dozen or so posts.
My main reason for scimitar is flavour wise as i am a worshiper of sarenrae. It fits the AP very well and while I wish to build a strong character, I don't wish a character of near God status. This is the GMs first time running a game. Secondly dervish dance is the only dex to damage feat that works with flurry.
You are right about deflect arrows being situational but it was either that or dodge, which might actually be better thinking about it.
@Slim Jim, while I appreciate your suggestions I will not be taking any class levels other then paladin and monk, uncanny dodge is good, but as mentioned. Duplicate abilities feel bad. Also I have mentioned that I am going virtuous bravo which loses the CHA to AC on smite.
Thank you very much for the help Gray Warden and Melkiador. This post has helped me decide where my build is headed.

Urban Bloodrager could add many benefits, but it is not something that fits the theme of this character.
Upsetting shield style looks pretty cool, but feat intensive and I am already pretty feat starved.
My flat footed AC with armour going straight paladin, is pretty much the same as with the two levels of monk at level 8, so I don't think uncanny dodge becomes that much more needed. Evasion is more useful for me as i have a good reflex save and taking no damage from aoe spells is pretty good.
My build so far is virtuous bravo paladin 4,
STR 12
DEX 18
CON 12
INT 12
WIS 10
CHA 15
feats: weapon focus, dervish dance, weapon finesse (sort of), skill focus intimidate (I took the three skill focus feats from human)
Favoured Class bonuses have been going into resistances combined with the trait that ups each kind of resistance by two. I also have the omen trait.
Don't have the character sheet in front of me but I think everything else is fill in the blanks. I do not have a headband or belt yet as our crafter doesn't have craft wondrous item till next level.
Yes uncanny dodge will be a bit delayed, around level 13. However AC is flat out better for both regular and touch, and flat footed is about equal. This happens around level 8.
So thanks for all the advice and thoughts guys. I will be going with 2 levels of monk in my build. Probably levels 5 and 6.
On another note, what are peoples' thoughts about the unhindering shield feat?

thorin001 wrote: Spyboy wrote: @MrCharisma, I don't actually lose that much AC going scaled fist seeing as before I was looking at Celestial Armour (+9 for 22,500gp) but in comparison I would get bracers of armour +4 (24,000gp) and with my charisma of 16 I will be sitting at +7, and since I wish to get charisma anyways it should be easier to get more AC. And if I have the feats I could get unhindering shield to improve AC more.
For bonus feats I was looking at Combat Reflexes, which I need, and Deflect Arrows, which is extra. You are right that Evasion and Flurry are the big draws here.
@Lelomenia, Good catch on that, I had not realized that weapon group and weapon quality were different for some reason.
@JiaYou, Yes I am going dervish dance, we are actually level 3 so I have it already. It also makes sense that it would work with Flurry. Don't bother with the bracers. Get a wand of mage armor instead. Unless absolutely no one in your party can activate that wand. Unfortunately our party consists of a forgepriest warpreist, a vigilante, and a ranger with an archetype that gives up spells. So I don't think there is anyone that can cast it. :/
To help with armour as well, I am looking at getting a buckler and the unencumbered shield feat.
@PCScipio I will do that, and also maybe a 12th level comparison.
@Chell Raighn, close, the +7 was with the +4 bracers and charisma of 16. That being said I plan on pumping my charisma up quite a bit. By level 8 I am hoping for a dex of +6 and charisma of +5. I do think you are right that unarmoured will be able to out perform armoured in the long run. Especially if I can get some stat tomes crafted for me as i think I will max out the dex on celestial armour.
@Melkiador, that is a good idea, I will have to make sure we have someone that can use the wand first.
@MrCharisma, I don't actually lose that much AC going scaled fist seeing as before I was looking at Celestial Armour (+9 for 22,500gp) but in comparison I would get bracers of armour +4 (24,000gp) and with my charisma of 16 I will be sitting at +7, and since I wish to get charisma anyways it should be easier to get more AC. And if I have the feats I could get unhindering shield to improve AC more.
For bonus feats I was looking at Combat Reflexes, which I need, and Deflect Arrows, which is extra. You are right that Evasion and Flurry are the big draws here.
@Lelomenia, Good catch on that, I had not realized that weapon group and weapon quality were different for some reason.
@JiaYou, Yes I am going dervish dance, we are actually level 3 so I have it already. It also makes sense that it would work with Flurry.
So I am playing a campaign of hell's rebels and I am a virtuous bravo paladin of Sarenrae. Would 1 level of scaled fist monk worth it for cha to AC and an extra attack and combat reflexes. (I would have to make my scimitar a versatile weapon). If so would a 2nd level in monk be worth it for evasion and deflect arrows?
Any thoughts and advice are welcome.
Thanks, that did help clear it up.
So the Eldritch Scion Magus Archtype says it replaces Spells class feature but not the Spellbook class feature, however later on it goes to say that the amount of spells known by an Eldritch Scion and the ability to replace them is the same as a bard which does not make sense if the Eldritch Scion has a spellbook. My friends and I are wondering if the Eldritch Scion has a spellbook or not, and if so, how does replacing spells work with a spellbook? Also if they do have a spellbook, does that mean that this is one of the few, if not only spontaneous caster that can know every spell on its list just because of the spellbook?
A clarification on this would be appreciated. Thanks in advance.
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