Thousand Bones

Splits the Leaves's page

373 posts. Alias of Hubaris.


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M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid, unused to being healed, starts a little. "Well... First would be to take the roof and open it up to the wind and waves. Perhaps I can stay here until the Nameless Ones hear of me."

He looks to the others, "If you stumble into one of the Nameless, please let them know my intentions. I would hate for my brothers and sisters to fear the worst of me."

Moving toward Adriana, Splits the Leaves looks at her, "I was once in your position, I had made many mistakes in what seems like a past life; though I see now that you will not suffer them for much longer."

Splits the Leaves turns to face the hunter, "I had misjudged you and for that I'm sorry Jonah. You have a proper heart and your predation has respect to it. I thank you for showing me more about the world."

Rummaging through his coat he hands back the vial to Tonny, "I do not know where your journeys will take you, but when your studies need to conclude, please feel free to find me. I should have much to show you about this place I believe."

Finally, he moves towards Ingolf, "Would you wish to help clean this place up with me? Perhaps we can put those spirits to rest together?"


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I think I am getting exhausted as well.

I had a lot of fun though and I appreciate you playing and running this!


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid watches as the dust from the lightning clears up. When he sees the final result and the blood pumping between the bond of Lightfoot and him he knew the battle was over.

"We did it." He looks toward the sky and shouts out almost uncharacteristically, "Praise the Waves and Wind!"


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

12 posts... I'll catch up.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I've had a tragedy occur in my family, I won't be around for a few days. Move forward as needed. Thank you.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid recovers and absorbs some of the pain from his companion Shield Companion absorbs 1 of the 2 and gives it to me.

Picking up the wand he lefts out another sphere of fire.

Flaming Sphere (Wand) DC 13 Reflex: 3d6 ⇒ (6, 4, 4) = 14

He sends out an empathic order to Lightfoot to get in and stop the spellcaster.

Acrobatics/Wind Walk?: 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19 Running Start +4 Racial due to 40 foot base movement
Bite: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14 Bless
Damage: 1d6 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13 + Poison


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Strength, Splits the Leaves: 1d20 - 2 + 2 ⇒ (13) - 2 + 2 = 13
Strength, Lightfoot: 1d20 + 2 ⇒ (12) + 2 = 14

The druid gives Lightfoot the strength to grow once more, then he decides to stand up.

Drawing the wand from his hand, he lets out a flaming sphere into the middle of the fray.

Flaming Sphere (Wand), DC 13: 3d6 ⇒ (4, 5, 2) = 11


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Everyone assume you are fully healed from damage. Between my Spontaneous Spells and almost 28 charges just on the (light) wand, you should be fine.

I'll be casting Resist Energy (Fire) and Resist Energy (Electricity) on all 6 of us before going in (I have Communal and a Pearl III). Anything else?


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Before we enter the Maelstrom, I'm going to Communal Resist Energy 2 times, once with the Pearl and once without, but the duration isn't super long at 10 minutes/level divided

I won't be able to get a proper post up until later though


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid listens in, and offers some magic for the elemental. "Do you need some aid after they abused you like so?" The druid wasn't willing to let her leave without help should she need it, "Gozreh would look poorly on me if I let you leave this once holy temple in a worse way than you came."


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I'm on my phone but Lightfoot has some strength right now so she will attack at the bar while she is still medium from Mauler and has Bull's Strength.

Damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Damage: 1d6 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Damage: 1d6 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Damage: 1d6 + 6 + 2 + 1 ⇒ (3) + 6 + 2 + 1 = 12
Damage: 1d6 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Then she will go back to Small


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid hears Tonny and moves towards Adriana, drawing the more potent wand.

Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 3) + 3 = 10 9 Charges Left

Lightfoot goes for another bite with her large maw.

Bite: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Lightfoot rushes the nearest foe, crunching on them with her jaw.

Bite: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Damage: 1d6 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11

The druid waits to restore anyone who seems injured, pulling out the wand.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid turns to his companion, "Lightfoot!"

The small dinosaur grows to size, and Splits the Leaves casts a spell of power on her, Bull's Strength, Lightfoot will spend her action to Enlarge.

I was expecting something massive elemental-wise. Lets chomp some people with the Mauler.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid hears Tonny and begins to ready a spell, staying in the middle of as many of his allies as he can.

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Readying a Protection From Energy (Communal) if any serious Energy damage comes our way.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

A pearl of power?

"What is such a powerful item doing here? With it, I can enhance our resistances to the elements an additional time today or call forth more lightning. I believe the former may be the most prudent."

"Tonny, do you believe there to be another elemental challenge remaining? If so, what would be left?"


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I can hold onto it of course.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Going to use the wand like before. Can't check the map right now.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I have my birthday coming up and a long vacation weekend, won't be around to post much until Tuesday!


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid takes the wand from earlier and channels its magic at the spiders.

Flame Sphere, DC 13 Reflex (Wand): 3d6 ⇒ (6, 6, 6) = 18
Going to combine my Surprise Round (Draw) and my first round (Cast) as I might not be in the next few days

"Stay back!"


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Perception: 1d20 + 15 ⇒ (7) + 15 = 22
Perception: 1d20 + 15 ⇒ (3) + 15 = 18

Unable to take his eyes off of the spiders, the druid wonders if he could end this peacefully, but recognizes quickly that animals and arachnids were very different.

Can't Empathy or Calm Animals them unfortunately. I've always hated that distinction considering how narrow the ability is by default.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Spellcraft 1: 1d20 + 10 ⇒ (15) + 10 = 25
Spellcraft 2: 1d20 + 10 ⇒ (11) + 10 = 21
Spellcraft 3: 1d20 + 10 ⇒ (17) + 10 = 27

"Excellent work. That only leaves one left."

He takes some time eying the magical items that Tonny finds, "It seems we have a couple of magic wands here. One that can control an orb of flame and another that cures wounds... More powerful that my currently enchanted one."

He holds the headband in his hand, "Ceremonial robes concealing this?" Moving toward Ingolf, he holds the item aloft, "It should inspire more leadership." His hands move across the symbols, "Perhaps you could use it."

I feel bad, but I believe I'm the only one who can utilize Flame Sphere. I can also use the CMW Wand, as most of my actions are supportive in nature, but if someone else wants it or wants to trade for a CLW, let me know.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid keeps the cloud going, "It seems that helped!"

He was excited to see the spell do... something.

No point rolling damage, Reflex DC 17


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Assume I use the wand to heal her yes.

The druid sees the creature but doesn't know what it could be. "What is that thing?" Seeing that it is slow, he throws an aggressive thundercloud at it.

AT, Reflex DC 17: 3d6 ⇒ (5, 6, 1) = 12


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Fort: 1d20 + 5 ⇒ (11) + 5 = 16

Channeling magical energy, the druid unleashes it on the haunt.

"Back!"

Touch: 1d20 + 2 ⇒ (16) + 2 = 18
Cure Light Wounds, Will DC 16: 1d8 + 5 ⇒ (3) + 5 = 8


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Perception: 1d20 + 15 ⇒ (8) + 15 = 23

Aided by Lightfoot, Splits the Leaves hears a rattling by the furnace doors. "Wait."

K: Religion: 1d20 + 3 ⇒ (16) + 3 = 19

"This place is haunted."

He looked and saw the bodies and put some of it together, "I can hold it back with some positive energy or coldness, but to lay the souls to rest we must put those bodies in fresh water or give them water to quench them."

He does have Create Water as an Orison, so we can stop the Haunt if we repel it.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid holds a blast of wind in case reinforcements come from the doorway.

Wind Blast: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I'm back

"Seems like there are a couple of cultists over there, as well as a barred door." If is barred to keep things out or in? Is there something possibly dangerous behind it?


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Going to be away until the 5th for holidays. Sorry!


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Since we decided to rest, he would have expended his last spell slots to convert into Cure Light/Moderate wounds. 4 CLW's total

The druid looks at the sky, unhappy. "Jonah is right." Beneath his mask he frowns and feeds his companion, "I will have to see what I can prepare today of value, I need to be more forward thinking it seems."


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

It does allow you to go through cracks in walls and sneak around like that, as long as I stay near walls there shouldn't be an issue. I have an emergency Wild Shape to escape with if things get really bad. With a Run Standard Action, the gas can move 40 feet a round, which for something that can go through walls is pretty safe.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I would like to scout ahead as Gas because I have Gaseous Form as a domain spell and I might as well use it.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

K: Religion: 1d20 + 3 ⇒ (13) + 3 = 16

"Much like everything we've seen, many things go into making a storm and even one of the elements might be enough to maintain it... This worries me."

The druid rummages around for what Tonny had given him earlier, "And what of this magic Tonny? What can it do for us here?" He lets out a breath, "If Gozreh grants us the blessing of another day, I am willing to rest. The Wind and Waves are dangerous, but also patient at times and I should perhaps exercise that."


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I have spells but they don't seem to be too useful. Though I could scout forward with Gaseous Form (a Domain spell).

"Tonny, if your theory is correct, perhaps we need to press on once more. We need to slow down as much as we can, because once we shut it down we will not know what backlash may happen."

He thinks, "If I could get a sense of the outdoors, perhaps I could see how much time we might have and how pressing it is." The druid remembers the room with the enclosed ceiling, "If only that room wasn't desecrated..."

Splits the Leaves looks at the others, "I will not rest if it risks this place, it would go against what we in the Halcyon Circle stand for. Besides, with shadows and wraiths here, I worry that something greater is brewing than just a storm."


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Away from Computer but roll CLW charges.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Looking at himself freezing up with indecision, the druid moves in to repair Ingolf's wounds.

Cure Light Wands: 1d8 + 1 ⇒ (4) + 1 = 5

"No wonder the winds are so powerful, they can be anywhere at once."


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Oops. Miscounted.

Yeah then I'm out for this fight. Not much I can do here.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I believe I have 1 round remaining.

Unable to get the fast elementals with his thundercloud, the druid tries a final time before letting the magic dissipate.

Thunder: 3d6 ⇒ (4, 1, 5) = 10


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I think I have 1-2 more turns.

The druid knows they are quick, and tries to move it in front of them again.

Readied TCloud: 3d6 ⇒ (5, 3, 6) = 14


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid remembered something that Tonny said and readied the cloud to move in front of one of the fly-by elementals.

Readied Thunder: 3d6 ⇒ (6, 6, 4) = 16


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Yeah there isn't much else I can do here now. Air Elementals kind of stop everything I do.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I am not spending spells to defeat Air Elementals... Considering most of my magic won't hurt them.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Splits the Leaves, focusing on his magic, hopes to bolt the wraith if he remains in this plane.

Aggressive: 3d6 ⇒ (5, 4, 6) = 15


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Aggressive Thundercloud: 3d6 ⇒ (2, 6, 6) = 14

He then moves it over to one of the elementals I didn't even know they were there to make the attack easier for Ingolf.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid holds, and waits for his allies to act before calling up a thundercloud to envelop the wraith!

Holding until everyone acts as it grants Concealment, then casting Aggressive Thundercloud

Aggressive Thundercloud, DC 17 Reflex Negates: 3d6 ⇒ (2, 6, 1) = 9


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I know it was a long weekend in the US this weekend, so people might have been away if they are from there.

I'm here, I just don't know how to proceed. I can try to blast it down, but me doing that solo won't be enough damage to handle it.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

So what is the gameplan against a Wraith? I'm running low on (useful) spells and I can't really Cure it to death.

Out of character, Sunlight should hurt it, but it doesn't look like there's much of that here.

So what will we be doing?


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid holds back. He knew better than to speak to the wraith with anger in his voice.

Patting Lightfoot's head, the druid listens to Ingolf. The gnome had wisdom that he was happy to see and learn from.

Maybe in a different life he would have been furious, but perhaps in that different life, he would never have met Gozreh and dedicated himself to the Nameless One.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Lightfoot is a Magical Beast due to being a familiar, she is immune to that aura.

Can't roll Planes
K: Religion: 1d20 + 3 ⇒ (10) + 3 = 13

The druid looks at Tonny, impressed with his speech. "I am a druid of Gozreh, and what the young half-elf is saying is the truth. I would not speak lies in a place like this, even if it has been defiled with malicious energy from the Elemental Lords."

Aid Another (Diplomacy): 1d20 - 2 ⇒ (16) - 2 = 14


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

The druid gives a quiet smile to Tonny, "It is always a delight to see your energy with the arcane arts."

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