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So Bastion of good (Sacred Shield paladin archetype's Smite Evil) halves the damage from the Bastion'd enemy's attacks. http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/paladin.h tml Sacrificial Oath is a 4th lvl paladin spell that transfers all dmg from selected ally to the paladin. http://paizo.com/pathfinderRPG/prd/advanced/spells/sacrificialOath.html My question is that would the PALADIN end up taking half damage from the attack when these are both on? ~The enemy hits the ally, the ally (assuming within the Bastion aura) then receives half the damage. Sacrificial Oath spell then sees the damage and moves it to the paladin? Is this right or am I misunderstanding something?
So i just recently put the special ability (enchantment, whatever its called) on my dervish scimitar and im LOVING it. I was wondering though. Since it has such an advantage on basically "atk" if it would be too greedy to pass up making it +5 or even +4 for more enchants for dmg since i dont need the extra atk and the enchants usually do more dmg.
does the feat Greater Cleave:
stack with the Dervish Dancer's Battle fury:
the thought is that I could make a single atk against every enemy as the battle fury says but ALSO cleave every enemy next to every enemy that I battle fury, essentially: Battle Dance
Hit E1, cleave E2 and E3 (then as according to Battle fury I cannot make an atk on E1 for the rest of the turn) But if I move and go to E2 can I hit it and cleave E1, E3 again? and then repeat with E3?
So i'm making a Dervish Dancer (so excited they look AMAZING) but I am absolutely stuck between Human and Vishkanya (open to other suggestions, though I already have an Aasimar so I don't wana role another one. 15rp is limit) I am pretty much stuck between deciding on the bonus feat and the +2stat, vs the +2dex,cha,-2wis, +2 EscapeArtist Stealth Perform and their favored class option is boss. I plan to do dervish dance feat almost immediately to add dex to atk/dmg
with a 15 point buy I bought for Human: str 10
for Vishkanya I bought: STR: 10
any suggestions on the buy are defintely welcome
title, trying to unlock archon style and the 13 int is standing in my way as a lvl 11 pally/1 monk, any thought on how to get? thought about just retraining like a mother f***er but that seems bad. I thought about taking a fighter lvl for it but I'm pretty sure you still have to meet the requirements for the fighter "Bonus Feats" plz help
Alright! So our group has just realized we have been doing this wrong. So now I need a little insight and clarification on these interactions. 1. It seems like to us that nothing stacks with DEX bonuses or ARMOR bonuses, the higher value is always taken ie cant wear chainmail under full plate or cant put Mage Armor (spell) on paladin (well you can but it wont do anything unless the armor falls off). We understand this correctly, yes? 2. How does other types of armor stack like deflection bonuses and natural armor. I read that things like amulet of natural armor will stack b/c it adds an "+1...+5 ENHANCEMENT bonus" which allows it to stack with other things like spells and idk Changeling racial natural armor. But what about deflection? Do 2 Ring of Protections stack or do you only apply the highest value? And then with that what about Ring of protections with spell 'Shield of Faith' or "Smite Evil" does the bonus from either of those stack with Rings or something? 3. How do I tell when something stacks or the highest value is taken? are there keywords Pathfinder uses to indicate they stack? Thanks!
So the txt of Feast of ashes says: You curse the target with a hunger no food can assuage. On a failed saving throw, the target begins to starve. The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of eating can counter the effect and, further, even attempting to eat causes the target to become nauseated for 1 round unless they make a DC 12 Fortitude save. The target still experiences the other normal effects of anything consumed (such as poisons or potions). Feast of ashes can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell, but effects suffered as a result of starvation must be healed by normal means. blah blah saving throw it works, the enemy is hungry and begins to take nonlethal dmg. BUT this is what I need clarification on: it says the EFFECTS from this spell CANNOT deal more nonlethal than the target has hp. I take that as the target will take nonlethal till 1 then remain at 1 for the duration of the spell. BUT others in our group have interrupted as it actually takes the afflicted to 0 hp bc technically that hasnt dealt more dmg than hp and then since its still starving it starts to take LETHAL dmg and then it dies after a number of days. So our question pretty much boils down to can we sneak into a boss room, cast feast of ashes and then peace out and wait for it to die? or will it never die from starvation bc it cannot deal more nonlethal than hp
Hey quick question, if a an enemy uses an aoo to grapple or trip or something and Doesn't have the imporved 'x' feat does that maneuver provoke its OWN AoO? as in 2 ppl could just sit there forever provoking aoos by using their aoos to do more maneuvers? Im thinking that the loop ends if someone runs out of aoos/round (ie doesnt have combat reflexes) but still even if they both did would it just be a loop for 5 aoos? this doesn't seems right lolol
For a archery style ranger shooting from a horse, my buddy and i are trying to figure out any penalties from shooting from a mount. I thought rangers didnt have any bc rangers but that seems really loose so im comin here haha. SO, if i am shooting from a horse and thr enemy is not in cover or concealment, do i have ANY other penalties whilest shooting from a mount
Starting a ranger and got my horse companion which is sweet! Got it combat trained and now his hooves are primary weapons which is awesome! But i havent really used his atk until now. Do i get to have him bite/hoof/hoof AND shoot? Or do i pick? And if i have to pick why would i ever choose, why pick anything else but shooting? Thanks! Also any other tips u guys have for mounted ranged combat would be awesome too! So far gave my mount the overrun tree and for me, took rapid and manyshot, presice and improved presice, deadly aim, point blank shot, and weapon focus longbow. Also i read a guide somewhere thay suggested using large arrows? Cant find anything in that o.o what are they and how get? Do I need to be large in order to use? Or just can use them since im on a mount?
Hey all, I was reading up about rangers in this guide: http://paizo.com/threads/rzs2neup?Lastoths-Guide-to-Archery-Rangers and in here under the list of feats that are suggested the author suggest to take improved precise shot at lvl 6, but the prerequisites would allow to take it yes? wouldn't you have to have BAB+11 before you could select this on the archery combat style list?
Alright so i have a 2 handed reach weapon. Im fairly sure i can still have my shield on when i weild a 2 handed weapon yes? If thats true then when i make a 2 handed atk i lose my shield bonus to AC? And if thats true then do i lose arrow catching enchant? My arguement was just because the shield isnt infront of my face doesnt mean the ranged missles would suddenly not be attracted to it, my buddy says otherwise, can u guys help?
First character was a paladin and that was so easy. Big armor. big sword. profit. Now im on a cleric and its my first caster type and I have absolutely NO idea what to buy. We just beat Thistletop in Rise of the Runelords. Only 4th lvl and under 10k but still enough to buy something nice. I was thinking about buying a wand of some useful spell, but honestly that it? What should buffing non battle clerics buy?? (im undine idk if that matters)
Paladin here, heavy full plate. Now, I am fully aware that it makes NO sense for someone in a full plate to be able to use a longbow but as far as we can find, as long as you meet the str requirements, you are proficient with (composite) longbows. You then add tour str mod up to its bonus limit (on the bow) for dmg. My actual question is do you still use Dex for atk rolls, and if so do i take my armor check penalty into the calculation when shooting the bow?
So i have a Cha score of 16 which allots me 1 first lvl, 1 2nd lvl, and 1 3rd lvl BONUS spells. In addition, it says I can prepare and cast ANY spell if my cha score if >= 10+spell lvl. Our group (me included) thinks its a LITTLE ridiculous that I could cast 3rd lvl spell at Character level 4, simply b/c of my bonus allotments. On the regular spell table it says im allotted 0 first lvl spells; does this mean I can only cast my bonus spells or does this mean I havent even learned higher spells yet and cant take advantage of my bonus allotments yet? Thanks!
I really like the "support" role in rpgs and wanted to make one. I liked the idea and what I saw from clerics; upon further reading of forums it seemed like most people agreed that clerics made GREAT buffers and GREAT out of combat healers. and that if i wanted an IN-comat healer i should roll a life oracle. I understand what they meant about all the buffs or debuffs but I dont see what makes clerics so good about out of combat healers. if anything the spontaneous healing power makes them better in combat healers than anything. plz help, i know theres somethin im not seeing. thanks!
Hey guys, so my friends and i are new to the game and we have no idea what were doing so when something seems..a little odd, we ask here or look it up. SO, my question is about GM'ing. Im not the gm but I feel like ours might be doing this wrong or being too harsh: I NEEVER get attacks of opportunity! Every monster we fight always makes 5 foot steps to get past me (the tank) and just whop de f~#~in doo gets around me and gets to charge our back line. I feel like this is ridiculous. I see all of these feats like combat reflexes that enhance AoO and it just blows my mind that people are getting any at ALL! Is this a gm problem, as in hes making the monsters too intellegent and always making 5 foot steps around me or anyone for that matter to get where they want to go? Or should I be doing something DIFFERENT to get in the way. I feel like i do a good job of charging, being annoying and positioning myself so that my allies can kite behind me, but it DOESNT MATTER bc they ALWAYS 5 foot step me and i cant do a thing about it! Plz help
My friends and I are at odds about what this stuff does and how it works maybe you guys can help me out. if I have the gold can i just find an enchanter in town and just GIVE my weapon or armor that enchant for the listed price? What does +1,+2,+3.. do for weapons, what does +1,+2,+3... do for armor? HOW do i give either +1,+2,+3....? Can I enchant the same weapon or armor multiple times?
Hey guys my friends and I just started playing and I am loving this game! We just hit lvl 3 and I am COMPLETELY stuck on which feat to choose. Here are my thoughts: Tower Shield Prof- Seems GREAT for Holy Shield(Su) ability
I have been doing a lot of reading and a lot of people suggest the Eldritch Heritage Feat, in orcs or abyssal are pretty good. I tried looking into this but i dont get it at all. How do you do this and how does it work. It seems better than the others but I am completely lost in how to do this feat ( I know heritage is the next step). Could someone explain how this goes down, and if I take it later will I be missing out on the bloodline abilities quite a bit? Thank you!
So the scenario here comes the flood reads, every turn put 1d4 cards from location under magga then when u acquire ally put under scenario, then at end compare and if you have more allies than u win YAY. SO, my question is why the hell does magga even have text at all? he has a combat check and QUITE a lot of different powers to get over. why? I can't fight him, he's not in a location deck. What am i missing? help appreciated
So, I'm playing kyra and I came across the spyglass and love it! I just came across the amulet of fortitude and i also want it. problem is kyra can only have one item (where im currently at for feats). So i'm wondering if (since its not basic and cant just go get it again) if theres some sort of storage so I dont lose the spyglass of amulet entirely after resetting my deck for the next scenario. any advice or rule calls about what im supposed to do would be appreciated, Thanks!
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