British Diver

Spiller's page

35 posts. Organized Play character for Ant360.


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Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"It came to me after years of getting stabbed in the rump with pitchforks by anger husbands or fathers who's wives or daughter i might of been entertaining at the time."

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"I find it's the best way of tiring out the enemy besides the lady's love a man with scars am i right."Spiller says with a wink and smile.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller pats Dellan vigorously on the back."Thank you old chap i think we're going to be a great team i get torn to pieces and you sticking me back together."he says chuckling.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"Those Little creeps weren't so tough."Spiller says smiling while holding a cut on his left shoulder."I think we should move on quickly the Vultures probably heard all that fighting."

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Spiller moves to block the skeletons from reaching the others and he preparers to strike the the fist skeleton to come close.

Spiller moves 20ft to smallest part of the cave and ready an action to hit the first skeleton to come in range of his unarmed strike. If the skeletons go first he moves to the closest one and attack it.

Unarmed strike: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"By the crushed grape's of Cayden are those two skeletons moving? Everyone be ready."Spiller says looking a little shocked at the site of the walking undead.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Spiller moves to the front."Well Pevi you weren't wrong that is a hansom waterfall to be shore, but we must not get to distracted."Spiller says scanning the area closely.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

---------HAPPY NEW YEAR--------

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller raps his arm over Pevi's shoulder."I'm sure we can have a quick look at this waterfall your so eager to show us."

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

"Is that water i can hear or am just imagining it?"

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

tom thiessen:
no problem but think Qilldar is the one leading us through the tunnels.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"Maybe your right Qilldar i did not think of that perhaps you should lead."Spiller says looking back at Qilldar."but i will be colse behind you if trouble starts."he says gripping his sword hard.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Spiller points to the swordmark on the wall."Here's the mark it looks like pointing right i think i should take the front from here Pevi."Spiller moves to the front and starts down the right passage.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Spiller looks back down were thay gust came."We better hurry I can hear them shouting, and I'm sorry Valentina i don't think Popidos going to last much longer."he says putting his hand on Valentina shoulder before heading deeper into the passage.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller nods in thanks to Dellan as he accepts the potion from him.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Oops autocorrect I meant first lol ;).

With an embarrassing look on his face Spiller accepts the potions."Thank you and I'm sorry your presence makes me all tongue tied."

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller gives a small nod to Valentina as moves towards her, where he grabs the large rock.

Str checkvsrock: 1d20 + 3 ⇒ (18) + 3 = 21

Spiller surprises him self at how easily the large rock moved as place's it to one side."Lady's fist"he says as he bows and points to the opening, with a large smile.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

"Did anyone gust hear bells?"Spiller says looking puzzled, he looks down to find the small bag, he opens it and pulls out a stone shaped like a heart."What in the gods how did that get there."he says shrugging his shoulders"Well it might bring luck."he says giving it a quick kiss an puts back in the pouch. He then leaves the room.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

1d100 ⇒ 10

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller draws his sword."You can never no whats lurk in places like this."he whispers.

Grand Lodge

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Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

MERRY CHRISTMAS EVERYONE

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller climbs down the ladder and quickly follows Pevi through the door.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller rolls up his sleeves and nods Kubi."I will try my best."then he stands over the trapdoor, grabbing if with both hands he starts to pull it as hard as he can.

Strength check vs trapdoor: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller looks at Valentina with a big smile."It would be my pleasure. "Spiller says thinking this whole thing is very thrilling, as he moves the bed to one side.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller looks at Valentina."Why my lady the back door is always plan A in a situation like this and we are all willing to follow your lead."spiller gently guides Valentina to the back door."Now let's get out of here,show us the way Valentina."he say waving the others to follow.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Spiller gathers his gear and puts on his leather Lamellar armor and picks up his long curved sword."This isn't the first time I've woken up with heavily armored men surrounding me."He says looking out the window, he then moves himself in front facing door."But at at least I'm not alone this time."He looks around at his new comrades.These Vultures are probably not as unreasonable as they look right?He say with a half grin.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

The slightly heavy set man wakes up and massages his jaw."I haven't had a good brawl like that for an age."The half-elf stands up the light shinning off his clean shaven head."Wow"He says as he notices the woman standing in front of him."I mean this is not the sort of job i normally do but i never refuses a challenge from such an enchanting lady as your self. Spiller at your service my lady."He says as he bows."And of course if your master keeps the food and drinks coming we should be fine."He says with a big smirk on his youthful face.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

YA thank you.

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Sorry but I'm nuclear if Spiller has made the cut for this adventure or not? :)

Grand Lodge

Half-elf Samurai (Brawling Blademaster)/1| HP 12/12 | CG Damage: 0 | AC 17, touch 13, flat-footed 14| CMB 3, CMD 16 | Fort +3 Ref +2, Will +0 | Init +2 | Perception +3, Sense Motive +0

Not for me either

Grand Lodge

Finished the new look Spiller plus a very small background.

Grand Lodge

I've just been looking at the Martial Arts Handbook and the new Brawling Blademaster Samurai looks like it could be fun to try so would it be all right to change my class? Im ok if it isn't.

Grand Lodge

I'm fine with having a Paladin in the group

Grand Lodge

They all look good and I think I'll have Tavern Brawler to add a little color to my character.:)

Grand Lodge

Ant360 wrote:

4d6=12

4d6=12
4d6=11
4d6=15
4d6=13
4d6=15

I think I'll do an old school elven archer with the Dragonheir Scion fighter Archetype.

I finally made my character a half-elf ranger freebooter Archetype.

I hope I'm in time to join

Spiller:
About Spiller

Male Half-elf Ranger (Freebooter)/1
CG Medium Humanoid (Half-elf) 
Init +3; Perception +7

-------------------- 
Defense 
-------------------- 
HP 12; CMD 16 
AC 17; Touch 11; Flaet 16 
Fort +3; Ref +5; Will +1

-------------------- 
Offense 
-------------------- 
Speed 30 ft. 
BAB +1; CMB +3 
Elven curved blade +4 (1d10+3 S, ; Crit 18-20/x2)
Kunal +4 (1d4+3 P,B; Crit 20/x2) 
Short bow +4 (1d6 P; Rg 60; Crit 20/x3)

-------------------- 
Statistics 
-------------------- 
Str 15 (+2); Dex 17 (+3); Con 12 (+1); Int 12 (+1; Wis 13 (+1); Cha 11 (+0)

Skills 
Acrobatics +5 (1rk, +3 Class, -2 Ap, +1 Trait, 3+ Dex) 
Climb +4 (1rk, +3 Class, -2 Ap, +2 Str) 
Disable Device +2 (1rk, -2 Ap, +3 Dex)
Knowledge (dungeoneering) +5 (1rk, +3 Class, +1 Int) 
Perception +7 (1rk, +3 Class, +2Race, +1 Wis) 
Stealth +6 (1rk, +3 Class, +2 Dex)
Survival +5 (1rk, +3 Class, +1 Wis)

Feats 
Light Armor Proficiency (Class Bonus) 
Medium Armor Proficiency (Class Bonus) 
Shield Proficiency (Class Bonus) 
Simple Weapon Proficiency (Class Bonus)
Martial Weapon Proficiency (Class Bonus)
Weapon Finesse (1st)

Languages 
Common, Elven, Orc

Combat Gear 
Lamellar Leather, Elven curved Blade, Short Bow, sickle, Kunal, Arrows (20).

Other Gear 
Acid (2), Arrow grappling, Backpack, bedroll, belt pouch, Torches (5), Flint & Steel, mess kit, rope (hemp, 50ft), trail rations (5), waterskin.

Total Weight: 65.50/66 (Light Load)

-------------------- 
Class Features 
-------------------- 
Wild Empathy (Ex): A ranger can improve the initial attitude of an animal.
Freebooter's Bane (Ex): The freebooter as a move action can indicate an taget and him and his allies within 30 feet gain a +1 bonus on weapon attack and damage rolls against the a target.
Track (Ex): A ranger adds half his level to Survival skill checks made to follow or identify tracks.

------------------- 
Other Statistics 
-------------------
Low-Light Vision:
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. 
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks. 
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. 
Favored Class: Ranger (+1 hp, +0 skill pt, ) 
Trait: Reckless (You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.) 
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. 
Trait: Elven Reflexes (+2 trait bonus on initiative checks.)  
Money: 87gp, 0sp, 0cp

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Tracked Resources 
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Rations 5/5 
Arrows 20/20 
Torches 5/5