Clockwork Spy

"Spider-Pig" Stealth Drone's page

17 posts. Alias of Peet.


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Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig climbs out of the shallow gorge and into the building where Skeek awaits.

Fort: 1d20 + 0 ⇒ (17) + 0 = 17
Climb: 1d20 + 9 ⇒ (14) + 9 = 23


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

The drone makes its way across and then down the side of the chasm.

Looks like a 30' move to the edge, and then 5' down with one move, and then another 20' of climbing with the second move.

Fort: 1d20 + 0 ⇒ (20) + 0 = 20
Athletics (Climb): 1d20 + 9 ⇒ (17) + 9 = 26
Athletics (Climb): 1d20 + 9 ⇒ (14) + 9 = 23


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*Beep!*, Spider-Pig adds helpfully.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*Beep!* chirps the drone enthusiastically.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig continues to fire at the same target as Skeek.

Laser Rifle: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 ⇒ 6

Good round! Looks like everyone's string of bad rolls is over. :)


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*beep!*

Spider-Pig takes another shot at the creature.

Laser Rifle: 1d20 + 4 ⇒ (10) + 4 = 14 ...Maybe...
Laser Rifle Damage: 1d8 ⇒ 2


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig turns and fires on the Skreebara.

Laser Rifle: 1d20 + 4 ⇒ (4) + 4 = 8


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

The drone backs away from the creature carefully, and then scoots along, following Skeek.

Move action to make a Guarded Step out of the creature's reach, then standard action to make a normal move. Unlike Pathfinder, there is no restriction on making a guarded (5') step and a regular move in the same turn.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig shoots at the same target as Skeek.

Laser Rifle: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 5


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig would be immune to the poison but he could still take damage.

Reflex +4: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Reflex +4: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Reflex +4: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Looks like he's okay too.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*Beep!*

Spider-pig shoots at the same target.

Laser Rifle vs EAC: 1d20 + 4 ⇒ (20) + 4 = 24 ...WOOT!
Rifle: 2d8 ⇒ (4, 4) = 8

Also 1d6 burn damage.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig lines up its rifle at the ghoul and waits for Skeek to fire.

Readied Action if Skeek shoots, so does Spider-Pig.

Readied Action Shot Miss Chance (1=Hit): 1d2 - 1 ⇒ (1) - 1 = 0


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig follows Goggles's lead and continues firing.

If red is is still alive, shoot him. Otherwise Green. If green is also dead go for the ghoul.

miss chance (1 = hit): 1d2 - 1 ⇒ (2) - 1 = 1
laser rifle: 1d20 + 4 ⇒ (15) + 4 = 19
laser damage: 1d8 ⇒ 6

*Beep Beep!*

Well that makes up for last round... :)


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*Beep*

Spider-Pig fires another shot into the pit.

Same targets as Skeek.

miss chance (1 = hit): 1d2 - 1 ⇒ (1) - 1 = 0


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig mimics the actions of its master, firing at the same target.

50% miss chance (1 equals a possible hit): 1d2 - 1 ⇒ (1) - 1 = 0
Laser Rifle vs. Flat-Footed EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Laser Rifle Damage: 1d8 ⇒ 1


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

Spider-Pig quietly follows Skeek and parks itself next to him.

stealth take 10: 10 + 6 = 16

GM: Can a drone "drop prone?" If so, Spider-Pig will do so.


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

"*Beep!*"

The spidery drone follows the ysoki to the chair.