Rima Kell

SphereRunner's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 13 posts (62 including aliases). No reviews. 1 list. 1 wishlist. 15 Organized Play characters. 1 alias.



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i feel like the artwork is intentional.


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When Thursty teased this scenario on the Know Direction Beyond, I was ecstatic to find out we are finally going to Daimalko. Written by the one and only Amanda Hamon the one behind the damai and the planet. This scenario's premise is proper high-end content as we will be going in the belly of the beast!


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SWOLFREET


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Glad to see Crystal is going to make an appearance! I enjoy watching her GM, War for The Crown, on Know Direction channel.


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Marco Massoudi wrote:
bananahell wrote:
Any idea what level this Adventure Path runs to? Stopping a demi-god should be a pretty high-level task.

Level 13.

I really hope that the next AP starts and ends at a higher level.
A three-part AP could look like this:
#1: Levels 13-15
#2: Levels 15-17
#3: Levels 17-19

Such an Adventure Path could allow the pcs from "Dead Suns", "Signal of Screams" and "Dawn of Flame" to be played further.

I love this idea! Then after that, they can make high-level modules/ super dungeons where you start them as 19 and then level up in them gaining your capstone abilities.


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Firat Solhan did an amazing job with the page border art on this series. All the art in this book simply looks wonderful!


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I'm loving all these repeatable 1-4's that have been released in the first season of Starfinder.


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Alexa play The Prodigy - Firestarter


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The change should be either make Instinctive gain skill ranks with Wis or remove the Int modifier on will saves for Studious.

I prefer more the ladder but either one would be a healthy change.

Also only enable the ability to benefit from either one until you gain 3 levels in biohacker, because like someone mentioned earlier the level dip is real for that to be a level one passive. Unless your design standpoint is we want to enable multiclassing, that is fine and all. If that is the case, then you should focus on releasing books which include capstone options for characters that multiclass. (I'll stop ranting)

On the Spark of Ingenuity for Instinctive it isn't that bad, yes dazzled is a weak condition by itself but you are adding it, KEYWORD adding it, to a counteragent. Yes, the double duration on injections is strong but the average goon lifespan is like 3-5 rounds so if anything that would be good if you are playing the altruistic biohacker, someone would be really getting those gains on the restoratives.

1/5 5/55/5

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BigNorseWolf wrote:
Erf. Not happy about starting a character and then having to shelve them for a year before I can really pick them back up again.

Yes remember these are beta characters, so don't get attached to them. Go ahead and make your Wyonna Warpsalot, Shieldy Mcsheilds, and Kneedles. Have your fun get data and gather an educated opinion on them. Then cast them off into an undisclosed location in the vast with a one-way ticket, on their beta ship, nonstop in the drift.


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I just want to say I'm really happy with the turn out of these streams.

It is incredible that you guys put on a weekly show that various devs come on to talk about what they've made. To then follow it up with a free QnA open to the audience, it's all quite excellent.

Keep it up! :D


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Since Alien Archives 2 released and brought us the glorious Uplifted Bear as a playable race, I've been thinking what other animals would be fun to uplift?

Reflecting on all the playable alien races that have released in only the past 2 years I noticed how other than the Strix there aren't a lot of feathered species to point out.

Which leads to my vote for next big uplifted animal on the docket
*drum roll*

THE UPLIFTED PENGUIN!!!

Ability Adjustments: +2 Int, -2 Wis

Hit Points: 2

Darkvision: 60 feet

Dense Feathers: Uplifted penguins feathers help insulate their temperature giving them a 5 resistance against cold damage.

Innate Toughness: Uplifted penguins are made for harsh long journeys and the cold weather they get a +4 bonus for Constitution checks against forced marches and a +4 bonus to Fortitude checks against taking damage in cold environments. (These bonuses don't stack with the Toughness feat)

Limited Augmentation: The only augmentation that can be installed into an uplifted penguin's brain are datajacks and the mechanic's custom rig.

Limited Telepathy: Uplifted penguins have limited telepathy with a range of 30 feet.

Modified Lungs: Uplifted penguins can hold their breathe for up to 30 mins underwater.

Natural Survivor: Uplifted penguins have a +2 racial bonus to Life Science and Survival skill checks.

Variant Sizes: You can choose to be a small size uplifted penguin or a medium size uplifted penguin. If you go with a small species you gain a + 2 to Dex, while medium penguins have a + 2 to Con. An uplifted penguin is no taller than 4 feet tall.

Webbed feet: Uplifted penguins have a land speed of 20 feet, and a swim speed of 60 feet.

As you can see I have reused some of the racial traits from the uplifted bear in my design but I thought that would make sense seeing that they are both augmented animals.

What are your thoughts, what animals would you like to see?


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Neriathale wrote:

So you have to be able to see your target to determine that they are your 'favoured enemy'?

I'm sort of sad that you loose the 'I have been hunting dragons all my life, and I am particularly skilled at spotting evidence of their presence by the slightest signs' flavour as a result. The new version is probably mechanically stronger, but less character defining.

What would be nice if they made favoured enemy ability as an archetype feat so any class can be like I've been hunting/studying this creature all my life. I've always like the idea of a barbarian with a favored enemy.

1/5 5/55/5

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I've never been a fan of unlocking races via boons. For playing special races I think if the player has bought the resource and legally have a physical copy present with them, whether it be the book or the PDF page printed out then they should be able to use that content for society play.

If you wanna make awesome convention boons there are other ways, like a one time use outer planes creature summons, or some fun potion of random spells that has 3 charges on of it and every time you drink you roll on a percentile chart for a personal spell. ^These are some fun janky examples.

If you have to make race specific boons why not actually make them race/ancestry specific boons. For example if the player has a character that is the same ancestry as the boon they can use it, or you can apply it to a character of that ancestry in the future you could make like 2 or 4 different ancestry specific boons a con. Something like that would be awesome, and much desired.