MDR001's page

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Claxon wrote:


I think the point they're making is that there is no need for what you're trying to describe, because the role is filled by every living thing in existence.

Living creatures and undead are their own antithesis.

From a myth perspective, there's no need of what you describe.

That is only true if you are looking at this in a 'living vs. undead' point of view, which is not the point of this thread. Or, at least, not the point I was asking about, perhaps not very well.

To clarify my question a bit : Are there spontaneously occurring good-aligned creatures/entities, just as there are spontaneously occurring evil creatures/entities, based on history, environment, etc. I am not talking about creatures that are born or choose their alignment. But rather ones that are formed due to environment, history, etc. just as how places of incredible horror and fear can spawn evil spirits, undead, haunts, etc.

Well, unless I am mistaken about evil entities spontaneously occurring due to horrific locations, acts, history, remnants of twisted and evil people. I seem to remember many such things hitting us in campaigns, but maybe I am incorrect in my belief.

Five Guys, being the holy ground it is, would indeed be a possible location of such goodness. :) Though my personal trainer would disagree. (but I'm pretty certain he is evil anyways)

Honestly though, I think some posters further up the thread may have answered the question. There are a few, but relatively rare.


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Hello! While going through another thread where a discussion was being had about why undead are considered evil, I started wondering if there were any counterparts to undead that just pop up in Golarion.

I mean, there are several undead things that pop up due to the way they were killed, the type of person they were in life, at place of extreme violence, etc. Evil emotions, fear , pain, etc. all come together to form a new shadow, ghost, poltergeist, whatever.

But are there any good-aligned anything that just pops up in places of peace, love, goodness, righteousness and just help people? I'm talking on the material plane, obviously this sort of thing happens in the good-aligned planes.

Just curious. I've come across many type of undead that have attacked on sight, but don't think I've come across any that have just shown up and started healing.


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Hmmm, it would actually be interesting if they go into the rift, and come out at the rift Xykon is headed towards.

Whenever I hear somebody talk about their children near Tarquin, I assume he has plans in place to have them killed.

At least Tarquin is realizing that he is making Roy look even more badass than usual.


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I asked this same question not too long ago. The Hex ends at the beginning of your next round. You pretty much have to cackle on the same round the Hex was applied in order to benefit from your own Hex.

So be careful using a Hex as a prepared action, as you won't get the chance to cackle. Ditto for moving and Hexing on the same round, though the Witch's Blouse helps alleviate this one.


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A situation came up in last night's game session. The Witch had been paralyzed due to a ghast's touch, and was thus unable to move. But the Witch had a Spectral Hand spell running, with a Bestow Curse spell infused within it.

The question is : is attacking with the Spectral Hand a mental action that requires a Standard Action, and thus the Witch can continue to attack with the hand while paralyzed and the target can be seen (at least as long as the Bestow Curse in on it)? Or is attacking with the Hand regarded as a normal Standard Acton that requires the Witch to be able to attack as normal, as if the Hand wasn't an option (meaning that the Witch cannot attack with the Hand while paralyzed)?

Thanks for any help you can give!


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"I took Mobility for a reason!"


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If he has made the choice that other things are more important, I've lost sympathy. And he needs to be asked to leave the group in a friendly manner.

It simply sounds like he cannot be trusted to show up regularly, which is important to a roleplaying group.


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Okay, so I'm trying to figure out Undead Anatomy. Level 3 to be specific. Please correct me if I am wrong, but it seems that the only reason you would cast this spell was if for some reason you thought you needed rather weak Bite and Slam attacks.

I mean, you don't seem to gain undead traits. You don't gain the creature's attacks, abilities, stats, etc.

What you do get is (if Huge) one bite attack at 2d6, and two slam or claw attacks at 1d8. You also get a few special abilities if they happen to fall under the list given in the spell description.

And doing a quick google search for Huge Undead in Pathfinder, I am only seeing two creatures that fit the bill, two types of Nightshade. Both are visually awesome, and it would be really cool to be able to turn into one for a short period of time, but other then those attacks, you don't really get much.

You get the size and all that does for you. You would get darkvision, and cold resistance 20. And if you become the Nightwing, you gain Fly. You would also get Light Aversion.

So if I were to take the form of a Nightwalker Nightshade, I would become 20' tall, weigh 5,000 lbs, have a bite attack that deals 2d6, two slam attacks that each deal 1d8, darkvision 60', 20 cold resistance, and light aversion.

Please tell me that my tired and addled brain is missing something incredibly obvious. What am I missing? Why would I take this over a Greater Dispel Magic or a Disintegrate?

Does anybody know of any Huge or Diminutive undead creatures that make it worthwhile (other than coolness factor of course). Did I waste something when I added this to my character's spellbook?