Lizardfolk Sorcerer

Sobak "Future Snake, Elf-Bane"'s page

29 posts. Alias of Freedom Snake.


RSS

1/5 5/55/55/55/5 **

3 people marked this as a favorite.

You haven't lived until you've been in the pit with a 7 foot Vesk! The Abysshead cover band, Guns 'n' Doshkos plays a pretty good live gig too.

1/5 5/55/55/55/5 **

701 - Ring of Fangs, Tactical Doshko, Trampling Boots, & Needler Pistol and lots of grenades. Lasers are for Strawberry Machine Cake concert. Besides, Abysshead is better music anyway!

1/5 5/55/55/55/5 **

I just got my AP book 3 PDF (subscriber). Looking through the RPGG, I meet all requirements to purchase a new toy out of it since I have a valid PDF and it is sanctioned, but one could make the argument that the street date is still 7 days away. Is this argument substantiated anywhere or just a personal opinion?

This question may be fueled by a burning desire to use

Spoiler:
necro grenades
on Apostae (1-06) tomorrow night...

1/5 5/55/55/55/5 **

Not to be "anal" *symbol crash*, but there's a slight connotational difference between an analyst and an analist that made me lol. I can't speak for other agents, but I'm not much of an analist myself.

1/5 5/55/55/55/5 **

Let me try my hand at a Culture check to recall knowledge about other icons of my profession (Drendel Dreng). I wouldn't want to take a penalty for following a failed Diplomacy check...

If Aspus agents can suck Aram Zey's soul into a lantern, then I propose that the Pathfinder Society suck Drendel Dreng's soul into a wine-soaked wayfinder, where it is handed down from generation to generation until the Pathfinder Society eventually branches into space. At this point, his soul could be transferred to an android, becoming the first android to become more than a robot, but actually having a soul, where continues to live out a long a fruitful android life, filled with cabbage-smelling space wine adventures. Nearing the end of his second life, realizing his importance to the society, his consciousness is transferred to a computer, the first in a long line of succession to do so. Given the tremendous amount of help this machine of many consciousnesses provides over the years, it is eventually and appropriately named Guidance.

19 on the die (legitimately rolled that after burning a GM nova re-roll on a 6)
+6 skill expertise Culture (Envoy) (Cautious Expertise used to re-roll this from a 2 to a 6)
+4 for 18 Int
+4 (1 rank per level)
+3 class skill
+2 Racial bonus (Kasatha)
+1 for Icon theme (Profession (Conspiracy Theorist/Historian))

for a 39 Culture check against a DC-5 for this particular check as an Icon.

Given that Drendel Dreng is rare and probably CR 20. 15 + (1.5 * 20) = DC 45.

I have me at a 39 vs DC 40. It's too bad you can't Aid Another on a Recall Knowledge. Can I get a GM point for creativity?


Stranger Beings

1/5 5/55/55/55/5 **

2 people marked this as a favorite.

I think this post has gotten pretty far off topic at this point. We're so far off the tracks I'm not sure we're still using the same mode of transportation. Plus, I think productive conversation has ceased.

We need some skittermander hugs right about now...


Kittyburger wrote:
Owen K. C. Stephens wrote:
Berselius wrote:
Quote:
We thought angels and devils should be represented, but we could only have one of each.

Cybernetically augmented Pit Fiends with rocket launchers for hands (an infinite explosive ammo generated from their own bodies)?

Genetically augmented extracted brains of devils capable of psychic magic and grafted to cybernetic spider legs with chain gun mounts?

:) ;) :D

This thread is DOOMed.

:)

> IDDQD

> IDKFA

MIGHT MAKES LIGHT! AND I AM MIGHTY!

RIP AND TEAR!

YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS!

Can't forget IDCHOPPERS!

"Here Skitter-skitter-skittermanders...."
<brum-brum-brum-brum-brrrrrrrrrrrrrrrrrrrrr>

1/5 5/55/55/55/5 **

That is also my guess. I think the early to mid November site fix is their top priority and Society play has taken a back burner to that, although I don't think knocking that out at the beginning of the day before resuming work on the site would be much of a challenge given that the end result is to update the text on the AR page, replace the PDF with the new one, replace the existing rules PDF for the AP. They could even wait to add it to the second AP page and just settle it with an official post here until the site catches up.

Replacing 2 PDFs and updating the text on one page shouldn't take more than a few minutes and shouldn't complicate issues, unless they are working on a site backup that they are modifying then planning to publish, which would overwrite and undo this. In which case, we're waiting, but that wouldn't prevent legalization.

A third possibility would be that the OP Team make a post, attach download to the post with the updated AP rules (i.e. second Chronicle sheet added to it) sheet and a copy/paste of the AR text. Make it official until the web team catches up. This way the entire OP community is subject to delays based on technical difficulties. The post can then be updated as expired, retracted, whatever once the web team has time to catch up. Everybody wins in that situation and shows that Paizo is willing to be flexible and work with the community to overcome the Stigma of Pathfinder's notorious delays, rather than having a justification for the status quo.

1/5 5/55/55/55/5 **

My guess is the AR is going to include both AA and Dead Suns AP book 2. I know that Thursty has said it's been sent, so I assume it is completed. I think we're just waiting on it to make it to the top of the web team's "to-do" list so that we can use it. Damoritosh knows, I need some Boots of Trampling from AA and Grim Trophies from T12.

1/5 5/55/55/55/5 **

Fromper wrote:

That stuff is just snake oil.

*duck*

No need to duck. That's no skin off my nose...


4 people marked this as a favorite.

Zo!

1/5 5/55/55/55/5 **

Jhaeman wrote:
If I see any PCs with heavy armor but not clothes, I'll have them roll a Fortitude save vs. chafing!

It's too bad the Dagret’s Scalesheen Oil mentioned in one of the scenarios isn't on the chronicle sheet. As a Vesk, I would have a great counter argument to this!

1/5 5/55/55/55/5 **

It's certainly a challenging balance to achieve.

On end of the spectrum, you have players who are limited to one weekly session of SF, Society or not. Those players, by virtue of how most play at venues is done, are limited to Society content. Being one of those players, it sucks when you get to live out a cool story like a book, but then get told sorry, we're only going to do the odd numbered chapters of the book. That's enough for you to get the gist.

As a 40hr/week employee who travels for work, a 12 semester hour college student and a "soccer dad" running his daughters to cheer, gymnastics, piano and 7 different therapists every week, I fit this category. I make 4 weekly games and 1 monthly game each month (which I mostly GM prep for) in the St. Louis stores. I fit into this category.

On the other end of the spectrum, you have some gamers with no significant other, no children and few extra-curricular activities who are able to play a home game and society game every week.

Most people are probably somewhere in-between. While I have no delusions that as a player limited to Society only play (also by virtue of the fact that there are few coworkers that I could even dare bring up my gaming hobby too while maintain some semblance of promotability) that I will get to experience every shred of SF content, I am grateful that it is far from Pathfinder's established norm of publishing content that will probably never see PFS (i.e. Strange Aeons) in any significant quantity.

I am grateful that I have the option of spending money supporting a system that supports content that all of it's players can enjoy, without dividing the player base into those who can and those who can't. So thank you , Paizo for providing me the opportunity to experience the Dead Suns AP without having to eliminate half or even a quarter of your content, just to be afforded the option to play it.

1/5 5/55/55/55/5 **

Sliska Zafir wrote:
EC Gamer Guy wrote:
The current offerings have some balance issues that need to be fixed in future scenarios.

One thing that needs future attention is the AP lengths. Currently they are many pages short of Pathfinder APs.

I imagine it's because SF is breaking ground, and only two core books are out. But I'm hoping that as splatbooks come out (like Pact Worlds in March) with more options that future APs lengthen into full pages.

To gain traction and to keep the draw of Starfinder, SF products will need to meet the PF AP standard, I think. I've really enjoyed SF so far, and hope for its success.

I’m going to have to disagree with you. If you take a PF AP and crop it down to only the Society sanctioned content, then they are comparable. I like that I get to play 100% of the books, completely sanctioned, without caveat. I hope they don’t change it and add all this new content that isn’t Society legal. I say keep the APs at 3 4-hour completely Society legal tables. They got this one right.

1/5 5/55/55/55/5 **

2 people marked this as a favorite.

Drugs are a thing in the CRB (which I do not have at work with me today). Do they allow you to hear colors? Maybe you CAN hear someone streaking if you trip space-acid.

1/5 5/55/55/55/5 **

I know this may sound silly, but Lau is onto something. I love showing pictures of the NPCs faces to my tables as well. I would love to see an appendix with significant NPC photos and bios, with only 1 per page (to avoid accidental spoilers of upcoming interactions) of non-monster story NPC's in one appendix and monsters (including story-centric) in a second appendix. It's always nice to be able to put a face to a name and maybe get some background on why your character might know who that is.

In PFS terms (God I cringe at having to pull a PFS reference in), when I started as a new player, I didn't know who Torch or Drendel Dreng or Aspis Consortium were, but I wanted to. One of my first scenarios, Destiny of the Sands, part 1, I asked the GM why I care about who certain entities are and it took them by surprise. They also had to sort of compose a brief, but logical background on the fly for me. Since I started GMing, I have asked myself, why doesn't Paizo include this stuff in the scenario instead of writing only for a long-term player base?

If they're important, give the GMs enough background that 4 years from now, when someone is playing a season 1 scenario for the first time. the 1 year experience GM can give a reasonable description of who Luwazi Elsebo is, what she did for the Society and why we should help this rebel outcast who wants a limited edition copy of Strawberry Machine Cake's live album, "Star Sugar Heartlove with Sprinkles."

1/5 5/55/55/55/5 **

1 person marked this as a favorite.
Thurston Hillman wrote:
You really assume it's going to take THAT long to get more Strawberry Machine Cake content? Oh, you sweet sweet fans...

Strawberry Machine Cake is my Wheel of Time and you are my Robert Jordan. I wait in eager anticipation for each scenario, hoping for the next SMC plot twist or continuation.

1/5 5/55/55/55/5 **

Gary Bush wrote:
I do believe this would allow a player to assign the same chronicle sheet for an adventure twice; once for GMing with full rewards and again with only the Fame/Rep reward.

That's actually how I read it. Forgoing the evergreen complication to this for a minute, let's assume you play 1-04 on your -701, then GM 1-04 with credit to your -702. Now you get ready to GM 1-04 again, because it's just awesome and more people want to play it. Now you could trigger the boon and collect a 1 rep/fame 0 reward chronicle to apply to it to a DIFFERENT character who has the Theoretical Historian boon, such as your -703 or -704. You would have three copies of the chronicle, but only receive player credit once and GM credit once. The third sheet is just a 1 fame/rep boost for an Exo-Guardian.

1/5 5/55/55/55/5 **

2 people marked this as a favorite.
David knott 242 wrote:
Hilary Moon Murphy wrote:

Oddly, I don't even try to keep up with PFS scenarios. I do them as assigned or requested, or because I hear they're fun. Half the scenarios that I GM are picked because someone on here has PMed and said, "Have you tried SFS 3-14, Strawberry Machine Cake & Pi yet? It's kind of goofy with lots of weird NPCs. There's the Taste Test of Triune, and a Pi fight where they fling around equations and whipped cream. It'd be a good one for you."

It has been nice to be able to keep up with EVERYTHING Starfinder. But that doesn't mean that I don't want more.

Hmm

What do we have to do to ensure that that synopsis becomes the real SFS 3-14?

I don't know, but season 3 better have a 3-00. 3-14, the 15th scenario of the season should contain 9 flavors of pi to be "flung" by 26 contestants, observed by 5 judges and cost 35 credits to enter. That would be a 10 in my book.

1/5 5/55/55/55/5 **

2 people marked this as a favorite.

Ok, so I'm sitting here pondering Strawberry Machine Cake. Is it cake from a Strawberry machine? Is it machine cake with strawberry flavor? If so, what is machine cake? Then it occurred to me! What if SMC ARE "The Machine"?

SMC could be an ongoing project designed to "feed" us a particular "flavor" of subliminal message through the influence of pop-culture! SMC are brainwashing your children into becoming slaves of a soon-to-come invasion, that they will welcome with open arms! Strawberry Machine Cake must be stopped! The Starfinder Society cannot let this mental and emotional slavery to an unidentified threat continue! We must eliminate Strawberry Machine Cake for the sake of the our children, our society and the Pact Worlds as a whole!

#flatgolarian #caketrails

1/5 5/55/55/55/5 **

Thanks so much for the response, Thursty. I appreciate you taking the time to answer this.

1/5 5/55/55/55/5 **

So I know it’s still a few days out, but what is the general timeline for sanctioning new content? I’m very interested in purchasing a pair of Trampling Boots from pg 79 of Alien Archive and Grim Trophies from pg 53 of Temple of the Twelve.


My apologies if this is a repeat post. I didn't see it in my brief search. With regard to GM Novas for SFS, I see three different things, depending on where I go on the site.

- When I click on "My Pathfinder Society", it says I am a five nova GM.
- When I post, I correctly show as a one nova GM.
- When I download my society card, it implies that I am a zero nova something.

1/5 5/55/55/55/5 **

You are correct. I was answering from a chronological story arc perspective, not a playable on a single character perspective. Playable on a single character, I would do 1-00, Q1-1, AP1, 1-01, 1-02, 1-03, 1-04. FWIW, 1-04 alludes to both 1-01 and 1-03.

1/5 5/55/55/55/5 **

John Compton wrote:
Jhaeman wrote:
Grimdark *and* Strawberry Machine Cake? Consider this mind blown!

We're kinda monsters.

We also dearly love this first season of Starfinder Society and its many fun stories.

But we're also monsters.

So is George R.R. Martin. Wait....If you kill off Strawberry Machine Cake.....NOOOOOO!! YOU MONSTERS!!!!

1/5 5/55/55/55/5 **

EC Gamer Guy wrote:

I recall the 2nd Reputation and the bonus being not guaranteed you get it. My group did not due to some failed skill checks.

Freedom Snake wrote:
6 and 8 are both wrong based on what information you gave. ** spoiler omitted **

Second fame = second rep. There is no skill check to gain the third point of rep. They get 1 point or 3 points total. Only 2 points is not possible. Source:

Spoiler:

FACTION NOTES
If the PCs completed the secondary success conditions, they
impress the Wayfinders faction. Each PC earns 1 additional
Reputation with the Wayfinders faction, in addition to any other
Reputation earned as a result of completing this scenario.

1/5 5/55/55/55/5 **

Shaudius wrote:
I agree with your timeline and justification, and its what I've been posting places when people ask as well. I will say that I think for convention sake its probably easiest to say 1-02 then 1-03 for people who ask play order even though as you, imo, correctly state its ambiguous which occurs first.

I agree with you 100%. I normally do that. Here, however, I wanted to show everything with clear justification first and leave ambiguity for the end.

1/5 5/55/55/55/5 **

1 person marked this as a favorite.

Timeline listed in the order in which I believe the events (scenarios and AP) take place, with Justification. 99% spoilers. Also bear in mind that there is no guarantee that any one PC could play all adventures in order for credit. Specifically, just because I believe the quest comes after the AP even though one character could not play it that way does not necessarily invalidate the rationale. SFS is likely to have events across the timeline that no one character could play all of and I think most would recognize that as a physical reality of the system. It would otherwise also prevent backstory scenarios from existing. Without further delay, my timeline interpretation with justifications.

1) 1-00: Claim to Salvation

Spoiler:

1-00 is run by random mercenaries hired before the society could rebuild. This takes just a few months after the Scoured Stars incident. Probably before your level 1 is even in training. This is NOT your PC. Yes your PC gets credit at level 4 (not 3 according to RPGG at the time of this posting, but that's a tangential discussion about how this is not PFS) or level 1, but receiving credit is not the same thing as having physically been there.

Justification:1-00: Claim to Salvation pg. 4, Pregenerated characters states
"Unlike other Starfinder Society Roleplaying Guild scenarios, this scenario focuses on an event from the Starfinder Society's history."
Furthermore, 1-01: The Commencement, pg 3, para 3 references the use of mercenaries past tense. Para 4 states the use of new recruits as the first wave of graduates taking place after the use of mercenaries.

This is a flashback, whereas the rest of the adventures take place in the present. You just get credit for a level 4 flashback. It is definitively the first scenario in the timeline.

2) Dead Suns Adventure Path: Incident at Absalom Station

Spoiler:

The whole premise of this book is that you are on your way to join the Society but some stuff goes down and your contact in the Society gets murdered in a gang shootout. You then go on a mission for the society as mercenaries. The Scoured Stars incident is referenced as a past event. This could technically mean it takes place before or after 1-00: Claim to Salvation, but given that before bringing in recruits Luwazi Elsibo used mercenaries, I believe this is the PCs doing work and deciding to join the Society, thus being right before The Commencement.

3) 1-01: The Commencement

Spoiler:
This takes place immediately after graduation of the first wave of new recruits. This means you could not have been a society member prior to this scenario and thus takes place prior to any scenario referencing you as a society member.

Justification:1-01: The Commencement, pg. 3 para 3 last sentence through para 4 second sentence states:
"Maintaining the Society's interests was too much for the few remaining agents to handle, so Luwazi turned to outside assistance from reputable mercenary organizations. With the Starfinders on the brink of ruin, Luwazi's hopes now rest in the hands of a new generation of recruits and ambitious factions. Today is a momentous occasion for the Society, as it marks the graduation of the first wave of fresh agents from accelerated Starfinder training."

The first sentence of the section Getting Started on page 3 also indicates that the scenario takes place immediately after the aforementioned graduation.

4) Quest 1-1: Into the Unknown

Spoiler:
This scenario is interesting in a few ways.

1) The Unbounded Wayfarer (the ship you eventually discover) was launched by the Society before the Scoured Stars incident. It also managed to discover Elytrio (more on this in 1-03 justification) before being chased off by its orbital defense system.

2) You are given information generally not provided to non-society members about Starfinder Insignias, then granted a boon which reinforces the fact that this generally isn't known outside of the society. Any new member of a society would be unlikely to know all of that society's secrets early on. It is likely that they never had time to learn this after graduation or The Commencement and are just now being entrusted with this information because they are, in fact, Starfinder Society members.

3) At no time are the PCs encouraged to join the Society after successfully completing a mission for them.

4) Captain Arvin states that he intends to "put you back to work". With the absence of indication that the PCs are mercenaries under a long-term contract with the Society, he would have no authority to put them back to work unless the PCs were Starfinders.
While mostly derivative, I believe this scenario takes place AFTER 1-01: The Commencement for the aforementioned reasons.

5.x) 1-03: Yesteryear's Truth

Spoiler:

This adventure takes place sometime AFTER the quest.

[u]Justification:[/u]1-03: Yesteryear's Truth, pg. 3 second to last para states:
"A Starfinder Society starship briefly charted the ghibrani's home star system, but they were able to obtain only a few samples of orbital satellite data before being driven off by still-active orbital defense drones. The fate of these Starfinders is fully described in Starfinder Society Quest Pack #1: Into the Unknown, in which they were ambushed by space pirates and forced to crash on another uncharted planet in the Vast."

This scenario takes place on Elytrio and the PCs encounter this same orbital defense system.

5.x)1-02: Fugitive on the Red Planet

Spoiler:
This scenario has no definitive timeline data other than to say that you are already a Starfinder Society member, although I do have a hypothesis. This means it could take place anytime after The Commencement. If you want to get picky, you could use Captain Arvin's introduction to make a case that the PCs have run missions (plural) and thus takes place after two missions or more. This scenario also implies membership in the Society in a few places. This would be AFTER The Commencement takes place. Given the familiarity Captain Arvin seems to have with the PCs and referencing past work in a generic sense, it seems likely that the PCs would know what an insignia is by now, taking place after the Quest. The only thing completely ambiguous is wether this mission takes place before or after 1-03.

If you disagree, please provide your justifications, because I'd love to hear them. Thursty, feel free to just set the record straight because I'd rather know than hypothesize, as much fun as it is.