Jakardros Sovark

Snow Adder's page

188 posts. Organized Play character for michaelane.


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Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

So Grim, Cal, Samuel and Marcel all solid, yes? Do you guys want one more? If so, open recruitment or do you know anyone you'd like to add?

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sounds like a consensus around Deepmar. Give me a day or two to give it a read through and I could probably fire it up by the weekend. Will see if Revvy wants to play. Sounded like Logain wanted a break.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Here's the full list of 7-9s:

Cult of the Ebon Destroyers (7-9)
No Response from Deepmar (7-9)
Carrion Crown: Broken Moon (7-9)
Skull & Shackles: Tempest Rising (7-9)
Mummy's Mask: Shifting Sands (7-9)
Emerald Spire: The Spire Axis (7-9)

If Revvy wants a break (or simply has too many things on the go with GD IV), I'd be willing to run one for you all.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Race you. Loser buys the first round!"

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Really enjoyed the Thornkeep run! Thanks for GMing it for us Revvy!

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

No day job for Snow Adder.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"They are ioun stones? Then this could be our way out of here if we can figure out how to remove them from this array."
As they currently are, we can't move them at all, correct?

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"I'm all right Grim. If you don't mind, go ahead and take my wand and I'll be even better."
I'll use a couple wand charges to heal anything that Cal doesn't automatically pick up.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Turning sideways and twisting violently, Snow Adder attempts to slip out of the tentacles once again. Free for now, Snow Adder moves up toward the apprentice.
Escape Artist: 1d20 + 5 ⇒ (3) + 5 = 8
Escape Artist (reroll from Calistan): 1d20 + 5 ⇒ (19) + 5 = 24
Derring-Do: 1d6 ⇒ 4
28 ought to do it, I think DC is 22.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Yes, CMB is an attack roll.
Snow Adder tries to wriggle free of the tentacles, but they have him gripped tight and he cannot move.
Escape Artist: 1d20 + 5 ⇒ (13) + 5 = 18
Derring-Do: 1d6 ⇒ 1

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Those misses I will roll to see if I can recover the arrows.
Arrow ok on 51-100: 1d100 ⇒ 43
Arrow ok on 51-100: 1d100 ⇒ 36
Bummer

Starting to have a bad feeling about the missing apprentice, Snow Adder attempts more shots at the golem.
Attack 1: 1d20 + 9 ⇒ (3) + 9 = 12
Damage 1: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 2: 1d20 + 9 ⇒ (13) + 9 = 22
Damage 2: 1d8 + 5 ⇒ (1) + 5 = 6
Attack 3: 1d20 + 4 ⇒ (10) + 4 = 14
Damage 3: 1d8 + 5 ⇒ (4) + 5 = 9

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Revvy, switch those to adamantine if ok with you. If not, I'll switch next round.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Wishing he could have done more before the caster disappeared around the corner, Snow Adder resolves to try to finish off his pet before the wizard reappears. He fires three thistle arrows at the golem.
Can someone please try to identify the golem (if anyone can). Snow Adder won't know to use adamantine until someone gives him a heads up or until he cycles through his special arrows.
Attack 1: 1d20 + 9 ⇒ (16) + 9 = 25
Damage 1: 1d8 + 5 ⇒ (8) + 5 = 13 pretty sure golems don't take bleed, but 1 hp bleed damage for: 1d6 ⇒ 6 rounds if they do
Attack 2: 1d20 + 9 ⇒ (2) + 9 = 11
Damage 2: 1d8 + 5 ⇒ (7) + 5 = 12 probably not, but 1 hp bleed damage for: 1d6 ⇒ 4 rounds if it bleeds
Attack 3: 1d20 + 4 ⇒ (5) + 4 = 9
Damage 3: 1d8 + 5 ⇒ (7) + 5 = 12 probably not, but 1 hp bleed damage for: 1d6 ⇒ 1 rounds if it bleeds

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Gods! What is that?" For a moment, Snow Adder considers launching a volley against the golem. Then he reconsiders. This apprentice, he might really be able to mess with us if he's talented. Those heads were a nightmare. He fires three thistle arrows at Daegros.
Reminder that he has Improved Precise Shot, so can shoot past that golem. This include favored enemy human. Let me know if he isn't.
Attack 1: 1d20 + 11 ⇒ (5) + 11 = 16
Damage 1: 1d8 + 7 ⇒ (8) + 7 = 15 plus 1 hp bleed damage for: 1d6 ⇒ 5 rounds
Attack 2: 1d20 + 11 ⇒ (15) + 11 = 26
Damage 2: 1d8 + 7 ⇒ (2) + 7 = 9 plus 1 hp bleed damage for: 1d6 ⇒ 1 rounds
Attack 3: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 3: 1d8 + 7 ⇒ (2) + 7 = 9 plus 1 hp bleed damage for: 1d6 ⇒ 4 rounds

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Like I said. Back down or we're going to have two of you tied up. Or worse."
Intimidate to assist: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"We're certainly not minions." states Snow Adder menacingly. "Might need to take care of this apprentice too if you don't want to adjust your attitude."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sounds like we're going to run with the idea that we left him tied up back there. I'm fine with that.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sorry, one of the challenges with PbP is keeping things straight that would have happened a half hour ago in RL! I think we have an unconscious Togarin either with us or left behind three or four rooms ago.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Yep, that's the plan...
"Well, nothing further here. We're on the other side of that locked blue door. I'd say we get it open and follow Grim's advice. Let's avoid those rooms with the animating columns though."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Well, we'd best be complete about it. I don't think I need another warning from my future self though." Snow Adder enters and completes a search of the next room.
Perception: 1d20 + 16 ⇒ (12) + 16 = 28

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Rattled by the experience Snow Adder speaks "I don't know if any of the rest of you experienced that, but I was just warned with what looked like my future self. Something about a time lock that we mustn't destroy. It was bad. I don't think we should trust Togarin. Unless that was all part of a trick."

Revvy:

Will save: 1d20 + 3 ⇒ (17) + 3 = 20
Thought I might be burning a reroll there!

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder enters the room, looking for traps or hidden foes. Then he moves forward to the door and checks it as well.
Perception (Room, general): 1d20 + 16 ⇒ (8) + 16 = 24
Then if he can move to the door, he will Take 20 for 26 on the door to search it for traps. If no traps, he'll move back so that someone else can open it.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Yep, Take 20 is exactly what I had in mind if we didn't get interrupted...which looks like we didn't. On to the door!

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Far more difficult than I would have thought. Shall we see if they left anything behind?" Snow Adder reenters the room and takes a seriously good look around while Marcel is put back together.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Sorry to hear that. Don't worry about us. We're just getting our asses kicked by a handful of skulls.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder lets out a bark of a laugh at the deflection that hits, "Maybe that will be the luck that breaks my string of bad luck." He steps up and fires again. Finally back within 30 feet. "Or not." he mutters.
Attack 1: 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10
Attack 2: 1d20 + 10 ⇒ (3) + 10 = 13
Damage 2: 1d8 + 5 ⇒ (6) + 5 = 11
Attack 3: 1d20 + 5 ⇒ (14) + 5 = 19
Damage 3: 1d8 + 5 ⇒ (6) + 5 = 11

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

May as well take my free reroll on that first attack...
Attack 1: 1d20 + 9 ⇒ (14) + 9 = 23
Original damage rolled was 8.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder moves up another five feet and sends another shower of arrows at the skull.
Attack 1: 1d20 + 9 ⇒ (7) + 9 = 16
Damage 1: 1d8 + 4 ⇒ (4) + 4 = 8
Attack 2: 1d20 + 9 ⇒ (7) + 9 = 16
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12
Attack 3: 1d20 + 4 ⇒ (6) + 4 = 10
Damage 3: 1d8 + 4 ⇒ (2) + 4 = 6
And the dice roller continues to hate me!

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Determined to hit the damn things and save Marcel, Snow Adder takes another step closer and sends another three arrows at the skull holding his friend.
Attack 1: 1d20 + 9 ⇒ (3) + 9 = 12
Reroll from Calistan Attack 1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1: 1d8 + 4 ⇒ (2) + 4 = 6
Attack 2: 1d20 + 9 ⇒ (5) + 9 = 14
Damage 2: 1d8 + 4 ⇒ (3) + 4 = 7
Attack 3: 1d20 + 4 ⇒ (10) + 4 = 14
Damage 3: 1d8 + 4 ⇒ (1) + 4 = 5
Wow, just wow. Sorry Marcel. Dice roller is not cooperating.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder steps a little closer and shoots again at the one squeezing Marcel.
Attack 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage 1: 1d8 + 4 ⇒ (6) + 4 = 10
Confirm Attack 1: 1d20 + 9 ⇒ (9) + 9 = 18
Extra Damage from Attack 1 if Confirmed: 1d8 + 4 + 1d8 + 4 ⇒ (5) + 4 + (7) + 4 = 20
Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
Damage 2: 1d8 + 4 ⇒ (7) + 4 = 11
Attack 3: 1d20 + 4 ⇒ (7) + 4 = 11
Damage 3: 1d8 + 4 ⇒ (5) + 4 = 9

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder takes a step toward the skulls and sends three cold iron arrows lancing toward the blue skull.
Attack 1: 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1: 1d8 + 4 ⇒ (7) + 4 = 11
Attack 2: 1d20 + 9 ⇒ (14) + 9 = 23
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12
Attack 3: 1d20 + 4 ⇒ (10) + 4 = 14
Damage 3: 1d8 + 4 ⇒ (5) + 4 = 9

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder retreats to the corner of the room and gets ready to shoot a cold iron arrow at any of the skulls that become visible.
Readied action
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder continues coughing, hacking and generally feeling lousy. He doesn't move otherwise.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

May as well take this as the opportunity to mention that this is Gen Con week. I'll be out of the picture from sometime on Wednesday until late Sunday or possibly Monday. Feel free to bot me as needed to keep things moving.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4
Revvy Bitterleaf wrote:
If people who are nauseated haven't posted yet when the rest of the party has I'm just going to NPC them in as gaging - Samuel, Snow Adder at the moment, still 4 rounds

Yes, just bot me. Unless circumstances change and I need to join a retreat, I'm planning to stay right in the same area until I recover.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder sucks in a lungful of the poisonous air and begins coughing uncontrollably. Unable to continue, he settles for retreating from the cloud and trying to expel the fumes.
Fort save: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder takes a quick look at the creatures, but never having seen anything like them before, settles for firing a volley of cold iron arrows at them.
Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 2: 1d20 + 10 ⇒ (13) + 10 = 23
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 3: 1d20 + 5 ⇒ (7) + 5 = 12
Damage 3: 1d8 + 5 ⇒ (7) + 5 = 12

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder will cast aspect of the falcon and follow the others into the hall.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Thin and graceful, eh? Doesn't feel right at all. I agree." Snow Adder readies an arrow and then holds still. Waiting to see if those with more knack for the arcane and divine can ascertain what is wrong with the corridor.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Me too." Then realizing that Samuel is opening the door without having had anyone check it, he yells, "Look out!" and takes a quick step back in case it is trapped.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Continuing to attack the red one, Snow Adder fires another three cold iron arrows in its direction.
Reminder that cover does not apply due to Improved Precise Shot.
Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1: 1d8 + 5 ⇒ (5) + 5 = 10
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 3: 1d20 + 5 ⇒ (14) + 5 = 19
Damage 3: 1d8 + 5 ⇒ (5) + 5 = 10

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Now set against the way, Snow Adder whistles a trio of cold iron arrows back toward the blueish one.
Attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1: 1d8 + 5 ⇒ (4) + 5 = 9
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage 2: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 3: 1d20 + 5 ⇒ (12) + 5 = 17
Damage 3: 1d8 + 5 ⇒ (5) + 5 = 10

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder sprints into the room and sets his back against the stone of the east wall. He draws a single cold iron arrow and sends it flying toward the blueish undead to the southwest.
Move action: Move into the room. Spend 1 panache point to make this shot a touch attack.
Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

My vote is the one that is right next to us, then we go to the blue door.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"I'm sorry, but I have nothing to help. I think we should keep searching. Maybe we'll find something that will help...if it doesn't kill us." Snow Adder goes to the door to the north east and searches it for traps.
Take 20 for 36. He'll use aspect of the falcon before the door is opened.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder beseeches the few spirits of the underground that are present in Thornkeep for assistance and moves forward to touch Marcel's broken Aldori. The sword lights up in flames.
Use Spirit Bond to cast sun metal. For the next 7 rounds, Marcel's blade will do an extra 1d4 of fire damage. Best idea I can come up with to contribute to this one.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

Snow Adder muses to himself, "Maybe adamantine." He fires off an adamantine arrow.
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
He shakes his head as another arrow passes right through the foe. "Only one more thing I can try." He knocks a thistle arrow.
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
After the thistle arrow also whips right through the foe, he stops to consider what might work.
Scurries off to check the ranger list for spells that he could use his Spirit Bond to cast.

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"My arrows go right through it. Should I try adamantine?"
Snow Adder's player knows he needs magic or ghost touch, but this is the first time for my poor ranger :(

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"I'm guessing its the rest of his tiger." Snow Adder fires off a string of arrows at the animated pelt.
Attack 1: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 5 ⇒ (6) + 5 = 11 cold iron, not magic
Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 5 ⇒ (8) + 5 = 13 cold iron, not magic
Attack 3: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 5 ⇒ (4) + 5 = 9 cold iron, not magic

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Let's start with the one to the northwest." Snow Adder takes his time, well aware that this unstable mage may have trapped something.
Take 20 on Perception for 36