Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Seeing zombies fall causes Snikket's indecipherable chittering to grow louder and more incessant. As the feral noises become more frenzied Scruz begins to shift impatiently, chuffing and clawing the ground with his feet. Snikket continues to fire at the zombie leading the pressing horde. Longbow: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket chitters unhappily as his arrow misses it's target. He whistles to Scruz, who chuffs at his companion in reply. Snikket nocks another arrow and draws his bowstring again, shaking his hairless head in frustration. He looses an arrow at the zombie in the doorway. Longbow: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Could we get a compiled initiative order list so we can take actions in turn? Or do you want to just go party then zombies?
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
No worries, I think someone had moved into my path before the door opened so I was blocked anyway. Plenty of flesh between me and my enemies might keep me alive a little longer.
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
I had been readied to charge as soon as the door came down but that won't be possible now, any chance in the future we could resolve readied actions before having all hell break loose? Init: 1d20 + 3 ⇒ (17) + 3 = 20 Snikket growls in frustration seeing his avenue of attack blocked. He drops back to give himself some space and draws his Longbow. He takes a second to aim and looses an arrow into the first walking corpse. Longbow: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 2 ⇒ (4) + 2 = 6
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket's hand tighten around his adorable kid-sized earthbreaker, ready to smash whatever comes through the door.
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
'Many something here, maybe something like spider.' Snikket lurches around in his best imitation of something with twice as many limbs as himself. 'Maybe Scruz eat' The ratfolk reaches out and pats the tyrannosaur.
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket's ears twitch and he turns to face the Northern door. He whistles to Scruz and both move to investigate. Perception: 1d20 + 10 ⇒ (15) + 10 = 25 After gathering what information they can through a closed door they prepare to charge anything that comes through.
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket cringes full-bodily as Hakak slams his axe into the door. He casts his eyes to the larger group chattering away, making less noise somehow. Snikket turns to Scruz and gives him a low growl. Both tense up, preparing to bolt if the need arises. Perception: 1d20 + 10 ⇒ (12) + 10 = 22 Scruz Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket scrambles to his feet and quickly begins examining Scruz for wounds or illness. Seeing his only friend is relatively well he coaxes him up to a wall away from the others. After a series of chitters and growls both tilt their heads back, mouths open, as a brief downspout of water falls upon them, some of it on target. 'Snikket no like scary flat faces. Snikket no like be trapped. You help trap Snikket?' Snikket seems to be trying to watch everyone at once keeping one paw on Scruz's shoulder.
Ratfolk Barbarian(Mad Dog) 2 Druid(Goliath Druid) 1| Init +3 | Perc +10 | AC 17 T 13 FF 15 CMB +3 CMD 15 | HP 24/24 | F +7 R +3 W+5 | Spells 1st acid maw, magic fang 0 create water, dazzle, guidance
Snikket is mainly a combat beater. He and Scruz will work together to get opponents in a flank and keep them there until they're dead. He can also make water so we don't die!
Bahbrahb's Ratfolk Barbarian/Druid 1) What do you look like?
'You stare at Snikket?! You want have problem with Snikket?! Snikket need call Scruz?!' 2) What were you arrested for?
3) Did you actually do it?
4) Do you play well with others?
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