M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Go away away you bad bug!" sense motive-trick attack: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
So this is precisely why I've resisted playing an operative until now.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Sneaker scolds his friends. "Stop that goodest friend GRIM*!,don't hurt goodest friend Butcher. And goodest friend Butcher, watch your language." The skittermander then turns and fires at the swarm. sense motive-trick attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
sense motive trick attack: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
damage, fire: 1d4 ⇒ 4
The relentless attacks take their toll on the skittermander and his assault falters.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Sneaker crosses his fingers on three hands and hopes that the burning swarm is not long for this world while changing targets. sense motive vs red, trick attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Oh no! Goodest friend Butcher is hurt hurt. Go away you bad bad bugs. We need to help help our goodest friend." Sneaker fires at one of the swarm then moves to help his friend. "Wait. I don't know how to help help." laser pistol vs green: 1d20 + 3 ⇒ (20) + 3 = 23
critical damage: 1d4 ⇒ 4 Green now has burn 1d4
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
will save DC11: 1d20 + 2 ⇒ (8) + 2 = 10 "Owie! Stupid stupid bugs. Go away away!" Sneaker pulls out his laser pistol and fires. laser pistol vs red: 1d20 + 3 ⇒ (18) + 3 = 21
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
reflex save DC 10: 1d20 + 5 ⇒ (6) + 5 = 11 diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7 Sneaker stumbles but manages to avoid the worst of the quake. Seeing the panic of his fellow pathfinders he offers some words of encouragement. "Don't worry worry everyone. If we all get buried alive I can help help dig us out before too many of us suffocate."
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
fort save DC10: 1d20 + 0 ⇒ (15) + 0 = 15 athletics: 1d20 + 6 ⇒ (1) + 6 = 7 Sneaker gets distracted by the explosions and flying debris and ends up spending his time unloading the elevator instead of loading it.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
perception DC18: 1d20 + 5 ⇒ (5) + 5 = 10 "Over there there! To the right!" Sneaker points with 4 hands. Unfortunately the bumpy ride means that all are pointing in slightly different directions leaving his intentions unclear.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18 Sneaker cautiously balances atop a ruined wall for a better look at the surroundings. "It's not all broken broken. Look over there at the tall spires."
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:
Sneaker leans it to take a closer look at the dead creature and carefully pokes it with a finger. "I don't think it can hear hear you goodest friend GRIM*!"
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
miss chance: 1d100 ⇒ 59
"He is right here goodest friend GRIM*!" Sneaker lashes out at the creature with one fist while pointing with his five remaining hands.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Something something in front of you GRIM*!? I will help you. I am good good at helping." Sneaker moves to assist his goodest friend. miss chance Low is good: 1d100 ⇒ 97
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Yeah. Take that. And this too too!" Sneaker fires at the closest in an attempt to save the pahtra. sense motive trick attack vs red: 1d20 + 11 ⇒ (7) + 11 = 18
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Sneaker rushes forward, waving his arms and shouting, the beam from the flashlight crazily criss-crossing the cavern. "Leave him alone alone you icky, um...icky..." He fumbles for a bit while trying to describe the creature. "Icky...bush?" The skittermander draws his pistol and shouts to the party. "Goodest friends. There are two more scary scary bushes."
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Sneaker looks longingly at GRIM*!'s searchlight. He clearly had fun playing with it earlier but is too polite to ask to borrow it. Instead he stays close to Blitniz and Butcher. Perception: 1d20 + 5 ⇒ (6) + 5 = 11 "I don't see see anything in here."
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Get away. Get away. Get away away." Sneaker flails at the yellow bug then steps back. unarmed strike, off guard vs yellow: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
attack, guarded step
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
With one set of hands still covering his ears, Sneaker checks for an opening and attacks sense motive, trick attack vs yellow: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27 unarmed strike, off guard: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
"Eeewww! Go away away bug! You're too too loud." Sneaker punches the attacking creature then steps away. unarmed strike, off guard: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Unarmed strike, guarded step
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:
Sneaker pouts for a moment, points the searchlight at a couple more interesting things then sighs and returns it. perception: 1d20 + 5 ⇒ (20) + 5 = 25 He also returns the double salute with a double salute of his own along with an okay sign and a thumbs up. "Let me know if I can help help again. I'm a good helper."
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GM Zoomba wrote:
Underground Facility?
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:
"Like this?" Sneaker points the spotlight more or less at random. perception: 1d20 + 5 ⇒ (20) + 5 = 25
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Sneaker nods enthusiastically. "Yes. Unusual is good good. Probably we will find find clues there." The Skittermander picks up GRIM*!'s spotlight. "I would be more than happy happy to hold your spotlight for you GRIM*! I am good at helping." He gives the shobhad a double salute.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
culture: 1d20 + 7 ⇒ (13) + 7 = 20 A snow white skittermander enters. His face brightens as he sees that his collogues of a few days have arrived before him. "Hello, hello goodest friends! It is so very, very good good to see you again. Sneaker is here here to help." He rushes forward and gives GRIM*! an unsolicited hug while simultaneously giving Luzviminda a wave and a finger gun and two thumbs up to Blitniz. "What am I here to help help with today? I hope hope it is an investigation. Why is that you ask? Well you didn't ask but I know you want to so I shall shall answer. It is because I am a detective. For really real this time and not just pretend." He nods and smiles.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
Hooray! The tee-shirt is on the chronicle. I didn't expect that. Thanks for running for us GM! This was fun. Also thanks to everyone else. Lots of fun RP. Anock's karenlike attutute was especially fun.
M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
After the party Sneaker approaches the goblin trio. "I don't suppose you have any Sfartinder tee shirts left, do you? Maybe one one in a six armed extra extra small? I'm scheduled scheduled to be interviewed about my next next project and I'd love to wear one of those tees." day job performance-acting: 1d20 + 8 ⇒ (14) + 8 = 22 |
