Abominable Snowmen

"Sneaker"'s page

86 posts. Organized Play character for Halgur.


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Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Thanks for the game everyone.

profession acting: 1d20 + 8 ⇒ (3) + 8 = 11

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Go away away you bad bug!"

sense motive-trick attack: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
laser pistol: 1d20 + 3 ⇒ (2) + 3 = 5
damage, fire: 1d4 ⇒ 2
damage-trick attack: 1d4 ⇒ 1

So this is precisely why I've resisted playing an operative until now.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker scolds his friends. "Stop that goodest friend GRIM*!,don't hurt goodest friend Butcher. And goodest friend Butcher, watch your language." The skittermander then turns and fires at the swarm.

sense motive-trick attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
laser pistol: 1d20 + 3 ⇒ (7) + 3 = 10
damage, fire: 1d4 ⇒ 4
damage-trick attack: 1d4 ⇒ 3

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

will dc13: 1d20 + 2 ⇒ (18) + 2 = 20

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

sense motive trick attack: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
laser pistol: 1d20 + 3 ⇒ (3) + 3 = 6

damage, fire: 1d4 ⇒ 4
damage, trick attack: 1d4 ⇒ 3

The relentless attacks take their toll on the skittermander and his assault falters.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker crosses his fingers on three hands and hopes that the burning swarm is not long for this world while changing targets.

sense motive vs red, trick attack: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
laser pistol: 1d20 + 3 ⇒ (13) + 3 = 16
damage, fire: 1d4 ⇒ 1
damage, trick attack: 1d4 ⇒ 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

While I have maybe forgotten to use it a time or two I haven't been using it since sometimes since it is a full action and I've usually had other things to do.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Oh no! Goodest friend Butcher is hurt hurt. Go away you bad bad bugs. We need to help help our goodest friend."

Sneaker fires at one of the swarm then moves to help his friend.

"Wait. I don't know how to help help."

laser pistol vs green: 1d20 + 3 ⇒ (20) + 3 = 23
damage, fire: 1d4 ⇒ 1

critical damage: 1d4 ⇒ 4

Green now has burn 1d4

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

will save DC11: 1d20 + 2 ⇒ (8) + 2 = 10

"Owie! Stupid stupid bugs. Go away away!"

Sneaker pulls out his laser pistol and fires.

laser pistol vs red: 1d20 + 3 ⇒ (18) + 3 = 21
damage, fire: 1d4 ⇒ 3

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

reflex save DC 10: 1d20 + 5 ⇒ (6) + 5 = 11

diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7

Sneaker stumbles but manages to avoid the worst of the quake. Seeing the panic of his fellow pathfinders he offers some words of encouragement.

"Don't worry worry everyone. If we all get buried alive I can help help dig us out before too many of us suffocate."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

fort save DC10: 1d20 + 0 ⇒ (15) + 0 = 15

athletics: 1d20 + 6 ⇒ (1) + 6 = 7

Sneaker gets distracted by the explosions and flying debris and ends up spending his time unloading the elevator instead of loading it.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

perception DC18: 1d20 + 5 ⇒ (5) + 5 = 10

"Over there there! To the right!" Sneaker points with 4 hands. Unfortunately the bumpy ride means that all are pointing in slightly different directions leaving his intentions unclear.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Let me help you you GRIM*!. You hit him high and I'll hit him low low." Sneaker lashes out at the bug's legs.

athletics: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Sneaker frantically flails all six arms simultaneously as he attempts to fend off the swarm. "Go away away you bad bugs."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

unarmed strike: 1d20 + 1 ⇒ (15) + 1 = 16
damage, B: 1d6 + 1 ⇒ (5) + 1 = 6

"You're a bad bad bug. I'll squish you!"

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker moves up and punches the swarm.

"Bad bad bug. Stop hurting my goodest friend."

unarmed strike: 1d20 + 1 ⇒ (13) + 1 = 14
damage, B: 1d6 + 1 ⇒ (1) + 1 = 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Wait goodest friend GRIM*!. I'll help help you."

Sneaker tries to keep up with his friend.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker looks around. perception: 1d20 + 5 ⇒ (4) + 5 = 9

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18

Sneaker cautiously balances atop a ruined wall for a better look at the surroundings.

"It's not all broken broken. Look over there at the tall spires."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:

[dice=Will Save DC 12]1d20+0

While the rest of the team decides what to do GRIM*! keeps attacking the dead swarm thing.
"I said say dead!"

Sneaker leans it to take a closer look at the dead creature and carefully pokes it with a finger. "I don't think it can hear hear you goodest friend GRIM*!"

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Ruined city sounds fun.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

miss chance: 1d100 ⇒ 59
unarmed strike: 1d20 + 1 ⇒ (18) + 1 = 19
damage, bludgeoning: 1d6 + 1 ⇒ (6) + 1 = 7

"He is right here goodest friend GRIM*!" Sneaker lashes out at the creature with one fist while pointing with his five remaining hands.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Something something in front of you GRIM*!? I will help you. I am good good at helping."

Sneaker moves to assist his goodest friend.

miss chance Low is good: 1d100 ⇒ 97
unarmed strike: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Yes yes goodest friend GRIM*!. You can go first since you are so very very large. I shall follow follow and watch your 6. That's fancy talk for watch your back."

East is fine with me.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Labs is good.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Eep!" Sneaker steps back and fires.

laser pistol vs yellow: 1d20 + 3 ⇒ (10) + 3 = 13
damage, fire: 1d4 ⇒ 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

laser pistol vs yellow: 1d20 + 3 ⇒ (16) + 3 = 19
damage, fire: 1d4 ⇒ 1

"Ha! Take that you icky icky monster!"

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker moves to protect the pathra from further attacks and fires his pistol.

laser pistol vs yellow: 1d20 + 3 ⇒ (10) + 3 = 13
damage, fire: 1d4 ⇒ 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Yeah. Take that. And this too too!" Sneaker fires at the closest in an attempt to save the pahtra.

sense motive trick attack vs red: 1d20 + 11 ⇒ (7) + 11 = 18
laser pistol vs red: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 ⇒ 2
trick attack: 1d4 ⇒ 2

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker rushes forward, waving his arms and shouting, the beam from the flashlight crazily criss-crossing the cavern. "Leave him alone alone you icky, um...icky..." He fumbles for a bit while trying to describe the creature. "Icky...bush?"

The skittermander draws his pistol and shouts to the party. "Goodest friends. There are two more scary scary bushes."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Oooh! A flashlight. I wonder if it still still works?" Sneaker retrieves the flashlight and turns it on.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker looks longingly at GRIM*!'s searchlight. He clearly had fun playing with it earlier but is too polite to ask to borrow it. Instead he stays close to Blitniz and Butcher.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

"I don't see see anything in here."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

will save: 1d20 + 2 ⇒ (20) + 2 = 22

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker attempts to lose himself in the foliage.

stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

bluff: 1d20 + 8 ⇒ (17) + 8 = 25 Sneaker fakes going in one direction only to suddenly change completely.

Edit-Forgot reflex save
reflex save DC9: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

Sneaker dips and dodges but fails to duck or dive on the the way to the fallout point.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker really doesn't like the noise coming from the swarm and would prefer to flee. He won't leave his goodest friends to fight on without him though.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Get away. Get away. Get away away." Sneaker flails at the yellow bug then steps back.

unarmed strike, off guard vs yellow: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12
damage, bludgeoning: 1d6 + 1 ⇒ (3) + 1 = 4

attack, guarded step

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

With one set of hands still covering his ears, Sneaker checks for an opening and attacks

sense motive, trick attack vs yellow: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

unarmed strike, off guard: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
damage bludgeoning: 1d6 + 1 ⇒ (4) + 1 = 5
trick attack damage: 1d4 ⇒ 4

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

"Eeewww! Go away away bug! You're too too loud." Sneaker punches the attacking creature then steps away.

unarmed strike, off guard: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5
damage B: 1d6 + 1 ⇒ (6) + 1 = 7

Unarmed strike, guarded step

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Corrected

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

will save: 1d20 + 2 ⇒ (6) + 2 = 8

"Eww...The bugs are so so loud!" He places two hands over his ears. He moves forward and draws his laser pistol

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:

While all of that is going on GRIM*! returns the scanner to Blitniz and tries to get his searchlight back from Sneaker.

"Sneaker thanks for the help! I think it's best for now if I put the searchlight away to save the batteries."
Not sure if it's needed or not GRIM*! gives Snearkes one more double-arm salute.

Sneaker pouts for a moment, points the searchlight at a couple more interesting things then sighs and returns it.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

He also returns the double salute with a double salute of his own along with an okay sign and a thumbs up. "Let me know if I can help help again. I'm a good helper."

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GM Zoomba wrote:

Life Science or Medicine might still give a bit more insight, but to keep the surveying moving along which of the other three current sectors might you wish to explore next?

Underground Facility?

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker is too busy playing with the spotlight by pointing it at anything that strikes his fancy to return the salute.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light
GRIM*! wrote:

"Good time to try the spotlight, hit the switch Sneaker."

GRIM*! gives Sneaker a double salute.
"Xylavol, have the camera this could get exciting soon."

"Like this?" Sneaker points the spotlight more or less at random.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Sneaker nods enthusiastically. "Yes. Unusual is good good. Probably we will find find clues there."

The Skittermander picks up GRIM*!'s spotlight. "I would be more than happy happy to hold your spotlight for you GRIM*! I am good at helping." He gives the shobhad a double salute.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

culture: 1d20 + 7 ⇒ (13) + 7 = 20

A snow white skittermander enters. His face brightens as he sees that his collogues of a few days have arrived before him. "Hello, hello goodest friends! It is so very, very good good to see you again. Sneaker is here here to help." He rushes forward and gives GRIM*! an unsolicited hug while simultaneously giving Luzviminda a wave and a finger gun and two thumbs up to Blitniz. "What am I here to help help with today? I hope hope it is an investigation. Why is that you ask? Well you didn't ask but I know you want to so I shall shall answer. It is because I am a detective. For really real this time and not just pretend." He nods and smiles.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

Hooray! The tee-shirt is on the chronicle. I didn't expect that. Thanks for running for us GM! This was fun. Also thanks to everyone else. Lots of fun RP. Anock's karenlike attutute was especially fun.

Acquisitives

M Skittermander | Operative 1 | SP 6/6 HP 8/8| RP4/4| EAC 14 KAC 15 | F +0 R +5 W +2| Init +4 |Per +5 Low Light

After the party Sneaker approaches the goblin trio. "I don't suppose you have any Sfartinder tee shirts left, do you? Maybe one one in a six armed extra extra small? I'm scheduled scheduled to be interviewed about my next next project and I'd love to wear one of those tees."

day job performance-acting: 1d20 + 8 ⇒ (14) + 8 = 22