Wikkawak

Snarlfist's page

220 posts. Organized Play character for Pirate Rob.


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Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist continues to assault against blue.
Init track says yellow, but map shows blue.

Stab vs Blue OG: 1d20 + 16 ⇒ (12) + 16 = 28
piercing+SA: 2d8 + 6 + 2d6 ⇒ (4, 7) + 6 + (1, 1) = 19

More Stab vs Blue OG: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
piercing+SA: 2d8 + 6 + 2d6 ⇒ (6, 6) + 6 + (1, 2) = 21

Most Stab vs Blue OG: 1d20 + 16 - 10 ⇒ (10) + 16 - 10 = 16
piercing+SA: 2d8 + 6 + 2d6 ⇒ (3, 2) + 6 + (2, 3) = 16

Critical vs FF apply critical effect (Clumsy 1 till my next turn)
Frightened 1 on critical hits.
Frightened Creatures hit can’t reduce frightened condition below 1
Frightened Creatures are Flat Footed

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist is now viable after his last attack, sorry for any confusion.

Snarlfist growls at blue.

demoralize vs Blue Will: 1d20 + 18 ⇒ (14) + 18 = 32

Snarlfist then stabs at blue.
Frightened targets are off guard to Snarlfist.

Stab vs Blue(Likely OG): 1d20 + 16 ⇒ (20) + 16 = 36
piercing+precision(If OG): 2d8 + 6 + 2d6 ⇒ (1, 6) + 6 + (6, 1) = 20
Crit vs OG: Clumsy 1 until the beginning of my next turn(spear)
Crit: Frightened 1 (Likely not relevant)
Frightened Creatures hit can’t reduce frightened condition below 1 for 1 round.

If blue is still up, will stab them again,

More stab vs Blue(Likely OG): 1d20 + 16 - 5 ⇒ (13) + 16 - 5 = 24
piercing+precision(If OG): 2d8 + 6 + 2d6 ⇒ (1, 5) + 6 + (4, 2) = 18
Frightened Creatures hit can’t reduce frightened condition below 1 for 1 round.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist moves up invisibly and stabs yellow.

stab vs yOG: 1d20 + 16 ⇒ (20) + 16 = 36
piercing+SA: 2d8 + 6 + 2d6 ⇒ (4, 4) + 6 + (6, 3) = 23
Critical vs FF apply critical effect (Clumsy 1 till my next turn)
Frightened 1 on critical hits.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist pulls their hood up and then strides forward invisibly.

◆◆Activate Cloak of Elvenkind, ◆Stride

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist tosses their longspear down, climbs down the cliff and recovers it.

Athletics: 1d20 + 15 ⇒ (3) + 15 = 18

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist pulls up their hood and turns invisible as they circle around.

Activate Invisibility on Cloak of Elvenkind, stride.

How big a drop the the upcoming cliff south of Snarlfist?

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist runs and leaps across.

Atlhetics DC 20 to longjump 20: 1d20 + 15 ⇒ (11) + 15 = 26

There Snarlfist takes a stab at purple. Clumsy falls off at the beginning of my turn.

stab vs Purple: 1d20 + 16 ⇒ (19) + 16 = 35
Piercing: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Frightened 1 on crit.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist takes advantage of the guidance to draw a spear, activate the potency crystal on it, and chuck it at the purple bird.

potent spear + Gudiance - range vs Purple OG: 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
piercing+sneak attack: 2d6 + 6 + 2d6 ⇒ (3, 5) + 6 + (6, 3) = 23
OG from Surprise Attack.
Critical vs FF applies Clumsy 1 until my next turn.
Critical applies Frightened 1

Snarlfist then regrips their longspear.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist snarls "Oprak army. Snarlfist medic. Medic need get out of way."

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist clicks their heals together and heads into the brush. There they snarl at green. Before stabbing with their long spear and stepping back.

Demoralize vs Green Will DC: 1d20 + 18 ⇒ (7) + 18 = 25

Surprise Attack makes Green OG this turn.
Stab vs Green OG: 1d20 + 16 ⇒ (5) + 16 = 21
Piercing+Sneak Attack: 2d8 + 6 + 2d6 ⇒ (8, 3) + 6 + (1, 6) = 24
Targets Snarlfist hits can't reduce frightened by 1 for a round.

◇Boots of Elvenkind to gain +5ft speed and ignore difficult terrain this turn. Stride, Demoralize, Skirmish Strike(Strike/Step)
Striking from West Bangy's final spot.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Sure, if we're going to combat we should start with it when we have the most time. 4 sounds great.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist joins Bangy in dealing withe the wagon.

Athletics to Pull!: 1d20 + 15 ⇒ (1) + 15 = 16

Snarlfist then organizes folks into a line to help lift and push the broken bit of wagon out of the muck.

Warfare Lore: 1d20 + 9 ⇒ (13) + 9 = 22

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist will try and convince them to return.

Diplomacy: 1d20 + 15 ⇒ (6) + 15 = 21

"Come now, we're still on carrots, lets return when we can still be friends."

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist helps look

Perception Aid: 1d20 + 12 ⇒ (9) + 12 = 21
Successful aid.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29

Diplomacy: 1d20 + 15 ⇒ (2) + 15 = 17

Snarlfist makes friends.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Leaning on their spear Snarlfist growls in response, although it doesn't seem to be in anger, just his natural tone of voice. "Snarlfist served as a medic in the Ironfang legion for almost 2 decades. Getting a bit old for active duty, but I've always been curious about old ruins so the Iolite led exchange program with the Pathfinder Society has served me well."

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

A muscular but lanky white skinned hobgoblin tries to correct a powerful slouch by leaning on longspear.

"Snarlfist Medic." growls the aging hobgoblin.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Yarr. Pirate Rob/Snarlfist here. Snarlfist has no other engagements.

I should have RPG chronicles and Slides all set up.

I have played and GMed Multtables specials before including pbp. (This will actually be my 7th time playing this particular special although I've never read or GMed this particular one.

I have 4 Glyphs and a campaign coin, so we'll at get to start with at least two hero points.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Will deal with own downtime.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist growls and shows Bjensen how to vault over any terrain that gets in their way.

Athletics DC 20: 1d20 + 14 ⇒ (19) + 14 = 33

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

EoT save vs sap DC 22: 1d20 + 12 ⇒ (7) + 12 = 19

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

save vs sap: 1d20 + 12 ⇒ (4) + 12 = 16
save vs second sap: 1d20 + 12 ⇒ (15) + 12 = 27

reflex vs flora: 1d20 + 10 ⇒ (7) + 10 = 17

Snarlfist growls in retaliation at getting stabbed, trying to demoralize the Stalker.

demoralize vs Stalker 2 Will DC: 1d20 + 16 ⇒ (5) + 16 = 21

Snarlfist then stabs it.

If the Stalker is frightened it is flatfooted to Snarlfist
the stabbening (FF?): 1d20 + 15 ⇒ (4) + 15 = 19
Piercing+SA?: 2d8 + 4 + 2d6 ⇒ (8, 3) + 4 + (2, 3) = 20

Frightened Creatures hit by Snarlfist can’t reduce frightened condition below 1 for a round. Also When you successfully Demoralize a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains frightened and continues to engage in combat with you.

Snarlfist then takes a hand off their spear to deal with their wounds.

assurance Battle Medicine DC 20: 10 + 6 + 4 = 20
Godless healing: 2d8 + 10 + 5 ⇒ (3, 5) + 10 + 5 = 23

Deny Advantage, and Nimble Dodge (+2 AC)

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

No help from me on how this one works, I try and keep a couple of the replayables fresh by not GMing/Reading them and this is one of the few for me.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Reflex: 1d20 + 11 ⇒ (13) + 11 = 24

Snarlfist pulls his feet out of the flora and unleashes the ring of the ram at twig 3.

3 action ram ring at Twig 2: 6d6 ⇒ (4, 5, 3, 6, 6, 2) = 26
Fort DC 22
Critical Success The target is unaffected.
Success The target takes half damage and is pushed 5ft.
Failure The target takes full damage and is pushed the 15ft
Critical Failure The target takes double damage and is pushed 30ft.

Deny Advantage, Snarlfist is not flat footed to hidden, undetected, or flanking creatures of my level or lower (6), or creatures of your level or lower using surprise attack. If attacker is unseen still can't use Nimble Dodge (+2 AC) though.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

more save vs flora: 1d20 + 11 ⇒ (14) + 11 = 25

Snarlfist growls at the Twig 1 on him.

demoralize vs Twig 1 Will DC: 1d20 + 16 ⇒ (11) + 16 = 27

And then chokes up on his spear and gives it a good stab.

Off Guard if frightened
stab Twig 1: 1d20 + 15 ⇒ (3) + 15 = 18
piercing+SA: 2d8 + 4 + 2d6 ⇒ (6, 1) + 4 + (6, 4) = 21
Frightened Creatures hit by Snarlfist can’t reduce frightened condition below 1 for a round.
When you successfully Demoralize a foe, that foe takes 1d4 mental damage at the start of each of its turns as long as it remains frightened and continues to engage in combat with you.

Snarlfist then stabs at Twig #3.
I think it's frightened should have fallen off unless I'm missing another source. It got frightened from my crit, so it wasn't frightened when it I hit it, so I don't think Remorseless Lash works to keep it from falling off.

stab Twig 3 (FF?): 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
piercing+(SA?): 2d8 + 4 + 2d6 ⇒ (8, 3) + 4 + (1, 6) = 22
15 if not FF, 22 if FF

Frightened Creatures hit by Snarlfist can’t reduce frightened condition below 1 for a round.
Crit applies clumsy 1 until my next turn and frightened 1.

Snarlfist will continue to dodge the first attack for +2 AC

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Reflex sav vs Flora: 1d20 + 11 ⇒ (13) + 11 = 24

Snarlfist avoids getting too tangled up but it still takes him a bit to get out of the flora before stabbing Twig 3.

stab Twig3: 1d20 + 15 ⇒ (16) + 15 = 31
piercing: 2d8 + 4 ⇒ (5, 4) + 4 = 13
Frightened 1 on critical hits from Brutal Beating

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist growls, glad his allies were able to find the path.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist moves to the back and tries to connect with Restless a couple times.

Stab vs Restless FF: 1d20 + 15 ⇒ (2) + 15 = 17
piercing: 2d7 + 4 ⇒ (3, 1) + 4 = 8

more stab vs Restless FF: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29
piercing: 2d7 + 4 ⇒ (7, 2) + 4 = 13

Frightened Creatures Snarlfist hits can’t reduce frightened condition below 1 for a round.
Frightened Creatures are Flat Footed to Snarlfist

Nimble Dodge for +2 AC against first attack.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist snarls at Ashen.

Flat to Target Ashen: 1d20 ⇒ 9
Demoralize Ashen (No Language: 1d20 + 16 ⇒ (20) + 16 = 36

Snarlfist then skirmishes forward to deal with Ashen.

flat to stab Ashen: 1d20 ⇒ 3
The Stabbening vs Ashen FF: 1d20 + 15 ⇒ (12) + 15 = 27
piercing+SA: 2d8 + 4 + 2d6 ⇒ (4, 5) + 4 + (2, 3) = 18

Snarling at the fog, Snarlfist tries again.

flat to stab Ashen: 1d20 ⇒ 19
The Stabbening vs Ashen FF: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
piercing+SA: 2d8 + 4 + 2d6 ⇒ (7, 6) + 4 + (1, 2) = 20

Frightened Creatures are Flat Footed to Snarlfist.
Frightened Creatures hit by Snarlfist can't reduce frightened below 1 for a round.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist snarls at Restless

flat to Target Restless: 1d20 ⇒ 2
Demoralize (no language) vs Ghost: 1d20 + 16 ⇒ (8) + 16 = 24

Snarlfist tries again to focus his disdain into the fog.
I think because I failed the concealment they are totally unaffected, including the 10 minute immunity.

flat to Target Restless: 1d20 ⇒ 11
Demoralize (no language) vs Restless: 1d20 + 16 ⇒ (18) + 16 = 34

Then Snarlfist skirimishes to the northwest and gives a stab with their longspear.

flat to stab Restless: 1d20 ⇒ 8
reach Stab vs Restless FF: 1d20 + 15 ⇒ (8) + 15 = 23
piercing+SA: 2d8 + 4 + 2d6 ⇒ (1, 3) + 4 + (1, 3) = 12
Frightened Creatures are Flat Footed to Snarlfist.
Frightened Creatures hit by Snarlfist can't reduce frightened below 1 for a round.
Creatues Snarlfist demoralizes takes 1d4 mental damage at the beginning of their turn as long as they remain in combat with Snarlfist and remain frightened.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

save vs frighten: 1d20 + 9 ⇒ (1) + 9 = 10
Heropoint vs frighten: 1d20 + 9 ⇒ (20) + 9 = 29

Snarlfist starts to lose it, but digs deep and holds it together.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Thanks for resolving even with my big if/then, I plan to continue the notes on Snarlfist's abilities, but without the links since they're a bunch of work. Feel free to ask if you ever want more details etc.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist puts on the ring before the flaming rats get loose.

Snarlfist growls at Cinder.

flat check DC5 to target with Demoralize: 1d20 ⇒ 17
Demoralize(No Language) vs Cinder Will DC: 1d20 + 16 ⇒ (2) + 16 = 18

If Cinder is Frightened:

Snarlfist readies their longspear and stabs Cinder, stepping to the north. (Haven't moved on Map, Skirimish Strike is step/strike or strike/step as 1 action)

Frightened Targets are Off Guard to Snarlfist from Dread Striker

Flat DC 5 to Target: 1d20 ⇒ 9
Stabbing vs Cinder Off Guard: 1d20 + 15 ⇒ (14) + 15 = 29
piercing +SA: 2d8 + 4 + 2d6 ⇒ (4, 8) + 4 + (5, 4) = 25

If a Crit: Spear Crit applies Clumsy 1 for 1 round.
Brutal Beating applies Frightened 1 (Not relevant here)

Remorseless Lash does not let frightened creatures I hit reduce frightened to below 1 for a round.
Agonizing Rebuke says creatures I have demoralized take 1d4 damage at the beginning of their turns as long as they are frightened and "continue to engage in combat with me"

If Cinder is not Frightened:

Snarlfist immediately unleashes 2 charges of the Ring of the Ram at Cinder.

flat to target: 1d20 ⇒ 10
Force Damage: 4d6 ⇒ (5, 6, 5, 1) = 17
Fort DC 22
Critical Success The target is unaffected.
Success The target takes half damage and is pushed 5ft
Failure The target takes full damage and is pushed 10ft
Critical Failure The target takes double damage and is pushed 20ft

Snarlfist will Nimble Dodge the first attack against him (26 AC)

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

With Assurance, Continual Recovery and Ward Medic Snarlfist has no trouble keeping the party healthy as well.

Snarlfist reluctantly works on crafting with Princess's help.

Crafting: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
hero point crafting + Shirt: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20

Thanks purple shirt, I had to go dig it out of the closet too.

Snarlfist nods and Princess and growls in thanks.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

With help from his allies undead actions, Snarlfist tells the story of the Rise of the Whispering Tyrant.

"We had just won a battle against a group of Elf-Magic wielding raiders when a blackened wave rolled across the battlefield, raiding the dead where they lay. We didn't know what had happened at first, and we fought valiantly, but there numbers were unending and our camp was near by, so we executed a fighting retreat for what felt like hours to buy time for the escape."

Snarlfist leaps from chair to chair bashing himself a bit with fake undead attacks as he tells the story.
b damage: 2d6 ⇒ (4, 4) = 8

Deception: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Didn't add any aid(s).

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist looks to his allies and eventually snarls at Princess "Grrhn, you want to tell story? Hrrngh, I think you're best. I'll make a good jobber, or horde of enemies. "

At a dramatic time in the story Snarlfist leaps atop a chair, menacing the storyteller, just long enoguh to be dramatically knocked off, tumbling to the ground.

taking damage for better storytelling: 2d6 ⇒ (6, 1) = 7

Athletics to Aid: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist nods and growls. "Lets go see Viltydus"

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

A muscular but lanky white skinned hobgoblin tries to correct a powerful slouch by leaning on longspear.

"Snarlfist Medic." growls the aging hobgoblin.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Yarr.

I'm tentatively scheduled to play this character IRL September 26th. (But have other options on the off chance we're not done by then.

As a note I have played this before but I have not read or GMed it.

Also I have 4 Glyphs and a Campaign Coin.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

I've already played and GMed the sequel.

<3

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist once again resists Elf Magic.
Assuming +1 from non-arcane

Will: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Snarlfist gives a Sensible chuckle before a deep belly snarl.
Fail, slowed 1, no reactions.

Snarlfist skirmishes into flank with Seelah.

flat 11+: 1d20 ⇒ 13
skirmish strike vs FF: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 2d8 + 4 + 2d6 ⇒ (3, 6) + 4 + (6, 3) = 22

Snarlfist follows up with a second stab.

flat 11+: 1d20 ⇒ 20
skirmish strike vs FF: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
piercing: 2d8 + 4 + 2d6 ⇒ (1, 5) + 4 + (5, 5) = 20

Critical vs FF apply critical effect (Clumsy 1 till my next turn)
Frightened 1 on critical hits.
Frightened Creatures hit can’t reduce frightened condition below 1
Frightened Creatures are Flat Footed to Snarlfist.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist, finally makes his way across the battlefield, stopping to snarl at Sounrel before skirmishing even deeper into the battlefield.

flat to demoralize 11: 1d20 ⇒ 6
demoralize vs Sounrel will DC: 1d20 + 16 ⇒ (19) + 16 = 35

flat to stab: 1d20 ⇒ 1
stabbing: 1d20 + 15 ⇒ (6) + 15 = 21

Snarlfist growls as he's stymied by invisibility.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

I think the will save on the init block is left over
Slowed, Snarlfist skirmishes into a flank with Murph and tries to finish off orange.

stabbing vs Orange FF: 1d20 + 15 ⇒ (1) + 15 = 16
piercing+SA: 2d8 + 4 + 2d6 ⇒ (8, 8) + 4 + (4, 1) = 25

His muscles slowly loosening up Snarlfist tries a second stab.

stabbing vs Orange FF: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20
piercing+SA: 2d8 + 4 + 2d6 ⇒ (4, 2) + 4 + (1, 5) = 16

Skirmish Strike(Step,Strike), Strike

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist Resists Elf Magic

Will: 1d20 + 9 ⇒ (17) + 9 = 26

Extra +1 if it's arcane, not that it matters

Snarlfist resists the worst of the magic.

Stunned 1, assuming incapacitation doesn't help me.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist circles around the boulder and takes a stab at the yellow bugbear, flanking with Seelah.

stab vs Yellow FF(flanked): 1d20 + 15 ⇒ (16) + 15 = 31
piercing+SA: 2d8 + 4 + 2d6 ⇒ (8, 2) + 4 + (2, 4) = 20

Critical vs FF apply critical effect (Clumsy 1 till my next turn)
Frightened 1 on critical hits.

Snarlfist then takes another stab.
Preferably Yellow flanked, but swill hit orange if yellow is down.

skirmish stab: 1d20 + 15 - 5 ⇒ (12) + 15 - 5 = 22
piercing: 2d8 + 4 ⇒ (3, 7) + 4 = 14
SA?: 2d6 ⇒ (4, 6) = 10

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Us pirates can be very stealthy.

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

With their elevated position Snarlfist forgoes stealth and slides down to lower ground behind the rock and takes cover.

Stride, Stride, Take Cover. (If it's already providing full cover I'll hide instead (stealth +11+cover))

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist will touch it gently and think growly thoughts. "Snarlfist, medic."

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist nods and growls "Good message, bet Eando tells us to make decision, it kinda his thing."

Vigilant Seal

M Hobgoblin Medic 8 | Hp 99/99| AC 25 (Deny Advantage) (+2 Nimble Dodge) | F +13 (T), R +14 (M), W +10(E) | Perception +12 (M) | (Will Nimble Dodge or Resist Elf Magic at first opportunity)

Snarlfist does his best to help his allies with the poison.

Treat Poison (Assurance): 20 = 20
Treat Poison

With Robust Recovery I grant a +4 (instead of +2) on a success and upgrade your success to a crit success on the poison save.

"Snarlfist Medic." growls the aging hobgoblin.

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