Some thoughts on the playtest
Kin DCs
The class probaly needs some feats to reduce burn on powers to put them on a par with spell casters or allow specilization to be on specific powers or empower. Exp 11 Kin does a combined empowerd blast =3 burn. Move action reduces it to 2 burn. Single target non touch attack=12D6+12 plus con. Say a 22 con=12D6+18 avg damage=90 but if it cost 22 temp hp to do=very limited. A Red Dragon sor can do use a 4th level spell slot to do a empowered scorching ray for almost the same damage and will have the versitility of 1st-5 level spells at that point. Occultist Probaly needs a full BAB and the ability to take more then one Impliment abilty per implimant. They should also get as a class skill the skill a implimant improves. Exp Compass gives a bonus to survival but survival isn't a class skill.
Some thoughts on the playtest
Occultist Probaly needs a full BAB and the ability to take more then one Impliment abilty per implimant. They should also get the as a class skill the skill a implimant improves.
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Also I had said to mess around with the veil and grab two keys before I went down the hall. I steahed down the hall made the turn saw what I saw. Listend in on the gaurds, Looked over the guard room.Went back in the hall. Played charades with the group in the cell. Went back in the room grabbed the horn went back in the hall put the horn in the cell. Went back in the room and hid. That should have givin Khara a few rounds to do the potion thing before Grefeild went down the hall.I just made alot of posts before anyone else did
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Don't be impatiant here. I think everyone in the cell would have waitied for Khara as she experimented with the potion in a attmept to heal before possible combat, before going down the hall.After that the rd 1,2,3 thing should start as the group acts together, or we are evil impatiant bastards and just go and if it kills us all so be it
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
khara is still in the cell trying to figure out if the potion will heal her.She can act in rd 3. It's a 30 feet long 10 foot wide hallway to a turn into that you cant see. Khara definitly can't charm anyone from the cell.Ana and Nosh havent posted yet.If you are not stealhty you will probly trigger combat when you go down the hall and Khara is 2 more rds from being able to even move down the hall.At this point people should wait for Khara to see if the potion heals her. If not maybe she will be invisible or something else useful. Then the sneaky people should go first so we have people in place if someone is heard. Cudjit should go the same round as the others just last and Nosh should wait since it's tough to cast spells and the less people moving the less chance of being heard. As before get the guy with the horn first. You have seen me put a horn in the first cell by the end of the hall. Greyfeied has snuck down the hall and made the turn so you no longer see him. Once Khara is caught up the three of you should sneak down the hall. If you re heard its most likely Inititive with you three down the hall. Hopefully Grefelid can grapple the guy with the horn until the everyone else can help if you are heard.Once the fighting begins Nosh can start down the hall and rejoin the party. I have posted what I will do once combat starts.
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Is there a place in the room I am in that I could hide if guards were to come into to investigate noise coming down the hall? Something bigger then a chair that could give me cover. If not I will hide in the 1st cell and wait for the others to decide what they are doing.
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Smoak hold up one finger and puts his other hand over his head.
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Cross blood sor question. I was looking at the board and there was discussion as to wether they should learn a spell upon attaining 4th level and then at fifth level not get the spell known for that level as they have 1 less spell known for each level of spells. Some felt it was too harsh to not get 2nd level spells until level 5 while wizards get them at level 3. I am fine either way it just makes a differance on when I can go arcane trickster. At level 4 I would have 2nd level spell slots but if I dont know a 2nd level spell I would have to wait until fifth level Sor b4 i go trickster. I remember you wondering if there was a way to get to trickster faster but there really isnt.The learning of spells would apply to all even levels of Sor when you would obatain new levels of spell slots. Not a huge issue once I can use spell slots to empower spells etc but at lower level I will pretty much be a non damage dealing trap finder and I'll make Trickster at 6th level instead of 7. Like I said not a huge issue either way but matters for the planning out of my advancement.
Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8
Can I see into the guard room from here or do the open doors provide some cover? How long is the hallway to those open doors?
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