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Yeah, if said elven Bard would give 1000gp to the Bank of of Abadar at 5 percent interest p.a. and then wait for 200 years he would have :

1.72925808151599859948476232811067730715844959588 × 10⁷ gp so roughly 1.73 billion.


You can get an elemental as an Improved Familiar.There is a Druid Archetype that grants a Familiar and then there is the crocodile domain, otherwise go with Eldritch Heritage.


Share Senses does this but only works with a familiar.The Summoners Bond Senses ability does the same but with your eidolon.

Theres also a Druid archetype that lets you do it with your animal companion I think.

Edit:Its the Packlord Druid.


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Worldwalker Druid4/Barb1/Ranger rest is the way to go if you ask me.Druid Ranger with Shaping Focus and Shapeshifting hunter has the best synergy as you advance Wildshape, Favoured Enemy and Favoured terrain at full level, you can even have a full level animal companion with Boon Companion.

I would go pure Ranger Druid myself but a Barbarian dip gives you an immense boost in DPR. With Rage and a Furious AmoMF you are looking at +3 to hit and damage for all attacks just from one level of Barb.The main problem I see is feats, You need Shaping Focus obviously, you also need Shapeshifting Hunter or you will always be stuck with two uses of Wildshape/per Day.That would seriously limit the full potential of wildshape(no changing your shape from combat oriented Allosaurus to a stealthy diminuitive animal for snaking around etc.).With Barbarian Rage you would also need Extra Rage at least once and then there is Boon companion,Power Attack and Lunge.Thats 6 feats that are absolute must haves already although you could forgo Boon companion and pick the Growth subdomain to give you some melee Punch before Wildshape becomes an option.

I wouldn't use monk the AC bonus is not worth it, since you won't have very good wisdom. How much will you be able to afford? 14 wis? Thats just a +2 and it doesn't stack with wild armor wich can give you a much better AC.

Pure Ranger/Druid is very fun though.


This is all very official there are tables and rules for both.

If a creature grows a size category it increases its weight by a factor of 8.
Look here for a table of creature size and weight.

The spell says you multiply your weight by 8 because that is what happens when a creautere grows a size category.

If gear grows a size category(gets similarly enlarged) its weight increases by a factor of 2.


Correct


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You're doing it all wrong .:)

The 8xweight is just for creatures(square-cube law), enlarged gear only doubles in weight point your GM towards the equipment section of the rulebook where it says:

Quote:
1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

So doubling your carrying capacity is just perfect, you can actually carry more weight while enlarged because of the strenght increase.


Again just forget that I said anything discussing this stuff here is pointless.When you show an obvious problem like the wand draining stuff and you get an answer like " It has to drain magic items to power most of its abilities, which are quite weak to begin with." then you know you are wasting your time.


I probably shouldn't have brought it up. After all it isn't realeased yet.I should have waited until the hardcover is out so we can have a million little FAQ's about it.Not that I think that any of the issues will get adressed until the final release.

And balance doesn't matter anyway right? Man, this disingenuity (or is it simply ignorance) pisses me of big time. Crane Wing is nerfed, a feat that was already printed ,and the new feat text is about three times as long as the old one.So it seemed important enough to spend extra money on print and editing.Titan Mauler, Totem Warrior, Monk Flurry ,Spell Combat...do I need to continue?

But why bother investing time to balance and improve a class , it will sell either way.


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So I had ample opportunity to test the arcanist in the last couple of months, and it has become blantantly obvious that this is one of ,if not the, worst balanced class I have ever seen.

One should expect that a sorcerer wizard hybrid should end up somewhere between the the two classes as far as powerlevel is concerned but this one outstrips both classes by far.

Multiability dependence? No trace of that.

There is no reason to ever invest anything into charisma with the arcanist as the powers you can choose are limited and the powers that are not reliant on charisma are ten times better than those that are.

And man are those powers powerful.

Problems due to the lower number of spells? Nuh-uh.

It might be a problem if it wasn't for the arcanist exploits(fittingly named BTW) that can easily serve as a mainstay on top of spells at lower levels and that get downright ridiculous at mid to higher levels.

Limited number of pool points? Nope.

The number of pool points arcanists get is large enough to more than make up for the lost spells compared to its parent classes at very low levels and after a few levels these things are pretty much an unlimited resource.Not only do you get the ability to sacrifice a first level spell to get an arcane pool point that can then be used to create effects that are better than first level spells, you can simply buy a second level wand for 4500gp and get 10 arcane pool points for each whenever you need them.

Or in short: the limitations placed on the arcanist that are supposed to keep them balanced are a farce.

What you get with this class is an arcane caster with a hugely superior casting mechanic,more staying power than a sorcerer,the spell versatility of a wizard, a simple way to boost all of your spell DC's by two,your choice of a sorcerer bloodline arcana(wich then can be used to boost your spell DC's even higher). And a bunch of class features where one is more broken then the last.

The arcanist is a more effective caster then its parent classes in virtually every way, and there are no drawbacks at all.


No I think its a good idea, thats what martials should be able to do in core it would solve alot of problems.


There is the Amulet of Proof against Petrification,only 8000gp, but it makes you staggered if you fail a save aginst petrification.


You can use Moment of Clarity and Roused Anger to stop your rage for a round get healed or recieve buffs and then start raging again.

Both very useful Rage Powers ,especially Roused Anger is a must have.


Druid is certainly better, Wizards and Sorcerers can get somewhat competent at it late in the game but their BAB and reliance on min/per level spells will always hold them back.


Coriat wrote:
Ashiel wrote:
Sleet Storm wrote:
Alexandros Satorum wrote:

Now, A fire giatn does (with power attack)

+18/+13/+8 (3d6+24) (19-20/x2)

A Fire Giant does 3d6+15 damage

Um...

Alexandros Satorum wrote:

Now, A fire giatn does (with power attack)

+18/+13/+8 (3d6+24) (19-20/x2)

Why do people not read? T_T

EDIT: I'm serious. It's really beginning to upset me. I don't understand why people come to a forum where the only way of communication short of us all engaging in interpretive ACSII-art is to read what each other says. I swear, people aren't even trying. In my response to Marthkus I said cover SEVEN TIMES. Seven. Each time noting that not only did the kobolds both have cover but I also pointed out the mechanical rammifications of having cover (such as their increased AC and immunity to AoOs).

What does he do? Ignores most of my post but responds to it like he didn't, and then looks slack-jawed when he can't explain why the kobolds have more than 17 AC vs the party's attacks, while crying "Barbar OP, Barbar OP" over and over again. My mind = blown.

I just don't get it. Why even bother if you're not actually going to exercise your ability to read.

Sleet_Storm, whenever you're in such a rush to catch the other guy in an error that you stop taking the time to actually read the post, I think it is a good time to take a step back from the argument, go get a glass of water or look at some sunshine, and return later.

Happens to all of us from time to time, but slow down, dude ;)

Do not spin a story based on one sentence from me. I was going from memory , it was a mistake , I deleted the post.What more do you wan't.


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master_marshmallow wrote:
Rynjin wrote:
-4+Int skill points should be the minimum.

Why? What are you really missing out on? What do you need these for?

Like it or not, player entitlement is a thing, and this just reeks of it. You want more things for every character, for no reason other than you don't like playing with less things it seems.

It would be different if the game actually put requirements on characters that necessitated you max one skill on every character, but it doesn't. Perception was never a class skill for them before, when all you did was Spot and Listen for things. Sure, everyone likes to max perception, but that comes from a metagame decision not a role playing one.

You want a fighter who has a role attached to him and baked into the mechanics? There are archetypes for that. But that's not good enough for anyone in this thread either. You are literally refusing to be pleased even though you have the ability to achieve the things you want with the materials printed.

Hear , Hear


Deadmanwalking wrote:
...

Well if you want Boon Companion you have to actually drop a feat. You have one to many.

Ranger DPR=37.585
Cheetah DPR=16.59

Total = 54.175

Doesn't amount to much and thats my point. Rangers not fighting their FE's are crappy.Thats the balancing factor.


CWheezy wrote:

Ok, time to compare fighter man and ranger fellow at 10!

** spoiler omitted **...

Fighter Man:

Human Fighter 10
NG Medium humanoid (human)
Init +6; Senses Perception +10
--------------------
Defense
--------------------
AC 28, touch 16, flat-footed 23 (+10 armor, +5 Dex, +1 natural, +1 deflection,+1 trait)
hp 94 (10d10+30)
Fort +12, Ref +12, Will +9 (+3 vs. fear)
Defensive Abilities bravery +3
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +3 adaptive composite longbow +21/+21/+16 (1d8+18/19-20/×3)
Special Attacks weapon trainings (heavy blades +1, bows +2)
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 14, Int 10, Wis 10, Cha 10
Base Atk +10; CMB +13; CMD 30
Feats Clustered Shots, Deadly Aim, Greater Weapon Focus (longbow), Improved Critical (longbow), Desperate Battler, Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits indomitable faith, Defender Of Society
Skills Acrobatics +9, Climb +4, Knowledge (dungeoneering) +9, Knowledge (engineering) +6, Perception +10, Survival +8, Swim +4
Languages Common
SQ armor training 2
Other Gear +1 mithral full plate, +3 adaptive composite longbow, masterwork longbow, amulet of natural armor +1, belt of dexterity +2, cloak of resistance +3, ring of protection +1,Gloves of Dueling 1,000 gp
--------------------
Special Abilities
--------------------
Bravery +3 (Ex) +3 to Will save vs. Fear
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +2 (Ex) +4 Attack, Damage, CMB, CMD with Bows

DPR=86.45
This is utilizing the Fighters class features to the fullest as you should when you compare it to the ranger.

PS: I haven't corrected the skills for the lessened armor check penalty because it doesn't matter to me.


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Ashiel wrote:
Sleet Storm wrote:
Alexandros Satorum wrote:

Now, A fire giatn does (with power attack)

+18/+13/+8 (3d6+24) (19-20/x2)

A Fire Giant does 3d6+15 damage

Um...

Alexandros Satorum wrote:

Now, A fire giatn does (with power attack)

+18/+13/+8 (3d6+24) (19-20/x2)

Why do people not read? T_T

EDIT: I'm serious. It's really beginning to upset me. I don't understand why people come to a forum where the only way of communication short of us all engaging in interpretive ACSII-art is to read what each other says. I swear, people aren't even trying. In my response to Marthkus I said cover SEVEN TIMES. Seven. Each time noting that not only did the kobolds both have cover but I also pointed out the mechanical rammifications of having cover (such as their increased AC and immunity to AoOs).

What does he do? Ignores most of my post but responds to it like he didn't, and then looks slack-jawed when he can't explain why the kobolds have more than 17 AC vs the party's attacks, while crying "Barbar OP, Barbar OP" over and over again. My mind = blown.

I just don't get it. Why even bother if you're not actually going to exercise your ability to read.

Maybe ,only maybe, people wouldn't zone out during the first sentences of your posts if you tone down your gobshite attitude by a bit.


If it has wings its an extraordinary abiity (Ex),if not its supernatural (Su).
There are some (Su) abilities that grant wings(like Draconic Wings) but the flight itself would still be (Ex) for effects like hold person.


Yes absolutely,with masterwork Armor Spikes you would do 1d6+1 extra damage on a grapple check. Might as well throw them in there.

With armor spikes your DPR increases by 4,275 to 82.6735.


Sammy T wrote:

You need to rework your Lore Warden / Ki Mystic from the ground up:

Feats:
F1 Power Attack ,Medium Armor Prof

F2 Weapon Focus,Furious Focus,Combat Expertise
can choose either WF or FF--only ONE fighter bonus feat
M3 Improved Trip,Furys Fall,Improved Unarmed Strike
Improved Trip is not a valid Monk bonus feat for one level of monk, meaning Fury's fall is out too.

Yeah that was a little slip of the pen there, I was changing around feats a lot.No big deal though.

You can change it to:

human lore Warden Starting Stats
18(16+2)STR ,12DEX,14CON,10WIS,13INT,10CHA
Feats:
F1 Power Attack,Weapon Focus,Medium Armor Prof.
F2 Combat Expertise,Furious Focus
M3 Combat Reflexes,Improved Trip
M4 Dodge
F5 Vicious Stomp
F6 Furys Fall
M7 Greater Trip

You only lose Weapon Spec and -1 Dex bonus to Furys Fall . That will Drop your DPR by less than four to =90.2365. And you get some Skill points too.

Sammy T wrote:
Also, why Ki Mystic?

Because of the KI


GreatEscapist wrote:

Dotting, not to contribute later, just to steal ideas XD

I was actually trying to figure out a way to emulate in a character the glory that is my special tiger mount who bites and claws and then automatically grapples its target.

No problem actually. You won't get the rakes but you can get constrict instead.

Hamatula Strike Barbarian:

toothy Half Orc Brutal Pugilist
starting Stats 18(16+2)STR,14DEX,14CON,10WIS,10INT,10CHA
Gear: +1furious Amulet of mighty Fists 16000gp, Belt Anacondas Coils 18500gp,+3 Breastplate 9000gp,+1Ring of Protection 2000gp,Jingasa 5000gp,Ioun Stone 5000gp,+2 Cloak 4000gp.

59500gp

Feats
1 Power Attack
2 Rage Power: Beast Totem,lesser
3 Improved Unarmed Strike
4 Rage Power: Superstitious
5 Improved Grapple
6 Rage Power: Beast Totem
7 Hamatula Strike
8 Rage Power: Reckless Abandon
9 Greater Grapple
10Rage Power: Greater Beast totem

10th level Stats while raging
26 STR,14 DEX,18 CON,10 WIS,10 INT,10 CHA
AC 25,hp 125 Fort +13, Ref +7, Will +7(+4 against Magic) CMB +21(27for grapple)(33 while charging with Reckless Abandon)

Attack claw +21 (1d8+12)(x3),claw +21 (1d8+12)(x3),Bite +21 (1d4+12)+Hamtula Strike and constrict 1d6+8
or
claw +24 (1d8+18)(x3),claw +24 (1d8+18)(x3),Bite +24 (1d4+18)+ Hamatula Strike and constrict (1d6+8)
with:Reckless Abandon ,Power Attack and Charging Bonus.

You get pounce ,claws and a bite. Hamatula Strike allows you to initiate a grapple attempt whenever you deal damage with your bite and Anacondas Coils grant the Constrict ability dealing 1d6 +strenght modifier damage on every sucessful grapple check(even the one from Hamatula Strike itself). It also grants a +2 enhancement bonus to strenght, great item for grapplers.

DPR:

(0.95*22.5+0.95*0.05*45)*2+0.95*20.5+0.95*0.05*20.5+(0.95*11.5)

=78.39875

EDIT: I realize that the Feral Gnasher exists but I prefer my build.:)


You wouldn't be able to get all the feats necessary with maneuver master,and the increased Ki pool is absolutely vital with this build also there is no room for grappling in these builds so binding throw would be pointless.

But Maneuver Master is excellent for some builds, I'll make some later.


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Maneuvers are awesome. Unfortunately they seem to be to complex of a mechanic for newer players. I was thinking about writing a guide to combat maneuvers but I'm too lazy for that and I don't like guides anyway ,so good thing that I can just open a thread right?

Let this be a collection of effective maneuver builds.I'll start right away with some trip builds:

Ki Mystic/Lore Warden:

versatile Human Starting stats: 18(16+2)STR,14(12+2)DEX,14CON,10WIS,13INT,10CHA

Gear: +2 Belt of Physical might 10000gp,+2 Greatsword 8000gp,+1 Amulet of nat armor,+1Ring of Protection 4000gp,Jingasa of the fortunate Soldier 5000gp,Ioun Stone(+1AC) 5000gp,Gloves of dueling 15000gp,+2 Cloak of Resistance 4000gp,+3 Breastplate9000gp

60000gp

Feats:
F1 Power Attack ,Medium Armor Prof
F2 Weapon Focus,Furious Focus,Combat Expertise
M3 Improved Trip,Furys Fall,Improved Unarmed Strike
M4 Combat Reflexes
F5 Vicous Stomp
F6 Weapon Spec
M7 Greater Trip
M8 empty
F9 Ki Throw
F10Enhanced Ki Throw

10 level stats 22STR.16DEX,14CON,10WIS,10INT,10CHA
AC 26 ,hp 86 Fort 13, Ref 11, Will 9 CMB 24(31 for trip)

Attack +21/+16(2d6+24/19-20x2)

....up to 4 attacks as a standard action and can trip opponents larger than large by spending Ki points.Very mobile ,very deadly.
For those who are interested in such things as DPR:

Spoiler:

Against Fire Giant AC 24 CMD 31(the overall best CR 10 Melee Monster)

0.9*31+(0.9*0.1*31)+(0.95*(0.95*31+(0.95*0.1*31)+0.8+16.5+(0.8*0.05*16.5)+1 6.5)


=94.20225 with a Ki point spent on enhanced Ki throw.Not half bad for a fighter/monk.

A similar build with a stronger class combo:

Urban Barbarian/ Fighter:

Human starting Stats 16(14+2)STR,14DEX,14CON,10WIS,14INT,10CHA
Gear: +2Furious Greatsword 18000gp,+4 belt of strenght 16000gp,Gauntlets of Skilled Maneuvers(trip) 4000gp,+3 Full Plate 9000gp,(+1Amulet,Ring, Jingasa)9000gp,+2 Cloak of res 4000gp
60000gp

Feats
B1Power Attack,Weapon Focus
F2Furious Focus
B3Extra Rage,Rage Power Reckless abandon
F4Combat Expertise
F5Improved trip
F6Greater Trip
F7Felling Smash
F8Combat Reflexes
F9Vicious Stomp
F10Furys Fall

10 Level Stats while raging(controlled rage)
26STR,14DEX,14CON,10WIS,14INT,10CHA
AC 28,hp 95 ,CMB 24(25 with reckless)(32(33) for trip)

Attack 24/19(2d6+26)(19-20x2)

...only three attacks per standard action but better to-hit and damage(also better AC and hitpoints but who cares).Can't trip enemies larger than large so should probably bring along potions of enlarge person.

DPR:

0.95*33+(0.95*0.1*33)+(0.95*(0.95*33+0.95*0.1*33)+0.95*18.5+0.95*0.05*18.5)

=85.6995 A great way to give yourself a puncelike Mechanic.

I'll come up with more later.Until then show me yor best maneuver builds.


And once again life has pulled me out of this game.There isn't really anything I can say to excuse myself, this is absolute GM failure.

I'm sorry and I hope you are not too resentful because of it.After abandoning this twice I can not ask you to continue and I can't fully guarantee that this won't happen again so lets leave it at that.

Sorry again.


The orderly is in B-5 right now scooping soup from a big bowl into a smaller bowl and cleaning soup smatterings from the floor. He doesn't seem to be in a hurry. If you stay longer you will see him walking towards E-5 passing the cell inbetween(wich is empty) and repeating the same procedure.The whole process takes about 30 seconds.


Well they aren't openly hostile ,I was just describing the mood.
I don't know what you are talking about sir, we would never dare being hostile to you or your lord.

I think it might be helpful to use the map for this situation so I added a grid on the asylum map, I hope you can read it.

The grided map is here.

Kolo and Jake are in H-13/14 I would say ,Daromel is right behind them and the orderlies are sitting at the tables.There is one orderly walking around handing out food to the patients but you can't see him from there although the door to the dorm is open.


No the door to the dorm is open as I said. Your perception check doesn't give anything as theres nothing important to be spotted. You do seem to be the source of the tension though.


Wait a minute its not that easy:)

"Whatever you wish mylord the staff is having lunch at the moment but I can bring you into the mess hall if you are not bothered by that."

The orderly leads the group through the corridor to the mess hall (G5 on the map) ,as can be openly seen the door to the dorm is wide open.There are 4 orderlies sitting at the tables eating lunch, as the men enter the room they all look up from their plates giving them suspicious looks . The mood in the room is wierd and the tension in the air is almost palpable.

These are all but one of the orderlies on duty today mylord, there is one more but he is serving meals to the patients at the moment, he will be back in a few minutes.

So, now you can act.


I assume Daromel has cast invisibilty on himself just before entering so 10 minutes duration from now wich is hard to count in this kind of scenario but I'll try to be fair.

The following day the party enters the asylum again at the reception, the receptionist is not at his desk but Kolo and Jake are greeted by an orderly as they walk in the room.The man has a discerning look on his face as he walks up to them almost as if he is trying to size them up.

You must be Lord Dimitrov, Lord Belodia has informed us that you might visit us today.You wish to speak to the staff?


I guess you could hire a messenger to inform them of your vist beforehand. We'll handle it as if you have if you want ,the cost for that kind of service is negligible.So do you want to buy potions? You can if you want but I put up the next post to get things moving forward if you still want to make any preperations please say so.


Sleight of hand is needed to conceal an item on your person, and what kind of message do you want to send to who?

EDIT:I checked and it seems that although you can't normaly use Sleight of Hand untrained for DC above 10 there is an exception for hiding objects on yor body. So 26 it is.


Ok then lets go that way ,do you want to change your spells prepared or are you good?Oh and about the potions,this is a PFS scenario and as far as I understand the PFS rule is that you can buy whatever you want as long as you are in a settlement with least 5000 inhabitants so yeah I would say this stuff is available in Palins cove.


Is anything unclear?


Well, a simple restoration would do the trick as well.You can reattempt heal checks by the way.

Gerhart nods as Kolo tells him what the group has found out,scratching his chin he asks:So whats your plan? The asylum is fairly well guarded as far as I can tell so sneaking in might prove challenging.But if you want to follow this lead you will have to find a way to get this fella out of there.I would love to help but I guess I would be more of a burden than an assistance.

...Gerhart looks out of the window...Mmmmh...almost sundown.


Sorry for the wait.

So what are you doing now? Back to base? Should we just fast forward?I think if you just want to leave we can save us the time to rp this, you get your weapons and leave Belodia has left anyway.


Daromel's inspection shows that the prisoners eyes are covered by his own skin for some reason.A careful seperation of the skin tissue should reverse his blindness,but that would require a clean blade and some time.Healing magic could achieve this faster of course .Heal DC 15,1d3 rounds,1d4 damage to the patient.

Daromel where are your skills in your profile I can't find them.


You would need to make a Heal check for that.


I think her name was Charito if I remember correctly.So, will you help me?


Daromel notes nothing magical about the man or his cell.The cell seems to be in bad condition ,dirty and clearly substandard, nothing like the praise that Belodia gave to the group about his institution would promise.

"It was one of the orderlies that stole my eyesight,I don't know what happened ,but I do know that some of them are....not what they seem to be."

"They hold me here,to make sure I don't uncover their plots and schemes,you are not the first to come here and talk to me in recent months,I spoke with a woman with a honeyed voice a few weeks ago and told her everything I know.She promised to help me get free of my home so I could be with my parents but she never came back."

"If you can help me to get out of here I promise to tell you everything I know,everything I told her."


Belodia is not there with you.


A pallid young man is lying on the floor in a straight-jacket. Where his eyes should be is only blank flesh, covered in scabs and
scars.
You gotta be kidding me.My treatment here? Look at me and tell me what you think about my treatment.I have been here since I was a child,they say I'm crazy ...buts that just because I know things.Things they don't want to hear.Trust me you don't know what you are getting involved with.


Yes its room G-4

Common guys, you are not the orderlies I hear it from the way you walk.


I'm sorry but I am too busy to give you a tour at the moment, I trust that you can inspect the dorm on your own. If you have any further questions I will be here.

Belodia sends for an orderly to open the door to the dorm for the group.The hallways of the dorm are clean and completely empty.There are 16 cell doors ,all closed.Faint noises and voices are coming out of some of the cells ,but most sounds like incoherent mumbling.

As they walk the hallway ,one of the inmates calls out to them:
Hey ,....Visitors....
the voice seems to come out of the third cell to the right.


Great, I have put a post up in the gameplay thread.


OK,so lets see.
Belodia doesn't seem to quite catch Kolo's meaning about the special arrangements he's talking about but seems open to his demands...
Ahem..sure ,whatever you wish.

....seeing Jake trying to leave, he exclaims :
Excuse me Sir but we don't usually allow visitors in the hallway, but I guess we can make an exception for you. Of course I cannot allow weapons in the dorm so I have to ask you to leave them here.
Belodia asks you to leave your weapons,spell component pouches and holy symbols in the office before the group can enter the dorm.

Belodia seems honest as far as Daromel can tell,and the office is clean.(Also Belodia is the only Doctor ,the rest of the staff are just orderlies.)

I was talking about our guards of course, they are selected out of many applicants and schooled right here by myself.That should tell you everything you need to know about the quality of their training


Sure if Kolo turns up as well we could continue.I have sent him a message about it. Again terribly sorry but it was out of my hands for the most part.


Very sorry about the turn this took ,but I was having a lot of trouble here.I had a flooded basement over the holidays and was fully occupied handling it.
No electricity in the house for almost a 3 weeks, had to sleep at my sisters house for a while.

I know I should have messaged you guys about it, but havent really thought about it at the time.


....Lord Belodia raises an eyebrow at at Jakes question....
"Absolutely impossible. You must understand that this building was a prison before my family aquired it and turned it into an asylum.The whole architecture of this building is aimed at providing a maximum of security,there is only one way to enter or leave this building and that is the main entrance.Aside from that we can count on the vigilance of our formidably schooled personel.