Worldwalker Druid4/Barb1/Ranger rest is the way to go if you ask me.Druid Ranger with Shaping Focus and Shapeshifting hunter has the best synergy as you advance Wildshape, Favoured Enemy and Favoured terrain at full level, you can even have a full level animal companion with Boon Companion. I would go pure Ranger Druid myself but a Barbarian dip gives you an immense boost in DPR. With Rage and a Furious AmoMF you are looking at +3 to hit and damage for all attacks just from one level of Barb.The main problem I see is feats, You need Shaping Focus obviously, you also need Shapeshifting Hunter or you will always be stuck with two uses of Wildshape/per Day.That would seriously limit the full potential of wildshape(no changing your shape from combat oriented Allosaurus to a stealthy diminuitive animal for snaking around etc.).With Barbarian Rage you would also need Extra Rage at least once and then there is Boon companion,Power Attack and Lunge.Thats 6 feats that are absolute must haves already although you could forgo Boon companion and pick the Growth subdomain to give you some melee Punch before Wildshape becomes an option. I wouldn't use monk the AC bonus is not worth it, since you won't have very good wisdom. How much will you be able to afford? 14 wis? Thats just a +2 and it doesn't stack with wild armor wich can give you a much better AC. Pure Ranger/Druid is very fun though.
This is all very official there are tables and rules for both. If a creature grows a size category it increases its weight by a factor of 8.
The spell says you multiply your weight by 8 because that is what happens when a creautere grows a size category. If gear grows a size category(gets similarly enlarged) its weight increases by a factor of 2.
You're doing it all wrong .:) The 8xweight is just for creatures(square-cube law), enlarged gear only doubles in weight point your GM towards the equipment section of the rulebook where it says: Quote: 1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. So doubling your carrying capacity is just perfect, you can actually carry more weight while enlarged because of the strenght increase.
Again just forget that I said anything discussing this stuff here is pointless.When you show an obvious problem like the wand draining stuff and you get an answer like " It has to drain magic items to power most of its abilities, which are quite weak to begin with." then you know you are wasting your time.
I probably shouldn't have brought it up. After all it isn't realeased yet.I should have waited until the hardcover is out so we can have a million little FAQ's about it.Not that I think that any of the issues will get adressed until the final release. And balance doesn't matter anyway right? Man, this disingenuity (or is it simply ignorance) pisses me of big time. Crane Wing is nerfed, a feat that was already printed ,and the new feat text is about three times as long as the old one.So it seemed important enough to spend extra money on print and editing.Titan Mauler, Totem Warrior, Monk Flurry ,Spell Combat...do I need to continue? But why bother investing time to balance and improve a class , it will sell either way.
So I had ample opportunity to test the arcanist in the last couple of months, and it has become blantantly obvious that this is one of ,if not the, worst balanced class I have ever seen. One should expect that a sorcerer wizard hybrid should end up somewhere between the the two classes as far as powerlevel is concerned but this one outstrips both classes by far. Multiability dependence? No trace of that. There is no reason to ever invest anything into charisma with the arcanist as the powers you can choose are limited and the powers that are not reliant on charisma are ten times better than those that are. And man are those powers powerful. Problems due to the lower number of spells? Nuh-uh. It might be a problem if it wasn't for the arcanist exploits(fittingly named BTW) that can easily serve as a mainstay on top of spells at lower levels and that get downright ridiculous at mid to higher levels. Limited number of pool points? Nope. The number of pool points arcanists get is large enough to more than make up for the lost spells compared to its parent classes at very low levels and after a few levels these things are pretty much an unlimited resource.Not only do you get the ability to sacrifice a first level spell to get an arcane pool point that can then be used to create effects that are better than first level spells, you can simply buy a second level wand for 4500gp and get 10 arcane pool points for each whenever you need them. Or in short: the limitations placed on the arcanist that are supposed to keep them balanced are a farce. What you get with this class is an arcane caster with a hugely superior casting mechanic,more staying power than a sorcerer,the spell versatility of a wizard, a simple way to boost all of your spell DC's by two,your choice of a sorcerer bloodline arcana(wich then can be used to boost your spell DC's even higher). And a bunch of class features where one is more broken then the last. The arcanist is a more effective caster then its parent classes in virtually every way, and there are no drawbacks at all.
There is the Amulet of Proof against Petrification,only 8000gp, but it makes you staggered if you fail a save aginst petrification.
Coriat wrote:
Do not spin a story based on one sentence from me. I was going from memory , it was a mistake , I deleted the post.What more do you wan't.
master_marshmallow wrote:
Hear , Hear
CWheezy wrote:
Fighter Man:
Human Fighter 10
DPR=86.45
PS: I haven't corrected the skills for the lessened armor check penalty because it doesn't matter to me.
Ashiel wrote:
Maybe ,only maybe, people wouldn't zone out during the first sentences of your posts if you tone down your gobshite attitude by a bit.
Sammy T wrote:
Yeah that was a little slip of the pen there, I was changing around feats a lot.No big deal though. You can change it to: human lore Warden Starting Stats
You only lose Weapon Spec and -1 Dex bonus to Furys Fall . That will Drop your DPR by less than four to =90.2365. And you get some Skill points too. Sammy T wrote: Also, why Ki Mystic? Because of the KI
GreatEscapist wrote:
No problem actually. You won't get the rakes but you can get constrict instead. Hamatula Strike Barbarian:
toothy Half Orc Brutal Pugilist starting Stats 18(16+2)STR,14DEX,14CON,10WIS,10INT,10CHA Gear: +1furious Amulet of mighty Fists 16000gp, Belt Anacondas Coils 18500gp,+3 Breastplate 9000gp,+1Ring of Protection 2000gp,Jingasa 5000gp,Ioun Stone 5000gp,+2 Cloak 4000gp. 59500gp Feats
10th level Stats while raging
Attack claw +21 (1d8+12)(x3),claw +21 (1d8+12)(x3),Bite +21 (1d4+12)+Hamtula Strike and constrict 1d6+8
You get pounce ,claws and a bite. Hamatula Strike allows you to initiate a grapple attempt whenever you deal damage with your bite and Anacondas Coils grant the Constrict ability dealing 1d6 +strenght modifier damage on every sucessful grapple check(even the one from Hamatula Strike itself). It also grants a +2 enhancement bonus to strenght, great item for grapplers. DPR:
(0.95*22.5+0.95*0.05*45)*2+0.95*20.5+0.95*0.05*20.5+(0.95*11.5) =78.39875 EDIT: I realize that the Feral Gnasher exists but I prefer my build.:)
Maneuvers are awesome. Unfortunately they seem to be to complex of a mechanic for newer players. I was thinking about writing a guide to combat maneuvers but I'm too lazy for that and I don't like guides anyway ,so good thing that I can just open a thread right? Let this be a collection of effective maneuver builds.I'll start right away with some trip builds: Ki Mystic/Lore Warden:
versatile Human Starting stats: 18(16+2)STR,14(12+2)DEX,14CON,10WIS,13INT,10CHA Gear: +2 Belt of Physical might 10000gp,+2 Greatsword 8000gp,+1 Amulet of nat armor,+1Ring of Protection 4000gp,Jingasa of the fortunate Soldier 5000gp,Ioun Stone(+1AC) 5000gp,Gloves of dueling 15000gp,+2 Cloak of Resistance 4000gp,+3 Breastplate9000gp 60000gp Feats:
10 level stats 22STR.16DEX,14CON,10WIS,10INT,10CHA
Attack +21/+16(2d6+24/19-20x2)
....up to 4 attacks as a standard action and can trip opponents larger than large by spending Ki points.Very mobile ,very deadly.
Spoiler:
Against Fire Giant AC 24 CMD 31(the overall best CR 10 Melee Monster) 0.9*31+(0.9*0.1*31)+(0.95*(0.95*31+(0.95*0.1*31)+0.8+16.5+(0.8*0.05*16.5)+1 6.5) =94.20225 with a Ki point spent on enhanced Ki throw.Not half bad for a fighter/monk. A similar build with a stronger class combo: Urban Barbarian/ Fighter:
Human starting Stats 16(14+2)STR,14DEX,14CON,10WIS,14INT,10CHA Gear: +2Furious Greatsword 18000gp,+4 belt of strenght 16000gp,Gauntlets of Skilled Maneuvers(trip) 4000gp,+3 Full Plate 9000gp,(+1Amulet,Ring, Jingasa)9000gp,+2 Cloak of res 4000gp 60000gp Feats
10 Level Stats while raging(controlled rage)
Attack 24/19(2d6+26)(19-20x2)
...only three attacks per standard action but better to-hit and damage(also better AC and hitpoints but who cares).Can't trip enemies larger than large so should probably bring along potions of enlarge person. DPR:
0.95*33+(0.95*0.1*33)+(0.95*(0.95*33+0.95*0.1*33)+0.95*18.5+0.95*0.05*18.5) =85.6995 A great way to give yourself a puncelike Mechanic. I'll come up with more later.Until then show me yor best maneuver builds.
And once again life has pulled me out of this game.There isn't really anything I can say to excuse myself, this is absolute GM failure. I'm sorry and I hope you are not too resentful because of it.After abandoning this twice I can not ask you to continue and I can't fully guarantee that this won't happen again so lets leave it at that. Sorry again.
The orderly is in B-5 right now scooping soup from a big bowl into a smaller bowl and cleaning soup smatterings from the floor. He doesn't seem to be in a hurry. If you stay longer you will see him walking towards E-5 passing the cell inbetween(wich is empty) and repeating the same procedure.The whole process takes about 30 seconds.
Well they aren't openly hostile ,I was just describing the mood.
I think it might be helpful to use the map for this situation so I added a grid on the asylum map, I hope you can read it. The grided map is here. Kolo and Jake are in H-13/14 I would say ,Daromel is right behind them and the orderlies are sitting at the tables.There is one orderly walking around handing out food to the patients but you can't see him from there although the door to the dorm is open.
Wait a minute its not that easy:) "Whatever you wish mylord the staff is having lunch at the moment but I can bring you into the mess hall if you are not bothered by that." The orderly leads the group through the corridor to the mess hall (G5 on the map) ,as can be openly seen the door to the dorm is wide open.There are 4 orderlies sitting at the tables eating lunch, as the men enter the room they all look up from their plates giving them suspicious looks . The mood in the room is wierd and the tension in the air is almost palpable. These are all but one of the orderlies on duty today mylord, there is one more but he is serving meals to the patients at the moment, he will be back in a few minutes. So, now you can act.
I assume Daromel has cast invisibilty on himself just before entering so 10 minutes duration from now wich is hard to count in this kind of scenario but I'll try to be fair. The following day the party enters the asylum again at the reception, the receptionist is not at his desk but Kolo and Jake are greeted by an orderly as they walk in the room.The man has a discerning look on his face as he walks up to them almost as if he is trying to size them up. You must be Lord Dimitrov, Lord Belodia has informed us that you might visit us today.You wish to speak to the staff?
I guess you could hire a messenger to inform them of your vist beforehand. We'll handle it as if you have if you want ,the cost for that kind of service is negligible.So do you want to buy potions? You can if you want but I put up the next post to get things moving forward if you still want to make any preperations please say so.
Ok then lets go that way ,do you want to change your spells prepared or are you good?Oh and about the potions,this is a PFS scenario and as far as I understand the PFS rule is that you can buy whatever you want as long as you are in a settlement with least 5000 inhabitants so yeah I would say this stuff is available in Palins cove.
Well, a simple restoration would do the trick as well.You can reattempt heal checks by the way. Gerhart nods as Kolo tells him what the group has found out,scratching his chin he asks:So whats your plan? The asylum is fairly well guarded as far as I can tell so sneaking in might prove challenging.But if you want to follow this lead you will have to find a way to get this fella out of there.I would love to help but I guess I would be more of a burden than an assistance. ...Gerhart looks out of the window...Mmmmh...almost sundown.
Daromel's inspection shows that the prisoners eyes are covered by his own skin for some reason.A careful seperation of the skin tissue should reverse his blindness,but that would require a clean blade and some time.Healing magic could achieve this faster of course .Heal DC 15,1d3 rounds,1d4 damage to the patient. Daromel where are your skills in your profile I can't find them.
Daromel notes nothing magical about the man or his cell.The cell seems to be in bad condition ,dirty and clearly substandard, nothing like the praise that Belodia gave to the group about his institution would promise. "It was one of the orderlies that stole my eyesight,I don't know what happened ,but I do know that some of them are....not what they seem to be." "They hold me here,to make sure I don't uncover their plots and schemes,you are not the first to come here and talk to me in recent months,I spoke with a woman with a honeyed voice a few weeks ago and told her everything I know.She promised to help me get free of my home so I could be with my parents but she never came back." "If you can help me to get out of here I promise to tell you everything I know,everything I told her."
A pallid young man is lying on the floor in a straight-jacket. Where his eyes should be is only blank flesh, covered in scabs and
I'm sorry but I am too busy to give you a tour at the moment, I trust that you can inspect the dorm on your own. If you have any further questions I will be here. Belodia sends for an orderly to open the door to the dorm for the group.The hallways of the dorm are clean and completely empty.There are 16 cell doors ,all closed.Faint noises and voices are coming out of some of the cells ,but most sounds like incoherent mumbling. As they walk the hallway ,one of the inmates calls out to them:
OK,so lets see.
....seeing Jake trying to leave, he exclaims :
Belodia seems honest as far as Daromel can tell,and the office is clean.(Also Belodia is the only Doctor ,the rest of the staff are just orderlies.) I was talking about our guards of course, they are selected out of many applicants and schooled right here by myself.That should tell you everything you need to know about the quality of their training
Very sorry about the turn this took ,but I was having a lot of trouble here.I had a flooded basement over the holidays and was fully occupied handling it.
I know I should have messaged you guys about it, but havent really thought about it at the time.
....Lord Belodia raises an eyebrow at at Jakes question....
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