Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj drinks his mutagen on the final approach. +4 Str, -2 Int, +2 NA he readies his shield and takes a hold of the truck, bracing for impact. "Hoo-rah! Git some!"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj thumbs his aceptance of the mission, before clamoring into the truck. "Not gon' try fer sneaky-sneaks, dis time. Dis time, we smash 'em, chop 'em, burn 'em, and take deir meats back wit us!"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Hells yah! We's needin' more barbeque an' plen'y a' stuff to brew up. Mebbe they gots a brewin' vat all set up, with grains all set up fer us ta take." Sledj grins over his tusks at the thought of slaying bandits and gathering loots.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 I'm still here. Sledj's skills entail: killing, drinking, barbequeue, and alchemical creation. None of that really contributes more than that of a day laborer. If craft (alchemy) can make glass ware, or begin the setup for a brewery/distillery, then I'll be doing that. If not, just point at the heavy stuff to be lifted and carried.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Uh....I kin make drinks fer a coupla diff'rent things. This'un I'm cookin' now makes me stronger and tougher, but kinda dymber. I make some healy drinks, one day makes me bigger, and some other stuff. Plus I kin cook up fire-juice, acid, glow-sticks, and all kinda fun chem'cal stuffs." Sledj watches the bio-droid's chameleon skin with jealousy. "Mebbe I kin learn ta make a drink that does that stuff too."
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Cookin' up some grub. Then I'm a makin' a new drink fer strongness. How 'bout you?" Sledj gnaw on his meat and grins over his tusks. "You're really sneaky-like, huh? Like real crazy sneaky-sneak."
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj spends his night feeling alternately embarrassed and enraged. He fires up his bbq grill (metal sticks over trash can fire) and grills up some Pork Chop for dinner. He then mixes up a new mutagen and sacks out early.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Errr...yeah, sure, plan. Har har, that sure was a good 'un. I'm a go bleed over dere now." Sledj heads back to the Medical Hut/BBQ Shack, drinking his remaining CLW extract. 1d8 + 4 ⇒ (6) + 4 = 10 healing.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Running away, totally not because of fear of imminent death or some such nonsense, Sledj tosses a few empty threats and epithets over his shoulder as he goes.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj downs an extract of CLW and jumps from the platform. 1d8 + 4 ⇒ (5) + 4 = 9 healed 1d20 ⇒ 1Acrobatics He hits with a heavy thud 2d6 ⇒ (6, 1) = 7 damage (14/38 hp)
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Yeah, leap off assuming it's not too high of a fall. I am pretty wounded though, so I was considering waiting til next round, drinking a potion, then jumping.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj yells out in heavily orc-accented common: "Ninja, Vanish!" before tossing a smoke bomb at the front of the Guard post platform he stands on.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj realizes it's about to get real ugly real fast, and smashes his foe. 1d20 + 11 ⇒ (7) + 11 = 18 to hit, 1d6 + 7 ⇒ (2) + 7 = 9 damage
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Take 10 climb +11 = DC 21 Spotting the lookout up in his perch, Sledj stalks over and starts to quietly climb up. Once within striking range, he grabs him from behind in a stranglehold, looking to choke him out before anyone notices. 1d20 + 10 ⇒ (20) + 10 = 30 unarmed strike, 1d3 + 7 ⇒ (2) + 7 = 9 damage, Grapple 1d20 + 10 ⇒ (9) + 10 = 19 1d20 + 10 ⇒ (1) + 10 = 11 confirming crit; 1d3 + 7 ⇒ (1) + 7 = 8 damage
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 1d20 ⇒ 18 Stealth (oh right, not trained in that) Sledj heads for cover, looking to stay behind solid objects and decent hard cover. Aanra practically vanishes, as far as he can tell.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Mebbe not a big 'un, or one a dem Psychos. Dunno how much useful we'd git outta one a dem. Do they have boss-brains bandits? Smarty pants what give us intel?"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "I'm bored! Someone point me towards some baddies what need bashin' and burnin'! Don't wanna sit on my duff stirring up fire-juice all damn day!"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj enjoys his night sleeping in the doctor's hut, breaking his fast with some lovely roast Pork Chop. "Nope. Ain't seen him since he went after them gobbos."
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Aww...I wanted smash some gobbos. I woulda gone wit' em! Who wants ta follow up and smash some gobbos. Mebbe gank some bandits along the way?" Sledj seems very disappointed he was not invited to join in the bloodshed.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Yup, Robot. You make a tactical thermonuclear detonation, I can pretty much guarantee we're all gonna die. That's a really really really big boom."
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 To Velden: "I'm Sledj. I'm a dude. I will smash and chop anythin' that gets hostile, and make bombs, potions, and all kinds of fun stuff. Oh yeah, and I barbeque."
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Questionnaire: Spoiler: Dear Sledj.
This here is a very importiant document pretaining to your usefullness and value during your stay at the beautiful resort, Radiator Ridge! 1: are you male? "Yup. See?" <Waves junk at robot> 2: are you not male? "Nope. See?" <Continues waving junk at robot, then puts Way> 3: what skill do you have, that would give us reason NOT to turn you into food for the rest of the locals? "I like the thought, but Ears said no eating people, right? Anyways, I'd bash you and eat you first. Oh yeah, I make potions and bombs and chop stuff!" 4: what special ability do you posess to prevent the rest of us from turning you into Scag bait? "I bait skag. Then I smash skag. Maybe I share after." 5: A random person is bleeding out on the floor, but he MIGHT have something of value. What do you do? "Is he fat? Covered in BBQ rub? Is the thing shiny and sharp?" 6: A scag is about to tear the incredibly Handsome Clappy apart, and you must stop it. What do you do? "Laugh. Smash skag. Eat skag. Laugh more." 7: What is your greatest weakness? "Tactical thermonuclear detonations." 8: List one amazing fact that the All-Knowing-Clappy doesnt for a bonus Copper! "Rats that live inside taste like poop. Rats that live in the open taste great!" Do not worry, all your information will be kept COMPLETELY confidental, and would never be used to bring you harm. It will only breed trust and security among your peers. You can trust me! ^__-
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Ya know somethin' Ears? I like yet style. Mebbe when we find these guys what dropped us in the dust I kin help push them pointy bits in their squishy bits." Sledj grins happily at the thought of hurting the bastards that strapped him in and dropped him on this rock. "So, do we go check out the site? Mebbe find some tracks or somethin'?"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Good Fox, Balto! Sledj eats things too! That's a great resource amiright?" Sledj roars with laughter at his own (bad) joke. "But I c'n cook, and make drinks that do stuff, and bombs! Don't we need more bombs fer this place?"
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "What if I just push all the buttons? Do I gotta do these jobs in order or somethin'? Cuz gobbos and bandits both could stand a killin', who cares which ones first right?" Sledj will go along with any mission, he is bored, looking for cash/meat, and would really relish being paid to kill something for once.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Yo, Robo-guy. I need me one a them thingies too! Sledj needs some moolah, and bandits need some killin'!" Once euipped, Sledj selects the bandit killing mission and any others the group is performing.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj happily finishes his mutagen and random alchemical experimentation, before grilling up a few slabs of Pork Chop for himself and Stitches. Sated and happy, he knocks off if nothing else exciting happens.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Marry-nate, maybe! Haw! He ain't my type for love, not to worry Stumps. Guess I'll go back ta mixin' up a drink fer later." Sledj heads back to the Med Bay, resuming his alchemical work for tomorrow.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "You want I should lug the almost-meat? I kinda wanna meet this sheriff too. Ain't never had good relations with the law, mebbe it's time ta fix that." If agreeable, Sledj grabs One-Eye and carries him over to the cell block.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Just for giggles, Sledj has a 20 str, +4 for mutagen, +4 when raging, and will have bull's strength shortly. That's a Str 32, 34 if enlarged pretty much single ability dependant charracter. And that's gonna get even sillier as we level, with mutagen, rage, level bumps to str, and enchantments/etc to weapons. I know it seems like some of the stats are crazy, but this is Pandora. We're supposed to be over the top madness...that's the joy of borderlands!
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Sledj grabs One-Eye by a leg, casually dragging him outside and placing him face up on a table. Once there, he removes his boots and clothes, turning out his pockets and any pouches on the same surface.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Oy! Shotgun boy's gone and fell over. Ya wanna talk ta him or do I make him meat?" Sledj kicks the shotgun away from the downed man and looks for any other threats.
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 Primary weapon is scimitar. See picture for reference
Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30 "Bad choice, bub. Now you gon' be meat!" Sledj rushes the shotgun wielding pre-snack. 1d20 + 9 ⇒ (8) + 9 = 17 to hit; 1d6 + 5 ⇒ (3) + 5 = 8 damage
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