Orc Ranger

Sledj's page

85 posts. Alias of psionichamster.


Race

Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

About Sledj

Sledj

CN Medium Orc Barbarian / Alchemist 3

Init +3 Senses: Perception +6; Darkvision

Speed 30, Languages: Common, Orc

Defense

AC 17 Touch 11 FF 16 (Dex +1, Armor +6) [Trap Sense +1]

HP 38 (3d12+6)

Fort +5 Ref +4 Will +2 [+2 vs poison]

Offense

Melee masterwork falchion +9 (2d4+7 18-20/x2)

or masterwork scimitar +9 (1d6+5 18-20/x2)

Ranged bomb +4 (2d6+2 fire), range 10, ammo 5

or rock +4 (2d6+7 20/x2)

BAB 3 CMB 8 CMD 22

Abilities: Str 20, Dex 13, Con 15, Int 15, Wis 11, Cha 10

SQ: Favored Class: Alchemist (+30 min to mutagen), Fast Movement, Rage (+4 Str/+4 Con/+2 Will/-2 AC, 8 Rds/Day), Uncanny Dodge, Trap Sense +1, Bomb (2d6, 5/day), Brew Potion, Mutagen, Throw Anything, Poison Resistance +2, Poison Use, Swift Alchemy, Ferocity

Traits: Bad Bandit, Reactionary, Freed Slave

Discovery: smoke bomb

Rage Power: Lesser Hurling

Mutagen: +4 Str, +2 NA, -2 int, 1hr

Extracts Prepared: Level 1: CLW, Enlarge Person, Comprehend Languages, CLW

Feats: Power Attack, Point Blank Shot

Skills: Climb +9 (+3+5-2+3), Craft (alchemy) +11 (+3+2+3+3), Intimidate +8 (+3+0+3+2), Perception +6 (+3+0+3), Swim +7 (+3+5-2+1), Survival +5 (3+0+2)

Combat Gear: alchemist fire (10), acid (10)

Potions:CLW (3), disguise self (2), endure elements

Gear: 2000gp masterwork agile breasplate (450gp/+6/+3/-2/25lbs), masterwork heavy steel shield (170gp/+2/-/-1/15lbs), hide shirt (20gp/+3/+4/0/18lbs), dagger, masterwork scimitar (315gp/4lbs), masterwork falchion (375gp/8lbs), alchemists kit (alchemy crafting kit, backpack, bedroll, belt pouch, flint & steel, ink, inkpen, iron pot, mess kit, soap, 10 torches, 5 trail rations, waterskin), 50’ silk rope, grappling hook, bandolier

Carrying Capacity: Light 133lbs Medium 266 Heavy 400 Lift 800 Drag 2000

Carried Weight: 90

Coin: 10gp. 60sp, 100 cp

Formulae Book: CLW, Enlarge Person, Comprehend Languages, Bomber’s Eye, Disguise Self

Backstory:

Spoiler:
Sledj was once one of the biggest, baddest, nastiest bandits up in the hills above Haven. He loved the feel of chasing down prey, whacking it with his scavenged blades and howling at the sky once it dropped. Food and water was more important than money or bullets, and all was good. That was, until the red-armored assault troopers hit his enclave.

They came with guns, rockets, and nets. Lots and lots of nets. Seemingly, the corp wanted live specimens to experiment on, tinker with, and find new ways of messing up. Cause living the bandit life on the sands of Pandora wasn’t bad enough as it is. The result left Sledj slightly more crazy, stronger, dumber, and an odd shade of green. His intermittent periods of anger exploded in dangerous bouts of rage, leaving him capable of feats of strength previously impossible for the bandit.

Even crazier, certain chemicals and materials just seemed to belong together now. Mix one of these and two of these, and boom, bursts of fire and shrapnel. Like magic. After some less than subtle prodding from his captors, Sledj managed to figure out a handful of combinations, to make himself bigger, heal physical damage, and oddly enough, teach him languages he otherwise never knew.

Now back on Pandora, if by accident more than design, Sledj is eager to resume his antics. There's a whole wide world out there, with almost all of it not yet on fire, and strangely without damage from blades. It's about time to get to it!

.