Vale Temros

Slate Feldspar's page

24 posts. Alias of Varrian Lunari.


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My neither. It is going to be hard and it seems more and more people are dropping in with character ideas, wow.

Admits to this and raises hand


As well as I am. :-) Hope everything is good!


I too am fine with factions.


I cannot imagine how many more we will get before the 28th.


Wow that list is longer than I thought.


Well shucks. Congrats Yelena and Mariana!


Awesome. lol Great reward though! :-D


Thanks for the catch! lol Was working on him at work and forgot to change the name!

I have updated Slate's background and appearance to integrate the Dragonfoe trait more thoroughly and added the Dedicated Defender Trait. Thanks!


Especially for all of us who have been submitting to get into Giantslayer for a while now. Good luck Songan.


Would love to play this AP, good luck to all!


Have now updated the character to your specs. I have added an IC post and Slate's drives in his profile. Once again any feedback would be great!

Also is the one additional trait free if it is a campaign trait or do you have to take a drawback to gain it?

Thanks!


I would like to submit Slate Fledspar for your consideration. The point buy is 5 off and the character sheet is not set ip exact yet. I will work on it over the next couple of days. Any suggestions for the character would be great!


lol I can see that!


Crag I really like your backstory, it makes me want to hear more and more of your character's story. I like the emotion behind it!


Drives/Goals/Aspirations:
Slate strives to be a better fighter and person. He devotes everyday to training and helping others even if it means putting himself out.

His goals in Trunau are to find people willing to go with him into the surrounding mountains and hunt giants and dragons.

People say that dragons are a force of nature themselves but Slate wants to prove that wrong by showing people what a true force of nature looks like. His elemental background pushes him to accomplish this task.

IC Post:

"Do you miss it?" Agrit Staginsdar asked Slate from across the table.

Slate took a long drink and a long moment to think over Agrit's question. He looked up from his drink at Agrit. "No." It was a simple response but one that held a lot of feeling. After a moment of silence Slate spoke again. "I miss family... My adopted family but I do not miss Janderhoff. I have grown past what it can offer me for now."

Agrit looked over to Sara and then back to Slate. "You are an interesting person Slate, not many people are as accepting of our marriage as you have been."

Slate's mouth split into a big grin. "Agrit... do you really think I, a Suli, raised by Dwarves have any room to talk about who you want to be with. I can only hope that I am as lucky as you to find true love one day." This brought a smile and a laugh from both Agrit and Sara.

They all sat quietly for a minute. Slate took on pensive look. I wonder if my axe is ready yet...

Slate opened his mouth to ask Sara just that when a commotion caught all three of their attentions. From the bar came a shouting match between two drunk adventurers that had just come in from the road.

Slate looked over to Sara knowing Agrit would want nothing to do with what he knew was coming. "You want to help me break this up?"

Sara's face split into a big grin. "Always!"

Just as she responded the two adventurers broke into a fist fight and the tavern started to get rowdy. Slate and Sara both got up from their chairs and headed over to the bar. Agrit could only smile knowing that Sara and her were blessed to find such a good friend in such a harsh environment.


Good luck in this one Roseline!


For your approval!

Slate Feldspar:
Slate Feldspar
Sulis Bloodrager 1
Chaotic Good Medium Native Outsider (Sulis)
Deities: Gorum & Nethys
Age: 19
Height: 6’-5” Weight: 220lbs
Init +3; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+1 Dex), AC(Rage) 11, touch 9, flat-footed 10
HP 13 (1d10+3), HP(Rage): 15
Fort +4, Ref +1, Will +1, Will(Rage) +3
Studded Leather Armor
--------------------
Offense
--------------------
Speed: 40 ft., Speed(Rage): 50 ft.

Special Attacks:
Elemental Assault (Su) [Acid]: Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
*While Blooraging - Elemental Strikes (Su): At 1st level, three times a day as a swift action you can imbue your melee attacks with elemental energy. For 1 round, your melee attacks deal 1d6 points of additional damage of your energy type.

Greataxe: Att: +5, Dmg: 1d12+6, Crit: x3
Greataxe: w/Power Attack: Att: +4, Dmg: 1d12+,9 Crit: x3
Greataxe: w/PA & Rage: Att: +6, Dmg: 1d12+12, Crit: x3
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 9, Wis 12, Cha 16
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits Dwarf Trained, Dragonfoe
Skills Acrobatics +5 , Bluff +3, Climb +9, Diplomacy +5, Intimidate +3, Knowledge (arcana) +3, Perception +1, Spellcraft +3, Survival +1, Swim +4
Languages Sulis, Common
Other Gear 10(gp) 3(sp) 8(cp)
--------------------
Special Abilities
--------------------
Energy Strike (Su) [Earth]: A Suli with this racial trait has a stronger connection to one energy type than to the other three used by Sulis. Choose one energy type: acid, cold, electricity, or fire. The Suli's elemental assault ability can only deal energy damage of this type. The Suli has resistance 5 to this energy type and no racial resistance to the other three types. While her elemental assault is active, the Suli gains an additional ability based on the chosen energy type.
Earthfoot (acid): Whenever the Suli moves through difficult terrain related to earth and stone (rubble, mud, sand, and so on), she may move through 5 feet of that difficult terrain each round as if it were normal terrain. This allows the Suli to take a 5-foot step into that difficult terrain. Other kinds of difficult terrain (ice, caltrops, foliage, and so on) affect the Suli normally.
Energy Resistance 5: Sulis has resistance to acid 5.
Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Bloodline [Elemental]: Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

Bloodline Power when raging:
Earth Acid Burrow 30 feet
Bloodrage (Su): The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. 6/day

Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.
\
Gear: Backpack (2gp), Bedroll (1sp), Bell Net (2gp), Canteen (2gp), Flint & Steel (1gp), Grappling Hook (1gp), Grooming Kit (1gp), Hammer (5sp), 2x Iron Spike (10cp), Journal (10gp), Magnet (5sp), Miner’s Pick (3gp), 5x Pitons (5sp), Signal Whistle (8sp), Silk Rope (10gp), Sledge (1gp), Smoked Goggles (10gp), Weapon Cord (1sp), Whetstone (2cp), Explorer’s Outfit (3gp)

Background:
Slate Feldspar was left abandoned as an infant outside of the gates of Janderhoff on a dark night. He is the the offspring of a human and jann. His human mother was killed and his genie father deposited him at the front gates. A single note was left with Slate. It read: “Slate Feldspar son of the earth.” Found by a patrol that night, Slate was taken into the city where clerics of Torag communed with their god to find the meaning behind the words son of the earth.

After many hours of prayer a glimpse of Slates life was bestowed to the clerics. His deep connection to the earth was revealed and the dwarves of Janderhoff decided to adopt him as one of their own. As he grew he came to learn many things about himself including his innate ability to resist acid and understand the earth. The role of fighting came naturally to him yet he always felt attuned with the elements and that of magic. His anger though was always something the dwarves could not train out of him. They found that he could be as violent as a storm or as steady as the earth. His emotions always showing on him.

When he came of age Slate began making trading runs to Trunau. He acted as a guard for the caravans. Eventually Slate decided to leave Janderhoff and settle in Trunau, believing that he could hone his fighting ability against his peoples most hated foes, the orcs and denizens of the Mindspin Mountains. He now works as a guard in Trunau pulling his weight and earning his keep slaughtering the regions deadly foes. Slate works under Jagrin Grath and his sons. He fell in will them after showing off his fighting prowess on one particular raid. Slate also has begun talking to Agrit Staginsdar about the feelings he has inside having to do with magic. He also appreciates that someone else from Janderhoff resides within this town. He has though Agrit also started talking to Sara about her wares and has had her repair his greataxe in multiple occasions.

Appearance: Slate Feldspar stands 6’-5” and weighs 210lbs. His skin has a very dark quality to it with an almost hard rocky look even though his skin is not rough. He has brown eyes and his head is shaved. In honor of his adoptive parents Slate wears a neatly trimmed beard of pure black. Slate wears his emotions on his sleeve never truly able to hide how he is feeling. This comes from the torrent of elements within his body. Slate is steadfast and loyal when it comes to fighting. He will never leave a comrade behind even if it means giving his life. He holds a lot of the same beliefs that the dwarves hold however his choice in deities comes from his occupation and internal magical aptitude which has yet to be explored.


Wow there is a lot of competition for this AP with a bunch of great ideas! Good luck to everyone!


Hey Slate has a beard and was raised by dwarves! :-) He is an honorary dwarf!


Added gear.

Gear:
Backpack (2gp), Bedroll (1sp), Bell Net (2gp), Canteen (2gp), Flint & Steel (1gp), Grappling Hook (1gp), Grooming Kit (1gp), Hammer (5sp), 2x Iron Spike (10cp), Journal (10gp), Magnet (5sp), Miner’s Pick (3gp), 5x Pitons (5sp), Signal Whistle (8sp), Silk Rope (10gp), Sledge (1gp), Smoked Goggles (10gp), Weapon Cord (1sp), Whetstone (2cp), Explorer’s Outfit (3gp)


I really like Roseline's background. Tying her into the silent druid is great!


Added Background:
Slate works under Jagrin Grath and his sons. He fell in will them after showing off his fighting prowess on one particular raid. Slate also has begun talking to Agrit Staginsdar about the feelings he has inside having to do with magic. He also appreciates that someone else from Janderhoff resides within this town. He has though Agrit also started talking to Sara about her wares and has had her repair his greataxe in multiple occasions.


There are a lot of interesting ideas for play posted already! I really like Karra's background also!


Here is my idea for play. He is a Suli Bloodrager with the Element of Earth chosen for both his race and class. If picked I can flesh out his backstory a little more and tweak some things. Trying to complete this between work and home stuff. Thanks! Hope you enjoy and good luck to everyone!

Slate Feldspar:
Slate Feldspar
Sulis Bloodrager 1
Chaotic Good Medium Native Outsider (Sulis)
Deities: Gorum & Nethys
Age: 19
Height: 6’-5” Weight: 220lbs
Init +3; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+1 Dex), AC(Rage) 11, touch 9, flat-footed 10
HP 13 (1d10+3), HP(Rage): 15
Fort +4, Ref +1, Will +1, Will(Rage) +3
Studded Leather Armor
--------------------
Offense
--------------------
Speed: 30 ft., Speed(Rage): 40 ft.
Special Attacks:
Elemental Assault (Su) [Acid]: Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
*While Blooraging - Elemental Strikes (Su): At 1st level, three times a day as a swift action you can imbue your melee attacks with elemental energy. For 1 round, your melee attacks deal 1d6 points of additional damage of your energy type.

Greataxe: Att: +5, Dmg: 1d12+6, Crit: x3
Greataxe w/Power Attack: Att: +4, Dmg: 1d12+,9 Crit: x3
Greataxe w/PA & Rage: Att: +6, Dmg: 1d12+12, Crit: x3
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 9, Wis 12, Cha 16
Base Atk +1; CMB +5; CMD 16
Feats Power Attack
Traits Dwarf Trained, Dragonfoe
Skills Acrobatics +5 , Bluff +3, Climb +9, Diplomacy +5, Intimidate +3, Knowledge (arcana) +3, Perception +1, Spellcraft +3, Survival +1, Swim +4
Languages Sulis, Common
Other Gear 60 gp
--------------------
Special Abilities
--------------------
Energy Strike (Su) [Earth]: A Suli with this racial trait has a stronger connection to one energy type than to the other three used by Sulis. Choose one energy type: acid, cold, electricity, or fire. The Suli's elemental assault ability can only deal energy damage of this type. The Suli has resistance 5 to this energy type and no racial resistance to the other three types. While her elemental assault is active, the Suli gains an additional ability based on the chosen energy type.
Earthfoot (acid): Whenever the Suli moves through difficult terrain related to earth and stone (rubble, mud, sand, and so on), she may move through 5 feet of that difficult terrain each round as if it were normal terrain. This allows the Suli to take a 5-foot step into that difficult terrain. Other kinds of difficult terrain (ice, caltrops, foliage, and so on) affect the Suli normally.
Energy Resistance 5: Sulis has resistance to acid 5.
Negotiator: Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Bloodline [Elemental]: Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.

Bloodline Power when raging:
Earth Acid Burrow 30 feet
Bloodrage (Su): The bloodrager's source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. 6/day

Fast Movement (Ex): A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Background:
Slate Feldspar was left abandoned as an infant outside of the gates of Janderhoff on a dark night. He is the offspring of a human and jann. His human mother was killed and his genie father deposited him at the front gates. A single note was left with Slate. It read: “Slate Feldspar son of the earth.” Found by a patrol that night, Slate was taken into the city where clerics of Torag communed with their god to find the meaning behind the words son of the earth.

After many hours of prayer a glimpse of Slates life was bestowed to the clerics. His deep connection to the earth was revealed and the dwarves of Janderhoff decided to adopt him as one of their own. As he grew he came to learn many things about himself including his innate ability to resist acid and understand the earth. The role of fighting came naturally to him yet he always felt attuned with the elements and that of magic. His anger though was always something the dwarves could not train out of him. They found that he could be as violent as a storm or as steady as the earth. His emotions always showing on him.

When he came of age Slate began making trading runs to Trunau. He acted as a guard for the caravans. Eventually Slate decided to leave Janderhoff and settle in Trunau, believing that he could hone his fighting ability against his peoples most hated foes, the orcs and denizens of the Mindspin Mountains. He now works as a guard in Trunau pulling his weight and earning his keep slaughtering the regions deadly foes.

Appearance: Slate Feldspar stands 6’-5” and weighs 210lbs. His skin has a very dark quality to it with an almost hard rocky look even though his skin is not rough. He has brown eyes and his head is shaved. In honor of his adoptive parents Slate wears a neatly trimmed beard of pure black. Slate wears his emotions on his sleeve never truly able to hide how he is feeling. This comes from the torrent of elements within his body. Slate is steadfast and loyal when it comes to fighting. He will never leave a comrade behind even if it means giving his life. He holds a lot of the same beliefs that the dwarves hold however his choice in deities comes from his occupation and internal magical aptitude which has yet to be explored.