Harsk

Skorhald Warsong's page

323 posts. Alias of Patrick McDade.


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Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

I'm a late-comer but have really enjoyed the game and ask that everyone keep me in mind if you're looking for someone to join in!


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Not I."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Seeing the Justin lunge with his teeth, Skorhald works the heroic act into the words of his song as a spell that helps aid Justin in his efforts.

Immediate Action Cast Gallant Inspiration
Gallant Inspiration: 2d4 ⇒ (2, 1) = 3


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Maintaining his song, Skorhald moves forward and casts a quick spell bringing hope and courage to his companions.

Move to O-8 and good hope should be able to get everyone but Rohara. So inspire courage, good hope, and haste all in effect from Skorhald.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Yup. One person has put in, but no word from the DM.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Tossing this here in case anyone is looking for a game. I'm in a pretty well run Skull and Shackles where we are just re-outfiting the boat and ready to begin the fun part. We need a melee type to round out our party after a couple of drop outs. My character is Astein.

Here is the original recruitment and you can go to gameplay to see who we have doing what.

http://paizo.com/campaigns/GMShathirasSkullAndShackles/recruiting&page= 1


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Seeing Justin about to barely miss the dragon, Skorhald quickly works the casting of a spell into his battle-chant inspiring Justin to Greater Deeds.

Immediate Action = Cast Gallant Inspiration

Gallant Inspiration: 2d4 ⇒ (2, 3) = 5

Woohoo! And don't forget that extra smite damage for evil dragons!


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Reflex: 1d20 + 9 ⇒ (10) + 9 = 19

Skorhald screams in pain as the acid bites at him, but quickly begins a battle chant about dwarven dragon hunters to get the party geared up for the fight. He then tries to cast a spell that will speed up the efforts of his friends to give them a better chance to kill this thing quickly - before it kills him.

Move action = Inspire Courage +2; Standard action Cast Haste defensively, 5' step north.

Cast Haste Defensively DC 21: 1d20 + 17 ⇒ (9) + 17 = 26


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The bard listens gravely to the descriptions of what happened, not wanting to interpose as the newcomer.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The issue with Skorhald is that one of his abilities as a Arcane Duelist is to enchant his weapon as if he had the feat. He has been saving his cash to do so, but with this infusion and selling a couple of things, he would be able to put Holy on his item.

As he is doing the crafting himself, can we say that he has been working on this during downtime overt he past weeks and now that he has the cash he can finish?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Is it OK to use money to buy enhancements to currently owned items? For example, make my dorn-dergar +2?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Agreed, nice summation. I think we should do a bit of shopping and gear up before moving on.

BTW - is that a wand of full restoration with 36 charges? Wow. Part of me is scared that they put it in there because we're gonna need it...


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Shaking his head at the carnage, Skorhald says, "Aye coward's work. Afraid to confront us... we need to end this before more carnage comes.

In response to Justin.

"Yes, and more importantly to this former master that seems to be who we need to talk to. Let us gather gear and prepare for the journey."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Brandishing the silver statute Skorhald says, "I think this should be kept by Aarakess, to remind her of the beauty of all things dwarven... and I think we all deserve an ale or six after facin' off with that lot."

With that the dwarf looks to find the appropriate pub to celebrate their victory and the minor celebrity status the fights are giving to the group.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The fact that Elliot wasn't a Heisman finalist was an open snub at the Big 10. The fact that an entirely inferior running back won the award was insult beyond injury.

He's the best RB prospect since Adrian Peterson and possibly before. He reminds me of Marshall Faulk with his size, speed, agility, hands, blocking, route running, etc. I'm hoping my Browns take him at 8.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Still spinning his ball and chain, Skorhald throws an aside to Aarakess saying, "I've talked to elves about dwarves and never heard such bull-cockery in all my days..."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Garnstn limbers up his chain and swings at a distance at the dwarf that once was in the middle...

Move action, adjust grip on the chain... Standard attack.

Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d10 + 21 ⇒ (4) + 21 = 25

Crit Confirm Attack: 1d20 + 16 ⇒ (2) + 16 = 18
Crit Damage Damage: 1d10 + 21 ⇒ (9) + 21 = 30

Bah! Well still 25 points...


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The advantage to taking the longsword that the dwarves were wielding is that it is adamantite and thus they can't smite it.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Knowing that we need to drop these guys quick, Skorhald continues to swing away, again scoring two solid blows.

Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d10 + 21 ⇒ (9) + 21 = 30

Attack: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d10 + 21 ⇒ (6) + 21 = 27

Attack: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d10 + 21 ⇒ (1) + 21 = 22

Two hits for 52 more points. If my math is right, that guy has taken 158 hp. Didn't roll intimidate again because he'd already be demoralized from last time.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Don't forget song too!

And the one I hit should now be demoralized.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

His battle-chant rising to a scream, Skorhald pounds away at the dwarf in front of him with Ole Pappy's Door Knocker.

The old bard lands two solid blows, though the third swing goes wide.

Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d10 + 21 ⇒ (4) + 21 = 25
Intimidate for Demoralize: 1d20 + 16 ⇒ (9) + 16 = 25

Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d10 + 21 ⇒ (8) + 21 = 29
Intimidate for Demoralize: 1d20 + 16 ⇒ (18) + 16 = 34

Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d10 + 21 ⇒ (3) + 21 = 24


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

@GM Skorhald would have lined up in the front, relying on his mirror images and large admantite weapon to help hold off these particular foes. Would give the fuzz-saw the ability to move behind and flank with his master as well. No worries if too late.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

We start that close together? We would have wanted some distance as indicated in our preparatory conversations.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald will have a song going as the fight begins and casts Mirror Image on himself Images: 1d4 + 3 ⇒ (4) + 3 = 7 prior to the fight. He will accept a Haste and his third spell will be Good Hope. He casts the Good Hope to get anyone who needs a third spell.

With seven images swirling around him he says, "Let me start off at point. Let them come to us while we hit them with spells, rather than charging in. It will be harder for them to sunder my weapon and I will get a swat as they come in."

Status:

HP:92/92; AC: 17/12/15; F+6, R+9, W+7(+2c&c);
Current Effects: Haste, Good Hope, Inspire Courage, Arcane Strike, Power Attack, Mirror Image

Performance Rounds: 23/25
Current Performance: Inspire Courage +2; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness; rallying cry.

Bard Spells Known (CL 10th; concentration +13)
4th (1/day)—heroic finale (DC 17), wall of sound
3rd (1 cast of 4/day)—dispel magic, good hope, haste, invisibility sphere
2nd (1 cast of 5/day)—bladed dash, gallant inspiration (DC 15), mirror image, rage, silence (DC 15)
1st (6/day)—ear-piercing scream (DC 14), feather step (DC 14), grease, saving finale (DC 14), vanish (DC 14)
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation[/i]

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Still need info on instantaneous effects?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Those blades are like Ole' Pappy's door knocker. Made for sundering. Beware they don't destroy your weapons and armor. Getting larger and keeping them at a distance may be smart. I will set up a wall of sound between us, maybe Aarakess can use some things to keep them at bay as well and hit them from distance."

Making sure bard song is not a spell effect. I could do good hope for a spell effect #3 if people wish.

Also, if you have three continuing spells can you not benefit from an instantaneous effect? Thinking my Finale songs.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Skorhald would also want to bring the body back.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

If anyone is up for another game, I'm in a fun, well-run Skull and Shackles that is just getting to the cool pirate part. I play Astein. We're looking for a melee type to compliment the crew. If you're interested pop into the Discussion thread as my recommendation.

http://paizo.com/campaigns/GMShathirasSkullAndShackles


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Lets get the remains of the girl where they need to go, then I need a bath... I think we all do."

Takers on the belt and beads? The rest I'm guessing are fit to be sold.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Might be good to get the girl's corpse back to our patron. He may be willing to hold the gear until we finish off things in the Arena."

The old dwarf looks tired as well, the unnatural evil under the city having cut out some of his usual jovial banter. That and being covered with demon and undead guys.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Good Hope is up and gives +2 morale bonus to saves.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Will: 1d20 + 8 ⇒ (17) + 8 = 25

Not sickened, half damage. Everyone should remember that Good Hope is still running.

Skorhald renews his battle hymn and disappears from view.

Inspire Courage and Vanish. Can people move to the correct squares as Skorhald wants to bring his weapon to bear.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Lets proceed through the door, normal marching order.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

While the party is working, Skorhald carefully examines the door to the west and if he finds nothing amiss opens it.

Perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"So who gets to make the remains stop moving? My way would likely make them a little squishy." the dwarf says as he gestures to the huge ball and chain he uses as a weapon.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Hmm. Ekyam won't be best pleased, but perhaps we can at least put her to rest proper like." With that the dwarf begins a thorough search of the room.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

I'm looking to take mirror image, Heroic Finale, and wall of sound. I would jump on dimension door but we seem to have an abundance of that already.

@GM - Ruling on Translucent in Wall of Sound - does that provide any concealment? I'm guessing not, but want to make sure before I go throwing walls around.

Thoughts?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

I kind of go with... what would Malificent do. Then take Ice Tomb. Damage and save or be out of the combat entirely? Wow.

Then I like Retribution for cool points.

Hoarfrost is pretty damn scary, but not combat effective.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

hp: 1d4 + 4 ⇒ (4) + 4 = 8

Woot!


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Lad that was some work! I've seen giants who would be jealous of that might! Songs will be sung!"

With a broad smile Skorhold joins the group to search the remaining chambers.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

With no apparent fear effect in place, Skorhald switches his battle hymn to that to inspire courage, then channels arcane energy into Pappy's Ole Door Knocker and swings away at the huge creature.

Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d10 + 20 ⇒ (1) + 20 = 21

Move action Inspire Courage (+2+2), Swift Action Arcane Strike, Attack

Good hope +2/+2 doesn't stack with bless but does stack with inspire courage

Unfortunately, the chain links kink causing the ball to hit the ground in a resounding thud.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"If we fight now, I can help us prepare..."

Skorhald casts Good Hope, Haste, and will start a Rallying Cry song just as people begin to move in case of fear effect. He should be in the first group to keep the cry going.

RC Intimidate: 1d20 + 15 ⇒ (9) + 15 = 24

Dimension Door does not require line of sight.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Hey all,

In case you are looking for a game:

I'm in a good Skull & Shackles game that needs a replacement melee character at level 4. We're just mutineed and have our own boat. My character is Astein, so tell the GM I sent you if you are interested.

Here is a link to the char gen rules.

http://paizo.com/campaigns/GMShathirasSkullAndShackles/recruiting&page= 1


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Ah... I see now. I misread and thought it was bursting out the western doors.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

"Arena, what? How do ye know that? Seems to me we are all that's betwixt this thing and the innocents up in the city..."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

We sure we're supposed to retreat and not take this thing on when it comes through?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

End song.

"Aye lad... I think you do be right on that one...


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

If Justin fails the save, your friendly neighborhood dwarven bard will be casting saving finale to give another chance to not suck by bricking such an easy roll. You're welcome and yes I am awesome. I've also been binge reading Deadpool comics and am all about smartassery right now. Now back to your regularly scheduled program.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

With the potential for fear past, Skorhald switches his tune to enliven the party's thirst for combat as he moves into the room.

Inspire Courage, move to 5C

Aaron Chusid has not participated in any online campaigns.