Have you considered Overrun instead of bullrush? Improved you knock them down, Greater you knock them down and get AoO, Charge Through you do all that while running up and hitting the next guy. I do this with sunder so I can leave a trail of downed armorless foes in my wake. Otherwise, raging throw?
Fromper wrote: ... the mission is to sneak discreetly into a fancy party, with 3 barbarians in the group. (happened when I played The Disappeared) am not just breaker barbarian, am code-breaker barbarian! ...our wizard in that scenario plays way off and sometimes on was dragging around heavy bags with him because he was waiting for a bag of holding to show up on his chronicle sheet.
Matt2VK wrote:
On top of that YOU'RE A WITCH!!!!
Last night we were playing Stolen Heir and were about 4/5 through the adventure where our cleric of Besmara had cast a number of spells, handled most of our diplomacy, gather information, bluffs etc. Generally coming off as being a pretty Shady Character. Same character in first steps 2 who had to be tied to the mast for the entire voyage to keep our original low price for passage because he offended the captain so much.
Our party was arguing about how we should "handle" some people. We were mostly a bunch of thugs and our paladin was about the highest INT character in the group. So we decide to have a show of hands on what action we should take. Paladin deciding to be feisty: Ok, good, i'm the only one who can count.
High fives and much smashing. Good times.
Smaart peples always think the answer is on the inside, is why always they have head stuck up own backside. I sees it all the time. Smartest wizird we had, has all right things for any sitewashun but bag was full and couldn't get across rum so never made it to sitewashun while it was. Wizirdz not right tule for most sitewashuns. Dont cares much bout flanks cause me cant be and me's hit stuff hard anyway smarts peples smart nuf to flanks wit me do cause then they can hit stuffs too, tho not hards as i.
Well, a medium sized wizard would do 1d10. Just need an enlarge to wield it, i'm guessing this would create a hole in the wall large enough to walk through. improvised weapons: wrote: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet. I'd guess a broken greatsword would do about longsword damage, but you'd have to work out with your gm what different broken items might work as.
If you used the breaker archetype you wouldn't have to carry any additional weapons at 3rd level you could just use whatever you find as an improvised weapon with +1 to damage every 3 levels after. Of course for the best effect you really need the body bludgeon rage power to go along with it. This club is so WIZARD!!!
Yes, smasher would work against equipment being used. Smasher (Ex): wrote: Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made. Smash on! |
