I hate roleplaying


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Why does everyone insist on my character giving a bloody speech every time he does something important? He's a barbarian, actions are more important than words. Why shouldn't I be able to do nothing but smash baddies, grab treasure, and bask in my rightfully-deserved adulation and wenches? It's perfectly "in-character", and video games work just fine with that model, after all. I'm a heroic fighter, not a wussy talker.

I just feel that people shouldn't be able to try to ruin my fun by making me think about anything other than how to optimize AM BARBARIAN and which spells to sunder first.

Dark Archive

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Me Konkur, *Has front toward enemy etched into his platemail*

The Exchange

wouldn't doing all those things that you wanted to do be role playing said character don't let some one else tell you how to role play your character unless of course its offensive .


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(NSFW) Preach on, my oppressed brother!

Dark Archive

Hulk am smash puny goblin chef!


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countchocula wrote:
wouldn't doing all those things that you wanted to do be role playing said character don't let some one else tell you how to role play your character unless of course its offensive .

AWAY, FILTHY LOGICKER! Your "reasoning" has no place in AM BARBARIAN'S glorious head! Only Excel spreadsheets belong!


Paging AMBarbarian. AMBarbarian to the killing line.

Dark Archive

countchocula wrote:
wouldn't doing all those things that you wanted to do be role playing said character don't let some one else tell you how to role play your character unless of course its offensive .

Initiative: 1d20 + 666 ⇒ (4) + 666 = 670 Finally! Someone to smash


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Don't think of it like having to make speeches

Instead:
-develop a personality (add something to am barbarian hulk smash)
-take actions based on personality (this doesn't not have to be in combat or making dierolls , but it can be)
-have ur character be better friends w/ on character in the party, but not another maybe if fits personality
-make friends w/ npcs
-maybe barbarian wants to go hunting for deer just because, takes some npcs with him go hunting. Nothing mechanical, maybe u make "friends" with some npcs or something

It's more like investing your character in the story, rather than just rolling dice. Again, get over the "I have to make a speech" conundrum


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I must agree with you Ipslore. Role-playing in and of itself is you playing a "role". A non-talkative grim barbarian with extremely violent tendencies is a "role". Therefore you are "role-playing". Your take of YOUR character is typically ALWAYS right. It sounds like your GM or fellow gamers are pushing you to participate at the table more verbally. Do yourself a favor. Do what they want. Be verbal. Very verbal. Don't be spiteful but show them that there is NOTHING worse than a big dumb tough guy that doesn't know when to just shut up. My wife had a Minotaur barbarian named Moo-tak. (Yep, Moo-tak, she mooed all the time)My wife typically plays a face or support character. However, her favorite role is the big, really dumb tank. Particularly paladins with 6 Int. Anyway, the other players were so used to her playing such an active part in role-play that they kept forcing her role-play her character to more involved. So, she did. A few sessions later they begged her to never talk again. It was beautiful.

Liberty's Edge

LOL.

That is all.


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Perfectly reasonable. Also, don't waste time describing any of your actions. Just roll dice and win. Don't forget to completely zone out, or play another game on your computer, during any portion of the session that isn't your turn in combat.


Ipslore the Red wrote:
Why does everyone insist on my character giving a bloody speech every time he does something important? He's a barbarian, actions are more important than words. Why shouldn't I be able to do nothing but smash baddies, grab treasure, and bask in my rightfully-deserved adulation and wenches? It's perfectly "in-character", and video games work just fine with that model, after all. I'm a heroic fighter, not a wussy talker.

You *are* roleplaying. Literally everything your character does, every choice they make, is roleplaying.


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Yes!


Snow_Tiger wrote:

...

It's more like investing your character in the story, rather than just rolling dice. Again, get over the "I have to make a speech" conundrum

I think his point is that 'some people' don't consider you to be a role player if you don't make big grandiose speeches after every significant activity (maybe even some of the insignificant ones).


The Crusader wrote:
Perfectly reasonable. Also, don't waste time describing any of your actions. Just roll dice and win. Don't forget to completely zone out, or play another game on your computer, during any portion of the session that isn't your turn in combat.

I hope that was sarcasm Crusader


Pretty sure this thread is a joke brought up by the "I hate optimizing" thread.

Keep posting hilarious videos though. This thread is win.


The Crusader wrote:
Don't forget to completely zone out, or play another game on your computer, during any portion of the session that isn't your turn in combat.

That's the reason why characters die in my campaigns.


Kydeem de'Morcaine wrote:
Snow_Tiger wrote:

...

It's more like investing your character in the story, rather than just rolling dice. Again, get over the "I have to make a speech" conundrum

I think his point is that 'some people' don't consider you to be a role player if you don't make big grandiose speeches after every significant activity (maybe even some of the insignificant ones).

Bingo.

These people are, of course, wrong.

Same with people who think you have to come up with clever ideas or intricate plans. if your character isn't clever, then coming up with clever ideas is out of character. If your character's personality is described as impulsive, then prepping for a fight and coming up with a plan is out of character.

Dark Archive

Have I killed anything yet?

Dark Archive

Orc Minion 21 wrote:
Have I killed anything yet?

You no kill yet. You try harder. Smash puny innocent kobolds! We go invade kobold cave, kill kobolds 'cause they there!


And I relish when they look up from their Reddit or Facebook or whatever I could care less about and say, "I'm what?", with that doe-caught-in-the-headlights look while I continue by saying, "Go ahead and hand your character over to the other players so they can take a long look at all that cool magical equipment you're wearing BEFORE they make any rash decisions about resurrection or anything else so...hasty. Muwahahahahaha!


Too much words. Close mouth or taste axe.


Shadowborn wrote:
Yes!

Yes to what Shadowborn?


EldonG wrote:

LOL.

That is all.

You like?


Nezzarine Shadowmantle wrote:
Shadowborn wrote:
Yes!
Yes to what Shadowborn?

Note that what I wrote is in blue, where everything else is in black. (This is a hint that what I wrote is a link that must be clicked in order to fully explain which position that exclamation supports.)


The Beard wrote:
You no kill yet. You try harder. Smash puny innocent kobolds! We go invade kobold cave, kill kobolds 'cause they there!

WHO TAUGHT YOU 'THEY'?!!

Liberty's Edge

Orc Minion 21 wrote:
Have I killed anything yet?

No, you only won initiative. Hit something already!!!


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As a GM I empathize Redman. Here's what I can't stand: player extremes.

Roleplaying should be subtle, seamless. You sit down to play at my table, get into character. I don't need endless speeches and dialogue, but I also can't stand:

I attack
(rolls)
24. I do
(rolls)17 damage

If you want to be the simple-speaking barbarian fine. When you hit/kill your enemies, smile. Turn to the next goblin and sneer "Pray to your gods little flea; you are NEXT!" However if you're playing a super intellectual wizard, perhaps instead of "I cast a spell" or *lengthy lecture*, just call out the spell interestingly: "By the hoary hand of Hoggoth let fire consume you!" for burning hands...

Dark Archive

Buri wrote:
The Beard wrote:
You no kill yet. You try harder. Smash puny innocent kobolds! We go invade kobold cave, kill kobolds 'cause they there!
WHO TAUGHT YOU 'THEY'?!!

Me lurn they from smartypants gnome before me cook it on fire. Me not remember how make fire.


Nezzarine Shadowmantle wrote:
The Crusader wrote:
Perfectly reasonable. Also, don't waste time describing any of your actions. Just roll dice and win. Don't forget to completely zone out, or play another game on your computer, during any portion of the session that isn't your turn in combat.
I hope that was sarcasm Crusader

Why? Wouldn't the game be so much better if it were only Encounter --> Receive Treasure --> Regain Spent Abilities/Resources --> Encounter...

Also, all encounters should be 100% resolvable by doing massive hit point damage while standing on the ground with open charging lanes. Everything else is just some cartographer wannabe DM showing off.


Were I your GM, I would accept your point-of-view and challenge you with the following:

Gamemaster wrote:

There is a tavern, where the men of the town gather. The town knows of you and your group, and what you've been trying to accomplish (quests to discover a hidden but creeping evil upon the town). They are either cowards, or lacking in leadership to help themselves against the encroaching evil.

It is evening, and the townsfolk are gathered there, muttering dark rumours to one another about "what's going on" and "what do we do?". They, not being adventurers like you, are as sad and pathetic as they are ignorant,...and they are very, very ignorant.

HOWEVER, they have been somewhat generous with their potions, folklore and a very good nutty IPA which is sold at a very reasonable price. The beds have also been without fleas, so...they are not completely hopeless.

(and then I would see where your barbarian takes it).

Grand Lodge RPG Superstar 2012 Top 32

Mark Hoover wrote:

As a GM I empathize Redman. Here's what I can't stand: player extremes.

Roleplaying should be subtle, seamless. You sit down to play at my table, get into character. I don't need endless speeches and dialogue, but I also can't stand:

I attack
(rolls)
24. I do
(rolls)17 damage

If you want to be the simple-speaking barbarian fine. When you hit/kill your enemies, smile. Turn to the next goblin and sneer "Pray to your gods little flea; you are NEXT!" However if you're playing a super intellectual wizard, perhaps instead of "I cast a spell" or *lengthy lecture*, just call out the spell interestingly: "By the hoary hand of Hoggoth let fire consume you!" for burning hands...

You know, I saw a fight in the street once, and most of the vocalization was "Urngh!" or "Mff!" or "F***ER!"

In the context of a fight to the death, I think the lines you suggest qualify as "speeches". Might be different in performance combat or a 50s movie, but lines like that kind of make me facepalm a little. (I do try to keep the facepalming internal, though!)


but...but...YOUR CHARACTER WOULDN'T DOOOOOO THAT!!!

Dark Archive

The Beard wrote:
Orc Minion 21 wrote:
Have I killed anything yet?
You no kill yet. You try harder. Smash puny innocent kobolds! We go invade kobold cave, kill kobolds 'cause they there!

DIE KOBOLD SCUM

Hack: 1d20 + 24 ⇒ (11) + 24 = 35

Smash: 1d1001 ⇒ 719

Liberty's Edge

YOr killing dis thred with reson.
Sunders reason.1d20 + 15 ⇒ (11) + 15 = 26 for 2d6 + 18 ⇒ (1, 5) + 18 = 24

Dark Archive

Jiggy wrote:
Mark Hoover wrote:

As a GM I empathize Redman. Here's what I can't stand: player extremes.

Roleplaying should be subtle, seamless. You sit down to play at my table, get into character. I don't need endless speeches and dialogue, but I also can't stand:

I attack
(rolls)
24. I do
(rolls)17 damage

If you want to be the simple-speaking barbarian fine. When you hit/kill your enemies, smile. Turn to the next goblin and sneer "Pray to your gods little flea; you are NEXT!" However if you're playing a super intellectual wizard, perhaps instead of "I cast a spell" or *lengthy lecture*, just call out the spell interestingly: "By the hoary hand of Hoggoth let fire consume you!" for burning hands...

You know, I saw a fight in the street once, and most of the vocalization was "Urngh!" or "Mff!" or "F***ER!"

In the context of a fight to the death, I think the lines you suggest qualify as "speeches". Might be different in performance combat or a 50s movie, but lines like that kind of make me facepalm a little. (I do try to keep the facepalming internal, though!)

Me aggerr.. grrea... Me am think you right! No talk when fight. Get punched in face if talk when fight. No can concen... what word? No can do that word when run mouth. Get punched in face if talk when smash.

Liberty's Edge

Nezzarine Shadowmantle wrote:
EldonG wrote:

LOL.

That is all.

You like?

Have big sword.

More optipleized,.


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Ipslore the Red wrote:

Why does everyone insist on my character giving a bloody speech every time he does something important? He's a barbarian, actions are more important than words. Why shouldn't I be able to do nothing but smash baddies, grab treasure, and bask in my rightfully-deserved adulation and wenches? It's perfectly "in-character", and video games work just fine with that model, after all. I'm a heroic fighter, not a wussy talker.

I just feel that people shouldn't be able to try to ruin my fun by making me think about anything other than how to optimize AM BARBARIAN and which spells to sunder first.

SOLOMON GRUNDY WANT ADU... ADU... ADULTS AND WRENCHES TOO!

Sovereign Court

Mark Hoover wrote:

As a GM I empathize Redman. Here's what I can't stand: player extremes.

Roleplaying should be subtle, seamless. You sit down to play at my table, get into character. I don't need endless speeches and dialogue, but I also can't stand:

I attack
(rolls)
24. I do
(rolls)17 damage

If you want to be the simple-speaking barbarian fine. When you hit/kill your enemies, smile. Turn to the next goblin and sneer "Pray to your gods little flea; you are NEXT!" However if you're playing a super intellectual wizard, perhaps instead of "I cast a spell" or *lengthy lecture*, just call out the spell interestingly: "By the hoary hand of Hoggoth let fire consume you!" for burning hands...

I wish I could get behind this. I am not sure if the fact that I like to get combat over quickly, or my hang up about combat role play is to blame. Maybe its a combo of the two. I know this is on me but when people role play their combat it makes me think of anime or Dargonball Z and I can no longer take the game seriously.


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i usually give something like

Me; Umbriere lets off a series of cute doll like dances that cause a level of Moe overload in her allies, inspiring their protective older sibling instincts and motivating them to work harder. at the same time, the enemies are distracted by nosebleeds and hesitation. each ally recieves a +2 morale bonus to attack and damage rolls, a +2 morale bonus on will saves against fear and compulsion effects, a +1 untyped bonus to attack rolls, an extra 30 feet of movement per round, typed as an enhancement bonus, a +1 dodge bonus to armor class, a +1 dodge bonus to reflex saves, and an extra attack per round on any round they make a full attack action.

DM; so essentially? your dance is inspire courage as a move action and haste as a standard action

Me; Yep

Sovereign Court

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Roleplaying in 3rd person? A big no-no.

Dark Archive

Me not see how that a no-no. Thailog smash nonunderstandy thing!

Sovereign Court

It kill immersion faster then AM BARBARIAN


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Hama wrote:
Roleplaying in 3rd person? A big no-no.

i am fine with roleplaying in 3rd person, a lot of people i play with are. it is common on a variety of freeform roleplaying sites, and quite useful in a game that allows such things as druids, summoners or the leadership feat.

it helps differentiate the two with multiple characters and so on, or character and pet, or character and summon

i don't use fancy voices or anything either

but i do use description and general idea of what i am trying to do. i might make IC speeches if it makes sense, usually denoting which character says it before and after the dialogue.

i also adopt vocabularies unique to certain characters to sprinkle their IC speech a bit

but then, i am use to having cohorts, whether gained by feat, or through building amity.


Hama wrote:
It kill immersion faster then AM BARBARIAN

the only way to truly roleplay in first person is to LARP in a full on costume on an approved LARPing event. otherwise, we are merely describing actions and it matters not whether we use pronouns like 'I' or the character's name because we are describing out actions either way.

a lot of book writers use 3rd person. the reason i use third person, is because first person kills immersion for me, when Aaron Says "I investigate the corridor" i get confused and think of Aaron, not Polgara the provocative elven enchantress

if he said "Polgara will investigate the dungeon corridor and search for potentially hostile foes within the nearer section of the dungeon." i find it easier to divorce the character of Polgara from the player of Aaron.

Sovereign Court

Yes but there is a great difference between "I swing my sword at the goblin" and "AAARGH swings his sword at a goblin".
For me the first is the proper way and the second kills immersion very very quickly.

And playing an RPG is not like reading a book. The two have nothing in common.

Dark Archive

Hama wrote:

Yes but there is a great difference between "I swing my sword at the goblin" and "AAARGH swings his sword at a goblin".

For me the first is the proper way and the second kills immersion very very quickly.

And playing an RPG is not like reading a book. The two have nothing in common.

Me am note lots people use 1...2... 4... um... 8.. 3rd person.


Hama wrote:
Roleplaying in 3rd person? A big no-no.

Ah, but what if said character normally refers to herself in the third person? Eh? Eh?

Sovereign Court

Then you say "I say "The great Petruchio will listen""

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