Clockwork Goblin

Skittermancer Technomander's page

38 posts. Organized Play character for EbonFist.


Full Name

Skittermancer Technomander

Race

| EAC 12 KAC 13| Fort +0, Ref +1, Will +2

Classes/Levels

| [SP] 5/5 [HP]7| Resolve: 5/5 |

Gender

Skittermander Technomancer 1st | INIT + 1, Senses Perception +0 lowlight vision

About Skittermancer Technomander

Skittermander Technomancer 1st
Male Small Humanoid (Skittermander)
Init +1, Senses Perception +0, Special Senses lowlight vision
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DEFENSE
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EAC 12; KAC 13
SP 5; HP 7
Fort +0, Ref +1, Will +2
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OFFENSE
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Speed 30’
Ranged [dice=Energy Ray)]1d20 + 1[/dice] [dice=acid, cold, electricity, or fire]1d3[/dice]
Melee [dice=Battlestaff]1d20 + 0[/dice] [dice=Bludgeoning]1d4[/dice]
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GEAR
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Consumables
Spell Chip (Comprehend Languages)

Armor
Second Skin

Weapons
Battle Staff

Other Gear
Tier 2 Computer (Average Secure Data, Miniaturization, Self Charging)
60’ Titanium Alloy Cable
Medikit, Basic
Beacon Portable Light
Consumer Backpack
Hygiene Kit
Engineer’s Toolkit
Hacker’s Toolkit

Money 10
Bulk 5 1L
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STATISTICS
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Str 10, Dex 12, Con 11, Int 18, Wis 10, Cha 12
Base Atk +0; Grp +2
Feats: Skill Synergy (Computers and Engineering)
Skills Computers +11, Engineering +10, Life Science +8, Mysticism +4, Physical Science +8, Piloting +5, Profession (Electrician) +8, Sleight of Hand +5
Languages Common

Spells: 0 DC:14 - Daze, Detect Magic, Energy Ray, Transfer Charge
1st DC15 [X] [ ] [ ] - Magic Missile, Overheat
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SPECIAL ABILITIES
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RACIAL TRAITS
Grappler: Skittermancer gain a +2 racial bonus to grapple combat maneuvers.
Hyper: Once per day, Skittermancer can take an extra move action.
Low-Light Vision: A skittermander can see in dim light as if it were normal light.
Six-Armed: Skittermancer has six arms, which allows him to wield and hold up to six hands’ worth of weapons and equipment. While his multiple arms increase the number of items he can have at the ready, it doesn’t increase the number of attacks he can make during combat.

THEME & BENEFITS
Cyberborn -
Knowledge: Skittermancer reduces the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5.

CLASS FEATURES
Spell Cache (Computer): Once per day, Skittermancer can activate his spell cache to cast any one spell he knows and are capable of casting, even if hes’ expended all his spell slots for that spell’s level.