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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle nods and starts pulling out more explosives than any one person should be comfortable carrying. After a few seconds 2 Frags, 7 kraks, 4 det packs (all they have left), shapers, wires, triggers, and all manner of other knicks and knacks are laying in an orderly pattern on the bunker floor. Behind him sit lots of rockets and it's to one of these he turns first.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle pipes up as he stows the det packs, The grenades have the advantage of numbers and more chances to get through if we all toss, but they're going to be a tricky shot through the door. The rocket is more accurate, but there's just one. Your call, sir. ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle quickly removes the det packs from the door in preparation to move across to the last door should it be needed. Let's see if this idiot opens the way for us! ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() vs 40: 1d100 ⇒ 2
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle crosses to the next door and sets the charges. Then notices a problem. We'll have two packs left after this door, sarge. We'll have to breach the last one some other way.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Or he thinks it does. He's sure of it! Then the bolt hits a pocket of much cooler air and lenses itself back into the filthy heretic! Sizzle is so shocked he momentarily stops shooting!
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle's barrel follows closely after Asbjorn's nozzle as the second to enter the room. Sizzle squeeses off a couple shots into the guy reaching for a shotgun while the flaming crossfire takes care of the rest.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle falls in bedside his brother and helps set, even tweaking a few things he and there.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle swipes the dead power pack away wand slams a fresh pack home. He scans the tower, trying to spot his quarry.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle doesn't spot the shooter, but he can trace a rough area of where he should be. Good enough. He empties his clip in that direction hoping to give Hella the support she needs.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() If I have the actions
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() I'm going! I'm going! Sizzle gripes at Hella with all the incredulity of a younger sibling. He pops up to his feet and starts running to the bunker. ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle squeezes off a couple shots at the fleeing man, then makes for the door.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle sees an opening. Literally. With the practiced grace he reloads his launcher in seconds, as the Saernus is known for. He has the weapon up and ready while his Commissar is still speaking. As Yeta charges, he's beat by the streak of a missile!
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle cocks his arm back... and feels it catch. His wound, it won't let him throw the rapidly cooking grenade...
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() dodge vs base 32: 1d100 ⇒ 10 -By the throne, I made it!
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle charges up the hill until he comes to a steep bit that could be used for cover-ish. He throws himself prone against the gradient and returns fire on full auto targeting the center in an attempt to scatter the firing line.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() athletics vs 52: 1d100 ⇒ 66
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() shot roll for you to add into the round description so we don't have to wait for me to shoot before we move things on vs base 60 + marksman: 1d100 ⇒ 72
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle shoulders his launcher and deftly switches rounds. He takes a moment to tinker with the warhead as he does so.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Huh? WhaAAAAAHHHRRRRR He doesn't have time to complain, unless you count the growl that comes just after the wet sound of metal getting extracted.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() I am now at 0 wounds. Can bleed induce critical damage? Sizzle's shoulder (thankfully his left) is still bleeding when he slams into cover. A pained groan claws its way from him. Emperor's Holy Ballsack! That never hurts any less, does it! ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle places a couple half hearted shots in the watchtower's direction, then prepares to move once the order is given.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() After placing his shots, he darts over to the leftovers of Gustav and tries to locate the medkit, then hauls it back before setting himself up to suppress the sniper again. ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle obeys and moves into cover until everyone is checked. He finds a nice place to brace and aims up at the top of the watchtower. If he was a sniper, he'd be there. He clicks his lasgun to semi-auto and lines up his target, the railing of the tower. It's a long way away, but this was his prefered range: maximum. He squeezes off a few shots in quick succession. a couple shots to hopefully convince the sniper to keep his head down. Marksman eliminates the range penalty. BS + fully braced and aimed + semi-auto to maybe trigger Lasgun Barrage,: 1d100 ⇒ 48 ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() After a quick glance he notices that the wound is low on the chest and cauterized. He's seen wounds like this before.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sarge is hit! Sizzle reflexively reports. He checks the wound quickly to see if there is anything to be done. MEDIC!
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle helps Sarge back to the Chimera and finds himself agreeing with the Commissar for once, even if he does look like he's just been run over by a Russ.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle gives him a thumbs up and helps him to his feet. Sarge is deaf for the moment. Let's get ourselves sorted and move out! A warp-fueled swamp is the last place I want to be. Asbjorn! How's the Commissar? ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle kneels next to the Sarge and rolls him over to check for obvious signs of wounds from the overpressure wave or the explosion itself.
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle immediately reloads a Krak in his launcher and switches back to his las while wondering to himself, Was this side of the chimera always this swampy?
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle spins around and drops to a knee. His launcher is up in an instant. He takes a breath, aims
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() Sizzle withdraws from the battle in a mirror of his brother's move, taking cover beside the other side of the Chimera. Sarge, I still have that rocket in the tube, if we can clear out I can hit it! ![]()
WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() will vs 40: 1d100 ⇒ 34
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() will vs 50: 1d100 ⇒ 26
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() will vs 40: 1d100 ⇒ 74
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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2
![]() The commissar's voice cuts through Sizzle's pain like a plasma torch through through tin foil. He lunges at the monster, remembering to let go of the trigger this time, and tries to force it toward the power-fisted manifestation of Big E's implacable wrath.
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