Alain

Sizzle*'s page

96 posts. Alias of Choon.


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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

special req roll?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle nods and the brothers go to work.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle nods and starts pulling out more explosives than any one person should be comfortable carrying. After a few seconds 2 Frags, 7 kraks, 4 det packs (all they have left), shapers, wires, triggers, and all manner of other knicks and knacks are laying in an orderly pattern on the bunker floor. Behind him sit lots of rockets and it's to one of these he turns first.
modify payload vs 50: 1d100 ⇒ 44 - +1 damage and burst/smoke to the Minefield missile
Please keep an eye out for any massed charge. This little beauty will really ruin their day!
He then turns his attention to the more conventional explosives.
What do you think, bro? Trip wires anchored on the hinge?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle nods, pops the pins on two frags, and waits for the door to open.
two throws vs a low number: 2d100 ⇒ (94, 38) = 132


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle pipes up as he stows the det packs, The grenades have the advantage of numbers and more chances to get through if we all toss, but they're going to be a tricky shot through the door. The rocket is more accurate, but there's just one. Your call, sir.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle quickly removes the det packs from the door in preparation to move across to the last door should it be needed. Let's see if this idiot opens the way for us!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

vs 40: 1d100 ⇒ 2
Sizzle and Asbjorn aren't just any breachers, however. They're the Boom Brothers. Sizzle was wiring the charges with just this type of thing in mind!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle crosses to the next door and sets the charges. Then notices a problem. We'll have two packs left after this door, sarge. We'll have to breach the last one some other way.
tech use vs 50: 1d100 ⇒ 44


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WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Or he thinks it does. He's sure of it! Then the bolt hits a pocket of much cooler air and lenses itself back into the filthy heretic! Sizzle is so shocked he momentarily stops shooting!
Did you see that? The Emperor is with us!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle's barrel follows closely after Asbjorn's nozzle as the second to enter the room. Sizzle squeeses off a couple shots into the guy reaching for a shotgun while the flaming crossfire takes care of the rest.
vs 60 or so,semi-auto barrage, kneeling brace: 1d100 ⇒ 89
but the heat of the flames throws off his aim.
That's the second 89 in a row!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle falls in bedside his brother and helps set, even tweaking a few things he and there.
modify explosive vs 50: 1d100 ⇒ 89
And he almost sets the thing off, but his hands and nerves are steady as ice and nothing bad happens.
He glances over at Asbjorn with a look that says, Don't tell mom!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle swipes the dead power pack away wand slams a fresh pack home. He scans the tower, trying to spot his quarry.
awareness vs 70: 1d100 ⇒ 44
He thinks he sees something, but he's just not sure. Somebody grab her, I'll cover! he shouts into the bunker, then he opens up on the area where he knows the sniper is.
well braced now, barrage, full auto for suppression: 1d100 ⇒ 89
Well, it didn't jam.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle doesn't spot the shooter, but he can trace a rough area of where he should be. Good enough. He empties his clip in that direction hoping to give Hella the support she needs.
full auto, standing brace, barrage: 1d100 ⇒ 18
E Pen4 Reliable3: 1d10 + 7 ⇒ (2) + 7 = 9
E Pen4 Reliable3: 1d10 + 7 ⇒ (5) + 7 = 12
The Lasgun whines as the clip runs dry.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

secret awareness test vs 30 base: 1d100 ⇒ 52
second secret test vs 60: 1d100 ⇒ 40


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

If I have the actions
Sizzle arrives at the door of the bunker and aims up at the tower. He waves Hella in, ready to suppress anyone who might peek over the edge at them.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

I'm going! I'm going! Sizzle gripes at Hella with all the incredulity of a younger sibling. He pops up to his feet and starts running to the bunker.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

I have 5 shots left in my clip


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle squeezes off a couple shots at the fleeing man, then makes for the door.
semi-auto, prone still, marksman, barrage: 1d100 ⇒ 5
E pen4 proven3: 1d10 + 7 ⇒ (8) + 7 = 15
E pen4 proven3: 1d10 + 7 ⇒ (5) + 7 = 12


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

damage re-roll: 1d10 + 7 ⇒ (3) + 7 = 10
I'll take the first one.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle sees an opening. Literally. With the practiced grace he reloads his launcher in seconds, as the Saernus is known for. He has the weapon up and ready while his Commissar is still speaking. As Yeta charges, he's beat by the streak of a missile!
shot + prone + close range for a missile: 1d100 ⇒ 52
The missile, however, doesn't hit the fallen commissar, it flies just past him and into the bunker.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle cocks his arm back... and feels it catch. His wound, it won't let him throw the rapidly cooking grenade...
Fate Point burnt to save the squad or maybe the Father will save me. If I blow up here, so is everyone else.
roll call for by the Universe: 1d2 ⇒ 1 Dud
The time for the pineapple of death to kill.... everyone... comes... and ... goes? Dud! Sizzle is so surprised he nearly forgets to let the thing go! Nearly. He chucks it back in the bunker's general direction and keeps his head down for a moment while he says a quick and very sincere prayer of thanks to the Emperor. He truly does Protect.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

dodge vs base 32: 1d100 ⇒ 10 -By the throne, I made it!
Sizzle's reflexes kick in and he evades the shot by fractions of an inch. It's so close that he Feels the round go by.
Then he hears a threatening Thump between himself and sarge. He knows that kind of grenade. He has that kind on him right now. and he knows that he has less than two seconds to get rid of it.
Sizzle grabs the grenade and returns it to sender with the confidence only a Breacher can muster!
will to toss vs 40: 1d100 ⇒ 23
athletics to toss vs 42: 1d100 ⇒ 80


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle charges up the hill until he comes to a steep bit that could be used for cover-ish. He throws himself prone against the gradient and returns fire on full auto targeting the center in an attempt to scatter the firing line.
BS + prone + barrage, full auto: 1d100 ⇒ 36
12/30 used on this mag, by my count
damage, pen 4, proven 3: 1d10 + 7 ⇒ (6) + 7 = 13


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

random stuff: 1d100 ⇒ 58


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

athletics vs 52: 1d100 ⇒ 66
Sizzle takes a few steps and switches weapons in the haze of the screen. Then he sprints as hard as he can up the hill. But his wounds make themselves known and pain shoots through him. He feels fatigue seep from his bones into his muscles. He's starting to fall behind!
awareness vs 40: 1d100 ⇒ 40 and acrobatics vs 52: 1d100 ⇒ 32
He keeps his eyes on the ground ahead and plows on in spite of his body's protests. Now was not the time to take a break!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

shot roll for you to add into the round description so we don't have to wait for me to shoot before we move things on vs base 60 + marksman: 1d100 ⇒ 72
spending that brand new fate point: 1d100 ⇒ 55


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle shoulders his launcher and deftly switches rounds. He takes a moment to tinker with the warhead as he does so.
modify payload vs 50: 1d100 ⇒ 37 -damage and blast quality upped by 1
Ready, sarge. Just say when.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Huh? WhaAAAAAHHHRRRRR He doesn't have time to complain, unless you count the growl that comes just after the wet sound of metal getting extracted.
Ya. Never gets better. He starts actively controlling his shakey breathing as the wound is patched up.
Once it's done he shoulders his weapon and grunts. That's going to hurt in the morning, but I'm good for now. Thanks, Bro.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

toughness-5 vs 32: 1d100 ⇒ 88
Sizzle continues to bleed out of his shoulder.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

I am now at 0 wounds. Can bleed induce critical damage?

Sizzle's shoulder (thankfully his left) is still bleeding when he slams into cover. A pained groan claws its way from him. Emperor's Holy Ballsack! That never hurts any less, does it!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle slips his goggles down as he rounds the corner into the smoke.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle steps up next to Bolus and breaks cover hot on the heels of the Sarge.
pin?: 1d100 ⇒ 10


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle places a couple half hearted shots in the watchtower's direction, then prepares to move once the order is given.
ultimate brace, -30 for range: 1d100 ⇒ 60


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

After placing his shots, he darts over to the leftovers of Gustav and tries to locate the medkit, then hauls it back before setting himself up to suppress the sniper again.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle obeys and moves into cover until everyone is checked. He finds a nice place to brace and aims up at the top of the watchtower. If he was a sniper, he'd be there. He clicks his lasgun to semi-auto and lines up his target, the railing of the tower. It's a long way away, but this was his prefered range: maximum. He squeezes off a few shots in quick succession.

a couple shots to hopefully convince the sniper to keep his head down. Marksman eliminates the range penalty. BS + fully braced and aimed + semi-auto to maybe trigger Lasgun Barrage,: 1d100 ⇒ 48


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

After a quick glance he notices that the wound is low on the chest and cauterized. He's seen wounds like this before.
Sarge isn't dead, but he's definately down. I'm no medic but I've seen worse in guys that pulled through. Your command, Commissar?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sarge is hit! Sizzle reflexively reports. He checks the wound quickly to see if there is anything to be done. MEDIC!
a skill I don't have: 1d100 ⇒ 45


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Uhh, guys? Our cog-boy's gone all jerky! Maybe he'll stop after we're done cleaning out the chimera.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Who's they!? Sizzle asks in sudden alarm.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle helps Sarge back to the Chimera and finds himself agreeing with the Commissar for once, even if he does look like he's just been run over by a Russ.
C'mon boys, we still have a job to do! Let's get a move on! I don't want the Captain to have all the fun!
fellowship?: 1d100 ⇒ 59


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle gives him a thumbs up and helps him to his feet. Sarge is deaf for the moment. Let's get ourselves sorted and move out! A warp-fueled swamp is the last place I want to be. Asbjorn! How's the Commissar?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle kneels next to the Sarge and rolls him over to check for obvious signs of wounds from the overpressure wave or the explosion itself.
Hey, Sarge, can you hear me?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle immediately reloads a Krak in his launcher and switches back to his las while wondering to himself, Was this side of the chimera always this swampy?
He sweeps for more foes as he advances to check on his squadmates who are probably now the proud owners of a massive headache and temporary hearing loss. Being that close to a Krak is never fun.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle spins around and drops to a knee. His launcher is up in an instant. He takes a breath, aims
BS + brace + aim + short range + size + what I'm built for vs 90's easy: 1d100 ⇒ 85
Asbjorn's plasma shot streaks into sight just as Sizzle is pulling the trigger. The small sun burns his eyes, but he holds the Krak rocket on target as it roars from the tube and covers the short distance between it and the target in a fraction of a second.
X, Pen:6, Directed 24, Proven 4, Concussive 3: 3d10 + 6 ⇒ (9, 4, 7) + 6 = 26


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sizzle withdraws from the battle in a mirror of his brother's move, taking cover beside the other side of the Chimera. Sarge, I still have that rocket in the tube, if we can clear out I can hit it!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

will vs 40: 1d100 ⇒ 34
Sizzle barely holds it together. He cries his teeth, re-doubles his grip on his lasgun, and tries not to close his eyes as he stabs!
Stabity at the demon!: 1d100 ⇒ 36


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

will vs 50: 1d100 ⇒ 26
Sizzle seems to calm down a bit and get more focused. He tries to take advantage of his brother's arrival and ignore Gustav's blood around his boots.
melee, gang up, maybe something else?: 1d100 ⇒ 56


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

Sorry father, he's a bit caught up in the moment, shall we say.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

will vs 40: 1d100 ⇒ 74
Sizzle hears the sounds of battle on the other side of the chimera and charges the burning cultist, suddenly joining the melee with Gustav and Sergey!
charging gang up bayonette stab!: 1d100 ⇒ 81


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 0/13, FP 0/1 Frags:4 Krak:7 | Las Rifle [Rocket Launcher] | Currently: Insanity 9, Corruption 2

The commissar's voice cuts through Sizzle's pain like a plasma torch through through tin foil. He lunges at the monster, remembering to let go of the trigger this time, and tries to force it toward the power-fisted manifestation of Big E's implacable wrath.
WS + gangup: 1d100 ⇒ 86
but the awkwardness of the swing coupled with his wounds and this burning fury behind his eyes that wasn't there just a second ago makes the attack... less than successful.