![]()
Search Posts
![]()
![]() I'm a Cleric of Shelyn wielding a glaive in two hands. Can I take one hand off of my glaive to grab the holy symbol around my neck to cast heal with Material, Somatic, and Verbal Casting? I'm having trouble figuring out which actions I need to use to move my hands around. The new action economy seems more like micro-managing mundane actions than being conducive to epic storytelling. ![]()
![]() In the GenCon Indy 2015 GM Guidelines and Instructions document, it says: Quote:
I have four of the Beginner Box Bash Demos: Relics, Ruins, Terrors (which I'm assuming is the "Tombs" mentioned above), and Tomes. Where can I get Ice, Isles, Mask, Waves, and Woods? ![]()
![]() Is there a way to transfer magical bonuses and/or special abilities to another magic item? For example, if the party obtained a +1 flaming spiked chain from an enemy, and no one in the party can use it effectively, is there a way to transfer either the +1 or the flaming ability to a masterwork longsword? ![]()
![]() A question for all you rules buffs out there: Can a dread necromancer (Heroes of Horror) use her charnel touch supernatural ability with the Intimidating Strike feat (Player’s Handbook II)? The feat states “As a standard action, you make a single melee attack against your foe.” Charnel touch states, “…she can make a melee touch attack against a living foe…”. |