HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss continues to hiss angrily as the walls of the stomach begin to batter into him. He continues to call out while frentically working his knife back in the same cut he carved earlier. "GET SIRUSSSSSS OUT!!!" Dagger: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 for 1d14 + 10 ⇒ (2) + 10 = 12 Dagger (iterative): 1d20 + 14 - 2 - 5 ⇒ (3) + 14 - 2 - 5 = 10 for 1d14 + 10 ⇒ (6) + 10 = 16 Dagger (haste): 1d20 - 2 + 14 ⇒ (20) - 2 + 14 = 32 for 1d14 + 10 ⇒ (6) + 10 = 16 Nagaji Ancestors (spirit totem): 1d20 + 14 ⇒ (4) + 14 = 18 for 1d4 + 7 ⇒ (2) + 7 = 9 Dagger (haste, crit confirm): 1d20 - 2 + 14 ⇒ (13) - 2 + 14 = 25 for 1d14 + 10 ⇒ (9) + 10 = 19 After his flurry of stabbing, Siruss pauses briefly as he catches some light and begins to remark on the viscosity of the giant's outards-turned-innards. They appear to be a potentially wonderful binding agent for Siruss Happy Invigorate Tonic. If he gets free with those attacks, which I hope he does, he'll step out of the giant (the FAQ seems to indicate he could 5ft step out!) Siruss Status: HP: 24/88 -25 (1DR) AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss flails about, hissing madly in the dark of the giant's gut, more annoyed at the inversion causing him to rub up against man-giant hair along the giant's inner-back than anything. Unsure of what's happening outside beyond his experiencing a "bumpy ride", Siruss overcommunicates his sssssituation. "Ssssirusssss inssssside! Need help!!!" Having lost his nodachi somewhere in his journey to the center of the giant, Siruss draws his dagger and continues to rage, seeking somewhere sensitive to bury it while ghostly serpents seek their owns means of inflicting indigestion. Adding -2 for being grappled/swallowed. Dagger attack is to try to break free. Dagger: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 for 1d4 + 10 ⇒ (1) + 10 = 11 Nagaji Ancestors (spirit totem): 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 for 1d4 + 7 ⇒ (4) + 7 = 11 Siruss Status: HP: 49/88 -16 (1DR) AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss hisses in anger at his misfortune as the giant grabs him, knowing full well it is he who should be inflicting misfortune on others. CMB to break grapple: 1d20 + 14 ⇒ (16) + 14 = 30 As he flails about working to free himself, his nagaji ancestors continue to swarm about him, attacking his foe (continue another rage round and the spirit totem kicks in). Nagaji Ancestors (spirit totem): 1d20 + 14 ⇒ (18) + 14 = 32 for 1d4 + 7 ⇒ (3) + 7 = 10 "Ssss... you will pay inssssside-out-man!! Yessss....!!!" Siruss Status: 24 damage -1 for DR1 = 23 damage taken. HP: 65/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss nods his thanks to Bizzle for a little extra speed as he hobbles ahead, hissing as he closes on one of the giants. A half-dozen ghostly snake-creatures begin to swirl around the salesman, barking out in their halting tongue but quickly turning to join with Siruss in attacking the giant. Free action to rage. Charge, so -2AC, +2 attack. Likely provokes AoO. Nodachi #1: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 for 1d10 + 16 ⇒ (8) + 16 = 24 Nagaji Ancestors (spirit totem): 1d20 + 14 ⇒ (19) + 14 = 33 for 1d4 + 7 ⇒ (4) + 7 = 11 Nodachi #1 crit confirm: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 for 1d10 + 16 ⇒ (10) + 16 = 26 Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17)
Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss advances, hissing the words to a spell as he does so. Move, then cast burst of radiance to hit red and green. DC19 Reflex Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss bobs his head as the trolls surrender, but then shakes it and shouts to his nagaji caravan as they appear to spontaneously return. As he continues to apparently shout, the assorted najagi bow low and begin opening the windows to bring in fresh air, or at least as much fresh air as can be found in a lair inhabited by trolls. "Yesss, what of Ssssscout Hagal? Wasssss he eaten by trollssssessss?" Siruss gestures to the troll chieftain who is unable to understand him and laments his lack of preparedness as a Trade Prince in not procuring the appropriate means to speak foreign tongues. (Sadly, scrolls were all consumed in prior scenarios and I forgot to resupply) Siruss also nods at the comments about the ettin and the giants digging in the ruins. "Ssssirusss, masssster of lore, sseeeem to remember connection between giantssss and Thasssssilon... hmmm, what isssss..." Knowledge history? Knowledge History: 1d20 + 7 ⇒ (17) + 7 = 24
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss stands over the fallen troll, his yellow eyes working to pierce the fog and the flailing tentacles to size up any adversaries or spot companions in need. He nods to Baaldryn and readies himself should the troll break free of its bonds. Ready an action to attack an enemy who closes, taking a 5ft step as necessary should that enemy have reach.
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss hisses at the troll that steps up to engage him, cursing his najagi followers for once again disappearing in the middle of a potential sale. Ghostly serpents materialize around him while he steps up and swings his nice, new nagaji-made nodachi from Nagajor at the troll. Nodachi #1: 1d20 + 17 ⇒ (12) + 17 = 29 for 1d10 + 19 ⇒ (1) + 19 = 20
Nagaji Ancestors (spirit totem): 1d20 + 14 ⇒ (4) + 14 = 18 for 1d4 + 7 ⇒ (4) + 7 = 11 Nodachi #2 Crit Confirm: 1d20 + 17 ⇒ (2) + 17 = 19 for 1d10 + 19 ⇒ (7) + 19 = 26 Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss grins widely as he steps forward. "Foolisssssh trollsssss... to attack issss to die...." Gesturing almost absent-mindedly, the nagaji points to one of the trolls at the table and speaks in a mix of Common and Nagaji, his actual words having little to do with his magic. "Troll... kill friend now, Sssssirusssss willssss it..." 5ft step, then extended murderous command on blue as a full-round action. DC18 Will. And for kicks (sorry GM! /ducks), we'll use Misfortune to force a re-roll if the dice shows a 14 or highter. Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss continues to bob his head up and down, as if he is answering the question for the Underchief. "Yessss, enter. Bring giftsssss...." The gaggle of nagaji servants behind Siruss glance at each other nervously and look about ready to disappear should a melee ensue. (As all good caravans or henchmen do in PFS)
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss watches as the others reach for scrolls, surmising their purpose before ensuring his own scroll is in easy reach on his belt. However, he does not read its contents yet. Linguistics: 1d20 + 5 ⇒ (19) + 5 = 24 Bobbing his head, he nods. "Yesssss, sssssoundsss like mean, come in..." Siruss shrugs. "Ssssirrussss door-to-door sssssalessss... heard ssspoken in every imaginable language...." Once they are in, Siruss attempts to make the universal signs for friend and trade, while waving his nagaji servants over to provide samples to the troll gathering. Linguistics: 1d20 + 5 ⇒ (13) + 5 = 18 He speaks in Common, independent of their ability to understand it. "Yesss, free ssssample.... good to help skin regrow fassssster."
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss limps a little before coughing. "Yessss, ssssneak in-haughh-caughh-HACKKK" Wheezing a bit, he graciously accepts Buckwheat's offer before tucking the empty vials into his own belt as if that was the expected behavior after receiving a "sample". Siruss will absolutely need invisibility to sneak. He'll apply an extended bull's strength on himself as well prior to any attempts at such (which should last 14 min unless it doesn't look like he's going to see any actions within 14 min).
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss can help economize some wand charges as he's unlikely to use all his daily spell slots. Cure moderate (Buckwheat): 2d8 + 7 ⇒ (3, 8) + 7 = 18
Siruss shouts at his various nagaji followers as combat ends, who all bow low and appear to begin filling vials with water from the dam. He then returns to the party, a snakelike smile on his face. "Yessss... we go our own way, or we deliver letter personally - earn favor so Pathfinderssss can come to ruinssss often, no questionssss."
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss finally liberates his eastern nodachi from its scabbard as he barrels eastward past Baaldryn. As he closes, the air about him appears to shimmer as snakeline spirits, half smoke and half ectoplasm circle about him, whispering curses in a harsh, foreign tongue. To the keen eye, they almost appear like nagaji or naga spirits swirling about him, berating him. "No time for sspiritssss.... Ssssirusss must finisssssh giant!" Free action to rage (controlled, strength). Spirit totem will get an attack this round as there's a giant next to Siruss at the end of his action. Siruss will power attack. Siruss nodachi: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 for 1d10 + 16 ⇒ (1) + 16 = 17 Nagaji ancestors (negative energy): 1d20 + 14 ⇒ (2) + 14 = 16 for 1d4 + 7 ⇒ (4) + 7 = 11 Yeah, it's keen... Siruss nodachi (crit confirm): 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 for 1d10 + 16 ⇒ (10) + 16 = 26 Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
With the way now clear over the dam, Siruss hobbles southward like a lame nagaji salesnake that has had way too much all night. Double move south. This will provoke from red if it still stands, although Siruss would delay slightly to Ox and Baald to see if they can finish it off before he begins his hobbling maneuver.
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss tilts his head to the side again, his yellow eyes narrowing at another giant. "You... giant! Come to Sirusssssss." Command DC18 on Blue Giant to approach. Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss flops onto the dam, but looks up defiantly as he perches on all fours. "GIANTSSSS... KILL EACH OTHER! SIRUSS COMMANDS LIKE NAGA MATRIARCH!" Let's try that again. We'll do an Extended Murderous Command as a full round action this round, DC18 Will to make the red giant attack his allies for 2 rounds this time. Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
Spells/Effects Active:
Abilities:
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Round 3 Siruss continues to hastily hobble ahead before pointing a scaly finger at one of the giants (red). "YOU! KILL friend! Do it now, yessssss!" Murderous Command, DC18 Will. Will use an immediate/swift from next round to force a re-roll (misfortune) if GM rolls 15+ on dice since we may be seeing a dam collapse otherwise... Siruss Status: HP: 88/88 AC Normally: 23 (T16 | FF 17) Spells Remaining Today
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HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss would quaff Buck's eye-opening offering, but he'd also give it up to Ox or Baal. Siruss continues to hobble ahead, favoring one leg more than another, albeit much faster thanks to Bizzle's magic. "GIANTSSSS! SSSSSTOP throwing boulders! Come ssssswing your clubsssss!" Another double move, although I probably should've done a Run action last round in a straight line...
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Holy smoke, that's a big map! Siruss bobs his head, praising Master Buckwheat for his kindness in sharing his alchemical remedies, but not before he ensures that this, too, is a free sample. Siruss limps along ahead, working to keep pace with Baaldryn, while calling out the obvious. "GIANTSSSSS!" He then curses his nagaji followers for once again always disappearing when hostilities break out, but then catches himself as he realizes they have also taken all his trade goods out of harm's reach. Double moved ahead, drawing weapon as part of the move.
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Let's mix it up a little, I think we've only tried to augment this area once. Siruss glances at the battle plans. Battle Plan: 1d20 + 7 ⇒ (20) + 7 = 27 "Yesss... want to use minionssss here, and here... sssssend weakest to disssstract while sssstrong warriorssss attack here..."
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss considers introducing himself as an honored Trade Prince and Master of Trade, but hesitates and reconsiders as the elf quickly sums up her views on the matter. Perhapssss if ssssshe knew the economical value of titlesssss in future negotiationsssss.... Again, seeing the scowl on the woman's face, he shakes his head while maintaining his wide serpentine grin. Elvessss... Ever persistent in his endeavors, Siruss targets poor Kalla again, as he shouts to his various minions to straighten up and ensure every attendee is well tended, and the specific details and benefits of each vial in their sample packages explained precisely. Intimidate: 1d20 + 20 ⇒ (20) + 20 = 40 There we go. 1, then 20. LOL. The nagaji swiftly whip into shape, donning looks of worry and concern (perhaps for their families?) as Siruss barks orders in their halting language. Some even begin to empty bottles of Siruss Happy Floor Cleaning Agent onto rags and begin cleaning the premises. A nagaji child begins to cry before a trio descend upon him and the wail is quickly silenced. Shoes throughout the room begin to shine and sparkle. Belt buckles are polished. Long hair becomes shiny and well-conditioned. Siruss stands, arms crossed, and bobs his head up and down at Dalla. "Regiment... Tacticsssss... yessss! Authority!"
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss bobs his head eagerly at the meeting, dispatching his nagaji servants to provide free samples to all in attendance. His eyes narrow as he sizes up Kalla Tusk-Breaker as Averaka's most likely leader to get his oils in the hands of every half-orc needing to polish their tusks or condition their copious back-hair. "Yesss.... Mistress Kalla remind Sirusssss of naga matriarchssss back in Nagajor... very commanding, very dissssiplined." As the evening bears on, Siruss demonstrates his own "command" of his nagaji in an attempt to impress Kalla and make in-roads into Averaka for his trade. Intimidate: 1d20 + 20 ⇒ (1) + 20 = 21 Yay for 1s! Siruss displays a commanding presence, yet a pair of nagaji disappear over the course of their meeting, their whereabouts unknown...
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
After working his nagaji followers scrubbing the decks of the ship in an over-the-top effort to sell Siruss's Happy Deck Cleaner and Sealant, Siruss gestures feverishly at his trademan when they disembark. "Yesss... half-orcssss! No sssshinier tuskssss than thosssee sssshined with Sirussss Happy Tusk Balm!" Once again he barks orders in the halting tongue of the nagaji while kowtowing exceptionally low to the group of half-orcs greeting them earnestly. "Yessss...greetingssss, we come in misssssion of peace, trade and exploration!" Will aid Bizzle here as he's our top diplomat for setting up an initial reaction. Diplomacy Aid DC10: 1d20 + 7 ⇒ (13) + 7 = 20
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss continues to bob his serpentine head in agreement to practically every statement. "Yesss.." "Yessssss..." "Yesss, Master Buckwheat isss-ssooo wissse." The nagaji nudges a few samples closer to the tiefling. "Nothing achieve greater high thaan pipe cleaned by Siruss Happy Pipe Cleaning Agent..." The nagaji beams and begins to sway slightly to the mixed spells filling the room, seeming to relax and almost calm from his initial high-energy sales pitch. "Mmmm... Averaka... half-orcssss... Thassss-il... ruinssss" Rubbing his yellow eyes with a mottled, scaled hand, Siruss bobs his head. "No russssh, right? We can sssstay here and go tomorrow...? Or, next day?"
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Siruss readily accpets the vial from Buckwheat and swirls around its contents while barking more harsh nagaji words at his cohorts. Several of them break out in an argument as they gesture at the vial, with even a few shaking their heads and storming out of the room. Siruss bows low and apologizes profusely. "Pleassse, excusssse Sirussss... jussst a moment..." After leaving the room for a moment, much shouting can be heard before the oversized salesman returns with a broad smile on his face. He immediately begins bowing low upon his return. "Yesss... internal mattersss... fixed now." Siruss eyes Buckwheat's concoction suspiciously for a few moments, but finally ventures into removing the stopper and sampling the tiniest amount. "Hmmm... thissss is good. Hard to make, yessss? Massster Buckwheat can only brew ssssssoo many per day, yessss?" The nagaji's intentions in his questions are somewhat muddied (perhaps like the brackish water of his samples). Does he think you're a potential competitor? Is he planning to chain you in a cellar somewhere is his supply chain? He is smiling, though.
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
Coughing, not unlike that of an oversized cat dislodging a hairball can be heard as the nearly seven-foot cloaked figure hobbles into the room. "Yessss... Pathfinders! Greetingssss!" Flanking the nagaji, whose scales look like they have seen better days (wasting curse, lame curse) are a half-dozen assorted nagaji that all wear looks of worry and concern as they carry small wooden boxes about the size of large melons. Small, ornate glassware can be heard tinkling from within (caravan boon). "Sirusssss bringsss... ssssamplesss... free for Path-finding friendsssss!" Image of label on vials (note: this label matches the attire of the nagaji before you) Siruss then devolves into the harsh, abrupt language of his kin (imagine you've stepped into a vietnamese nail salon), leaving you all to believe he is not just scolding his cohorts, but perhaps threatening them with intense physical violence, as they begin bowing repeatedly and setting an assortment of goods about the briefing. "Sssirussss happy invigorate tonic... good for what ailssss you... sshhhiine armor, condition hair.... everything!! Ssssssheila Heidmarch endorse! Many referencessss! Very good!" Despite everything, the nagaji seems very personable, charismatic and willing to please. If you are one of our alchemists: The alchemists in the group will quickly be able to ascertain the vials contain somewhat brackish water, perhaps locally sourced from a nearby river in Absalom, with some small amount of reagents added. Is that chipotle?
HP 97 | AC 23 T 16 FF 17 | Fort +12* Ref +11 Will +10* | CMD 20 | Init +7 | Perc +15
With the alchemists, melee and sorcerer, I'll run with my oracle to try to round out the group rolewise more than anything else. He's level 9.2 at the moment. I'll get up his HeroLab shortly. Also need a picture - he's a nagaji "snake oil" salesman who has only been played in person until this game. |
